{"id":10935,"date":"2023-01-12T00:00:01","date_gmt":"2023-01-12T08:00:01","guid":{"rendered":"https:\/\/hthgaming.com\/aov\/?p=10935"},"modified":"2023-02-18T01:49:57","modified_gmt":"2023-02-18T09:49:57","slug":"beta-40-update","status":"publish","type":"post","link":"https:\/\/hthgaming.com\/aov\/news\/beta-40-update-10935.html","title":{"rendered":"Arena of Valor Beta 40 Update Patch Notes"},"content":{"rendered":"<p><em><strong>The <a href=\"https:\/\/hthgaming.com\/aov\/\" target=\"_blank\" rel=\"noopener\">Arena of Valor<\/a> Beta 40 Update sees Gildur has shed his heavy golden armor and become more powerful with dazzling skills!<\/strong> <\/em><\/p>\n<p>On January 11th, 2:30 am to 01:00 pm (UTC+0), Arena of Valor official servers will be taken offline while this update is being applied. You won&#8217;t be able to log in and play during this period.Time will adjust according to the region.<\/p>\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_88 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-40-update-10935.html\/#battle-experience-improvements\" >Battle Experience Improvements<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-40-update-10935.html\/#tower-improvements\" >Tower Improvements<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-40-update-10935.html\/#announcement-improvements\" >Announcement Improvements<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-40-update-10935.html\/#control-improvements\" >Control Improvements<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-40-update-10935.html\/#system-improvements\" >System Improvements<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-40-update-10935.html\/#pre-lane-selection-matching-improvements\" >Pre-Lane Selection Matching Improvements<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-40-update-10935.html\/#new-year-new-season-new-treasures\" >New Year, New Season, New Treasures<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-40-update-10935.html\/#tier-results-screen-revamped\" >Tier Results Screen Revamped<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-40-update-10935.html\/#new-lobby-interface-and-matching-animation\" >New Lobby Interface and Matching Animation<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-40-update-10935.html\/#platform-team-up-invitation-improvements\" >Platform Team-Up Invitation Improvements<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-40-update-10935.html\/#season-story-edits\" >Season Story Edits<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-12\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-40-update-10935.html\/#customization-improvements\" >Customization Improvements<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-13\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-40-update-10935.html\/#new-resources-battlefield-announcements\" >New Resources: Battlefield Announcements<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-14\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-40-update-10935.html\/#art-style-improvements\" >Art Style Improvements<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-15\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-40-update-10935.html\/#gildur-asset-improvements\" >Gildur Asset Improvements<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-16\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-40-update-10935.html\/#battlefield-asset-improvements\" >Battlefield Asset Improvements<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-17\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-40-update-10935.html\/#balance-adjustments\" >Balance Adjustments<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-18\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-40-update-10935.html\/#hero-balance-adjustments\" >Hero Balance Adjustments<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-19\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-40-update-10935.html\/#new-hero-madcap-missy-bonnie\" >New Hero, Madcap Missy, Bonnie<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-20\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-40-update-10935.html\/#passive-dont-test-me\" >Passive: Don&#8217;t Test Me<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-21\" href=\"https:\/\/hthgaming.com\/aov\/news\/beta-40-update-10935.html\/#bug-fixes-and-improvements\" >Bug Fixes and Improvements<\/a><\/li><\/ul><\/nav><\/div>\n<h2 class=\"space\"><span class=\"ez-toc-section\" id=\"battle-experience-improvements\"><\/span>Battle Experience Improvements<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3><span class=\"ez-toc-section\" id=\"tower-improvements\"><\/span>Tower Improvements<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Towers&#8217; enemy lock-on logic has been improved. Targeting issues when quickly entering and leaving the tower&#8217;s range have been resolved.<\/p>\n<h3 class=\"space\"><span class=\"ez-toc-section\" id=\"announcement-improvements\"><\/span>Announcement Improvements<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><strong>Multi-Kill Announcement Improvements<\/strong><\/p>\n<p>Double kill, triple kill, quad kill and pentakill announcements have been improved.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2023\/01\/aov-beta-40-update-01.webp\" alt=\"Multi-Kill Announcement Improvements\" width=\"550\" height=\"254\" class=\"aligncenter size-full wp-image-10955\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2023\/01\/aov-beta-40-update-02.webp\" alt=\"Multi-Kill Announcement Improvements\" width=\"550\" height=\"255\" class=\"aligncenter size-full wp-image-10954\" \/><\/p>\n<p><strong>Victory\/Defeat Announcement Improvements<\/strong><\/p>\n<p>Victory and defeat displays have been visually improved.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2023\/01\/aov-beta-40-update-03.webp\" alt=\"Victory and defeat displays have been visually improved.\" width=\"550\" height=\"218\" class=\"aligncenter size-full wp-image-10953\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2023\/01\/aov-beta-40-update-04.webp\" alt=\"Victory and defeat displays have been visually improved.\" width=\"550\" height=\"208\" class=\"aligncenter size-full wp-image-10952\" \/><\/p>\n<h3 class=\"space\"><span class=\"ez-toc-section\" id=\"control-improvements\"><\/span>Control Improvements<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>We have made improvements to Veres&#8217; skill 1 and 2 indicators so they are clearer.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2023\/01\/aov-beta-40-update-05.webp\" alt=\"We have made improvements to Veres&#039; skill 1 and 2 indicators so they are clearer.\" width=\"550\" height=\"310\" class=\"aligncenter size-full wp-image-10951\" \/><\/p>\n<h2 class=\"space\"><span class=\"ez-toc-section\" id=\"system-improvements\"><\/span>System Improvements<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3><span class=\"ez-toc-section\" id=\"pre-lane-selection-matching-improvements\"><\/span>Pre-Lane Selection Matching Improvements<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>When not selecting lanes, the system automatically assigns tags for players based on the heroes they usually pick (predicts a player&#8217;s role).<\/p>\n<p>When a player is matching, the system will match them to teammates based on the tags they are assigned, forming a balanced team to prevent overlap of roles.<\/p>\n<p>If no suitable teammates are found, then matching based on tag restrictions will be removed, and the standard matching logic will be applied.<\/p>\n<h3 class=\"space\"><span class=\"ez-toc-section\" id=\"new-year-new-season-new-treasures\"><\/span>New Year, New Season, New Treasures<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Once S25 is over, we will enter S1 in 2023&#8217;s Season Year. Like before, there are 4 seasons in 1 year.<\/p>\n<p>Once a player reaches Master tier in any season in 2023, they can claim the Season Year Treasure. There are 4 in total, 1 for each season&#8217;s Master tier. The treasures contain avatar frames, skins, in-game effects and exclusive titles.<\/p>\n<p>If a player has missed a season&#8217;s Master tier, they can keep pushing on to the higher tiers in the next season.<\/p>\n<h3 class=\"space\"><span class=\"ez-toc-section\" id=\"tier-results-screen-revamped\"><\/span>Tier Results Screen Revamped<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>To better show tier changes, we&#8217;ve redesigned the tier results animation.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2023\/01\/aov-beta-40-update-06.webp\" alt=\"Tier Results Screen Revamped\" width=\"550\" height=\"310\" class=\"aligncenter size-full wp-image-10950\" \/><\/p>\n<h3 class=\"space\"><span class=\"ez-toc-section\" id=\"new-lobby-interface-and-matching-animation\"><\/span>New Lobby Interface and Matching Animation<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>To welcome 2023, we&#8217;ve revamped the lobby interface and matching animation.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2023\/01\/aov-beta-40-update-07.webp\" alt=\"To welcome 2023, we&#039;ve revamped the lobby interface and matching animation.\" width=\"550\" height=\"310\" class=\"aligncenter size-full wp-image-10949\" \/><\/p>\n<h3 class=\"space\"><span class=\"ez-toc-section\" id=\"platform-team-up-invitation-improvements\"><\/span>Platform Team-Up Invitation Improvements<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>We&#8217;ve added a team invite button beside players&#8217; list of offline friends in the lobby. Choose which platform to send the team invite to.<\/p>\n<p>If the receiver is getting this invite for the first time, they will receive a push notification.<\/p>\n<h3 class=\"space\"><span class=\"ez-toc-section\" id=\"season-story-edits\"><\/span>Season Story Edits<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>We&#8217;ve upgraded the animations when the season transitions over to a new one with more Athanor-esque elements.<\/p>\n<p>We&#8217;ve added rich story content at the Ranked interface. Once the season skin reward has been claimed, more season story can be viewed at the Ranked interface.<\/p>\n<p>We&#8217;ve integrated Season Challenge to Season Story at the Ranked interface.<\/p>\n<p>We&#8217;ve added a history of past seasons. Stories and results along with the current season&#8217;s new hero stories can be viewed. Also, external links to more discussions can be accessed as well.<\/p>\n<p>Season story reading experience has been optimized with auto read for smoother reading.<\/p>\n<h3 class=\"space\"><span class=\"ez-toc-section\" id=\"customization-improvements\"><\/span>Customization Improvements<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>In this new version, we have improved customization.<\/p>\n<p>A new Customize tab has been added in the Shop. Many effects, including emoji, in-game effects (Recall, Speed-Up, Kill), dances, and skin parts will be available. Players can check and purchase any of these directly from the Shop.<\/p>\n<p>There is a recommendation tab under Customize at the Shop. Assets that share the same theme belong to the same collection. Players can check and pick any they like.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2023\/01\/aov-beta-40-update-08.webp\" alt=\"There is a recommendation tab under Customize at the Shop. Assets that share the same theme belong to the same collection. Players can check and pick any they like.\" width=\"550\" height=\"310\" class=\"aligncenter size-full wp-image-10948\" \/><\/p>\n<p>In the hero skin menu, a Customize screen for exclusive effects of skins has been added. Players can enter this screen via the skin menu to customize their skins.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2023\/01\/aov-beta-40-update-09.webp\" alt=\"In the hero skin menu, a Customize screen for exclusive effects of skins has been added. Players can enter this screen via the skin menu to customize their skins.\" width=\"550\" height=\"310\" class=\"aligncenter size-full wp-image-10947\" \/><\/p>\n<p>Emoji screen has been revamped. Players can choose to equip emojis they own by tapping the Equip All button to add them to the auto\/manual\/quick emoji slots. Emojis are sorted according to their theme. Players can check what they like and batch buy emojis with the same theme.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2023\/01\/aov-beta-40-update-10.webp\" alt=\"Emoji screen has been revamped.\" width=\"500\" height=\"282\" class=\"aligncenter size-full wp-image-10946\" \/><\/p>\n<h3 class=\"space\"><span class=\"ez-toc-section\" id=\"new-resources-battlefield-announcements\"><\/span>New Resources: Battlefield Announcements<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Introducing battlefield announcements! Getting kills, multi-kills, and pushing towers triggers announcements. Battlefield announcements are specific to skins. After unlocking battlefield announcement resources, players need to enter matches with exclusive hero skins to trigger special announcements.<\/p>\n<p>These announcements can be switched on or off at any time via the system and battlefield Settings screen. Once it is off, the default announcement style will be set for yourself and other players.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2023\/01\/aov-beta-40-update-11.webp\" alt=\"New Resources: Battlefield Announcements\" width=\"550\" height=\"254\" class=\"aligncenter size-full wp-image-10945\" \/><\/p>\n<h2 class=\"space\"><span class=\"ez-toc-section\" id=\"art-style-improvements\"><\/span>Art Style Improvements<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3><span class=\"ez-toc-section\" id=\"gildur-asset-improvements\"><\/span>Gildur Asset Improvements<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>We have made improvements to Gildur&#8217;s model, in-game effects, and animations.<\/p>\n<p><strong>Main Menu<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2023\/01\/aov-beta-40-update-12.webp\" alt=\"Main Menu\" width=\"550\" height=\"383\" class=\"aligncenter size-full wp-image-10944\" \/><\/p>\n<p><strong>Skill 1<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2023\/01\/aov-beta-40-update-13.webp\" alt=\"Skill 1\" width=\"550\" height=\"310\" class=\"aligncenter size-full wp-image-10943\" \/><\/p>\n<p><strong>Skill 2<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2023\/01\/aov-beta-40-update-14.webp\" alt=\"Skill 2\" width=\"550\" height=\"310\" class=\"aligncenter size-full wp-image-10942\" \/><\/p>\n<p><strong>Ultimate<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2023\/01\/aov-beta-40-update-15.webp\" alt=\"Ultimate\" width=\"550\" height=\"310\" class=\"aligncenter size-full wp-image-10941\" \/><\/p>\n<p><strong>Passive<\/strong><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2023\/01\/aov-beta-40-update-16.webp\" alt=\"Passive\" width=\"550\" height=\"310\" class=\"aligncenter size-full wp-image-10940\" \/><\/p>\n<h3 class=\"space\"><span class=\"ez-toc-section\" id=\"battlefield-asset-improvements\"><\/span>Battlefield Asset Improvements<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Vision Orbs have been visually improved, strengthening the connection between them and the other Healing\/Mana Packs.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2023\/01\/aov-beta-40-update-17.webp\" alt=\"Battlefield Asset Improvements\" width=\"400\" height=\"209\" class=\"aligncenter size-full wp-image-10939\" \/><\/p>\n<p>The effects of wildlings recovering HP have been improved.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2023\/01\/aov-beta-40-update-18.webp\" alt=\"The effects of wildlings recovering HP have been improved.\" width=\"550\" height=\"394\" class=\"aligncenter size-full wp-image-10938\" srcset=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2023\/01\/aov-beta-40-update-18.webp 550w, https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2023\/01\/aov-beta-40-update-18-211x150.webp 211w\" sizes=\"auto, (max-width: 550px) 100vw, 550px\" \/><\/p>\n<h2 class=\"space\"><span class=\"ez-toc-section\" id=\"balance-adjustments\"><\/span>Balance Adjustments<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3><span class=\"ez-toc-section\" id=\"hero-balance-adjustments\"><\/span>Hero Balance Adjustments<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<h4>Jinnar:<\/h4>\n<p><strong>Designer&#8217;s perspective:<\/strong><\/p>\n<p>We have previously fixed a bug where Jinnar&#8217;s damage reduction in his ultimate was more than expected. But this caused Jinnar to be unusable.<\/p>\n<p>We are now working to properly increase Jinnar&#8217;s damage reduction so his power is back to an acceptable range.<\/p>\n<p><strong>Details:<\/strong><\/p>\n<p>Ultimate base damage reduction: 15% \u2192 25%, bonus obtained from enemy heroes remain unchanged.<\/p>\n<h4 class=\"space\">Arduin:<\/h4>\n<p><strong>Designer&#8217;s perspective:<\/strong><\/p>\n<p>Arduin is a tank in the frontlines, yet is not optimized in all aspects. He may have been improved in the last update, but he is still not up to our expectations.<\/p>\n<p><strong>Details:<\/strong><\/p>\n<p>Skill 2 shield: 12% \u2192 15%<\/p>\n<h4 class=\"space\">Lu Bu:<\/h4>\n<p><strong>Designer&#8217;s perspective:<\/strong><\/p>\n<p>The HP regen limit for his ultimate has been adjusted, so he does not have to worry about timing his ultimate.<\/p>\n<p><strong>Details:<\/strong><\/p>\n<p>Ultimate: Casting it heals 10% lost HP \u2192 casting it heals 10% max HP<\/p>\n<h4 class=\"space\">Kahlii:<\/h4>\n<p><strong>Designer&#8217;s perspective:<\/strong><\/p>\n<p>Compared to the other damage-dealing mages, Kahlii&#8217;s base mana consumption is too high. Because of that, after her mana regen was adjusted the last time, it weakened her slightly. As such, we&#8217;ve adjusted her mana consumption.<\/p>\n<p><strong>Details:<\/strong><\/p>\n<p>Skill 1 mana consumption: 100+10\/Lv. \u2192 60+5\/Lv.<\/p>\n<h4 class=\"space\">Battlefield Adjustments:<\/h4>\n<p><strong>Falter Compensation<\/strong><\/p>\n<p><strong>Designer&#8217;s perspective:<\/strong><\/p>\n<p>We&#8217;ve found that in some matches with a much larger disparity between teams, the penalty when the top player in the winning team is killed is quite harsh. Hence, the Gold reward given has been slightly adjusted.<\/p>\n<p><strong>Details:<\/strong><\/p>\n<p>Team Gold reward when downing the top player in the opposing team has been slightly reduced.<\/p>\n<h2 class=\"space\"><span class=\"ez-toc-section\" id=\"new-hero-madcap-missy-bonnie\"><\/span>New Hero, Madcap Missy, Bonnie<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Bonnie is a crowd control mage that can make the team shine. Her skill 2&#8217;s immobilization effect is very effective against enemies with high mobility. Also, her ultimate&#8217;s crowd control effect is also effective when attacking and defending. Bonnie relies on her skill 2 and ultimate&#8217;s consecutive hits to deal continuous control effect on a single target. Bonnie shines with the team when they initiate and control with their attacks.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"passive-dont-test-me\"><\/span>Passive: Don&#8217;t Test Me<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>When Bonnie&#8217;s skill 1, Electromagnetic Blast hits the enemy, her movement speed increases.<\/p>\n<p><strong>Skill 1: Bonnie Smack!<\/strong><\/p>\n<p>Bonnie hurls her yellow rabbit to a target location and deals magic damage to nearby enemies. The yellow rabbit remains on the ground for a period, it electromagnetic field continuously revealing the enemies&#8217; vision. When all of Bonnie&#8217;s damage lands on the rabbit, it can trigger Electromagnetic Blast. Electromagnetic Blast: Deals higher magic damage to nearby enemies.<\/p>\n<p><strong>Skill 2: Gina Thwack!<\/strong><\/p>\n<p>Bonnie controls her red rabbit to attack a specifc enemy, immobolizing them and dealing magic damage 3 times to the surrounding area.<\/p>\n<p><strong>Ultimate: Allan Kaboom!<\/strong><\/p>\n<p>When Bonnie&#8217;s purple rabbit lands on a specific location, it deals continuous damage to nearby enemies, pulling them in. After 2 seconds, the purple rabbit explodes, dealing damage to and stunning enemies within range.<\/p>\n<p>In Matching, the match not only spawns the Infinite Slayer by the 15th minute, it also spawns the Mascot, Grakk at the Holy Dragon&#8217;s spawn location. Defeating the Mascot, Grakk summons him to help push forward! Try summoning Infinite Slayer and Mascot Grakk at the same time for a unique battle!<\/p>\n<h2 class=\"space\"><span class=\"ez-toc-section\" id=\"bug-fixes-and-improvements\"><\/span>Bug Fixes and Improvements<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Fixed a bug where the value of Chaugnar&#8217;s skill 2 damage stacks were wrong.<\/p>\n<p>Optimized lane selection functions on the Invite screen.<\/p>\n<p>Optimized Show Hero function.<\/p>\n<p>Optimized the display when both HP and mana buff effects exist at the same time.<\/p>\n<p>Improved the unique passive, Wild&#8217;s description for Jungling equipment.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Arena of Valor Beta 40 Update sees Gildur has shed his heavy golden armor and become more powerful with dazzling skills!<\/p>\n","protected":false},"author":1,"featured_media":10958,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_kad_post_transparent":"","_kad_post_title":"","_kad_post_layout":"","_kad_post_sidebar_id":"","_kad_post_content_style":"","_kad_post_vertical_padding":"","_kad_post_feature":"","_kad_post_feature_position":"","_kad_post_header":false,"_kad_post_footer":false,"_kad_post_classname":"","footnotes":""},"categories":[1],"tags":[18],"class_list":["post-10935","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-patch-notes"],"_links":{"self":[{"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/posts\/10935","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/comments?post=10935"}],"version-history":[{"count":0,"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/posts\/10935\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/media\/10958"}],"wp:attachment":[{"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/media?parent=10935"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/categories?post=10935"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/tags?post=10935"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}