{"id":7327,"date":"2019-11-27T01:42:27","date_gmt":"2019-11-27T09:42:27","guid":{"rendered":"https:\/\/aovpro.net\/?p=7327"},"modified":"2021-09-24T00:02:53","modified_gmt":"2021-09-24T08:02:53","slug":"the-reversal-update","status":"publish","type":"post","link":"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html","title":{"rendered":"The Reversal (November 2019) Update Patch Notes"},"content":{"rendered":"<p><em><strong><a href=\"https:\/\/hthgaming.com\/aov\/\" rel=\"noopener noreferrer\" target=\"_blank\">Arena of Valor<\/a> will be updated to the newest version, &#8220;The Reversal&#8221;, on Nov. 27. Servers will be down during that time.<\/strong><\/em><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2019\/11\/aov-november-update-17.jpg\" alt=\"The Reversal (November 2019) Update Patch Notes\" width=\"680\" height=\"680\" class=\"aligncenter size-full wp-image-7345\" \/><\/p>\n<p>Since the beginning we have been committed to creating new and varied content to deliver a rich gaming experience to all players. However, we realized that we have not given sufficient attention to issues affecting the core gameplay experience. We dived deep into our players\u2019 feedback looking for issues. We see this update as the starting point to resolving these issues, and to create an even better experience.<\/p>\n<p>The main improvements we made in &#8220;The Reversal&#8221; are to performance, controls, presentation of information, hero balancing, some issues with improper in-game behaviors, and the new modes Gladiator&#8217;s Summit. &#8220;The Reversal&#8221; represents a change in direction of our development team.We are hoping to deliver a high-quality, fresh and fun gaming experience that continues to improve based on players\u2019 needs.<\/p>\n<p>It is important for us to continue to interact with our players in order to understand how to best improve the gaming experience. The new version involves many fundamental improvements. We would really appreciate if you would share issues that you encounter with us, so that we can address them promptly. We hope you enjoy the new update!<\/p>\n<div id=\"ez-toc-container\" class=\"ez-toc-v2_0_88 counter-hierarchy ez-toc-counter ez-toc-grey ez-toc-container-direction\">\n<div class=\"ez-toc-title-container\">\n<p class=\"ez-toc-title\" style=\"cursor:inherit\">Contents<\/p>\n<span class=\"ez-toc-title-toggle\"><a href=\"#\" class=\"ez-toc-pull-right ez-toc-btn ez-toc-btn-xs ez-toc-btn-default ez-toc-toggle\" aria-label=\"Toggle Table of Content\"><span class=\"ez-toc-js-icon-con\"><span class=\"\"><span class=\"eztoc-hide\" style=\"display:none;\">Toggle<\/span><span class=\"ez-toc-icon-toggle-span\"><svg style=\"fill: #999;color:#999\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" class=\"list-377408\" width=\"20px\" height=\"20px\" viewBox=\"0 0 24 24\" fill=\"none\"><path d=\"M6 6H4v2h2V6zm14 0H8v2h12V6zM4 11h2v2H4v-2zm16 0H8v2h12v-2zM4 16h2v2H4v-2zm16 0H8v2h12v-2z\" fill=\"currentColor\"><\/path><\/svg><svg style=\"fill: #999;color:#999\" class=\"arrow-unsorted-368013\" xmlns=\"http:\/\/www.w3.org\/2000\/svg\" width=\"10px\" height=\"10px\" viewBox=\"0 0 24 24\" version=\"1.2\" baseProfile=\"tiny\"><path d=\"M18.2 9.3l-6.2-6.3-6.2 6.3c-.2.2-.3.4-.3.7s.1.5.3.7c.2.2.4.3.7.3h11c.3 0 .5-.1.7-.3.2-.2.3-.5.3-.7s-.1-.5-.3-.7zM5.8 14.7l6.2 6.3 6.2-6.3c.2-.2.3-.5.3-.7s-.1-.5-.3-.7c-.2-.2-.4-.3-.7-.3h-11c-.3 0-.5.1-.7.3-.2.2-.3.5-.3.7s.1.5.3.7z\"\/><\/svg><\/span><\/span><\/span><\/a><\/span><\/div>\n<nav><ul class='ez-toc-list ez-toc-list-level-1 ' ><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-1\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#1-performance-improvements\" >1. PERFORMANCE IMPROVEMENTS<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-2\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#11-reduced-buffering\" >1.1 REDUCED BUFFERING<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-3\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#12-reduced-crashes\" >1.2. REDUCED CRASHES<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-4\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#13-faster-response\" >1.3. FASTER RESPONSE<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-5\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#14-page-switchings-response-speed-and-smoothness\" >1.4. PAGE SWITCHING\u2019S RESPONSE SPEED AND SMOOTHNESS<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-6\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#15-new-performance-mode\" >1.5. NEW PERFORMANCE MODE<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-7\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#16-package-optimization\" >1.6. PACKAGE OPTIMIZATION<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-8\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#2-match-controls-tweaks\" >2. MATCH CONTROLS TWEAKS<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-9\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#21-improvement-to-%e2%80%98dragging-behavior-when-attacking-while-moving\" >2.1. Improvement to &#8216;dragging&#8217; behavior when attacking while moving<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-10\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#22-issue-with-target-priority-filter-not-applying-to-abilities\" >2.2. Issue with target priority filter not applying to abilities<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-11\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#23-issue-with-being-occasionally-unable-to-cast-directional-abilities-by-tapping\" >2.3. Issue with being occasionally unable to cast directional abilities by tapping<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-12\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#24-issue-where-delayed-casting-of-non-directional-abilities-results-in-ability-direction-becoming-inaccurate\" >2.4. Issue where delayed casting of non-directional abilities results in ability direction becoming inaccurate<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-13\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#25-issue-where-a-characters-ability-will-miss-if-they-are-controlled-at-the-same-time-as-they-try-to-use-an-ability-resulting-in-the-ability-being-automatically-cast-in-the-original-direction\" >2.5. Issue where a character&#8217;s ability will miss if they are controlled at the same time as they try to use an ability, resulting in the ability being automatically cast in the original direction.<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-14\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#26-improvement-with-melee-heroes-switching-monster-target-while-jungling\" >2.6. Improvement with melee heroes switching monster target while jungling<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-15\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#27-issue-when-monsters-would-disengage-unexpectedly-when-certain-heroes-cast-abilities-with-cannot-be-targeted-effect\" >2.7. Issue when monsters would disengage unexpectedly when certain heroes cast abilities with cannot be targeted effect<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-16\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#3-battlefield-information-display\" >3. BATTLEFIELD INFORMATION DISPLAY<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-17\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#31-abyssal-dragon-and-dark-slayer-skill-warning\" >3.1. ABYSSAL DRAGON AND DARK SLAYER SKILL WARNING<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-18\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#32-tower-hp-bar-improvement\" >3.2. TOWER HP BAR IMPROVEMENT<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-19\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#33-overhead-power-display\" >3.3. OVERHEAD POWER DISPLAY<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-20\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#34-shop-interface-improvement\" >3.4. SHOP INTERFACE IMPROVEMENT<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-21\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#35-improved-effects\" >3.5. IMPROVED EFFECTS<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-22\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#4-improved-hero-response\" >4. IMPROVED HERO RESPONSE<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-23\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#5-improper-behaviors\" >5. IMPROPER BEHAVIORS<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-24\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#51-issue-with-passive-behavior-erroneous-penalties-for-supports\" >5.1. Issue with passive behavior, erroneous penalties for supports<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-25\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#52-passive-behavior-criteria-in-blowouts\" >5.2. Passive behavior criteria in blowouts<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-26\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#53-increased-idle-teammate-compensation\" >5.3. Increased idle teammate compensation<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-27\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#54-real-time-negative-behavior-warning\" >5.4. Real-time negative behavior warning<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-28\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#55-reporting-limit\" >5.5. Reporting limit<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-29\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#56-report-acknowledgement-mail\" >5.6. Report acknowledgement mail<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-30\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#6-other-system-improvements\" >6. OTHER SYSTEM IMPROVEMENTS<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-31\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#61-recommended-talents-for-the-first-time-using-a-hero\" >6.1. Recommended Talents for the first time using a hero<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-32\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#62-simplified-hero-talent-descriptions\" >6.2. Simplified hero talent descriptions<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-33\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#63-players-can-now-receive-invitations-when-in-a-party\" >6.3. Players can now receive invitations when in a party<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-34\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#64-new-all-time-legendary-title-display\" >6.4 New all-time Legendary Title display<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-35\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#7-new-mode-gladiators-summit\" >7. New Mode: Gladiator&#8217;s Summit<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-36\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#8-lore\" >8. LORE<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-37\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#81-milestones\" >8.1. MILESTONES<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-38\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#82-encounter-riddle\" >8.2. ENCOUNTER RIDDLE<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-39\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#83-hero-encyclopedia\" >8.3. Hero Encyclopedia<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-40\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#84-new-hero-relationship-unlock-content\" >8.4. New hero relationship unlock content<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-41\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#85-hero-story-updates\" >8.5. Hero story updates<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-42\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#9-balance-tweaks\" >9. BALANCE TWEAKS<\/a><ul class='ez-toc-list-level-3' ><li class='ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-43\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#butterfly-deaths-whisper\" >BUTTERFLY, DEATH&#8217;S WHISPER<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-44\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#astrid-the-indomitable-major-change\" >ASTRID, THE INDOMITABLE [MAJOR CHANGE]<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-45\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#kriknak-the-scarabim\" >KRIKNAK, THE SCARABIM<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-46\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#max-the-wunderkind\" >MAX, THE WUNDERKIND<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-47\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#azzenka-the-forgotten\" >AZZEN&#8217;KA, THE FORGOTTEN<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-48\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#the-joker-clown-prince-of-crime\" >THE JOKER, CLOWN PRINCE OF CRIME<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-49\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#yorn-the-hotshot\" >YORN, THE HOTSHOT<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-50\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#ishar-the-summoner-apprentice\" >ISHAR, THE SUMMONER APPRENTICE<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-51\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#wonder-woman-amazon-of-themyscira\" >WONDER WOMAN, AMAZON OF THEMYSCIRA<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-52\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#murad-the-wanderer\" >MURAD, THE WANDERER<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-53\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#batman-the-dark-knight\" >BATMAN, THE DARK KNIGHT<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-54\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#qi-dragons-bane\" >QI, DRAGON&#8217;S BANE<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-3'><a class=\"ez-toc-link ez-toc-heading-55\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#mganga-the-unspeakable\" >MGANGA, THE UNSPEAKABLE<\/a><\/li><\/ul><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-56\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#10-hero-and-skin-reset\" >10. HERO AND SKIN RESET<\/a><\/li><li class='ez-toc-page-1 ez-toc-heading-level-2'><a class=\"ez-toc-link ez-toc-heading-57\" href=\"https:\/\/hthgaming.com\/aov\/news\/the-reversal-update-7327.html\/#11-bug-fixes-and-other-improvements\" >11. BUG FIXES AND OTHER IMPROVEMENTS<\/a><\/li><\/ul><\/nav><\/div>\n<h2><span class=\"ez-toc-section\" id=\"1-performance-improvements\"><\/span>1. PERFORMANCE IMPROVEMENTS<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3><span class=\"ez-toc-section\" id=\"11-reduced-buffering\"><\/span>1.1 REDUCED BUFFERING<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>We have committed our efforts towards improving the buffering issue in this update.<\/p>\n<p>We expect that players will find gaming experience in the new version to be smoother, especially in team battles.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"12-reduced-crashes\"><\/span>1.2. REDUCED CRASHES<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>A number of players have been encountering freezes and crashes in long gaming sessions on iPhones. We found that the issue stemmed from iOS&#8217; stringent control of memory use, which kills processes if they exceed expected parameters, even just slightly. In addition, multiple matches on iOS resulted in memory use gradually becoming bloated, increasing the chance of crashes.<\/p>\n<p>We have made major changes to the game&#8217;s memory management, resolving most crash issues due to consecutive matches on iPhones. We still recommend that players restart their games after 6-7 consecutive matches on models with less memory, such as iPhone 5s and iPhone 6, in order to reduce the risk of crashing.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"13-faster-response\"><\/span>1.3. FASTER RESPONSE<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>We found that UI responses were slower on some devices, with issues such as stuttering when switching to a different page, and we have also received users\u2019 feedback on this matter. We agree that this is an important part of the user experience and we have started to focus on improving system performance outside matches in order to deliver a smoother gaming experience.<\/p>\n<p>Improved login process: Game startup time has been shortened.<\/p>\n<p>Shortened match loading time: We have optimized our multithreading algorithm to reduce loading time for matches.<\/p>\n<p>Improved results tally: We have optimized load orders for art resources to allow players to return to the lobby more quickly after a battle, with particular optimizations for certain devices.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"14-page-switchings-response-speed-and-smoothness\"><\/span>1.4. PAGE SWITCHING\u2019S RESPONSE SPEED AND SMOOTHNESS<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>We did some house-cleaning on the codes and simplified animation effects for certain devices, improving smoothness when switching between heroes\/skins in [Hero details], as well as other areas such as [Standard Mode], [Team Up] and [Hero Selection].<\/p>\n<p>We have tweaked the input detection for some UI elements, in particular [Hero Details], [Events] and [Team Up], in response to feedback about certain buttons being difficult to click and prone to misclicks.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"15-new-performance-mode\"><\/span>1.5. NEW PERFORMANCE MODE<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>We have made specific optimizations for some models and reorganized our graphics settings to allow more players to enjoy the game smoothly.<\/p>\n<p>The settings are, from high to low: Extreme->Ultra->High->Medium->Performance<\/p>\n<p>Graphics settings will be set to Performance by default for some devices after the update. You may also change the setting yourself as necessary.<\/p>\n<p>Performance mode disables some functions, such as killcam, Hero Details, and dynamic loading of other heroes&#8217; skins (only default skins are displayed before loading). As always, we welcome your feedback on this.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2019\/11\/aov-november-update-12.jpg\" alt=\"Arena of Valor NEW PERFORMANCE MODE\" width=\"680\" height=\"327\" class=\"aligncenter size-full wp-image-7340\" \/><\/p>\n<h3><span class=\"ez-toc-section\" id=\"16-package-optimization\"><\/span>1.6. PACKAGE OPTIMIZATION<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2019\/11\/aov-november-update-20.jpg\" alt=\"Arena of Valor PACKAGE OPTIMIZATION\" width=\"680\" height=\"680\" class=\"aligncenter size-full wp-image-7348\" \/><\/p>\n<p>Each update brings an increase in package size, which takes up more storage on the device and increases the time needed to install the game and load it. In addition, devices running the game on lower settings do not use the resources of high-quality environment, models and effects at all, wasting storage. We have made some improvements to the package to reduce the amount of storage it takes up on your device.<\/p>\n<p>Reduced installation package size: To help players download the game quickly, we have made the installation package smaller without compromising the gaming experience thanks to specific optimizations.<\/p>\n<p>In-match resource download: Some required resources in 5v5 matches (skins, hero voices and sound effects) will be added to the download queue once you have downloaded the installation package, installed the game and entered the main menu. However, you can enter the match before the downloads finish.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2019\/11\/aov-november-update-15.jpg\" alt=\"PACKAGE OPTIMIZATION\" width=\"680\" height=\"327\" class=\"aligncenter size-full wp-image-7343\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2019\/11\/aov-november-update-01.jpg\" alt=\"PACKAGE OPTIMIZATION\" width=\"680\" height=\"327\" class=\"aligncenter size-full wp-image-7329\" \/><\/p>\n<p>In-game dynamic downloads: To reduce the size of package, we have made some elements which are not critical to 5v5 matches (such as main menu hero and skin displays) into dynamic downloads. After the game is installed and you entered the game menu, you can begin downloading specific elements and game modes as needed.<\/p>\n<p>Separate downloads based on devices: Some devices are unable to utilize the high-quality resources. Such resources will not be added to their dynamic download queue to reduce storage taken up on the device.<\/p>\n<p>Reduced storage usage: Storage usage is reduced by not downloading unused high-quality resources, as well as additional software optimizations that reduce storage usage.<\/p>\n<p>Future updates: Resources that have already been dynamically downloaded will not longer have to be re-downloaded in future versions if there are no changes to them, making updates to be finished faster.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"2-match-controls-tweaks\"><\/span>2. MATCH CONTROLS TWEAKS<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2019\/11\/aov-november-update-19.jpg\" alt=\"Arena of Valor PACKAGE OPTIMIZATION\" width=\"680\" height=\"680\" class=\"aligncenter size-full wp-image-7347\" \/><\/p>\n<p>In response to users\u2019 feedback about in-game controls, we are focusing on some of these issues in this update with the goal of improving the gaming experience.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"21-improvement-to-%e2%80%98dragging-behavior-when-attacking-while-moving\"><\/span>2.1. Improvement to &#8216;dragging&#8217; behavior when attacking while moving<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>When a locked target is out of range, auto-pursuit can sometimes result in your character being &#8220;pulled&#8221; when performing attacks while moving. We have added a toggle for this behavior; the &#8220;Normal attack pursuit while moving&#8221; is on by default, but now you can turn it off to prevent it from happening.<\/p>\n<p>When &#8220;On&#8221;, your hero will automatically pursue targets out of their range when performing normal attacks while moving.<\/p>\n<p>When &#8220;Off&#8221;, your hero will not automatically pursue targets out of range when attacking while moving.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2019\/11\/aov-november-update-04.jpg\" alt=\" Improvement to dragging behavior when attacking while moving\" width=\"680\" height=\"325\" class=\"aligncenter size-full wp-image-7332\" \/><\/p>\n<h3><span class=\"ez-toc-section\" id=\"22-issue-with-target-priority-filter-not-applying-to-abilities\"><\/span>2.2. Issue with target priority filter not applying to abilities<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>In the past, &#8220;Targeting Priority&#8221; applied only to a hero&#8217;s normal attack; abilities will prioritize targets with low remaining HP percentage. With this update, the setting now applies to both normal attacks and abilities, giving you more control over your hero. To improve the experience for some hero finishers, who have abilities that refresh when they score a kill (such as Tulen&#8217;s Ultimate and Butterfly&#8217;s Ultimate) will now automatically target enemies with the lowest HP when cast.<\/p>\n<p>This setting will apply to to normal attacks and all abilities that are tap-to-cast.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2019\/11\/aov-november-update-11.jpg\" alt=\"Issue with target priority filter not applying to abilities\" width=\"680\" height=\"327\" class=\"aligncenter size-full wp-image-7339\" \/><\/p>\n<h3><span class=\"ez-toc-section\" id=\"23-issue-with-being-occasionally-unable-to-cast-directional-abilities-by-tapping\"><\/span>2.3. Issue with being occasionally unable to cast directional abilities by tapping<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Some players have reported that directional abilities sometimes do not respond when casting them by tapping. As indicated by the picture below, when tapping to cast Veera&#8217;s ability 2, the ability locks-on to Violet, who has lower HP, and not Yorn with full HP. As Violet is outside the range of Veera&#8217;s ability 2, Veera automatically moves towards Violet. Trying to issue a move command again will interrupt the movement, resulting in Veera&#8217;s ability 2 being cancelled. We found that directional abilities (such as Veera&#8217;s ability 2, Valhein&#8217; ability 2 and Butterfly&#8217;s Ultimate) would lock-on to heroes with lower HP in an area greater than their range, in this instance, Violet. This is not the experience we want for players who are used to tapping and casting this type of abilities, so we are making some changes to how directional abilities work when tapping to cast.<\/p>\n<p>Now, when you tap to cast a directional ability, it will try to lock-on to a target that fits the filter criteria for units of the same priority (heroes > minions > tower), then units that are slightly out of range.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2019\/11\/aov-november-update-05.jpg\" alt=\"Issue with being occasionally unable to cast directional abilities by tapping\" width=\"680\" height=\"400\" class=\"aligncenter size-full wp-image-7333\" \/><\/p>\n<h3><span class=\"ez-toc-section\" id=\"24-issue-where-delayed-casting-of-non-directional-abilities-results-in-ability-direction-becoming-inaccurate\"><\/span>2.4. Issue where delayed casting of non-directional abilities results in ability direction becoming inaccurate<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Airi, Errol, Murad and some other heroes had an issue where non-direction abilities cannot be aimed correctly after using a movement ability. In the picture below, if you tap Airi&#8217;s ability 1 at the same time as she is using her ability 2, ability 1 would not be correctly locked on to the blue buff.<\/p>\n<p>In the new version, we&#8217;ve fixed this issue for most heroes with movement abilities when they are casting abilities.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2019\/11\/aov-november-update-06.jpg\" alt=\"Issue where delayed casting of non-directional abilities results in ability direction becoming inaccurate\" width=\"680\" height=\"343\" class=\"aligncenter size-full wp-image-7334\" \/><\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2019\/11\/aov-november-update-09.jpg\" alt=\"Issue where delayed casting of non-directional abilities results in ability direction becoming inaccurate\" width=\"680\" height=\"352\" class=\"aligncenter size-full wp-image-7337\" \/><\/p>\n<h3><span class=\"ez-toc-section\" id=\"25-issue-where-a-characters-ability-will-miss-if-they-are-controlled-at-the-same-time-as-they-try-to-use-an-ability-resulting-in-the-ability-being-automatically-cast-in-the-original-direction\"><\/span>2.5. Issue where a character&#8217;s ability will miss if they are controlled at the same time as they try to use an ability, resulting in the ability being automatically cast in the original direction.<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>In previous versions, heroes that are controlled immediately before they use an ability will cast that ability after the control effect expires.<\/p>\n<p>Casting the previous ability facing the previous direction and location, while the opponent may have moved, results in the ability missing.<\/p>\n<p>We have found that this is not helpful to creating a positive experience.<\/p>\n<p>Now, when a character is controlled at the same time as using an ability, the ability will no longer be automatically used after the control effect expires.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"26-improvement-with-melee-heroes-switching-monster-target-while-jungling\"><\/span>2.6. Improvement with melee heroes switching monster target while jungling<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>While melee heroes have relatively short range, their normal attacks tracked enemies over a much longer distance.<\/p>\n<p>This made it difficult for melee fighters to switch monster targeting while jungling, such as when Murad needed to attack another monster to increase his passive level.<\/p>\n<p>Melee heroes&#8217; normal attacks now track targets up to a maximum of 5m (from 10m), allowing melee heroes to switch targets more easily on lanes and when jungling.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"27-issue-when-monsters-would-disengage-unexpectedly-when-certain-heroes-cast-abilities-with-cannot-be-targeted-effect\"><\/span>2.7. Issue when monsters would disengage unexpectedly when certain heroes cast abilities with cannot be targeted effect<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>In some cases, certain heroes (like Murad and Zill) may find that monsters exist combat and recover HP when those heroes use their abilities.<\/p>\n<p>This has a negative effect on their jungling effectiveness.<\/p>\n<p>We found that this has a lot to do with their &#8220;Cannot be targeted&#8221; abilities.<\/p>\n<p>After the update, monsters will no longer disengage from combat when heroes like Murad, Zill and Sephera attack them with &#8220;Cannot be targeted&#8221; abilities.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"3-battlefield-information-display\"><\/span>3. BATTLEFIELD INFORMATION DISPLAY<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2019\/11\/aov-november-update-18.jpg\" alt=\"BATTLEFIELD INFORMATION DISPLAY\" width=\"680\" height=\"680\" class=\"aligncenter size-full wp-image-7346\" \/><\/p>\n<h3><span class=\"ez-toc-section\" id=\"31-abyssal-dragon-and-dark-slayer-skill-warning\"><\/span>3.1. ABYSSAL DRAGON AND DARK SLAYER SKILL WARNING<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>We found that it was difficult to avoid Abyssal Dragon and Dark Slayer&#8217;s abilities, as their abilities had a short warning period and lack of clear indication. In this update, their attacks now give a warning so that players have a better chance to avoid them.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2019\/11\/aov-november-update-08.jpg\" alt=\"Abyssal Dragon and Dark Slayer skill warning\" width=\"680\" height=\"327\" class=\"aligncenter size-full wp-image-7336\" \/><\/p>\n<h3><span class=\"ez-toc-section\" id=\"32-tower-hp-bar-improvement\"><\/span>3.2. TOWER HP BAR IMPROVEMENT<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Tower HP bars used to be fixed, which made it difficult for ranged heroes to see their progress attacking the tower. The tower HP bar now moves and in the player&#8217;s field of view when it gets below a certain level, so that the player can tell how much damage they still need to inflict.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2019\/11\/aov-november-update-14.jpg\" alt=\"Tower HP bar improvement\" width=\"680\" height=\"327\" class=\"aligncenter size-full wp-image-7342\" \/><\/p>\n<h3><span class=\"ez-toc-section\" id=\"33-overhead-power-display\"><\/span>3.3. OVERHEAD POWER DISPLAY<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Players were unable to view opponents\u2019 profit directly and had to open a separate page. If not doing so, players might misjudge the situation and fight against opponents who had a much higher profit. We want to create a simple way to quickly see if there is a significant discrepancy between you and your opponents, and make an informed decision whether to pursue or retreat.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2019\/11\/aov-november-update-13.jpg\" alt=\"Overhead Power display\" width=\"680\" height=\"327\" class=\"aligncenter size-full wp-image-7341\" \/><\/p>\n<h3><span class=\"ez-toc-section\" id=\"34-shop-interface-improvement\"><\/span>3.4. SHOP INTERFACE IMPROVEMENT<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>We noticed that some players want to buy equipment while they are controlling their characters. As the left hand is generally used to control movement, and the Shop tab is currently on the left side, it can be difficult to toggle the Shop page while moving.<\/p>\n<p>In the new version, you can move the Shop page toggle to the right side of the screen, so that you can switch to the Shop and buy equipment while moving with your left hand at the same time.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2019\/11\/aov-november-update-02.jpg\" alt=\"Shop interface improvement\" width=\"680\" height=\"327\" class=\"aligncenter size-full wp-image-7330\" \/><\/p>\n<h3><span class=\"ez-toc-section\" id=\"35-improved-effects\"><\/span>3.5. IMPROVED EFFECTS<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Some special effects were not consistent and were not as impressive as we would have liked. We will continue to work on them and make the effects more consistent across the board.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"4-improved-hero-response\"><\/span>4. IMPROVED HERO RESPONSE<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>In addition to core controls and in-game information display, we have also improved the response of specific heroes, with a particular emphasis on preparation\/immobile time for their abilities, and to make the visual effects match the functions of the abilities. We hope you will enjoy using these heroes.<\/p>\n<p>Heroes who have been improved in this update are:<\/p>\n<p>Kriknak, Max, Butterfly, Azzen&#8217;Ka, Murad, Airi, Moren, Veres, Ryoma, Aleister, Alice, Zanis, Batman, Amily, Nakroth, Mganga, Tel&#8217;Annas, Annette, Quillen, Slimz, Capheny, Hayate<\/p>\n<p>We plan to make further changes to other heroes in future updates, and we welcome any feedback on these changes.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"5-improper-behaviors\"><\/span>5. IMPROPER BEHAVIORS<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3><span class=\"ez-toc-section\" id=\"51-issue-with-passive-behavior-erroneous-penalties-for-supports\"><\/span>5.1. Issue with passive behavior, erroneous penalties for supports<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Support heroes have heavy responsibilities, having to scout the map and support their team with less resources than others. They are even more likely to get the short end of the stick when their team is at a disadvantage. We found that the penalty criteria for being passive are penalizing these heroes too severely, resulting in some erroneous penalties. We have relaxed the criteria for Support classes when their team is at a disadvantage.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"52-passive-behavior-criteria-in-blowouts\"><\/span>5.2. Passive behavior criteria in blowouts<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Blowouts can significantly affect the results of many classes. Tanks tend to melt quickly. Warriors and Assassins find it hard to get kills, and exploring becomes a dangerous task for Supports. We have tweaked the penalty criteria in blowouts to reduce false positives and encourage players to attack actively, rather than trying too hard to preserve their KDA.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"53-increased-idle-teammate-compensation\"><\/span>5.3. Increased idle teammate compensation<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>We want to reward players that continue to play hard even when their teammates are AFK. Brave Points deducted from AFK players will be redistributed to teammates. If the match ends in victory and there was egregious AFK behavior from teammates, then the stars earned by AFK players will also be converted to Brave Points and redistributed to teammates.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"54-real-time-negative-behavior-warning\"><\/span>5.4. Real-time negative behavior warning<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>We hope to reduce negative behaviors through real-time intervention. Players who use abusive language or intentionally give away kills will receive a warning message. Players who ignore the warning and continue to engage in negative behaviors will receive a Credibility Score penalty.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"55-reporting-limit\"><\/span>5.5. Reporting limit<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>While we encourage players to report negative behaviors, some players have been abusing the report system by spamming reports. With the update, players will need to choose at least one reason for the report, and we have set a limit for how many reports a player can file per week; this limit can be increased by completing ranked and standard matches. We will continue monitoring this limit to ensure that players are using the report system properly.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"56-report-acknowledgement-mail\"><\/span>5.6. Report acknowledgement mail<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>The player making the report can see more clearly the penalties being applied.<\/p>\n<p>Fixed a display bug where the results screen shows &#8220;No rewards&#8221; if a player switches tasks briefly, even though no AFK penalty was applied and all rewards were issued correctly.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"6-other-system-improvements\"><\/span>6. OTHER SYSTEM IMPROVEMENTS<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3><span class=\"ez-toc-section\" id=\"61-recommended-talents-for-the-first-time-using-a-hero\"><\/span>6.1. Recommended Talents for the first time using a hero<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Each hero now comes with a set of recommended Talents to help players who are unfamiliar with that hero.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"62-simplified-hero-talent-descriptions\"><\/span>6.2. Simplified hero talent descriptions<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>As hero talents become increasingly complex, simplified versions of their descriptions are now available for a quick overview.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"63-players-can-now-receive-invitations-when-in-a-party\"><\/span>6.3. Players can now receive invitations when in a party<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>To help friends team up more easily, you can now invite players in a party, or request to join a different party. These will appear as non-obtrusive notifications.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2019\/11\/aov-november-update-03.jpg\" alt=\"Players can now receive invitations when in a party\" width=\"680\" height=\"327\" class=\"aligncenter size-full wp-image-7331\" \/><\/p>\n<h3><span class=\"ez-toc-section\" id=\"64-new-all-time-legendary-title-display\"><\/span>6.4 New all-time Legendary Title display<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>New [My Heroes] display that will show high-level Legendary Titles first (from the newest version to the oldest). If you have never received a Legendary Title, it will display the hero that you have the highest Proficiency.<\/p>\n<p>New [Legendary Titles] tab will display all the Legendary Titles that the player has ever received, from the newest version to the oldest. View your history with each hero, including highest Power and total times acquired.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2019\/11\/aov-november-update-10.jpg\" alt=\"New all-time Legendary Title display\" width=\"680\" height=\"327\" class=\"aligncenter size-full wp-image-7338\" \/><\/p>\n<h2><span class=\"ez-toc-section\" id=\"7-new-mode-gladiators-summit\"><\/span>7. New Mode: Gladiator&#8217;s Summit<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>New mode &#8220;Gladiator&#8217;s Summit&#8221; is now online and will continue to be developed after update. Emboldened by Volkath&#8217;s resurrection, black mages besieged Carano, but were beaten back by Dirak using the Tower of Carano&#8217;s power.<\/p>\n<p>In Gladiator&#8217;s Summit, hero abilities\u2019 and active enchantment\u2019s cooldown are reduced by 70%, and mana regen is greatly increased. Different classes will also gain different bonuses in matches.<\/p>\n<p>To improve the flow of battle, we reduced the number of minions and improved the ability of individual minions to increase the emphasis on hero vs hero battles. We have also made tweaks to class balance and increased hero Resistance and Movement Speed to improve playability.<\/p>\n<p>Hero ability tweaks are as follows:<\/p>\n<p>Veera: Abilities 2 and 3 can now be cast while moving, ability 1\u2019s immobile time reduced;<\/p>\n<p>Dirak: Removed passive;<\/p>\n<p>Azzen&#8217;Ka: Preparation time for abilities 1 and 3 reduced;<\/p>\n<p>Gildur: Abilities 1\u2019s and 2\u2019s preparation time greatly reduced;<\/p>\n<p>The Joker: Ability 1\u2019s preparation time greatly reduced;<\/p>\n<p>Grakk: Abilities 1\u2019s and 3\u2019s behavior improved<\/p>\n<p>Class balance tweaks as follows:<\/p>\n<p>Tank: +20% damage, +20 starting speed, +10% starting attack speed<\/p>\n<p>Marksman: +10% damage reduction, +20 starting speed, +20% starting attack speed<\/p>\n<p>Support: +10% damage, +20 starting speed<\/p>\n<p>Mage: +10% damage reduction<\/p>\n<p>Warrior: +5% damage, +5% damage reduction, +20 speed, +10% starting attack speed<\/p>\n<p>Assassin: +10% damage reduction, +10% starting attack speed<\/p>\n<p>Hero starting ability CD tweaks:<\/p>\n<p>Violet: Ability 1\u2019s starting CD changed to 5.5 sec<\/p>\n<p>Ilumia: Ability 1\u2019s starting CD changed to 4 sec, ability 3\u2019s starting CD changed to 80 sec<\/p>\n<p>Lauriel: Ability 2\u2019s starting CD changed to 20 sec<\/p>\n<p>D&#8217;Arcy: Ability 1\u2019s staring CD changed to 12 sec<\/p>\n<p>Xeniel: Ability 3\u2019s starting CD changed to 50 sec<\/p>\n<p>Max: Ability 3\u2019s starting CD changed to 50 sec<\/p>\n<p>Wonder Woman: Ability 2\u2019s starting CD changed to 15 sec, ability 3\u2019s starting CD changed to 40 sec<\/p>\n<p>Gildur: Ability 1\u2019s starting CD changed to 12 sec, ability 2\u2019s starting CD changed to 11 sec<\/p>\n<p>Baldum: Ability 2\u2019s starting CD changed to 12 sec<\/p>\n<p>Azzen&#8217;Ka: Ability 2\u2019s starting CD changed to 8 sec<\/p>\n<p>Krixi: Ability 1\u2019s starting CD changed to 8 sec<\/p>\n<p>Veera: Ability 1\u2019s starting CD changed to 9 sec<\/p>\n<p>Hero balance tweaks:<\/p>\n<p>Slimz: Damage +5%<\/p>\n<p>Wisp: Damage +10%<\/p>\n<p>Capheny: Damage +15%<\/p>\n<p>Yorn: Damage +10%<\/p>\n<p>Skud: Damage +5%<\/p>\n<p>Lindis: Damage +10%<\/p>\n<p>Hilda: Damage +10%<\/p>\n<p>Zuka: Damage -5%<\/p>\n<p>The Joker: Damage -10%<\/p>\n<p>Elsu: Damage +5%<\/p>\n<p>Eland&#8217;orr: Damage +5%<\/p>\n<p>Kahlii: Damage +5%<\/p>\n<p>Enzo: Damage reduction +5%<\/p>\n<p>Arthur: Damage reduction +10%<\/p>\n<p>Wiro: Damage reduction +10%<\/p>\n<p>Kil&#8217;Groth: Damage reduction +10%<\/p>\n<h2><span class=\"ez-toc-section\" id=\"8-lore\"><\/span>8. LORE<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<h3><span class=\"ez-toc-section\" id=\"81-milestones\"><\/span>8.1. MILESTONES<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Tap Milestones in the Encyclopedia of Athanor to view AOV&#8217;s main story, learning more about its history and legends.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2019\/11\/aov-november-update-16.jpg\" alt=\"Arena of Valor Lore MILESTONES\" width=\"680\" height=\"327\" class=\"aligncenter size-full wp-image-7344\" \/><\/p>\n<h3><span class=\"ez-toc-section\" id=\"82-encounter-riddle\"><\/span>8.2. ENCOUNTER RIDDLE<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Once you reach [Comrade] Synergy with a hero, there is a chance that you will trigger an Encounter Riddle when you open the Encyclopedia of Athanor. This is a chance to learn more about the world of AOV, as well as earning Synergy.<\/p>\n<p>Currently, Violet, Butterfly, Murad, Errol, Ishar, Errol, Yena, Hayate, Tulen, Enzo, Liliana, Riktor, D&#8217;Arcy, Omen, Volkath and Maloch can trigger Encounter Riddles. More heroes will join their ranks in future updates.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"83-hero-encyclopedia\"><\/span>8.3. Hero Encyclopedia<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>New entries for Kahlii, Krizzix, Zill, Eland&#8217;orr, Qi, Alice and Zip are now available. check them out!<\/p>\n<h3><span class=\"ez-toc-section\" id=\"84-new-hero-relationship-unlock-content\"><\/span>8.4. New hero relationship unlock content<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Hero relationship unlock requirements were too complicated, so we tweaked them to allow players to learn more about the relationships that these heroes have.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2019\/11\/aov-november-update-07.jpg\" alt=\"New hero relationship unlock content\" width=\"680\" height=\"327\" class=\"aligncenter size-full wp-image-7335\" \/><\/p>\n<h3><span class=\"ez-toc-section\" id=\"85-hero-story-updates\"><\/span>8.5. Hero story updates<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Murad, Azzen&#8217;Ka and Natalya&#8217;s stories have been updated.<\/p>\n<h2><span class=\"ez-toc-section\" id=\"9-balance-tweaks\"><\/span>9. BALANCE TWEAKS<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/hthgaming.com\/aov\/wp-content\/uploads\/2019\/11\/aov-november-update-21.jpg\" alt=\"Arena of Valor Hero BALANCE TWEAKS\" width=\"680\" height=\"340\" class=\"aligncenter size-full wp-image-7349\" \/><\/p>\n<h3><span class=\"ez-toc-section\" id=\"butterfly-deaths-whisper\"><\/span>BUTTERFLY, DEATH&#8217;S WHISPER<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Improved response<\/p>\n<p><strong>Ability 1: Whirlwind<\/strong><\/p>\n<p>Speed-up effect\u2019s delay: 0.4 -> 0<\/p>\n<p>Speed-up duration: 1->1.25 sec<\/p>\n<p><strong>Ability 3: Backstab<\/strong><\/p>\n<p>Physical Damage: 500\/725\/950 (+1.35AD) -> 450\/650\/850 (+1.15AD)<\/p>\n<p>Damage Reduction: 50%, decay to 0 -> 30% in 3 sec, fixed within 3 sec<\/p>\n<p>[New] Butterfly&#8217;s next 3 normal attacks within 5 sec after using her Ultimate gain Lunge, each dealing 50\/75\/100 (+0.12AD) True Damage, and reducing Whirlwind\u2019s cooldown by 1 sec.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"astrid-the-indomitable-major-change\"><\/span>ASTRID, THE INDOMITABLE [MAJOR CHANGE]<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Astrid has been getting the short end of the stick for a while. After taking into account players\u2019 feedback, we decided to make a major change to her and improve her behavior.<\/p>\n<p>It was difficult for Astrid to make an impact even at close range, despite the fact that she was designed to be a side lane warrior. We hope that this change can improve her effectiveness.<\/p>\n<p>We aim to improve Astrid&#8217;s survivability in team battles.<\/p>\n<p><strong>Passive: Bladed Guardian<\/strong><\/p>\n<p>Shield\u2019s cooldown reduction now stacks when hitting multiple enemies with abilities;<\/p>\n<p>Shield\u2019s cooldown: 24s->30s;<\/p>\n<p>Cooldown reduction when hitting non-hero: 1.5s->1s;<\/p>\n<p>Ability 1 focuses on damage output, and area slowdown matches better with the Ultimate.<\/p>\n<p><strong>Ability 1: Spin Slash<\/strong><\/p>\n<p>[New] Inflicts slowdown when hitting an enemy, and next normal attack becomes Lunge: causes armor break when hitting an enemy, increasing attack speed. Stacks for at most 2 times.<\/p>\n<p>Cooldown: 5s->8s<\/p>\n<p>Focuses on movement and can be paired with ability 1 for burst<\/p>\n<p><strong>Ability 2: Fearless Charge<\/strong><\/p>\n<p>[Removed] Enhanced normal attack after cast (given to ability 1);<\/p>\n<p>[New] Ability 1\u2019s cooldown is immediately reset. If ability 1 is not in cooldown, reduces the next cooldown by 50%.<\/p>\n<p>Cooldown: 10~8s->16~12s<\/p>\n<p>Ability 2\u2019s cooldown reduction when normal attack hits a hero: 1s->2s<\/p>\n<p>Late-game consistency improved<\/p>\n<p><strong>Ultimate: Dire Blow<\/strong><\/p>\n<p>Inflicts stun if remaining HP% is lower than that of the target, deals True Damage if it is higher; triggers both effects when Ultimate is at max level<\/p>\n<p>True Damage: Target\u2019s HP% lost-> Target\u2019s max HP %<\/p>\n<h3><span class=\"ez-toc-section\" id=\"kriknak-the-scarabim\"><\/span>KRIKNAK, THE SCARABIM<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>We fixed an issue with the Ultimate behavior, but also slightly reduced its burst damage in order to keep Kriknak balanced.<\/p>\n<p><strong>Ability 1: Terrifying Plague<\/strong><\/p>\n<p>Physical Damage: 360\/420\/480\/540\/600\/660 (+1.5 AD) -> 350\/400\/450\/500\/550\/600 (+1.5 AD)<\/p>\n<p>Magic Damage: 8 (+0.02 AD)% max HP -> 7 (+0.02 AD)% max HP<\/p>\n<p><strong>Ability 3: Drone Drop<\/strong><\/p>\n<p>Fixed issues with using stage 2 or turning immediately with the Ultimate. Timer bar and button indicator circle added when flying with Ultimate.<\/p>\n<p>Caster will now land immediately when the Ultimate is used.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"max-the-wunderkind\"><\/span>MAX, THE WUNDERKIND<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>We improved Max&#8217;s behavior, removing forced movement and potential stutter. We increased his True Damage to make up for the reduced chance to trigger Shak Nal.<\/p>\n<p>Passive: Static Shock<\/p>\n<p>True Damage: 30 (+4*level) (+0.18AD) per sec->30 (+4*level) (+0.2AD) per sec<\/p>\n<p><strong>Ability 1: Bionic Blender<\/strong><\/p>\n<p>This ability will be cast normally while moving now.<\/p>\n<p>Involuntary movement removed, resulting in a slightly reduced range. No longer triggers Shak Nal<\/p>\n<p><strong>Skill 2: Smooth Moves<\/strong><\/p>\n<p>Improved frame rate when casting<\/p>\n<h3><span class=\"ez-toc-section\" id=\"azzenka-the-forgotten\"><\/span>AZZEN&#8217;KA, THE FORGOTTEN<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><strong>Passive: Sand Trap<\/strong><\/p>\n<p>The stack of passive marks is now displayed over the enemy hero;<\/p>\n<p><strong>Ability 2: Dust Devil<\/strong><\/p>\n<p>Cast point and backswing time reduced by 0.2 sec;<\/p>\n<p><strong>Ability 3: Sand Wraith<\/strong><\/p>\n<p>Cast backswing time reduced<\/p>\n<h3><span class=\"ez-toc-section\" id=\"the-joker-clown-prince-of-crime\"><\/span>THE JOKER, CLOWN PRINCE OF CRIME<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>The Joker used to be dominant in the Dragon Lane, but has lately become obsolete as other Marksman are growing more quickly due to the addition of gold soldiers and reduction in crit equipment\u2019s cost. The increased Magic Damage in game has also reduced the effectiveness of The Joker&#8217;s ability 2 ensuring survivability. We are trying to keep his place among Marksman with his powerful anti-lane and self-protection abilities (especially against physical Assassins), while improving his inadequate team-battle and late-game capability.<\/p>\n<p>Our biggest change is that ability 2 now resets enhanced shots from the passive, greatly increasing The Joker&#8217;s burst damage and slowdown effect when attacking, despite each enhanced shot being slightly weakened. Ability 1 also fires faster, so this does not significantly affect the hit rate of the rockets, while reducing the time that The Joker is a sitting duck. Immunity to slowdown, enhanced movement and range of ability 2 increases The Joker&#8217;s survivability.<\/p>\n<p>Base Movement Speed: 340->350<\/p>\n<p>Normal attack range: 7.2m->7.25m<\/p>\n<p>Ultimate range: 6.6m->6.75m<\/p>\n<p><strong>Passive: Punch Line<\/strong><\/p>\n<p>The Joker will fire enhanced shots after disengaging or using ability 2.<\/p>\n<p>Punch Line total damage reduced to: 150 (+15\/lv) (+1.75AD)<\/p>\n<p>Slow effect adjustment: 90 Slow for 1 sec, no decay<\/p>\n<p><strong>Ability 1: The Killing Joke<\/strong><\/p>\n<p>Added overhead time bar for preparation<\/p>\n<p>Loading animation 0.8 sec, total animation time 1.0 sec-><\/p>\n<p>Loading animation 0.65 sec, total animation time 0.8<\/p>\n<p>Reduced cast time and animation time, and reduced Slow time to balance this change<\/p>\n<p><strong>Ability 2: Pick a Card, Any Card<\/strong><\/p>\n<p>New feature: Resets normal attack CD. Upgrade the next normal attack to a Punch Line shot.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"yorn-the-hotshot\"><\/span>YORN, THE HOTSHOT<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Yorn is a prototypical stationary Marksman, and his characteristics include long range and significant damage, at the expense of mobility and survivability. In the current metagame, his lack of survivability is making it difficult for him to deal damage, particularly in comparison with other mobile Marksman that can also deal decent damage. Without changing Yorn&#8217;s core characteristic as a glass cannon that can melt the enemy\u2019s frontline from a distance, we have increased his mobility slightly to help him survive in the current metagame.<\/p>\n<p>Passive damage against heroes now has a percentage component that increases his threat against frontline heroes with high HP. Movement speed bonus from ability can help adjust positioning, allowing passive to hit more targets on offense, or himself to get out of trouble on defense. The number of chain shots has been changed to better match the effect of passive.<\/p>\n<p>Enhanced normal attack: Overhead time bar when used continually, number of attacks 4->7 (damaged adjusted accordingly)<\/p>\n<p><strong>Passive: Fierce Shot<\/strong><\/p>\n<p>5 consecutive normal attacks trigger a 7 chain shot, each dealing (+0.27AD) (+1% target\u2019s max HP) Physical Damage to heroes, or (+0.4AD) Physical Damage to non-heroes. The next normal attack becomes a chain shot, and movement speed is increased for 0.75 sec.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"ishar-the-summoner-apprentice\"><\/span>ISHAR, THE SUMMONER APPRENTICE<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><strong>Passive: Furball<\/strong><\/p>\n<p>The first normal attack and every 3rd thereafter deal magic damage equal to a percentage of the target&#8217;s max HP:<\/p>\n<p>6% -> (6+0.8%*AP bonus)%<\/p>\n<p><strong>Ability 2: Somnial Shield<\/strong><\/p>\n<p>Can be used while the pet is under crowd control effects. Removes any crowd control effect from the pet.<\/p>\n<p>Gain Iron Body when the pet is returning<\/p>\n<p><strong>Ability 3: Dreamy Circle<\/strong><\/p>\n<p>Can be used while the pet is under crowd control effects. Removes any crowd control effect from the pet.<\/p>\n<p>Sand aura damage reduction changed from 30% fixed->base 30% + 5% per nearby enemy hero<\/p>\n<h3><span class=\"ez-toc-section\" id=\"wonder-woman-amazon-of-themyscira\"><\/span>WONDER WOMAN, AMAZON OF THEMYSCIRA<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><strong>Ability 1: Sword &#038; Shield<\/strong><\/p>\n<p>Physical Damage: 40 (+40\/lv)(+0.6AD)(+5% target\u2019s max HP) -> (+0.85AD)(+4%~9% target\u2019s max HP)<\/p>\n<p><strong>Ability 3: Bracelets of Submission<\/strong><\/p>\n<p>Daze Duration: 0.75s->1s<\/p>\n<h3><span class=\"ez-toc-section\" id=\"murad-the-wanderer\"><\/span>MURAD, THE WANDERER<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Murad has more freedom now, but so do his opponents.<\/p>\n<p><strong>Ability 1: Sunder Spike<\/strong><\/p>\n<p>Cast backswing time reduced by 0.2 sec (no post-ability motion)<\/p>\n<p><strong>Ability 2: Temporal Barrier<\/strong><\/p>\n<p>Slowdown\u2019s effect 90%->50%<\/p>\n<p><strong>Ability 3: Temporal Turbulence<\/strong><\/p>\n<p>When the mark reaches the max stacks, added an overhead time bar and a button indicator circle<\/p>\n<h3><span class=\"ez-toc-section\" id=\"batman-the-dark-knight\"><\/span>BATMAN, THE DARK KNIGHT<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Improved response<\/p>\n<p><strong>Ability 1: Forearm Strike<\/strong><\/p>\n<p>This ability will be cast normally while moving now.<\/p>\n<h3><span class=\"ez-toc-section\" id=\"qi-dragons-bane\"><\/span>QI, DRAGON&#8217;S BANE<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p><strong>Skill 3: Dragon&#8217;s Bane<\/strong><\/p>\n<p>Fixed an issue where the target may slide when backed against a wall<\/p>\n<h3><span class=\"ez-toc-section\" id=\"mganga-the-unspeakable\"><\/span>MGANGA, THE UNSPEAKABLE<span class=\"ez-toc-section-end\"><\/span><\/h3>\n<p>Improved response<\/p>\n<p><strong>Ability 3: Detonation<\/strong><\/p>\n<p>Removed preparation time (damage is dealt immediately)<\/p>\n<h2><span class=\"ez-toc-section\" id=\"10-hero-and-skin-reset\"><\/span>10. HERO AND SKIN RESET<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Hero reset: Natalya<\/p>\n<p>Skin reset: Violet &#8211; Piolet, Natalya &#8211; Leo, Natalya &#8211; Azure, Natalya &#8211; Shutterbug, Natalya &#8211; Snow Festival<\/p>\n<h2><span class=\"ez-toc-section\" id=\"11-bug-fixes-and-other-improvements\"><\/span>11. BUG FIXES AND OTHER IMPROVEMENTS<span class=\"ez-toc-section-end\"><\/span><\/h2>\n<p>Fixed a bug where system mail message persisted on the main screen.<\/p>\n<p>Fixed a bug where players could be detected in brushes because of their avatar.<\/p>\n<p>Fixed a bug where the system sound sometimes was muted.<\/p>\n<p>Fixed a bug where tower appearance didn&#8217;t change when using Violet&#8217;s Dimension Breaker.<\/p>\n<p>Fixed a bug where the actual CD for Endless Cycle was longer than what the description stated.<\/p>\n<p>Fixed a bug where the fog of battlefield did not work properly.<\/p>\n<p>Fixed a bug where area of effect of Lindis\u2019 Ultimate was clearly larger than what indicated.<\/p>\n<p>Fixed a bug where the protection effect from Volkath&#8217;s Death Sickle and Reaper&#8217;s Blessing were consumed unexpectedly in Dark Lord form.<\/p>\n<p>Fixed a bug with Volkath&#8217;s landing spot where he was slowed after casting his Ultimate.<\/p>\n<p>Fixed a bug where Nakroth&#8217;s Ultimate could knock away and damage units without hitting them.<\/p>\n<p>Fixed a bug where Roxie glowed white in battles.<\/p>\n<p>Fixed a bug where multiple Florentinos throwing flowers would cause the flowers to disappear.<\/p>\n<p>Fixed a bug where Furball&#8217;s HP healed after disengaging was counted as Ishar&#8217;s own healing.<\/p>\n<p>Fixed a bug where Furball&#8217;s damage taken from heroes was counted as Ishar&#8217;s damage taken from heroes.<\/p>\n<p>Fixed a bug where Furball displayed other players&#8217; names over its head.<\/p>\n<p>Fixed a bug where the mushroom from Ishar&#8217;s enhanced ability 1 would interrupt another hero&#8217;s Iron Body.<\/p>\n<p>Fixed a bug where Kil&#8217;Groth&#8217;s ability 2 may not work if used repeatedly in a short time when equipped with the Devil&#8217;s Awakening enchantment.<\/p>\n<p>Fixed an issue with Eland&#8217;orr moving to where butterfly disappeared from the previous skill.<\/p>\n<p>Closed Tournament Center portal.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The main improvements in &#8220;The Reversal&#8221; are to performance, controls, presentation of information, hero balancing, some issues with improper in-game behaviors, and the new modes Gladiator&#8217;s Summit.<\/p>\n","protected":false},"author":1,"featured_media":7353,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_kad_post_transparent":"","_kad_post_title":"","_kad_post_layout":"","_kad_post_sidebar_id":"","_kad_post_content_style":"","_kad_post_vertical_padding":"","_kad_post_feature":"","_kad_post_feature_position":"","_kad_post_header":false,"_kad_post_footer":false,"_kad_post_classname":"","footnotes":""},"categories":[1],"tags":[18],"class_list":["post-7327","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","tag-patch-notes"],"_links":{"self":[{"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/posts\/7327","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/comments?post=7327"}],"version-history":[{"count":0,"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/posts\/7327\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/media\/7353"}],"wp:attachment":[{"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/media?parent=7327"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/categories?post=7327"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hthgaming.com\/aov\/wp-json\/wp\/v2\/tags?post=7327"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}