{"id":28,"date":"2017-11-09T08:43:00","date_gmt":"2017-11-09T08:43:00","guid":{"rendered":""},"modified":"2024-11-14T21:27:25","modified_gmt":"2024-11-15T05:27:25","slug":"tencent-interview","status":"publish","type":"post","link":"https:\/\/hthgaming.com\/aov\/news\/tencent-interview-28.html","title":{"rendered":"Building a Better Mobile MOBA &#8211; Tencent Interview"},"content":{"rendered":"<p>GamePress was given an exclusive opportunity to interview Tencent at the otherwise no-press-allowed TwitchCon Lounge about their upcoming mobile title, Arena of Valor.<br \/><a name='more'><\/a><br \/>We would like to thank Chris Schmidt (True Communications) for making this rare exception for the GamePress community.<\/p>\n<div style=\"clear: both; text-align: center;\"><img decoding=\"async\" alt=\"Arena of Valor, Building a Better Mobile MOBA - Tencent Interview\" border=\"0\" data-original-height=\"360\" data-original-width=\"640\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2017\/11\/aov-tencent-interview-05.jpg\" title=\"\" \/><\/div>\n<h2>Not Simply MOBA on Mobile<\/h2>\n<p>GP: I\u2019m Justin with GamePress, and we want to talk a bit about Arena of Valor, an upcoming MOBA for mobile devices.&nbsp; Is this app going to be difficult to run? Is it graphically intensive?<\/p>\n<p>Tencent: Phones are so powerful now, even phones from the last generations will be able to play Arena of Valor. That\u2019s one of the great things about it; it makes the game accessible to a wide audience.<\/p>\n<p>GP: Mobile MOBA is something we have seen before in North America, but this one seems a bit different. Instead of tapping on your screens, you use analog controls. What motivated this control scheme?<\/p>\n<p>Tencent: What makes this game special is this is not simply \u201cMOBA on mobile.\u201d We didn\u2019t just copy the MOBA experience on PC, click to move or attack enemies or minions, because we don\u2019t think that\u2019s the best way to play MOBA on mobile.<\/p>\n<p>With our control system, you can use one hand to choose the regular, directional movement of your character, and your other hand to attack. It\u2019s not the typical way to play a MOBA, but we believe it is the best way to play MOBA on mobile.<\/p>\n<p>GP: I can see the reason behind it. I\u2019ve played mobile MOBAs where you tap, and when I do, I lose sight of what\u2019s on the screen. It never occurred to me you could play it this way. Are there any changes you\u2019ve made to the map or store layout of a typical MOBA?<\/p>\n<p>Tencent: On the PC, MOBA has so many elements, too many things to fit into a small screen. We did a lot to address that.&nbsp; Besides the control system, we also make it so you can minimize the map.&nbsp; Have you played the game?<\/p>\n<p>GP: I\u2019ve seen gameplay, but I haven\u2019t had a chance to played it yet.<\/p>\n<p>Tencent: It\u2019s easier if I show you.<\/p>\n<p>Tencent: You can see a lot going on, but notice how it doesn\u2019t affect the visuals and vantage of your surroundings. You can send signals by click on the map, or if you click on the enemy to signal that you want to attack him. You can click on the tower too, to signal that you want to attack the tower, or ask your teammates to attack the tower. There are very simple signals like retreat, rally, attack.&nbsp; The signals are simple, but very handy shorthands in a game like this.<\/p>\n<p>You can choose the items you want to buy according to the characters you\u2019re playing. Gold can be earned by killing minions or farming the jungle. For each item you can purchase, you have to choose according to your character you play. If you\u2019re new, or just lazy, you can choose ones the system recommends you.<\/p>\n<p>The whole design philosophy of this game is to help players of different skill levels. You\u2019ll always be matched with players of the same skill level as you.<\/p>\n<p>GP: So the game is friendly to players who played Dota or League of Legends before?<\/p>\n<p>Tencent: One thing I want to mention &#8211; this game is easy to get into, but hard to master.<\/p>\n<p>For me, because I played a lot, and I barely watch my character anymore.&nbsp; I mostly look to see where my enemies might be, where my teammates are, and whether I need to go and rescue them.<\/p>\n<h2>A Separate Production Team<\/h2>\n<div style=\"clear: both; text-align: center;\"><img decoding=\"async\" alt=\"Arena of Valor, Building a Better Mobile MOBA - Tencent Interview\" border=\"0\" data-original-height=\"360\" data-original-width=\"640\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2017\/11\/aov-tencent-interview-01.jpg\" title=\"\" \/><\/div>\n<p>GP: This game has been very successful in China, and now you\u2019re bringing it to North America and globally. There must be many challenges in localizing this game.&nbsp; I noticed that some characters have been renamed and reskinned, but not everybody.<\/p>\n<p>Tencent: Our characters in China are based on traditional Chinese IPs that are unfamiliar over here.&nbsp; That\u2019s not going to work for the Western audience. We basically reset the whole lineup.<\/p>\n<p>We consider this as a different game.It has a separate production team, producers, and design independence. We used a lot of what we learned about the Western market to tailor this game.<\/p>\n<p>There\u2019s also balance considerations. In Asian markets, Assassin-type characters are popular, so skill levels of assassin players are higher than other regions. This changed the game balance. We had to lower the status of assassins to make the game balanced. But that\u2019s different for each market.<\/p>\n<p>GP: That\u2019s interesting because games like League are balanced globally.&nbsp; For Arena of Valor, the NA release will be different from the CN version?<\/p>\n<p>Tencent: Yes, completely different. Even for the global versions, because we\u2019re using different servers for different markets, people from all over the world cannot match with each other. If they do, they will experience a lot of lag.<\/p>\n<h2>A Status Quo that We Need to Change<\/h2>\n<div style=\"clear: both; text-align: center;\"><img decoding=\"async\" alt=\"Arena of Valor, Building a Better Mobile MOBA - Tencent Interview\" border=\"0\" data-original-height=\"360\" data-original-width=\"640\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2017\/11\/aov-tencent-interview-03.jpg\" title=\"\" \/><\/div>\n<p>GP: What\u2019s the hardest thing about bringing the game over?<\/p>\n<p>Tencent: In China or other Asian markets, people are used to playing mobile games. Over there, we don\u2019t have a long tradition of playing console or PC game, and playing competitive mobile games are culturally acceptable to them.<\/p>\n<p>GP: So you\u2019re pursuing a competitive scene in this game?<\/p>\n<p>Tencent: Although we also satisfy casual players, this is a game with intense competition. We want that image. We want to get this message out. We\u2019ll put a lot of resources into eSports tournament. We have a huge prize pool and are in talks with many pro teams.<\/p>\n<p>GP: When\u2019s this game coming out?<\/p>\n<p>Tencent:&nbsp; Sometime early next year.<\/p>\n<p>GP: Only want to release the game when it\u2019s ready?<\/p>\n<p>Tencent: Yep, that\u2019s right!<\/p>\n<p>But for westerners, especially hardcore gamers, they always saw mobile devices at a \u201ccasual\u201d level. That is a status quo that we need to change. We can\u2019t be complacent.&nbsp; We need to bring up the competitive level.&nbsp; It\u2019s part of the reason why we\u2019re here at TwitchCon.<\/p>\n<p>For the mobile gamers, there\u2019s also the problem of having many distractions, like social platforms and tons of other apps. What\u2019s unique about this game is the ultimate entertainment experience.&nbsp; You can\u2019t get the satisfaction like this by browsing Facebook.&nbsp; That\u2019s what you should get from a mobile game.<\/p>\n<p>GP: People could play a few games casually first, then start asking themselves, \u201cHow can I play better?\u201d<\/p>\n<p>Tencent: You don\u2019t have to be good at the game to enjoy it. You can always play at a more casual level and still have fun, because you\u2019ll always get matched to players of your same level.&nbsp; If you have ambitions, and you play ranked match all the time, you can get better.&nbsp; You can do that as well.<\/p>\n<div style=\"clear: both; text-align: center;\"><img decoding=\"async\" alt=\"Arena of Valor, Building a Better Mobile MOBA - Tencent Interview\" border=\"0\" data-original-height=\"360\" data-original-width=\"640\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2017\/11\/aov-tencent-interview-04.jpg\" title=\"\" \/><\/div>\n<p>GP: So you\u2019re pursuing a competitive scene in this game?<\/p>\n<p>Tencent: Although we also satisfy casual players, this is a game with intense competition. We want that image. We want to get this message out. We\u2019ll put a lot of resources into eSports tournament. We have a huge prize pool and are in talks with many pro teams.<\/p>\n<p>GP: When\u2019s this game coming out?<\/p>\n<p>Tencent:&nbsp; Sometime early next year.<\/p>\n<p>GP: Only want to release the game when it\u2019s ready?<\/p>\n<p>Tencent: Yep, that\u2019s right!<\/p>\n<div style=\"text-align: right;\"><b>Source: GamePress<\/b><\/div>\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>GamePress was given an exclusive opportunity to interview Tencent at the otherwise no-press-allowed TwitchCon Lounge about their upcoming mobile title, Arena of Valor.<\/p>\n","protected":false},"author":1,"featured_media":309,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_kad_post_transparent":"default","_kad_post_title":"default","_kad_post_layout":"default","_kad_post_sidebar_id":"","_kad_post_content_style":"default","_kad_post_vertical_padding":"default","_kad_post_feature":"","_kad_post_feature_position":"","_kad_post_header":false,"_kad_post_footer":false,"_kad_post_classname":"","footnotes":""},"categories":[1],"tags":[],"class_list":["post-28","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"_links":{"self":[{"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/posts\/28","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/comments?post=28"}],"version-history":[{"count":0,"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/posts\/28\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/media\/309"}],"wp:attachment":[{"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/media?parent=28"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/categories?post=28"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/tags?post=28"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}