{"id":6337,"date":"2019-05-30T06:00:40","date_gmt":"2019-05-30T14:00:40","guid":{"rendered":"https:\/\/aovpro.net\/?p=6337"},"modified":"2020-05-15T23:06:21","modified_gmt":"2020-05-16T07:06:21","slug":"may-update","status":"publish","type":"post","link":"https:\/\/hthgaming.com\/aov\/news\/may-update-6337.html","title":{"rendered":"Arena of Valor May Update Patch Notes"},"content":{"rendered":"<p><a href=\"https:\/\/hthgaming.com\/aov\/\">Arena of Valor<\/a> is about to be updated with a brand new patch and will include a wealth of changes, including hero balancing, battlefield mechanics, and more! Tencent Games said: <em>&#8220;We hope that these changes will bring a more balanced and fun experience for all of our players&#8221;<\/em>.<\/p>\n<p><strong>PLEASE NOTE<\/strong>: If you are playing on iOS, you will need to update to iOS version 12.2 in order to continue playing Arena of Valor.<\/p>\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_88 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/hthgaming.com\/aov\/news\/may-update-6337.html\/#iinterface-improvements\" >I.INTERFACE IMPROVEMENTS<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/hthgaming.com\/aov\/news\/may-update-6337.html\/#iibattlefield-changes\" >II.BATTLEFIELD CHANGES<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/hthgaming.com\/aov\/news\/may-update-6337.html\/#iiihero-balance\" >III.HERO BALANCE<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/hthgaming.com\/aov\/news\/may-update-6337.html\/#fennik\" >Fennik<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/hthgaming.com\/aov\/news\/may-update-6337.html\/#xeniel\" >Xeniel<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/hthgaming.com\/aov\/news\/may-update-6337.html\/#ilumia\" >Ilumia<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/hthgaming.com\/aov\/news\/may-update-6337.html\/#ormarr\" >Ormarr<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/hthgaming.com\/aov\/news\/may-update-6337.html\/#lumburr\" >Lumburr<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/hthgaming.com\/aov\/news\/may-update-6337.html\/#errol\" >Errol<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/hthgaming.com\/aov\/news\/may-update-6337.html\/#florentino\" >Florentino<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/hthgaming.com\/aov\/news\/may-update-6337.html\/#quillen\" >Quillen<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-12\" href=\"https:\/\/hthgaming.com\/aov\/news\/may-update-6337.html\/#veres\" >Veres<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-13\" href=\"https:\/\/hthgaming.com\/aov\/news\/may-update-6337.html\/#amily\" >Amily<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-14\" href=\"https:\/\/hthgaming.com\/aov\/news\/may-update-6337.html\/#murad\" >Murad<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-15\" href=\"https:\/\/hthgaming.com\/aov\/news\/may-update-6337.html\/#nakroth\" >Nakroth<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-16\" href=\"https:\/\/hthgaming.com\/aov\/news\/may-update-6337.html\/#hayate\" >Hayate<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-17\" href=\"https:\/\/hthgaming.com\/aov\/news\/may-update-6337.html\/#violet\" >Violet<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-18\" href=\"https:\/\/hthgaming.com\/aov\/news\/may-update-6337.html\/#capheny\" >Capheny<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-19\" href=\"https:\/\/hthgaming.com\/aov\/news\/may-update-6337.html\/#teemee\" >TeeMee<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-20\" href=\"https:\/\/hthgaming.com\/aov\/news\/may-update-6337.html\/#ivequipment\" >IV.EQUIPMENT<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-21\" href=\"https:\/\/hthgaming.com\/aov\/news\/may-update-6337.html\/#omni-arms\" >Omni Arms<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-22\" href=\"https:\/\/hthgaming.com\/aov\/news\/may-update-6337.html\/#soulreaver\" >Soulreaver<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-23\" href=\"https:\/\/hthgaming.com\/aov\/news\/may-update-6337.html\/#hercules-madness\" >Hercules&#8217; Madness<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-24\" href=\"https:\/\/hthgaming.com\/aov\/news\/may-update-6337.html\/#scorching-wind\" >Scorching Wind<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-25\" href=\"https:\/\/hthgaming.com\/aov\/news\/may-update-6337.html\/#vbug-fixes\" >V.BUG FIXES<\/a><\/li><\/ul><\/nav><\/div>\n<h2><span class=\"ez-toc-section\" id=\"iinterface-improvements\"><\/span>I.INTERFACE IMPROVEMENTS<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>1. Friend Request Notifications<\/p>\n<p>You will now receive a notification when you receive a friend request while browsing the menus, allowing you to accept or decline quickly.<\/p>\n<p>2. Nicknames<\/p>\n<p>You can now set how your friend\u2019s name will show up in your friend\u2019s list and in other locations in the Arena of Valor UI.<\/p>\n<p>3. New Friend Source and Location<\/p>\n<p>Friend requests will now show where they added you and where they are from, helping you to decide whether to add the person as a friend.<\/p>\n<p>4. Improved weekly reports<\/p>\n<p>Star changes after each ranked match are now reflected in weekly reports, excluding those in the final placement process.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"iibattlefield-changes\"><\/span>II.BATTLEFIELD CHANGES<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>1. Blood of the Dragon: Lasts 90 sec. Total Magical Damage to an enemy on ability or normal attack hit within 3 sec has been adjusted to 81 (+9\/lv)(+0.51AP)(+0.9 additional AD)<\/p>\n<p>2. Slayer and Enraged Abyssal Dragon base ATK: 300->350, base Armor: 183->300. Slayer base EXP: 300->200, base Gold: 150->75, AOE DMG: 3.0AD->4.0AD. Single armor piercing increased to 40%, damage reduction increased to 60%, group AOE also reduces Armor by 120.<\/p>\n<p>3. Drake DMG vs towers: 130+0.1AD->40+0.15AD, base EXP: 10->100, base Gold: 25->50, minion HP increase: 25%->15%<\/p>\n<p>4.Bonus Gold from last-hitting: 40%->30%<\/p>\n<p>5.Reduced death time in the first 4 minutes of a match<\/p>\n<p>6.Enraged Abyssal Dragon Buff time: 3min->2min<\/p>\n<p>7.Lane movement speed: Increases at 10, 14, 18 and 22 minutes now take place earlier at 9, 12, 15, and 18 minutes respectively<\/p>\n<h2><span class=\"ez-toc-section\" id=\"iiihero-balance\"><\/span>III.HERO BALANCE<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2019\/05\/aov-may-update-heroes-balance-changes.jpg\" alt=\"Arena of Valor May Update Heroes Balance Changes\" width=\"680\" height=\"340\" class=\"aligncenter size-full wp-image-6340\" \/><\/p>\n<h3><span class=\"ez-toc-section\" id=\"fennik\"><\/span>Fennik<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><strong>Passive: Hidden Weapons<\/strong><\/p>\n<p>Every third auto attack deals additional physical damage (+0.4 bonus AD) to the target and nearby enemies (including buildings, +75% against monsters and lanes). This damage can crit.<\/p>\n<p>(2.5m radius, 50% explosion damage, 7.5m range)<\/p>\n<p><strong>Ability 1: Thief&#8217;s Mark<\/strong><\/p>\n<p>Fennik marks an enemy (including buildings) for 4 seconds. For the duration of the effect, each normal attack hit against the target triggers the passive [Hidden Weapons] effect and adds an additional Thief&#8217;s Mark that explodes when it expires, stunning the target for 0.25-1 seconds depending on how many times it was marked. Attack speed is increased by (25\/30\/35\/40\/45\/50)% for 4 sec.<\/p>\n<p>If the mark explodes after reaching 4 stacks, it deals an additional 500\/580\/660\/740\/820\/900(+0.75AD) damage. The cooldown for Rolling Lightning is reset if the target is a hero.<\/p>\n<p>New: Able to blink a short distance while using this ability.<\/p>\n<p>Cooldown: 7 sec<\/p>\n<p>Mana cost: 45\/50\/55\/60\/65\/70 <\/p>\n<p><strong>Ability 2: Rolling Lightning<\/strong><\/p>\n<p>Fennik rolls forward (cannot be activated while moving), leaving behind a trail of lightning that deals 100\/108\/116\/124\/132\/140(+0.4AD) every 0.5 sec to enemies that touch it, reducing their movement speed by 25\/30\/35\/40\/45\/50% for 1 second.<\/p>\n<p>New: Damage from the trail inflicts Thief&#8217;s Mark<\/p>\n<p>Cooldown: 11\/10.6\/10.2\/9.8\/9.4\/9<\/p>\n<p>Mana cost: 65\/70\/75\/80\/85\/90<\/p>\n<p><strong>Ability 3: Chain Hammer Cyclone<\/strong><\/p>\n<p>Fennik throws a flail to create a thunder cyclone that lasts for 6 seconds, dealing 120\/150\/180(+0.4AD) damage every 0.5 sec to enemies in its area of effect (crit damage fixed at 50% additional damage).<\/p>\n<p>Recast: Stacks with Thief&#8217;s Mark, double damage at center.<\/p>\n<p>Cooldown: 35\/30\/25<\/p>\n<p>Mana cost: 100\/125\/50<\/p>\n<h3><span class=\"ez-toc-section\" id=\"xeniel\"><\/span>Xeniel<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><strong>Ability 1: Divine Protection <\/strong><\/p>\n<p>Damage absorbed: 400\/520\/640\/760\/880\/1000(+0.4AP) + max HP (4\/5\/6\/7\/8\/9%)-> 450\/560\/670\/780\/890\/1000(+0.4AP) + max HP (4\/5\/6\/7\/8\/9%)<\/p>\n<p>Magic Damage: 400\/520\/640\/760\/880\/1000(+0.4AP) + max HP (4\/5\/6\/7\/8\/9%)-> 450\/560\/670\/780\/890\/1000(+0.4AP) + max HP (4\/5\/6\/7\/8\/9%) <\/p>\n<p><strong>Ability 2: Malleus<\/strong><\/p>\n<p>Magic Damage: 280\/340\/400\/460\/520\/580(+0.54AP)-> 350\/400\/450\/500\/550\/600(+0.6AP) <\/p>\n<h3><span class=\"ez-toc-section\" id=\"ilumia\"><\/span>Ilumia<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><strong>Ability 1: Divine Light<\/strong><\/p>\n<p>Fixed a bug that caused upgraded Divine Light to have a larger area than expected<\/p>\n<p>Ability 1 Stun duration: 1 sec -> 0.75 sec<\/p>\n<h3><span class=\"ez-toc-section\" id=\"ormarr\"><\/span>Ormarr<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><strong>Passive: Gut Punch <\/strong><\/p>\n<p>Magical Damage: 3%-7% -> 4%-8% <\/p>\n<p><strong>Ability 1: Unstoppable<\/strong><\/p>\n<p>Physical Damage: 150+50\/Lv.->150+30\/Lv.<\/p>\n<p>Cooldown: 10\/9\/8\/7\/6\/5 -> 8\/7.6\/7.2\/6.8\/6.4\/6 <\/p>\n<p><strong>Ability 2: Swagger<\/strong><\/p>\n<p>Channeling time: 0.467s -> 0.333s<\/p>\n<p>Physical Damage: (215\/260\/305\/350\/395\/440+1.05AD) -> 250\/300\/350\/400\/450\/500\uff08+0.8AD) <\/p>\n<p><strong>Ability 3: Walking Tall<\/strong><\/p>\n<p>Heal limit removed <\/p>\n<h3><span class=\"ez-toc-section\" id=\"lumburr\"><\/span>Lumburr<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><strong>Ability 1: Shattered Earth<\/strong><\/p>\n<p>Reduces damage output by 10%-15% (heroes only) <\/p>\n<h3><span class=\"ez-toc-section\" id=\"errol\"><\/span>Errol <span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><strong>Ability 1: Ghostscythe<\/strong><\/p>\n<p>Cooldown: 7 -> 7-6<\/p>\n<p><strong>Ability 2: Boneshaver<\/strong><\/p>\n<p>When passive skill reaches 5, consume all rage, gain invincibility, +50% damage and healing effect, and knocks enemies into the air for 1 sec. <\/p>\n<h3><span class=\"ez-toc-section\" id=\"florentino\"><\/span>Florentino<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><strong>Passive: Shuffle<\/strong><\/p>\n<p>No immunity while lunging<\/p>\n<p><strong>Ability 2: Triple Threat<\/strong><\/p>\n<p>[1st attack] Physical Damage: 225(+55\/lv) ->175(+65\/lv)<\/p>\n<p>[2nd attack] Physical Damage: 225(+55\/lv) ->175(+65\/lv)<\/p>\n<p>[3rd attack] Physical Damage per stage: 175(+35\/lv) ->150(+40\/lv) <\/p>\n<h3><span class=\"ez-toc-section\" id=\"quillen\"><\/span>Quillen<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><strong>Ability 1: Mutilate<\/strong><\/p>\n<p>Physical Damage: 160\/185\/210\/235\/260\/285(+0.45AD) -> 175\/200\/225\/250\/275\/300(+0.5AD) <\/p>\n<h3><span class=\"ez-toc-section\" id=\"veres\"><\/span>Veres <span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><strong>Passive: Bloody Kiss<\/strong><\/p>\n<p>Physical Damage: 250(+25 per level)(+1.5AD)-> 250(+40 per level)(+1.5AD)<\/p>\n<p><strong>Ability 3: Venom<\/strong><\/p>\n<p>Attack Damage boost: 120\/170\/220 -> 150\/200\/250 <\/p>\n<h3><span class=\"ez-toc-section\" id=\"amily\"><\/span>Amily<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><strong>Ability 1: Kickblade<\/strong><\/p>\n<p>Heal: 125\/150\/175\/200\/225\/250(+0.5AD) -> 8% of max HP<\/p>\n<p><strong>Ability 3: Enrage<\/strong><\/p>\n<p>Cooldown: 60\/55\/50 -> 50\/45\/40<\/p>\n<h3><span class=\"ez-toc-section\" id=\"murad\"><\/span>Murad<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><strong>Ability 1: Piercing Spike<\/strong><\/p>\n<p>Fixed a bug that prevented the ability from hitting close enemies.<\/p>\n<p><strong>Ability 3: Temporal Turbulence<\/strong><\/p>\n<p>Physical Damage: 150-280(+0.68AD)-> 140-250(+0.68AD) <\/p>\n<h3><span class=\"ez-toc-section\" id=\"nakroth\"><\/span>Nakroth<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><strong>Ability 2: Death Sentence<\/strong><\/p>\n<p>Physical Damage: 150-300(+1.2AD)-> 150-300(+1.0AD) <\/p>\n<h3><span class=\"ez-toc-section\" id=\"hayate\"><\/span>Hayate <span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><strong>Ability 1: Shuriken Toss<\/strong><\/p>\n<p>Damage reduction per target pierced: 20% -> 30%<\/p>\n<p><strong>Ability 3: Kunai Blitz<\/strong><\/p>\n<p>Cooldown: 40 -> 50\/45\/40 <\/p>\n<h3><span class=\"ez-toc-section\" id=\"violet\"><\/span>Violet<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Normal attack range: 6.75m -> 7m<\/p>\n<p>Base movement speed: 340->350<\/p>\n<p><strong>Passive: Reload<\/strong><\/p>\n<p>Normal attack, Fire in the Hole and Concussive Rounds hits on heroes reduce Tactical Fire cooldown by 0.5 sec.<\/p>\n<p><strong>Ability 1: Tactical Fire<\/strong><\/p>\n<p>Physical Damage: 275\/305\/335\/365\/395\/425(+1.0AD) ->250\/270\/290\/310\/330\/350(+1.0AD)<\/p>\n<p>Boosted normal attack range: 10m &#8211; >9.5m<\/p>\n<p>Mana cost: 45\/50\/55\/60\/65\/70 ->30\/35\/40\/45\/50\/55<\/p>\n<p><strong>Ability 2: Fire in the Hole<\/strong><\/p>\n<p>Cooldown: 10\/9.2\/8.4\/7.6\/6.8\/6 -> 9\/8.4\/7.8\/7.2\/6.6\/6<\/p>\n<h3><span class=\"ez-toc-section\" id=\"capheny\"><\/span>Capheny <span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><strong>Ability 1: Rapid Shot<\/strong><\/p>\n<p>Damage per shot in machine gun form: 35(+15\/Lv)(+0.25 AD) -> 40(+10\/Lv)(+0.25 AD) <\/p>\n<p><strong>Ability 3: Fusillade<\/strong><\/p>\n<p>Physical Damage: 80(+60\/Lv )(+0.3AD)-> 75(+55\/Lv )(+0.25AD)<\/p>\n<p>Cooldown: 40\/35\/30 -> 50\/45\/40 <\/p>\n<h3><span class=\"ez-toc-section\" id=\"teemee\"><\/span>TeeMee<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><strong>Ability 1: Pooty Poots<\/strong><\/p>\n<p>Cooldown change: 40% -> 30%<\/p>\n<p>Cooldown: 5 ->6 <\/p>\n<h2><span class=\"ez-toc-section\" id=\"ivequipment\"><\/span>IV.EQUIPMENT<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3><span class=\"ez-toc-section\" id=\"omni-arms\"><\/span>Omni Arms<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Life Steal: 10% -> 8%<\/p>\n<p>Max HP: 500 -> 400<\/p>\n<p>New Passive: Speed Up<\/p>\n<p>Normal attacks increase movement speed by 10%<\/p>\n<h3><span class=\"ez-toc-section\" id=\"soulreaver\"><\/span>Soulreaver<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Physical Damage: 55 -> 60<\/p>\n<p>[Souleater]<\/p>\n<p>Magical Damage: (300+20*lv.)->(225+15*lv)<\/p>\n<p>Damage increase vs heroes in 3 sec: 7% ->5%<\/p>\n<p>Cooldown: 30 sec -> 25 sec<\/p>\n<h3><span class=\"ez-toc-section\" id=\"hercules-madness\"><\/span>Hercules&#8217; Madness<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Crafted from: Claymore + Light Armor + Light Armor -> Chainhammer + Light Armor + Light Armor<\/p>\n<p>Armor: +225 -> +180<\/p>\n<p>[Unique Passive: Berserk] Life Steal does not work at range<\/p>\n<h3><span class=\"ez-toc-section\" id=\"scorching-wind\"><\/span>Scorching Wind<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>0.3 sec minimum trigger interval for normal attack orb<\/p>\n<p>Water Support<\/p>\n<p>T2 and T3 water support equipment healing aura range increased from 6m to 8m<\/p>\n<p>[Unique Passive: Devotion] Gold for nearest ally: 30 -> 20\/30<\/p>\n<p>EXP for nearest ally: 40 -> 26\/40<\/p>\n<h2><span class=\"ez-toc-section\" id=\"vbug-fixes\"><\/span>V.BUG FIXES<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>1. Fixed a bug where Murad&#8217;s first ability doesn&#8217;t affect enemies at close range.<\/p>\n<p>2. Fixed a bug with Omen&#8217;s Thirst gain from combo attacks.<\/p>\n<p>3. Fixed a bug where Amily&#8217;s second ability doesn&#8217;t cause knockback when chained with blink.<\/p>\n<p>4. Fixed a bug where Hayate&#8217;s ultimate doesn&#8217;t affect targets outside FOV.<\/p>\n<p>5. Fixed a bug where Hayate&#8217;s ultimate could not be interrupted manually at certain attack speeds.<\/p>\n<p>6. Fixed a bug where Hayate will not continue to move when his ultimate is chained with blink.<\/p>\n<p>7. Fixed a big with Riktor&#8217;s movement when moving between different terrain.<\/p>\n<p>8. Fixed a bug with Annette&#8217;s ultimate that could cause clipping errors with enemies.<\/p>\n<p>9. Fixed a bug with Hercules&#8217; Madness&#8217;s timer.<\/p>\n<p>10. Arum and Aleister&#8217;s ultimate can now interrupt Iron Body and stop its effects.<\/p>\n<p>11. Fixed graphic issues with Capheny&#8217;s normal attack and Tulen&#8217;s ultimate.<\/p>\n<p>12. Fixed delays with the follow-up in multi-stage skills of certain heroes (e.g. Murad and Nakroth) where the previous stage could not be interrupted immediately.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Here are Arena of Valor May Update patch notes! This patch include a wealth of changes, including hero balancing, battlefield mechanics, and more.<\/p>\n","protected":false},"author":1,"featured_media":6339,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_kad_post_transparent":"","_kad_post_title":"","_kad_post_layout":"","_kad_post_sidebar_id":"","_kad_post_content_style":"","_kad_post_vertical_padding":"","_kad_post_feature":"","_kad_post_feature_position":"","_kad_post_header":false,"_kad_post_footer":false,"_kad_post_classname":"","footnotes":""},"categories":[1],"tags":[18],"class_list":["post-6337","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-patch-notes"],"_links":{"self":[{"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/posts\/6337","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/comments?post=6337"}],"version-history":[{"count":0,"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/posts\/6337\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/media\/6339"}],"wp:attachment":[{"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/media?parent=6337"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/categories?post=6337"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/tags?post=6337"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}