{"id":10410,"date":"2022-04-23T00:00:24","date_gmt":"2022-04-23T08:00:24","guid":{"rendered":"https:\/\/hthgaming.com\/aov\/?p=10410"},"modified":"2023-10-03T08:20:18","modified_gmt":"2023-10-03T16:20:18","slug":"beta-36-update","status":"publish","type":"post","link":"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html","title":{"rendered":"Arena of Valor Beta 36 Update Patch Notes"},"content":{"rendered":"<p>On April 26th, <a href=\"https:\/\/hthgaming.com\/aov\/\" target=\"_blank\" rel=\"noopener\">Arena of Valor<\/a> official servers will be having a patch update. During the update, players who are already in matches will not be affected, while those who are not will not be able to access matchmaking for a short period of time.<\/p>\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_88 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#battlefield\" >Battlefield<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#lane-features-improvements\" >Lane Features Improvements<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#mini-map-clarity-improvements\" >Mini-map Clarity Improvements<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#health-bar-visual-upgrade\" >Health Bar Visual Upgrade<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#tower-overdrive-visual-upgrade\" >Tower Overdrive Visual Upgrade<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#bounty-calculation-tweak\" >Bounty Calculation Tweak<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#slayer-dragon-debuff-tweak\" >Slayer &amp; Dragon Debuff Tweak<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#new-hero-%e2%80%93-yan\" >New Hero &#8211; Yan<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#passive-flash-of-inspiration\" >Passive: Flash of Inspiration<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#skill-1-splash-ink\" >Skill 1: Splash Ink<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#skill-2-coiling-dragon\" >Skill 2: Coiling Dragon<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-12\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#ultimate-crushing-mountain\" >Ultimate: Crushing Mountain<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-13\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#combat\" >Combat<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-14\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#command-feedbacks\" >Command Feedbacks<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-15\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#effect-visualizations\" >Effect Visualizations<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-16\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#fundamental-logics\" >Fundamental Logics<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-17\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#system\" >System<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-18\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#skill-demonstrations\" >Skill Demonstrations<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-19\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#in-game-strategic-communications\" >In-game Strategic Communications<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-20\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#%e2%80%98wait-up-option\" >&#8216;Wait Up&#8217; Option<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-21\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#observer-mode\" >Observer Mode<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-22\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#season-tracker\" >Season Tracker<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-23\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#friend-recommendation\" >Friend Recommendation<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-24\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#quick-rally\" >Quick Rally<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-25\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#flexible-team-scale\" >Flexible Team Scale<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-26\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#new-season%e2%80%93lifes-inspirations\" >New Season\u2013Life&#8217;s Inspirations<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-27\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#placement-match-removal\" >Placement Match Removal<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-28\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#new-tutorials-on-training-camp\" >New Tutorials On Training Camp<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-29\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#matchmaking\" >Matchmaking<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-30\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#hero-guidance\" >Hero Guidance<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-31\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#hero-selection-animation-upgrade\" >Hero Selection Animation Upgrade<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-32\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#balance-tweak\" >Balance Tweak<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-33\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#balance-tweaks\" >Balance Tweaks<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-34\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#aya\" >Aya<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-35\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#astrid\" >Astrid<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-36\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#thorne\" >Thorne<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-37\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#wiro\" >Wiro<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-38\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#omega\" >Omega<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-39\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#moren\" >Moren<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-40\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#wisp\" >Wisp<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-41\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#equipments\" >Equipment(s)<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-42\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#junglers-equipment-tweak\" >Jungler&#8217;s Equipment Tweak:<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-43\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#mode-improvements\" >Mode Improvements<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-44\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#mode-selection\" >Mode Selection<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-45\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#concept-arts\" >Concept Arts<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-46\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#model-texture-upgrade\" >Model Texture Upgrade<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-47\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#in-game-models-optimization\" >In-game Models Optimization<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-48\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#background-music-renewal\" >Background Music Renewal<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-49\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-36-update-10410.html\/#bug-fixes\" >Bug Fixes<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"space\"><span class=\"ez-toc-section\" id=\"battlefield\"><\/span>Battlefield<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3><span class=\"ez-toc-section\" id=\"lane-features-improvements\"><\/span>Lane Features Improvements<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>In battlefield 4.0, we noticed some unwanted laning scenarios occurring due to recent tweaks, which will be adjusted accordingly in the upcoming version.<\/p>\n<p>For new players who are unfamiliar with the mirroring layout of the battlefield, it&#8217;s hard to tell which lane they are supposed to go down. To resolve that, lane guidance will now become visually clearer, and will also be shown on the mini-map.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i.imgur.com\/Vybl2VN.png\" width=\"242\" height=\"248\" alt=\"Lane Features Improvements\" class=\"aligncenter size-medium\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-58.gif\" alt=\"Lane Features Improvements\" width=\"600\" height=\"257\" class=\"aligncenter size-full wp-image-10432\" \/><\/p>\n<p>Taking Spirit Sentinel has been a hugely rewarding option in the early phase of a game, however, slayer laners from both sides are no longer the only ones fighting over it. Players from other lanes, even marksmen, tend to crowd in the slayer lane for a bonus chance to farm. This is not a desirable outcome, which is why we decide to postpone the first spawn of Spirit Sentinel, remove healing blobs, and add extra golds to balance the gain. Meanwhile, tanks have been struggling with the comparatively lower efficiency of taking Spirit Sentinel than warriors, so we&#8217;re adjusting the basic stats of Spirit Sentinel identical to Cruiser Hawk.<\/p>\n<p><strong>Spirit Sentinel:<\/strong><\/p>\n<p>Gold: 25 -> 35<\/p>\n<p>Armor &amp; Magic Defense: 100 -> 0<\/p>\n<p>Health Growth every 30 seconds: 10% -> 5.5%<\/p>\n<p>Max Health Growth: 250% -> 180%<\/p>\n<p>First Spawn: 30s -> 40s<\/p>\n<p>Healing<\/p>\n<p><strong>Cruiser Hawk:<\/strong><\/p>\n<p>First Spawn: 30s -> 40s<\/p>\n<p>In previous versions, minion waves in mid lane were often snatched by junglers\/side laners. As an intervention, we took actions to minimize its negative influence, including increasing gold earning in the mid lane, bringing forward the minion wave convergence in side lanes, and adding the Devotion effect for jungler&#8217;s equipment. Statistics show that the latter two measures turned out to be quite effective, so we&#8217;re rolling back the first tweak of extra gold earning in mid lane.<\/p>\n<p><strong>Minion waves in the mid lane will no longer provide extra gold.<\/strong><\/p>\n<p>For marksmen, carrying a teamfight always requires plenty of farming. But currently, their investments of time and patience are rarely paid off. Given that, we are going to boost them up to the pace by giving dragon lane a slight tap of extra gold in the early stages of the game.<\/p>\n<p><strong>In the first 4 minutes of a game, each ranged minion in dragon lane will provide 30 -> 65 gold.<\/strong><\/p>\n<h3 class=\"space\"><span class=\"ez-toc-section\" id=\"mini-map-clarity-improvements\"><\/span>Mini-map Clarity Improvements<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>More information will be displayed on the mini-map. Now when an epic wildling is going to disappear, there will be a 30-second countdown on its sign (Slayer and Dragon will disappear at 7:30, Dark Slayer and Holy Dragon will disappear at 14:00). The icon of the player who captures Dark Slayer will be highlighted in the mini-map until Dark Slayer is summoned.<\/p>\n<figure id=\"attachment_10431\" aria-describedby=\"caption-attachment-10431\" style=\"width: 168px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-57.gif\" alt=\"Epic Wildlings Disappearing\" width=\"168\" height=\"176\" class=\"size-full wp-image-10431\" \/><figcaption id=\"caption-attachment-10431\" class=\"wp-caption-text\">Epic Wildlings Disappearing<\/figcaption><\/figure>\n<figure id=\"attachment_10430\" aria-describedby=\"caption-attachment-10430\" style=\"width: 128px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-56.gif\" alt=\"Dark Slayer Capturer\" width=\"128\" height=\"100\" class=\"size-full wp-image-10430\" \/><figcaption id=\"caption-attachment-10430\" class=\"wp-caption-text\">Dark Slayer Capturer<\/figcaption><\/figure>\n<p>There will also be a 15-second countdown for Might\/Sage Golems when they&#8217;re about to respawn (Only visible when Golems are killed within ally sight). Hopefully, our players would benefit from these improvements, and focus more on the combat without being distracted.<\/p>\n<figure style=\"width: 191px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i.imgur.com\/I5HocFj.png\" width=\"191\" height=\"191\" alt=\"Might\/Sage Golem Respawning\" class=\"size-medium\" \/><figcaption class=\"wp-caption-text\">Might\/Sage Golem Respawning<\/figcaption><\/figure>\n<p>In recent patches, we&#8217;ve been tweaking Spirit Sentinel, now that the gain has been balanced to an average degree of non-epic wildlings, the icon should follow the same logic.<\/p>\n<p>Apart from all that, signals and signs on mini-maps are also going to be visually refined.<\/p>\n<figure id=\"attachment_10429\" aria-describedby=\"caption-attachment-10429\" style=\"width: 176px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-55.gif\" alt=\"Signals on Mini-map\" width=\"176\" height=\"172\" class=\"size-full wp-image-10429\" \/><figcaption id=\"caption-attachment-10429\" class=\"wp-caption-text\">Signals on Mini-map<\/figcaption><\/figure>\n<h3 class=\"space\"><span class=\"ez-toc-section\" id=\"health-bar-visual-upgrade\"><\/span>Health Bar Visual Upgrade<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Slayer\/Dark Slayer\/Infinite Slayer summoned by players now has a clearer health bar separated into multiple blocks (2000 HP of each). Different types of minions also vary in the length of the health bar, making it easier for players to distinguish the most threatening hostile unit on the battlefield.<\/p>\n<figure style=\"width: 237px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2023\/10\/8Xw1Xgh.png\" width=\"237\" height=\"243\" alt=\"Dark Slayer (Summoned)\" class=\"size-medium\" \/><figcaption class=\"wp-caption-text\">Dark Slayer (Summoned)<\/figcaption><\/figure>\n<figure style=\"width: 214px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i.imgur.com\/HIprLhT.png\" width=\"214\" height=\"243\" alt=\"Infinite Slayer (Summoned)\" class=\"size-medium\" \/><figcaption class=\"wp-caption-text\">Infinite Slayer (Summoned)<\/figcaption><\/figure>\n<figure style=\"width: 192px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i.imgur.com\/roovnIJ.png\" width=\"192\" height=\"187\" alt=\"Cannoneer and Ranged Minion\" class=\"size-medium\" \/><figcaption class=\"wp-caption-text\">Cannoneer and Ranged Minion<\/figcaption><\/figure>\n<h3 class=\"space\"><span class=\"ez-toc-section\" id=\"tower-overdrive-visual-upgrade\"><\/span>Tower Overdrive Visual Upgrade<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>The mechanism of the tower attack has been under the cover. We&#8217;re trying to address the increasing damage that a tower inflicts on a hero. The more it launches an attack, the bigger its bullets get. Stay alert and stay away!<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-54.gif\" alt=\"Tower Overdrive Visual Upgrade\" width=\"464\" height=\"436\" class=\"aligncenter size-full wp-image-10428\" \/><\/p>\n<h3 class=\"space\"><span class=\"ez-toc-section\" id=\"bounty-calculation-tweak\"><\/span>Bounty Calculation Tweak<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>The bounty received by the team battling uphill will be more parametrically reasonable.<\/p>\n<p>In previous versions, the amount of gold gained through killing an enemy hero was based on the enemy&#8217;s level, but the bounty that stacks up on the killer was a consecutive and constant progression determined by body count. We&#8217;re coming up with a new algorithm that, in plain words, will make the bounty growth adaptively equitable.<\/p>\n<h3 class=\"space\"><span class=\"ez-toc-section\" id=\"slayer-dragon-debuff-tweak\"><\/span>Slayer &amp; Dragon Debuff Tweak<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Taking Slayer\/Dragon before 7:00 binds players to a debuff which decreases the damage dealt to the evolved Slayer\/Dragon after 8:00, resulting in a tactical dilemma of whether to take the initiative and attack epic wildlings. We want to make it less complicated for our players.<\/p>\n<p>Killing Slayer\/Dragon will grant you Stigma I, causing your damage dealt on the Slayer\/Dragon to decrease by 50%.<\/p>\n<p>Killing Dark Slayer\/Holy Dragon will grant you Stigma II, causing your damage dealt on the Dark Slayer\/Infinite Slayer\/Holy Dragon to decrease by 50%.<\/p>\n<h2 class=\"space\"><span class=\"ez-toc-section\" id=\"new-hero-%e2%80%93-yan\"><\/span>New Hero &#8211; Yan<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Yan, the genius painter of Dragon Kingdom, has set off on his journey to the Antaris battlefield. Wielding the mythical brush named Dragontail, he is coloring the world with finesse! Join Arena of Valor to be the witness of a true masterpiece!<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-53.webp\" alt=\"New Hero - Yan\" width=\"600\" height=\"358\" class=\"aligncenter size-full wp-image-10420\" \/><\/p>\n<h3><span class=\"ez-toc-section\" id=\"passive-flash-of-inspiration\"><\/span>Passive: Flash of Inspiration<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>When Yan uses skill 1 or skill 2, he stacks 1 mark. When the quantity of mark accumulates to 2, the next normal attack will be enhanced and will apply different effects depending on the last skill he cast. Hitting an enemy will increase Yan&#8217;s attack speed and restore his HP.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"skill-1-splash-ink\"><\/span>Skill 1: Splash Ink<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Dealing physical damage to a sector area, causing the enemy within to slow down.<\/p>\n<p>Enhanced normal attack: Yan jumps up and thrust downward, dealing physical damage and knocking up the enemy.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"skill-2-coiling-dragon\"><\/span>Skill 2: Coiling Dragon<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Yan becomes untargetable and dashes in a curved route, dealing damage to an enemy in his path.<\/p>\n<p>Enhanced normal attack: Yan dashes towards an enemy, dealing physical damage and having an extra attempt of skill 2 prepared immediately.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"ultimate-crushing-mountain\"><\/span>Ultimate: Crushing Mountain<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>First move: Yan deals damage to a nearby enemy and activates the second move of his ultimate skill, gaining extra penetration, increasing skill damage. The enhanced normal attack will contribute to the duration of this ultimate state, and enables the second move of ultimate skill to be used multiple times (acquire lv.2 ultimate to unlock). The enhanced normal attack will also stack 1 mark (acquire lv.3 ultimate to unlock).<\/p>\n<p>Second move: Yan dashes onward, dealing physical damage to the enemy within the area and knocking them up.<\/p>\n<h2 class=\"space\"><span class=\"ez-toc-section\" id=\"combat\"><\/span>Combat<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3><span class=\"ez-toc-section\" id=\"command-feedbacks\"><\/span>Command Feedbacks<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Fully upgraded skill indicators of all heroes.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-38.png\" alt=\"Fully upgraded skill indicators of all heroes\" width=\"600\" height=\"326\" class=\"aligncenter size-full wp-image-10469\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-37.png\" alt=\"Fully upgraded skill indicators of all heroes\" width=\"600\" height=\"326\" class=\"aligncenter size-full wp-image-10468\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-36.png\" alt=\"Fully upgraded skill indicators of all heroes\" width=\"600\" height=\"325\" class=\"aligncenter size-full wp-image-10467\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-35.png\" alt=\"Fully upgraded skill indicators of all heroes\" width=\"600\" height=\"296\" class=\"aligncenter size-full wp-image-10466\" \/><\/p>\n<p>When overlaps with terrains, the indicator becomes partially translucent.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-34.png\" alt=\"When overlaps with terrains, the indicator becomes partially translucent\" width=\"600\" height=\"365\" class=\"aligncenter size-full wp-image-10465\" \/><\/p>\n<p>Indicators for charging\/channeling type of skills will not be disabled by control effects.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-33.gif\" alt=\"Indicators for charging\/channeling type of skills will not be disabled by control effects\" width=\"600\" height=\"338\" class=\"aligncenter size-full wp-image-10422\" \/><\/p>\n<p>When using flicker, if it&#8217;s unable to teleport the hero across the terrain, the hero will still be teleported along indicated direction instead of ending up in the original place.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-32.gif\" alt=\"When using flicker, if it&#039;s unable to teleport the hero across the terrain, the hero will still be teleported along indicated direction instead of ending up in the original place\" width=\"600\" height=\"257\" class=\"aligncenter size-full wp-image-10421\" \/><\/p>\n<h3 class=\"space\"><span class=\"ez-toc-section\" id=\"effect-visualizations\"><\/span>Effect Visualizations<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Fully upgraded fonts and animations for digits of damage dealt, gold earned and HP restored.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-31.png\" alt=\"Fully upgraded fonts and animations for digits of damage dealt, gold earned and HP restored\" width=\"250\" height=\"150\" class=\"aligncenter size-full wp-image-10464\" \/><\/p>\n<p>Newly designed signs for control effects such as stunned\/taunted\/silenced.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-30.png\" alt=\"Newly designed signs for control effects such as stunned\/taunted\/silenced\" width=\"250\" height=\"205\" class=\"aligncenter size-full wp-image-10463\" \/><\/p>\n<p>Improved animation for death, respawn, restore and trail effect.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-52.gif\" alt=\"Improved animation for death, respawn, restore and trail effect\" width=\"600\" height=\"257\" class=\"aligncenter size-full wp-image-10427\" \/><\/p>\n<p>Preview added for demonstrating the total amount of continuous HP restore effect.<\/p>\n<figure id=\"attachment_10426\" aria-describedby=\"caption-attachment-10426\" style=\"width: 600px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-51.gif\" alt=\"HP Restore Effect\" width=\"600\" height=\"338\" class=\"size-full wp-image-10426\" \/><figcaption id=\"caption-attachment-10426\" class=\"wp-caption-text\">HP Restore Effect<\/figcaption><\/figure>\n<figure id=\"attachment_10425\" aria-describedby=\"caption-attachment-10425\" style=\"width: 600px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-50.gif\" alt=\"HP Restore Preview\" width=\"600\" height=\"338\" class=\"size-full wp-image-10425\" \/><figcaption id=\"caption-attachment-10425\" class=\"wp-caption-text\">HP Restore Preview<\/figcaption><\/figure>\n<p>HP restore preview is added to the following skills\/equipment(s):<\/p>\n<ul>\n<li>Restore \u2013 Enchantment, healing pack behind outer towers<\/li>\n<li>Cleansing \u2013 Mother Eart: Cleansing, Tidal Force: Cleansing, Wildfire\u2013Cleansing<\/li>\n<li>Regenerate \u2013 Belt of Clarity, Gaia&#8217;s Standard<\/li>\n<li>From the Ashes\u2013Pheonix Tear, Orb of the Magi<\/li>\n<li>Roar \u2013 Talent<\/li>\n<li>Contaminate \u2013 Mganga<\/li>\n<li>Assassination \u2013 Quillen<\/li>\n<li>Natural Affinity \u2013 Y&#8217;bneth<\/li>\n<\/ul>\n<p>Existing buffs will be presented as icons beside the hero&#8217;s health bar.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/i.imgur.com\/XfODQF2.png\" width=\"605\" height=\"279\" alt=\"Existing buffs will be presented as icons beside the hero's health bar\" class=\"aligncenter size-medium\" \/><\/p>\n<p>Existing buffs include(s)\uff1a<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-49.webp\" alt=\"Existing buffs include(s)\" width=\"680\" height=\"722\" class=\"aligncenter size-full wp-image-10419\" \/><\/p>\n<figure id=\"attachment_10424\" aria-describedby=\"caption-attachment-10424\" style=\"width: 600px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-48.gif\" alt=\"Example: Capheny&#039;s Armor Penetration Effect\" width=\"600\" height=\"305\" class=\"size-full wp-image-10424\" \/><figcaption id=\"caption-attachment-10424\" class=\"wp-caption-text\">Example: Capheny&#8217;s Armor Penetration Effect<\/figcaption><\/figure>\n<p>An activated passive skill will be priorly displayed in colors, while one on cooldown will be displayed in black and white.<\/p>\n<figure id=\"attachment_10423\" aria-describedby=\"caption-attachment-10423\" style=\"width: 600px\" class=\"wp-caption aligncenter\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-47.gif\" alt=\"Example: Zuka&#039;s Strength Stack\" width=\"600\" height=\"338\" class=\"size-full wp-image-10423\" \/><figcaption id=\"caption-attachment-10423\" class=\"wp-caption-text\">Example: Zuka&#8217;s Strength Stack<\/figcaption><\/figure>\n<p>We aim to have passive skills better organized in the upcoming update, recreations have been made upon specific skills with icons missing, which will contribute to the clarity of the combat interface.<\/p>\n<p>Skills\/equipment(s) involved:<\/p>\n<ul>\n<li>Life Shield \u2013 Rhea&#8217;s Blessing<\/li>\n<li>Rapid Blade \u2013 Zweihander<\/li>\n<li>Regenerate \u2013 Gaia&#8217;s Standard<\/li>\n<li>Berserk \u2013 Hercules&#8217; Madness<\/li>\n<li>Adrenaline \u2013 Odin&#8217;s Will<\/li>\n<li>Angelic Guardian \u2013 Enchantment<\/li>\n<li>Sacred Spirit \u2013 Enchantment<\/li>\n<li>Awakening Devil \u2013 Enchantment<\/li>\n<li>Curse of Death \u2013 Enchantment<\/li>\n<li>Explosive Shield \u2013 Enchantment<\/li>\n<li>Nature&#8217;s Rage \u2013 Enchantment<\/li>\n<li>Lasher \u2013 Arduin<\/li>\n<li>Tread Softly \u2013 Lindis<\/li>\n<li>Natural Affinity \u2013 Y&#8217;bneth<\/li>\n<li>Doom Lord \u2013 Volkath<\/li>\n<li>Reign \u2013 Thane<\/li>\n<li>Strength Stack \u2013 Zuka<\/li>\n<\/ul>\n<p>Improvements have been made to distinguish three different situations of skill unavailability, which are being disrupted, being conflicted, and being uncancellable. It will also be applied to the normal attack button.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-29.png\" alt=\"Improvements have been made to distinguish three different situations of skill unavailability, which are being disrupted, being conflicted, and being uncancellable. It will also be applied to the normal attack button\" width=\"400\" height=\"110\" class=\"aligncenter size-full wp-image-10462\" \/><\/p>\n<p>When the character outline function is on, the part of a hero blocked by terrains will be outlined and highlighted to reveal the hero&#8217;s position.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-28.png\" alt=\"When the character outline function is on, the part of a hero blocked by terrains will be outlined and highlighted to reveal the hero&#039;s position\" width=\"350\" height=\"326\" class=\"aligncenter size-full wp-image-10461\" \/><\/p>\n<p>Clearer visualization of combat power.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-27.png\" alt=\"Clearer visualization of combat power\" width=\"200\" height=\"157\" class=\"aligncenter size-full wp-image-10460\" \/><\/p>\n<h3 class=\"space\"><span class=\"ez-toc-section\" id=\"fundamental-logics\"><\/span>Fundamental Logics<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Silence effect will no longer be able to cancel any normal attack.<\/p>\n<p>Improved enemy-detecting behaviors of wildlings will provide junglers with a better experience.<\/p>\n<h2 class=\"space\"><span class=\"ez-toc-section\" id=\"system\"><\/span>System<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3><span class=\"ez-toc-section\" id=\"skill-demonstrations\"><\/span>Skill Demonstrations<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Skill demonstration system is added to the hero details interface as a quick-learning method outside a real-time match.<\/p>\n<p>This system will brief the players through combat simulations along with explanatory texts to help them understand what kinds of roles these particular heroes should be playing. We will keep perfecting the system in the next following updates.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-46.webp\" alt=\"Skill Demonstrations\" width=\"600\" height=\"231\" class=\"aligncenter size-full wp-image-10418\" \/><\/p>\n<h3 class=\"space\"><span class=\"ez-toc-section\" id=\"in-game-strategic-communications\"><\/span>In-game Strategic Communications<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Players will be able to find more quick signals suited for different tactics, which allow them to share combat intel quickly.<\/p>\n<p>New signals include:<\/p>\n<ul>\n<li>Enemy invading jungle<\/li>\n<li>Enemy missing in lane<\/li>\n<li>Enemy low on HP<\/li>\n<li>Ally tower under attack<\/li>\n<li>Enemy minions swarming<\/li>\n<li>Devotion of jungler&#8217;s equipment in effect<\/li>\n<li>Status of Enemy Might\/Sage Golem<\/li>\n<li>Enemy Punish is on cooldown<\/li>\n<li>Enemy Flicker is on cooldown<\/li>\n<li>Enemy Purify is on cooldown<\/li>\n<li>Enemy Arctic Orb is on cooldown<\/li>\n<li>Enemy Blade of Eternity is on cooldown<\/li>\n<li>Enemy Mother Earth: Cleansing is on cooldown<\/li>\n<\/ul>\n<h3 class=\"space\"><span class=\"ez-toc-section\" id=\"%e2%80%98wait-up-option\"><\/span>&#8216;Wait Up&#8217; Option<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>When invited, players can click on the &#8216;Wait Up&#8217; button to accept the invitation and pre-join the room without being directly dragged away from the current interface. The player will automatically join that room after 30 seconds.<\/p>\n<h3 class=\"space\"><span class=\"ez-toc-section\" id=\"observer-mode\"><\/span>Observer Mode<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Players will now be able to observe the gameplay of others, including the top players of the server and friends of their own. To find this mode, it will be placed on the upper right corner of the lobby.<\/p>\n<h3 class=\"space\"><span class=\"ez-toc-section\" id=\"season-tracker\"><\/span>Season Tracker<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Season tracker mode will be available, in which players can review the graphic novels of every past season.<\/p>\n<h3 class=\"space\"><span class=\"ez-toc-section\" id=\"friend-recommendation\"><\/span>Friend Recommendation<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>The information displayed in friend recommendations is now more detailed in socialization preferences and history performances.<\/p>\n<h3 class=\"space\"><span class=\"ez-toc-section\" id=\"quick-rally\"><\/span>Quick Rally<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>A convenient option of quickly teaming up will now be available. Players can freely search by filters and join together as a team to play.<\/p>\n<p>The entrance to this function will be in the bottom right corner of the room-hosting interface.<\/p>\n<h3 class=\"space\"><span class=\"ez-toc-section\" id=\"flexible-team-scale\"><\/span>Flexible Team Scale<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Players will now be able to switch at will between premade\/groups of 3 and premade of 5.<\/p>\n<h3 class=\"space\"><span class=\"ez-toc-section\" id=\"new-season%e2%80%93lifes-inspirations\"><\/span>New Season\u2013Life&#8217;s Inspirations<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>The upcoming season is themed &#8216;Life&#8217;s Inspiration&#8217;, stay tuned for more news on new stories and new skins that are worth anticipating for.<\/p>\n<h3 class=\"space\"><span class=\"ez-toc-section\" id=\"placement-match-removal\"><\/span>Placement Match Removal<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<h3 class=\"space\"><span class=\"ez-toc-section\" id=\"new-tutorials-on-training-camp\"><\/span>New Tutorials On Training Camp<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>New tutorial quests on HP restoring, recalling, target selection, and tower pushing.<\/p>\n<h3 class=\"space\"><span class=\"ez-toc-section\" id=\"matchmaking\"><\/span>Matchmaking<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Specific Adjustment:<\/p>\n<p>When the game is canceled due to the absence of one matched player, you will be sent back to the room rather than directly dismissed.<\/p>\n<h3 class=\"space\"><span class=\"ez-toc-section\" id=\"hero-guidance\"><\/span>Hero Guidance<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><strong>Background:<\/strong><\/p>\n<p>We would like to provide a better experience for beginners.<\/p>\n<p><strong>Specific Adjustment:<\/strong><\/p>\n<p>Hero guidance is added to the bottom right corner of the battle overview interface and the bottom left corner of the hero details interface. Players can check out the most thorough introduction of a hero, including the biography, skill set, combo trick, and recommended build.<\/p>\n<h3 class=\"space\"><span class=\"ez-toc-section\" id=\"hero-selection-animation-upgrade\"><\/span>Hero Selection Animation Upgrade<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><strong>Background:<\/strong><\/p>\n<p>Recently we&#8217;ve been curious about how players feel about the changes from the last UI visual optimization, especially about the loading animation which is of great potential to be graphically elevated.<\/p>\n<p><strong>Specific Adjustment:<\/strong><\/p>\n<p>The system will now decide whether to play the animation during the loading phase of a standard game (regular 5v5 match, ranked match, Challenge of Valor match) depending on the hardware capability of your device.<\/p>\n<p>Basically, devices of high performance will continue to play the animation before the game starts, while devices of relatively lower computing power will automatically skip the animation and start loading the battlefield resources.<\/p>\n<h3 class=\"space\"><span class=\"ez-toc-section\" id=\"balance-tweak\"><\/span>Balance Tweak<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><strong>Background:<\/strong><\/p>\n<p>Tweaks on heroes are frequently made that our players are always digesting the changes. To ensure the accessibility of this latest info, we are placing the patch note at a conspicuous spot.<\/p>\n<p><strong>Specific Adjustment:<\/strong><\/p>\n<p>There will be a regular banner for players to pick up the latest tweaks upon heroes.<\/p>\n<p>Tweaks upon heroes will also be displayed during the hero selection phase of a game.<\/p>\n<h2 class=\"space\"><span class=\"ez-toc-section\" id=\"balance-tweaks\"><\/span>Balance Tweaks<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3><span class=\"ez-toc-section\" id=\"aya\"><\/span>Aya<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>We would like to see a more consistent level of performance from Aya among both top-tier professionals and ordinary players, which is why we nerfed her ult and adjusted her skill 2 once again. The shield generated via possession will become more delicate for an equivalent opponent to be able to break, but the duration will be extended.<\/p>\n<p><strong>Skill 2:<\/strong><\/p>\n<p>Added: When possessing an ally, the shield amount will be reduced by 50%, but the shield duration will increase by 100%.<\/p>\n<p><strong>Ultimate:<\/strong><\/p>\n<p>The slowdown effect during transfiguration will be removed.<\/p>\n<h3 class=\"space\"><span class=\"ez-toc-section\" id=\"astrid\"><\/span>Astrid<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Astrid is overpowered among junglers, we would like to nerf her in this certain direction.<\/p>\n<p><strong>Passive:<\/strong><\/p>\n<p>Added: When choosing wildlings as targets, the cooldown reduction will only apply 50% of the effect.<\/p>\n<h3 class=\"space\"><span class=\"ez-toc-section\" id=\"thorne\"><\/span>Thorne<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Design: Thorne is slightly too strong in performance. With his combat style taken into consideration, we reduced his bonus physical damage of normal attack, encouraging players to choose the bullets wisely.<\/p>\n<p><strong>Normal Attack:<\/strong><\/p>\n<p>Physical Bonus: 1.0AD->0.8AD<\/p>\n<p><strong>Skill 1:<\/strong><\/p>\n<p>Purple Bullet: Inflicts magic damage of target&#8217;s max health 2\/3\/4% (increased by 0.5\/0.75\/1% from every 100 bonus attack damage) -> Inflicts magic damage of target&#8217;s max health 2\/3\/4% (increased by 0.5\/0.75\/1% from every 100 total attack damage)<\/p>\n<p>When choosing wildlings as targets: Inflicts magic damage of 30\/45\/60 (+10\/15\/20 each level) (+40\/60\/80% bonus attack damage) -> Inflicts magic damage of 30\/45\/60 (+10\/15\/20 each level) (+20\/30\/40% total attack damage)<\/p>\n<p>Green Bullet: Every extra target+50% attack damage -> 40\/60\/80% attack damage (+8\/12\/16% each level) (quantity of green bullets)<\/p>\n<p><strong>Skill 2:<\/strong><\/p>\n<p>Purple Bullet: Inflicts true damage of target&#8217;s max health 2\/3\/4% (increased by 0.5\/0.75\/1% from every 100 bonus attack damage) -> Inflicts true damage of target&#8217;s max health 2\/3\/4% (increased by 0.5\/0.75\/1% from every 100 total attack damage)<\/p>\n<p>When choosing wildlings as targets: Inflicts true damage of 30\/45\/60 (+10\/15\/20 each level) (+40\/60\/80% bonus attack damage) -> Inflicts true damage of 30\/45\/60 (+10\/15\/20 each level) (+20\/30\/40% total attack damage)<\/p>\n<p>Green Bullet: Every extra target+100% attack damage -> 80\/120\/160% attack damage (+16\/24\/32% each level) (quantity of green bullets)<\/p>\n<h3 class=\"space\"><span class=\"ez-toc-section\" id=\"wiro\"><\/span>Wiro<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Wiro has always been quite a bland hero, no matter played as a slayer laner or support. We gave his passive a boost, making his unique resurrection less dependent on his teammates. Also, we elevate his skill damage, now he is more comfortable with a typical tank build. The buff of his skill 2 has also been enhanced, let&#8217;s just hope he can bounce back from the dust.<\/p>\n<p>Specific Adjustment:<\/p>\n<p><strong>Passive:<\/strong><\/p>\n<p>Changed: Immediately restore 60% health upon lethal damage -> Immediately restore 60% health upon lethal damage<\/p>\n<p>Removed: Every mark touched by teammates will restore 10% of Wiro&#8217;s health<\/p>\n<p><strong>Skill 1:<\/strong><\/p>\n<p>Changed: Enhanced attack 100+40\/lv+15%AD -><\/p>\n<p>First enhanced attack 100+40\/lv+15%AD+2% max health<\/p>\n<p>Second enhanced attack 100+40\/lv+15%AD+2% max health<\/p>\n<p>Third enhanced attack 100+40\/lv+15%AD+4% max health<\/p>\n<p><strong>Skill 2:<\/strong><\/p>\n<p>Changed: Every enemy hero hit will provide a 25% bonus attack speed -> 40% bonus attack speed<\/p>\n<h3 class=\"space\"><span class=\"ez-toc-section\" id=\"omega\"><\/span>Omega<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Omega has never been favored much, mainly because its combo has never been smooth enough to effectively control the enemy. We&#8217;re reducing the cooldown on Omega&#8217;s skill 2, looking forward to a better performance from it as a support.<\/p>\n<p><strong>Skill 2:<\/strong><\/p>\n<p>Cooldown: 9s\uff08-0.4s\/lv) -> 8s\uff08-0.4s\/lv)<\/p>\n<h3 class=\"space\"><span class=\"ez-toc-section\" id=\"moren\"><\/span>Moren<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>We fixed a problem causing the tweaks upon Moren&#8217;s normal attack interval to be ineffective. Meanwhile, his speedup effect benefits from the cooldown reduction of skill 1 too much, which is not ideal for a marksman. We&#8217;re cutting down the frequency of skill 1 usage, ensuring he&#8217;s sturdy yet beatable.<\/p>\n<p><strong>Passive:<\/strong><\/p>\n<p>Interval (Bug fix): 1s->0.8s<\/p>\n<p><strong>Skill 1:<\/strong><\/p>\n<p>Cooldown: 4.5s all level->8s all level<\/p>\n<h3 class=\"space\"><span class=\"ez-toc-section\" id=\"wisp\"><\/span>Wisp<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Since the last tweak, Wisp is still not who we expect her to be as a jungler. We&#8217;re going to further adjust her jungling ability for her to return to dragon lane. Additionally, being able to deal 2 times of damage with 1 normal attack has been a huge advantage of hers, especially when it comes to some effects that could be triggered by a normal attack. We&#8217;re not going to ignore that seemingly overpowered feature.<\/p>\n<p><strong>Passive:<\/strong><\/p>\n<p>Added: Wisp deals 50% damage towards wildlings (based on level, damage decrease will be fully recovered when reaches lv.15)<\/p>\n<p>Added: 2 times of damage from 1 normal attack can only trigger orb effect\/passive for once.<\/p>\n<h3 class=\"space\"><span class=\"ez-toc-section\" id=\"equipments\"><\/span>Equipment(s)<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><strong>Design Pattern:<\/strong><\/p>\n<p>To take down tanks with heavy armors, marksman builds will have to purchase equipment that provides percentage-based penetration. The only equipment that meets the need is Muramasa, however, it also comes with cooldown reduction which is not that essential for a typical marksman build. We prepared something for traditional marksmen that rely on normal attacks: Dawnbreaker, an ideal gear consisting of attack speed, critical rate, percentage-based armor penetration, and extra damage adding to normal attacks. With the all-around attributes, it will not be a bargain. To make the equipment attainable, we also introduced additional mediocre equipment, the Bow of Chaos.<\/p>\n<h4>New Equipment: Dawnbreaker<\/h4>\n<p>Price: 2980<\/p>\n<p>Formula: Bow of Chaos + Shuriken + Gloves<\/p>\n<p>50 Attack Damage<\/p>\n<p>30% Attack Speed<\/p>\n<p>10% Critical Rate<\/p>\n<p>Unique Passive \u2013 Puncture: +20% Armor Penetration (Double the effect when equipped by a ranged hero)<\/p>\n<p>Unique Passive \u2013 Dawnbreak: Each normal attack will inflict an extra 50 damage (Double the effect when equipped by a ranged hero with a cooldown of 0.35s)<\/p>\n<h4>New Equipment: Bow of Chaos<\/h4>\n<p>Price: 1100<\/p>\n<p>Formula: Chain Hammer + Dagger<\/p>\n<p>40 Attack Damage<\/p>\n<p>10% Attack Speed<\/p>\n<p>Unique Passive \u2013 Puncture: +10% Armor Penetration (Double the effect when equipped by a ranged hero)<\/p>\n<h4>Bow of Slaughter<\/h4>\n<p>To balance the total price of common build between heroes of a different class, we reduced the price and took away some of the bonus attributes of Bow of Slaughter.<\/p>\n<p>Price: 2550->2250<\/p>\n<p>Attack Damage: 100->90<\/p>\n<p>Critical Rate: 15%->10%<\/p>\n<h4>Gloves<\/h4>\n<p>Gloves are now cheaper, and provides less critical rate.<\/p>\n<p>Price: 420->300<\/p>\n<p>Critical Rate: 12%->8%<\/p>\n<h3 class=\"space\"><span class=\"ez-toc-section\" id=\"junglers-equipment-tweak\"><\/span>Jungler&#8217;s Equipment Tweak:<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<h4>Soulreaver<\/h4>\n<p>Last time we took away the magic damage of Soulreaver in exchange for a higher damage boost and longer duration. Statistics show that Soulreaver is a little too weak, causing assassins to purchase Leviathan instead. From the designer&#8217;s perspective, we hope assassins would make aggressive choices in equipment builds and benefit more from playing fiercely, so we extend the duration even longer.<\/p>\n<p>Damage Boost Cooldown 20s -> 12s<\/p>\n<h4>Leviathan<\/h4>\n<p>Leviathan fits pretty well in the hands of warrior class heroes, amplifying their might by a huge extent. The armor it provides turns out to be extremely formidable in the early stage of a game, that&#8217;s why we&#8217;re replacing some of its armor with bonus health.<\/p>\n<p>Armor 250->200, Max HP 250->350<\/p>\n<h2 class=\"space\"><span class=\"ez-toc-section\" id=\"mode-improvements\"><\/span>Mode Improvements<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3><span class=\"ez-toc-section\" id=\"mode-selection\"><\/span>Mode Selection<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>With the addition of new modes, we decided to make it easier for players to find those modes and added shortcuts to the Lobby: 5v5, 3v3, 1v1, Abyssal Clash, Karano Chess, Mayhem Mode will now all be available for selection from one tab and the system will automatically switch according to solo or multiplayer.<\/p>\n<h2 class=\"space\"><span class=\"ez-toc-section\" id=\"concept-arts\"><\/span>Concept Arts<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3><span class=\"ez-toc-section\" id=\"model-texture-upgrade\"><\/span>Model Texture Upgrade<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>The pursuit of better art performance quality is our unremitting pursuit. This update has carried out new models for Krixi. Aleister, Arthur, Roxie, Tel&#8217;Annas, Veera, and Zephys have been upgraded with a full range of quality, including models, lobby animations, and in-game effects. In upcoming versions, we will continue to upgrade the quality of other heroes.<\/p>\n<h4>Aleister<\/h4>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-45.webp\" alt=\"Aleister Model remade\" width=\"680\" height=\"475\" class=\"aligncenter size-full wp-image-10417\" \/><\/p>\n<p>Skill effect(s) remade:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-20.png\" alt=\"Aleister\" width=\"680\" height=\"412\" class=\"aligncenter size-full wp-image-10453\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-19.png\" alt=\"Aleister\" width=\"680\" height=\"412\" class=\"aligncenter size-full wp-image-10452\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-18.png\" alt=\"Aleister\" width=\"500\" height=\"378\" class=\"aligncenter size-full wp-image-10451\" \/><\/p>\n<h4>Roxie<\/h4>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-44.webp\" alt=\"Roxie Model remade\" width=\"680\" height=\"475\" class=\"aligncenter size-full wp-image-10416\" \/><\/p>\n<p>Skill effect(s) remade:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-17.png\" alt=\"Roxie\" width=\"600\" height=\"367\" class=\"aligncenter size-full wp-image-10450\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-16.png\" alt=\"Roxie\" width=\"600\" height=\"371\" class=\"aligncenter size-full wp-image-10449\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-15.png\" alt=\"Roxie\" width=\"400\" height=\"273\" class=\"aligncenter size-full wp-image-10448\" \/><\/p>\n<h4>Tel&#8217;Annas<\/h4>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-43.webp\" alt=\"Tel&#039;Annas\" width=\"680\" height=\"475\" class=\"aligncenter size-full wp-image-10415\" \/><\/p>\n<p>Skill effect(s) remade:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-14.png\" alt=\"Tel&#039;Annas\" width=\"680\" height=\"428\" class=\"aligncenter size-full wp-image-10447\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-13.png\" alt=\"Tel&#039;Annas\" width=\"680\" height=\"414\" class=\"aligncenter size-full wp-image-10446\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-12.png\" alt=\"Tel&#039;Annas\" width=\"680\" height=\"417\" class=\"aligncenter size-full wp-image-10445\" \/><\/p>\n<h4>Veera<\/h4>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-42.webp\" alt=\"Veera\" width=\"680\" height=\"475\" class=\"aligncenter size-full wp-image-10414\" \/><\/p>\n<p>Skill effect(s) remade:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-11.png\" alt=\"Veera\" width=\"680\" height=\"412\" class=\"aligncenter size-full wp-image-10444\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-10.png\" alt=\"Veera\" width=\"400\" height=\"265\" class=\"aligncenter size-full wp-image-10443\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-09.png\" alt=\"Veera\" width=\"370\" height=\"299\" class=\"aligncenter size-full wp-image-10442\" \/><\/p>\n<h4>Arthur<\/h4>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-41.webp\" alt=\"Arthur\" width=\"680\" height=\"475\" class=\"aligncenter size-full wp-image-10413\" \/><\/p>\n<p>Skill effect(s) remade:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-08.png\" alt=\"Arthur\" width=\"680\" height=\"415\" class=\"aligncenter size-full wp-image-10441\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-07.png\" alt=\"Arthur\" width=\"680\" height=\"409\" class=\"aligncenter size-full wp-image-10440\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-06.png\" alt=\"Arthur\" width=\"600\" height=\"312\" class=\"aligncenter size-full wp-image-10439\" \/><\/p>\n<h4>Zephys<\/h4>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-40.webp\" alt=\"Zephys\" width=\"680\" height=\"475\" class=\"aligncenter size-full wp-image-10412\" \/><\/p>\n<p>Skill effect remade:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-05.png\" alt=\"Zephys\" width=\"680\" height=\"412\" class=\"aligncenter size-full wp-image-10438\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-04.png\" alt=\"Zephys\" width=\"680\" height=\"415\" class=\"aligncenter size-full wp-image-10437\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-03.png\" alt=\"Zephys\" width=\"680\" height=\"413\" class=\"aligncenter size-full wp-image-10436\" \/><\/p>\n<h4>Krixi<\/h4>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-39.webp\" alt=\"Krixi\" width=\"680\" height=\"475\" class=\"aligncenter size-full wp-image-10411\" \/><\/p>\n<h3><span class=\"ez-toc-section\" id=\"in-game-models-optimization\"><\/span>In-game Models Optimization<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>In addition to the quality refreshed list, we have also optimized the in-game models and effects of some heroes to varying degrees, including several old faces such as Gildur, Toro, Quillen, Zanis, Batman, Wonder Woman, etc. We&#8217;ll speed up to optimize more heroes in upcoming versions.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-02.png\" alt=\"In-game Models Optimization\" width=\"500\" height=\"387\" class=\"aligncenter size-full wp-image-10435\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2022\/04\/aov-beta-36-update-01.png\" alt=\"In-game Models Optimization\" width=\"500\" height=\"323\" class=\"aligncenter size-full wp-image-10434\" \/><\/p>\n<h3><span class=\"ez-toc-section\" id=\"background-music-renewal\"><\/span>Background Music Renewal<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>We replaced the background music of the battlefield, and at the dark stage after game time 15:00, the background music will be switched to set off a more intense ambient.<\/p>\n<h2 class=\"space\"><span class=\"ez-toc-section\" id=\"bug-fixes\"><\/span>Bug Fixes<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Fixed a bug where some special effects would sometimes disappear.<\/p>\n<p>Fixed a bug where buying equipment on the right side of the shop would cause a display error.<\/p>\n<p>Fixed a bug where the amount recovered from Cleansing was less than the written description.<\/p>\n<p>Fixed a bug where Y&#8217;bneth&#8217;s passive recovery wasn&#8217;t following the same logic as other healing effects.<\/p>\n<p>Fixed a bug where max mana wouldn&#8217;t level up as a hero leveled up.<\/p>\n<p>Fixed a bug where Grakk&#8217;s 2nd Skill wouldn&#8217;t pull a hero towards him if he landed the skill.<\/p>\n<p>Fixed a bug where Mina&#8217;s 2nd Skill would pull enemies to different places based on the distance.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Arena of Valor Beta 36 Update sees new hero Yan, the genius painter of Dragon Kingdom, and many balance changes arrives.<\/p>\n","protected":false},"author":1,"featured_media":10433,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_kad_post_transparent":"","_kad_post_title":"","_kad_post_layout":"","_kad_post_sidebar_id":"","_kad_post_content_style":"","_kad_post_vertical_padding":"","_kad_post_feature":"","_kad_post_feature_position":"","_kad_post_header":false,"_kad_post_footer":false,"_kad_post_classname":"","footnotes":""},"categories":[1],"tags":[18],"class_list":["post-10410","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-patch-notes"],"_links":{"self":[{"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/posts\/10410","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/comments?post=10410"}],"version-history":[{"count":0,"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/posts\/10410\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/media\/10433"}],"wp:attachment":[{"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/media?parent=10410"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/categories?post=10410"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/tags?post=10410"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}