Pokémon | Difficulty | Role | Attack Type | Details |
---|---|---|---|---|
Absol | Expert | Speedster | Melee | Details |
Aegislash | Expert | All-Rounder | Melee | Details |
Alolan Ninetales | Intermediate | Attacker | Ranged | Details |
Azumarill | Novice | All-Rounder | Melee | Details |
Blastoise | Intermediate | Defender | Ranged | Details |
Blissey | Novice | Supporter | Melee | Details |
Charizard | Novice | All-Rounder | Melee | Details |
Cinderace | Novice | Attacker | Ranged | Details |
Cramorant | Expert | Attacker | Ranged | Details |
Crustle | Novice | Defender | Melee | Details |
Decidueye | Intermediate | Attacker | Ranged | Details |
Dragonite | Novice | All-Rounder | Melee | Details |
Duraludon | Intermediate | Attacker | Ranged | Details |
Eldegoss | Novice | Supporter | Ranged | Details |
Espeon | Novice | Attacker | Ranged | Details |
Garchomp | Intermediate | All-Rounder | Melee | Details |
Gardevoir | Intemediate | Attacker | Ranged | Details |
Gengar | Expert | Speedster | Melee | Details |
Greedent | Expert | Defender | Melee | Details |
Greninja | Expert | Attacker | Ranged | Details |
Hoopa | Supporter | Supporter | Ranged | Details |
Lucario | Expert | All-Rounder | Melee | Details |
Machamp | Intermediate | All-Rounder | Melee | Details |
Mamoswine | Intermediate | Defender | Melee | Details |
Mr. Mime | Intermediate | Supporter | Melee | Details |
Pikachu | Novice | Attacker | Ranged | Details |
Slowbro | Intermediate | Defender | Ranged | Details |
Snorlax | Novice | Defender | Melee | Details |
Sylveon | Intermediate | Attacker | Ranged | Details |
Talonflame | Intermediate | Speedster | Melee | Details |
Trevenant | Intermediate | Defender | Melee | Details |
Tsareena | Expert | All-Rounder | Melee | Details |
Venusaur | Intermediate | Attacker | Ranged | Details |
Wigglytuff | Intermediate | Supporter | Ranged | Details |
Zeraora | Expert | Speedster | Melee | Details |
Delphox | Novice | Attacker | Ranged | Details |
Glaceon | Intermediate | Attacker | Ranged | Details |
Buzzwole | Intermediate | All-Rounder | Melee | Details |
Tyranitar | Intermediate | All-Rounder | Melee | Details |
Mew | Novice | Attacker | Ranged | Details |
Dodrio | Expert | Speedster | Melee | Details |
Absol
Absol is a Pokémon that can close the distance in an instant and deal massive amounts of damage.
Absol | |
---|---|
Difficulty | Expert |
Role | Speedster |
Attack Type | Melee |
Damage Type | Physical |
Unite License | 10,000 Aeos Coins
575 Aeos Gems |
Offense | 3.5 |
Endurance | 2 |
Mobility | 4 |
Scoring | 2.5 |
Support | 0.5 |
Evolution | None |
Basic Attack
Becomes a boosted attack with every third attack, dealing damage to opposing Pokemon and decreasing their Defense when it hits. If this boosted attack hits only a single opposing Pokemon, it deals increased damage.
Passive: Super Luck
Increases the Pokemon’s critical-hit rate.
Feint
Has the user dash in an arc, attacking opposing Pokemon it comes in contact with. This move ignores the Defense stat and shield effects of opposing Pokemon.
Upon reaching Lv.5, you can select one of the following two moves.
Night Slash
Has the user dash in an outward arc, dealing damage to opposing Pokemon. If this first attack hits, the second attack has the user dash straight ahead, dealing damage to opposing Pokemon and increasing the user’s critical-hit rate. The lower the opposing Pokemon’s HP, the more the user’s critical-hit rate is increased.
Upgrade: Using this move again will restore the user’s HP.
Pursuit
Has the user dash to the designated location and quickly charge an opposing Pokemon with next basic attack. If the basic attack lands from behind, its damage is increased and this move’s cooldown is reduced.
Upgrade: Increases the user’s movement speed.
Slash
Slashes with sharp claws in frontof the user, increasing this move’s critical-hit rate.
Upon reaching Lv.7, you can select one of the following two moves.
Psycho Cut
Has the user attack with blades formed by psychic power that decrease the movement speed of opposing Pokemon for a short time when the move hits. Also increases basic attack damage dealt to the affected opposing Pokemon for up to three attacks after this move hits.
Upgrade: Also increases the user’s movement speed for a short time when the user gets close to the opposing Pokemon that move hit.
Sucker Punch
Has the user look for an opening to attack an opposing Pokemon, decreasing the movement speed of the user and the opposing Pokemon for the duration. After a short time, the user charges to attack the opposing Pokemon. However, if the user receives damage or gets attacked before it charges, it attack immediately and shoves the opposing Pokemon.
Upgrade: Increases basic attack speed for a short time when this move hits.
Unite Move: Midnight Slash
Unleashed a flurry of slashes in front of the user. This move ends by unleashing powerful blades of energy, dealing increased damage to opposing Pokemon and shoving them.
Aegislash
Add a Melee All-Rounder to your team with a graceful Pokémon that effortlessly pivots between offense and defense. Aegislash is ready to help you battle like a chosen ruler with a regal moveset befitting the Royal Sword Pokémon.
Aegislash | |
---|---|
Difficulty | Expert |
Role | All-Rounder |
Attack Type | Melee |
Damage Type | Physical |
Unite License | 10,000 Aeos Coins
575 Aeos Gems |
Offense | 3.5 |
Endurance | 2 |
Mobility | 4 |
Scoring | 2.5 |
Support | 0.5 |
Evolution | Honedge (Lv.1)
Duoblade (Lv.5) Aegislash (Lv.7) |
Basic Attack
The user slashes at opposing Pokemon in front of itself, dealing damage to them. If the boost count is one or more, the user’s basic attack becomes a boosted attack that changes as follows:
When in Blade Forme, the user swiftly pierces through opposing Pokemon, dealing damage.
When in Shield Forme, the user rams opposing Pokemon, dealing damage and leaving them unable to act for a short time. Additionally, the attack restores the user’s HP and reduces the cooldown of Sacred Sword and Shadow Claw when it hits.
Every boosted attack consumes one boost count.
Passive
No Guard: Increases received damage and dealt damage.
Stance Change (Lv.7): Allows the Pokemon to switch between Blade Forme and Shield Forme. Using a blade move changes the user to Blade Forme, which increases the user’s movement speed, Attack, and basic attack speed. Using a shield move changes the user to Shield Forme, and its Defense and Sp. Def are increased. For a short time after switching from Shield Forme to Blade Forme, the Pokemon’s movement speed and basic attack speed are further increased.
Shadow Sneak
Has the user cast a shadow in the designated direction, dealing damage to opposing Pokemon it hits. After the shadow hits an opposing Pokemon or travels its maximum distance, the user warps to the shadow’s location and deals damage to nearby opposing Pokemon. This also makes the boost count increase.
Upon reaching Lv.5, you can select one of the following two moves.
Sacred Sword
Has the user thrust its blade into the ground, creating a triangular zone. The triangular zone erupts with a hidden power, dealing damage to opposing Pokemon in the area of effect and throwing them. Also increases the boost count, and the greater the number of opposing Pokemon that are damaged, the more the boost count increases. When the move deals damage to wild Pokemon, the boost count increases by a maximum of two; when it deals damage to Pokemon from the opposing team, the boost count increases without limit. At the same time as the eruption, the user slashes forward, dealing damage to opposing Pokemon that it hits. For a short time after this slash hits, damage dealt by the user partially ignores the Defense of all opposing Pokemon.
Upgrade: Increases the user’s Attack for a short time if the triangular zone deals damage to opposing Pokemon.
Shadow Claw
Has the user slash with its blade twice in the designated direction, dealing damage to any opposing Pokemon it hits. The user then does a final rising slash that deals damage to opposing Pokemon it hits and throws them. The boost count increases by one when at least one of the three slashes hits.
Upgrade: Increases the user’s critical-hit rate for basic attacks, boosted attacks, and all moves except Unite Moves for a short time when the last attack hits.
Iron Defense
Envelops the user in a powerful protective force for a short time. The protection disappears after blocking one attack and increases the boost count by one at the same time.
Upon reaching Lv.7, you can select one of the following two moves.
Wide Guard
Has the user focus in place for a short time to create a great shield on itself. When the great shield appears, the boost count increases by one, and the user shoves opposing Pokemon in front of itself and receives a shield effect. While the great shield is present, if the user is attacked by an opposing Pokemon, the boost count increases by one. If the user is attacked again by a different opponent, the boost counter further increases by one. The boost count can increase by a maximum of two due to attacks from opposing Pokemon.
If all the HP that is gained from the user’s shield effect is depleted before the great shield disappears, the user performs a shoving motion. This further increases the boost count by one unconditionally.
Upgrade: Reduces this move’s cooldown.
Iron Head
Has the user barrel in the designated direction, dealing damage to any opposing Pokemon it hits. Also increases the boost count by one, and the user protects itself with a special shield fo a short time afterward. This shield doesn’t protect the user from hindrances, but it can nullify damage. When the shields blocks an attack, it disappears and the user’s boost count is increased by one.
Upgrade: Also increases the user’s Attack for a short time when an attack is blocked by the special shield.
Unite Move: Coup de Grace
Has the user unleash a ground-splitting slash in the designated direction, dealing damage to opposing Pokemon it hits. The lower the opposing Pokemon’s percentage of remaining HP, the more damage the move deals. If this Unite Move knocks out an opposing Pokemon, the boost count increases.
Alolan Ninetales
Alolan Ninetales uses moves that freeze its opponents in ice, making them unable to move or attack.
Alolan Ninetales | |
---|---|
Difficulty | Intermediate |
Role | Attacker |
Attack Type | Ranged |
Damage Type | Special |
Unite License | 8,000 Aeos Coins
460 Aeos Gems |
Offense | 4 |
Endurance | 1.5 |
Mobility | 1.5 |
Scoring | 2.5 |
Support | 3 |
Evolution | Alolan Vulpix (Lv.1)
Alolan Ninetales (Lv.4) |
Basic Attack
Becomes a boosted attack every third attack. When this boosted attack hits, it deals damage to nearby opposing Pokemon and decreases their movement speed for a short time.
Passive: Snow Warning
Causes snow to fall on an opposing Pokemon, dealing damage to them and decreasing its movement speed for a short time. Boosted attacks and moves (except Aurora Veil) sling snow, and hitting the same target with snow multiple times will freeze them for a short time.
Powder Snow
Attacks with a chilly gust of powdery snow, decreasing the movement speed of opposing Pokemon for a short time when it hits.
Upon reaching Lv.5, you can select one of the following two moves.
Avalanche
Attacks with the gush of chilly ice toward the designated area. The ice forms a wall that cannot be passed through on land. After a short time, this wall melts and collapses, dealing damage to opposing Pokemon in the area of effect.
Upgrade: Also decreases the movement speed of opposing Pokemon for a short time when this move hits.
Dazzling Gleam
Attacks with a powerful cone of blinding light, leaving opposing Pokemon unable to act when this move hits.
Upgrade: Increases damage dealt and the length of time opposing Pokemon are unable to act.
Icy Wind
Attacks with a gust of freezing air, dealing damage to opposing Pokemon in the area of effect and decreasing their movement speed for a short time when it hits.
Upon reaching Lv.7, you can select one of the following two moves.
Blizzard
Summons a howling Blizzard in two blasts in front of the user. The first blast deals damage to opposing Pokemon in the area of effect and decreases their movement speed for a short time. The second blast deals damage to opposing Pokemon in the area of effect and shoves them. If the second blast hits an obstacle, it also deals damage to opposing Pokemon near the point of impact.
Upgrade: Increases damage dealt by this move.
Aurora Veil
Creates an aurora around the user that reduces damage received by the user and ally Pokemon in the area of effect. While the user is inside the aurora, its movement speed is increased and its basic attacks become boosted attacks.
Upgrade: Further reduces damage ally Pokemon receive.
Unite Move: Snow Globe
Attacks with chilly snow and ice, dealing damage to opposing Pokemon in the area of effect when it hits. Deals increased damage to opposing Pokemon that are frozen.
Azumarill
Add a Melee All-Rounder to your team with a whirlpool-wielding Pokémon that’s ready to play rough with the opposition. Azumarill is ready to tackle any challenge in Pokémon UNITE.
Azumarill | |
---|---|
Difficulty | Novice |
Role | All-Rounder |
Attack Type | Melee |
Damage Type | Physical |
Unite License | 10,000 Aeos Coins
575 Aeos Gems |
Offense | 3 |
Endurance | 3 |
Mobility | 2.5 |
Scoring | 2.5 |
Support | 0.5 |
Evolution | Marill (Lv.1)
Azumarill (Lv.5) |
Basic Attack
Becomes a boosted attack with every third attack, dealing increased damage to opposing Pokémon within a cone area of effect in front of the user.
Passive: Huge Power
When this Pokémon hits only a single opposing Pokémon with a basic attack, a move, or its Unite Move, the hit is always a critical hit. However, when this Pokémon hits two or more opposing Pokémon at once with a basic attack, a move, or its Unite Move, the hits are never critical hits.
Tackle
Has the user charge forward, dealing damage to any opposing Pokémon it hits and leaving them unable to act for a short time.
Upon reaching Lv.5, you can select one of the following two moves.
Whirlpool
For a short time, four small whirlpools appear that swirl around the user as it moves. If a whirlpool hits an opposing Pokémon, the whirlpool deals damage to it and restores the user’s HP. If a whirlpool hits a Pokémon on the opposing team, an increased amount of HP is restored to the user.
Upgrade: Reduces this move’s cooldown and increases the amount of HP it restores to the user.
Aqua Tail
Increases the speed and area of effect of the user’s next three basic attacks. If these attacks hit from a distance, they also deal increased damage, restore the user’s HP, and can ignore the Defense stat and shield effects of opposing Pokémon they hit.
Upgrade: After the user activates this move, its next three basic attacks will also reduce the cooldown of all of its moves when they hit an opposing Pokémon from a distance.
Bubble
Has the user spray bubbles in a cone, dealing damaging to opposing Pokémon in the area of effect and decreasing their movement speed for a short time. The user can move around while using the move.
Upon reaching Lv.7, you can select one of the following two moves.
Play Rough
Increases the user’s movement speed for a short time and changes the user’s next basic attack. When the user performs its next basic attack, it lunges at one opposing Pokémon in range and delivers repeated blows, dealing damage to that Pokémon and leaving it unable to act for a short time.
Upgrade: Further increases the user’s movement speed when this move is used, and also reduces this move’s cooldown.
Water Pulse
Has the user shoot a pulsing blast of water in a front of itself. When the blast of water hits an opposing Pokémon, it decreases that Pokémon’s movement speed and deals damage to all opposing Pokémon in an area of effect around the Pokémon it hit. The blast of water then automatically bounces to another target if one is available. Including the first target, the blast of water can bounce between up to three targets consecutively, and each hit behaves in the same way as the first. While the blast of water is traveling, the user can perform a short rolling dash in a designated direction.
Upgrade: Increases the maximum number of targets that the blast of water can bounce between by two.
Unite Move: Belly Bash
Has the user pound its belly three times, granting it a shield. With each pound, the user loses HP in exchange for increased Attack. The user can move while pounding its belly. Afterward, the user targets an opposing Pokémon then charges at that Pokémon, dealing damage to and throwing all opposing Pokémon it hits while charging.
Blastoise
Blastoise has a massive body to shield its allies with—and the power to blast away its opponents with water.
Blastoise | |
---|---|
Difficulty | Intermediate |
Role | Defender |
Attack Type | Ranged |
Damage Type | Special |
Unite License | 8,000 Aeos Coins
460 Aeos Gems |
Offense | 4.5 |
Endurance | 3.5 |
Mobility | 2 |
Scoring | 2 |
Support | 3 |
Evolution | Squirtle (Lv.1)
Wartortle (Lv.5) Blastoise (Lv.9) |
Basic Attack
Becomes a boosted attack with every third attack, dealing continual damage and decreasing the movement speed of opposing Pokemon for a short time when it hits.
Passive: Torrent
When the Pokemon is at half HP or less, its Attack and Sp. Atk are increased.
Water Gun
Attacks with a shot of water, shoving opposing Pokemon and decreasing their movement speed a short time.
Upon reaching Lv.5, you can select one of the following two moves.
Hydro Pump
Has the user attack by blasting out a huge volume of water, dealing damage to opposing Pokemon and shoving them when it hits.
Upgrade: Increases damage dealt by this move.
Water Spout
Spouts water toward the designated location, decreasing the movement speed of opposing Pokemon in the area of effect for a short time.
Upgrade: Increases damage dealt by this move.
Skull Bash
Fiercely rams an opposing Pokemon and leaves it unable to act.
Upon reaching Lv.7, you can select one of the following two moves.
Surf
Has the user charge forward on a wave, shoving opposing Pokemon and leaving them unable to act. The user becomes immune to hindrances while using this move and can jump in a designated direction once this move ends.
Upgrade: Also grants a shield when this move hits.
Rapid Spin
Has the user spin rapidly, changing the mechanics of its basic attacks as well as its Hydro Pump and Water Spout moves.
Upgrade: Also reduces the damage the user received while using this move.
Unite Move: Hydro Typhoon
Has the user spout water to attack while spinning, throwing opposing Pokemon in a large area. This also grants the user a shield.
Blissey
Blissey is a Pokémon that excels at supporting its allies with moves that restore HP, cure status conditions, or empower allies!
Blissey | |
---|---|
Difficulty | Novice |
Role | Supporter |
Attack Type | Melee |
Damage Type | Special |
Unite License | 8,000 Aeos Coins
460 Aeos Gems |
Offense | 1 |
Endurance | 3.5 |
Mobility | 1.5 |
Scoring | 1.5 |
Support | 4.5 |
Evolution | Chansey (Lv.1)
Blissey (Lv.4) |
Basic Attack
Becomes a boosted attack after a set amount of time passes, dealing increased damage.
Passive: Natural Cure
Removes all status conditions from the Pokemon. This Ability goes on cooldown after it’s triggered.
Pound
Has the user attack by pounding in the designated direction, dealing damage to opposing Pokemon in the area of effect and decreasing their movement speed for a short time when it hits.
Upon reaching Lv.5, you can select one of the following two moves.
Soft-Boiled
Throws an egg to an ally Pokemon, restoring its HP as well as the user’s. A maximum of three uses can be kept in reserve for this move.
Upgrade: Increases the maximum number of users that can be kept in reserve for this move.
Safegaurd
Removes all status conditions from the designated ally Pokemon and makes it immune to hindrances for a short time.
Upgrade: Also grants the designated ally Pokemon a shield.
Heal Pulse
Continually restores the user’s and designated ally Pokemon’s HP for a short time.
Upon reaching Lv.7, you can select one of the following two moves.
Egg Bomb
Hurls an egg at the designated location. The egg then explodes, dealing damage to opposing Pokemon in the area of effect and throwing them.
Upgrade: Also decreases the movement speed of opposing Pokemon for a short time when they are thrown by this move.
Helping Hand
For a short time, greatly increases the user’s and nearby ally Pokemon’s movement speed and basic attack speed. While this move’s effects last, all of the user’s basic attacks become boosted attacks.
Upgrade: Increases the damage of basic attacks while this move’s effects last.
Unite Move: Bliss Assistance
Has the user dash to the designated ally Pokemon to give it an egg, granting that Pokemon a shield and increasing its Attack and Sp. Atk for a short time. The user also intercepts a portion of the damage received by that Pokemon for a short time. While dashing, the user throws nearby opponents Pokemon and those it comes in contact with.
Charizard
When it’s still a Charmander, it’s not the most reliable, but when it evolves into Charizard, it can use its powerful moves to attack and deal damage over a wide area.
Charizard | |
---|---|
Difficulty | Novice |
Role | All-Rounder |
Attack Type | Melee |
Damage Type | Physical |
Unite License | 6,000 Aeos Coins
345 Aeos Gems |
Offense | 3.5 |
Endurance | 3 |
Mobility | 2.5 |
Scoring | 3 |
Support | 0.5 |
Evolution | Charmander (Lv.1)
Charmeleon (Lv.5) Charizard (Lv.9) |
Basic Attack
Deals continual damage. Deals increased damage to opposing Pokemon that are burned and increases in range when the user evolves.
Passive: Blaze
When the Pokemon is at half HP or less, its critical-hit rate is increased.
Flame Burst
Attacks with a bursting flame. When this move hits, it leaves opposing Pokemon burned and increases the user’s movement speed for a short time.
Upon reaching Lv.5, you can select one of the following two moves.
Flamethrower
Attacks with an intense blast of fire. When this move hits, it leaves opposing Pokemon burned and increases the user’s movement speed for a short time.
Upgrade: Increases this move’s damage and the damage caused by burning.
Fire Punch
Has the user punch with a fiery fist, dealing damage and shoving opposing Pokemon when it hits. Also leaves the opposing Pokemon is shoves burned.
Upgrade: Reduces this move’s cooldown every time a basic attack hits.
Fire Spin
Encircles opposing Pokemon in the area of effect in a vortex of fire. After this move hits, it deals damage over time and decreases the movement speed of opposing Pokemon for a short time.
Upon reaching Lv.7, you can select one of the following two moves.
Fire Blast
Blasts intense, all-consuming fire, dealing damage over time to opposing Pokemon while the flames continue to burn on the ground and decreasing the movement speed of opposing Pokemon for a short time.
Upgrade: Incerases damage dealt by this move.
Flare Blitz
Has the user charge forward cloaked in fire, throwing opposing Pokemon. Also grants the user a shield.
Upgrade: Also decreases the movement speed of opposing Pokemon for a short time when they are thrown by this move.
Unite Move: Seismic Slam
Has the user grab a Pokemon from the opposing team and slam it onto the ground from the air. For a short time afterward, the user can move freely over obstacles. While this Unite Move is being used, the user’s basic attacks deal increased damage and leave opposing Pokemon burned. In addition, when the user deals damage to an opposing Pokemon, the user recovers HP.
Cinderace
Cinderace doesn’t just have high attack power — it’s also got the speed to drive opponents crazy.
Cinderace | |
---|---|
Difficulty | Novice |
Role | Attacker |
Attack Type | Ranged |
Damage Type | Physical |
Unite License | 8,000 Aeos Coins
460 Aeos Gems |
Offense | 4 |
Endurance | 1.5 |
Mobility | 3 |
Scoring | 2.5 |
Support | 0.5 |
Evolution | Scorbunny (Lv.1)
Raboot (Lv.5) Cinderace (Lv.9) |
Basic Attack
Becomes a boosted attack with every third attack, dealing increased damage when it hits.
Passive: Blaze
When the Pokemon uses a move, its next basic attack becomes a boosted attack.
When the Pokemon hits an opposing Pokemon with a basic attack or move, a cinder is placed on that opposing Pokemon. Attacking a cindered opposing Pokemon a certain number of times will cause the cinder to flare, dealing damage top the opposing Pokemon.
When the Pokemon with this Ability is at half HP or less, its critical-hit rate and basic attack speed are increased for a short time.
Ember
Shoots out a small flame, dealing damage to opposing Pokemon, leaving them burned and decreasing their Attack for a short time.
Upon reaching Lv.5, you can select one of the following two moves.
Pyro Ball
Has the user kick a ball of flame in the designated direction, dealing damage to opposing Pokemon and leaving them burned for a short time when this move hits.
Upgrade: Reduces the cooldown of Flame Charge or Feint when this move hits.
Blaze Kick
Has the user perform a fiery flying kick. This move is always a critical hit, and it shoves opposing Pokemon and leaves them burned for a short time. In addition, the user becomes immune to hindrances while using this move.
Upgrade: Increases basic attack speed for a short time when this move hits.
Low Sweep
Has the user make a swift low sweep in the designated direction, dealing damage to any opposing Pokemon it hits.
Upon reaching Lv.7, you can select one of the following two moves.
Flame Charge
Has the user charge forward cloaked in flame, dealing damage to any opposing Pokemon it hits.
Upgrade: The user’s next boosted attack after this move ends also decreases the movement speed of opposing Pokemon for a short time when it hits.
Feint
Increases the user’s movement speed for a short time and makes the user invincible.
Upgrade: After this move is used, basic attacks that hit opposing Pokemon restore the user’s HP (up to three times).
Unite Move: Blazing Bicycle Kick
Has the user create a giant ball of flame and kick it toward the designated location. The ball releases a fierce shock wave that deals damage to opposing Pokemon in the area of effect. This Unite Move also increases the user’s movement speed for a short time when it hits.
Cramorant
Cramorant is the Gulp Pokémon. Cramorant’s Ability, Gulp Missile, allows it to attack by spitting out prey it catches with Dive.
Cramorant | |
---|---|
Difficulty | Expert |
Role | Attacker |
Attack Type | Ranged |
Damage Type | Special |
Unite License | 8,000 Aeos Coins
460 Aeos Gems |
Offense | 4 |
Endurance | 3 |
Mobility | 3 |
Scoring | 1.5 |
Support | 1 |
Evolution | None |
Basic Attack
Becomes a boosted attack with every fourth attack. This boosted attack spits Arrokuda or other Pokemon at opponents and deals damage to others near the target when it hits.
Passive: Gulp Missile
When the Pokemon uses a move, it catches some form of prey in its mouth. Afterward, when the Pokemon receives damage, it spits the prey out as a counterattack at an opposing Pokemon. The type of prey and effect differ based on the user’s HP.
Whirlpool
Creates a whirlpool that deals damage to opposing Pokemon in the area of effect. This move’s area of effect slowly shrinks, but the damage dealt slowly increases. Just before the whirlpool disappears, it decreases the movement speed of opposing Pokemon in the area of effect for a short time. The user can also catch Arrokuda or other prey by entering the whirlpool.
Upon reaching Lv.5, you can select one of the following two moves.
Hurricane
Creates a fierce wind, dealing damage to opposing Pokemon that get caught in it and throwing them.
Upgrade: Increases the user’s movement speed for a short time.
Air Slash
Has the user shoot out many blades of air while moving backward to create distance. Deals damage to opposing Pokemon in the area of effect and reduces this move’s cooldown when it hits.
Upgrade: Restores the user’s HP every time a blade of air hits an opposing Pokemon.
Feather Dance
Decreases the Attack and movement speed of opposing Pokemon for a short time.
Upon reaching Lv.7, you can select one of the following two moves.
Surf
Attacks with a wave that deals damage to opposing Pokemon. Once the wave has traveled its full distance, it returns the way it came, dealing damage to opposing Pokemon once again and pulling them back with the wave. The user can also catch Arrokuda or other prey by entering the wave.
Upgrade: When the first wave hits opposing Pokemon, it also decreases their movement speed for a short time.
Dive
Changes the designated area into a puddle and has the user dive to that area, dealing damage to opposing Pokemon and shoving them when they hit. The user also catches Arrokuda or other wild Pokemon as they emerge from the puddle. A maximum of three uses can be kept in reserve for this move.
Upgrade: Increases damage dealt by this move.
Unite Move: Gatling Gulp Missle
Creates a puddle at the user’s current location. The user continuously uses their mouth to grab Arrokuda from the puddle and spits them out to attack the nearest posing Pokemon. The user cannot move or use other moves while this move is in effect.
Crustle
Crustle hinders its opponents using many different moves.
Crustle | |
---|---|
Difficulty | Novice |
Role | Defender |
Attack Type | Melee |
Damage Type | Physical |
Unite License | 8,000 Aeos Coins
460 Aeos Gems |
Offense | 1.5 |
Endurance | 4 |
Mobility | 1.5 |
Scoring | 2 |
Support | 3 |
Evolution | Dwebble (Lv.1)
Crustle (Lv.4) |
Basic Attack
Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to opposing Pokemon in the area of effect and decreases their movement speed for a short time.
Passive: Sturdy
Every time the Pokemon loses a certain amount of HP, its Defense and Sp. Def are increased.
Rock Slide
Drops large rocks on the designated area. When this move hits, it deals damage to opposing Pokemon in the area of effect and leaves them unable to act for a short time.
Upon reaching Lv.5, you can select one of the following two moves.
Splits open the ground toward the designated area, dealing damage to opposing Pokemon in the area of effect and creating a barricade of rock. When used again, gets rid of the barricade. Upgrade: Also decreases the movement speed of opposing Pokemon for a short time when this move hits. Has the user smash their shell, converting a set percentage of defense and special defense into Attack and Sp. Atk and increasing the user’s movement speed for a short time. Upgrade: Increases this move’s conversion rate. Slashes opposing Pokemon with claws, dealing damage to them. Hitting the same opposing Pokemon multiple times in succession with this move increases the damage dealt. Upon reaching Lv.7, you can select one of the following two moves. Throws many small rocks. When a rock hits an opposing Pokemon, or when the rocks have flown their full distance, a zone of many levitating rocks is created, dealing damage over time to opposing Pokemon in the area of effect. The damage over time also slowly decreases. Upgrade: Increases the duration of this move’s effect and decreases the movement speed of opposing Pokemon for a short time when this move hits. Has the user dash forward with crossed claws, dealing damage to opposing Pokemon multiple times and shoving them. Leaves opposing Pokemon unable to act if they hit an object when shoved. Upgrade: Reduces this move’s cooldown. Grants the user a shield for a short time and leaves nearby opposing Pokemon unable to act, dealing them damage over time. If the user receives damage while this move is in effect, the move deals additional hits to nearby opposing Pokemon. Astonish your foes from the shadows with a storm of quills, and nock ’em out! 575 Aeos Gems Dartrix (Lv.5) Decidueye (Lv.9)
Increases the speed of basic attacks for a short time after one hits. This effect can stack, and with every third activation of this effect, basic attacks become boosted attacks for a short time. These boosted attacks fire more quills, but the damage dealt by each quill is decreased. Deals increased damage to distant opposing Pokemon. Pelts leaves in the designated direction, dealing damage to opposing Pokemon hit by them. For a short time after using this move, The user’s Attack and basic attack speed are increased. Upon reaching Lv.5, you can select one of the following two moves. Summons whirling razor leaves. For a short time after using this move, the user’s Attack and basic attack speed are increased. In addition, the user’s basic attacks can target multiple opposing Pokemon for a short time. Upgrade: Increases the user’s basic attack damage the higher the opposing Pokemon’s remaining HP is. Charges power before firing quills in the designated direction. Damage dealt by quills increases the longer power is charged, but movement speed is decreased while charging. If this move hits after power is charged to the maximum, it can stitch the opposing Pokemon’s shadow to the ground. The affected Pokemon receives damage upon moving a set distance from that location, and its movement speed is decreased for a short time. Upgrade: Deals increased damage to opposing Pokemon with low remaining HP. Deals damage to opposing Pokemon and decreases their movement speed for a short time. Upon reaching Lv.7, you can select one of the following two moves. Creates a tempest of sharp leaves, dealing damage to opposing Pokemon it hits and decreasing their movement speed for a short time. At point-blank range, it also shoves opposing Pokemon it hits. Upgrade: Increases the length of time that the movement speed of opposing Pokemon is decreased. Creates a shadow that takes hold of one opposing Pokemon in the area of effect, dealing damage to it and decreasing its movement speed and Defense for a short time. Also increases the user’s movement speed for a short time. Upgrade: Further decreases Defense. Fires quills in the designated direction, dealing damage to opposing Pokemon. The move ends by unleashing a particularly large quill that deals damage to all opposing Pokemon it hits. This move deals increased damage if the opposing Pokemon’s remaining HP is low. While using this move, the user becomes immune to hindrances but is unable to move. Dragonite is ready to rampage through the competition in Pokémon UNITE as a Melee All-Rounder. Harnessing the power of fire, water, and electricity, Dragonite is a powerhouse that’s ready to stomp its way to victory. 575 Aeos Gems Dragonair (Lv.5) Dragonite (Lv.8) Dratini: Becomes a boosted attack with every third attack, blasting water in front of the user. This boosted attack deals damage top opposing Pokemon it hits and reduces the cooldown of all the user’s moves. The water attack also has the additional effect of restoring the user’s HP when it hits. Dragonair: Becomes a boosted attack with every third attack, dealing damage to opposing Pokemon it hits and reducing the cooldown of all the user’s moves. The boosted attack alternates between a water attack and an electric attack to very use. If the water attack hits, it triggers the same additional effect as Dratini’s boosted basic attack. If the electric attack hits, it leaves the opposing Pokemon unable to act for a short time. Dragonite: Becomes a boosted attack with every third attack, dealing damage to opposing Pokemon it hits and reducing the cooldown of all the user’s moves. The boosted attack alternates between a water attack, electric, and fire attack, in that order, with every use. If the water or electric attacks hit, they trigger the same additional effects as Dragonair’s boosted basic attacks. If the fire attack hits, it deals additional damage to the opposing Pokemon. Dratini: Marvel Scale – Increases the Pokemon’s Defense when the Pokemon is afflicted by a status condition. Dragonair: Marvel Scale – Increases the Pokemon’s Defense when the Pokemon is afflicted by a status condition. Dragonite: Multiscale – Reduces the damage the Pokemon receives for a short time. This abilty goes on cooldown after it’s triggered. Creates a twister and releases it in the designated direction, dealing damage to any opposing Pokemon it hits and decreasing their movement speed for a short time. Upon reaching Lv.5, you can select one of the following two moves. Has the user move to the designated location while performing a mystical dance, increasing the user’s damage dealt, movement speed, and basic attack speed for a short time. During this short time, when one of the user’s basic attacks hits an opposing Pokemon, it reduces this move’s cooldown. Each time this move is used, the user’s damage dealt increases (up to three times). Upgrade: Further increases the user’s movement speed if there are opposing Pokemon nearby when the dance ends. Has the user leap at the designated opposing Pokemon and throw it, dealing damage to opposing Pokemon in the area of effect and shoving them. Also decreases the movement speed of opposing Pokemon it hits for a short time. Using this move will reset Multiscale’s cooldown. Upgrade: If the user’s movement speed is currently decreased when it uses this move, that movement speed decrease is negated before the move is used. Has the user exhale a mighty gust in the designated direction. If the move hits an opposing Pokemon, the user’s next basic attack becomes a boosted attack. Upon reaching Lv.7, you can select one of the following two moves. Has the user aim at the designated opposing Pokemon, charge up power, and then unleash a beam of light that sweeps up the ground in a straight line. In addition to the beam’s base damage, it also deals additional damage to opposing Pokemon it hits equal to a set percentage of their max HP. The user is left unable to act for a short time after using this move. Upgrade: Reduces damage the user receives while using this move, including when charging up power. Has the user start rampaging, stomping the ground and dealing damage to opposing Pokemon in the area of effect. Also triggers the additional effect of the most recently used boosted basic attack once again. During the rampage, all of the user’s basic attacks become special melee boosted attacks with increased attack speed. When the rampage ends, the user is left unable to act for a short time. Upgrade: Reduces the duration of hindrance effects inflicted on the user when the user is rampaging. Has the user fly high into the air before crashing down with several comets on a designated area, dealing damage to opposing Pokemon in the area of effect and throwing them. The farther the user flies, the more the Unite Move gauge is consumed. While this Unite Move is being used, the user becomes immune to hindrances. Add a Ranged Attacker to your UNITE team with a powerhouse of a Pokémon that’s eager to shove out the opposition. Duraludon is ready to leverage light, efface earth, and wreak ruin in order to win. 575 Aeos Gems Shoots a fierce blast of light from the user’s mouth, dealing damage to opposing Pokemon it hits. Becomes a boosted attack with every third attack, shooting out a long beam that deals a large amount of damage to all opposing Pokemon it hits. Prevents the Pokemon from being thrown or shoved once. This Ability goes on cooldown after it’s triggered. Reduces the damage the user receives for a short time. Afterward, the user’s basic attacks deal additional damage to opposing Pokemon they hit (up to 3 times in total). Upon reaching Lv.5, you can select one of the following two moves. Has the user rupture the ground in the designated direction, dealing damage to opposing Pokemon in the area of effect and decreasing their movement speed for a short time. For a short time afterward, when the user performs a basic or boosted attack, it will gather all of its light energy and release it all at once as a cannon of light. These cannon attacks have increased range and deal damage to all opposing Pokemon hit by the light. Boosted cannon attacks deal more damage than basic cannon attacks and also decrease the movement speed of opposing Pokemon they hit for a short time. Upgrade: Opposing Pokemon in the ruptured ground’s area of effect are also unable to act for a short time. Charges power before dealing damage to opposing Pokemon in the area of effect. The user’s movement speed is decreased while charging, but the longer power is charged, the wider the move’s area of effect becomes and the more damage it deals. After the user learns this move, a damage marker will be attached to any opposing Pokemon the user damages. When the Dragon Pulse hits a marked opposing Pokemon, it deals additional damage to that Pokemon for each damage marker attached to it, then removes all the damage markers. In addition, if this move knocks out an opposing Pokemon, its cooldown is reduced, and the user’s next three basic attacks will each deal additional damage and further reduce this move’s cooldown when they hit. Upgrade: Also restores the user’s HP if this move knocks out a Pokemon from the opposing team. Has the user strike with sharp claws, dealing damage to opposing Pokemon it hits and decreasing their movement speed for a short time. After this move is used, the user’s next basic attack becomes a boosted attack. Upon reaching Lv.7, you can select one of the following two moves. Has the user shove opposing Pokemon and mvoe itself backward a short distance. Afterward, the user’s next basic attack becomes a boosted attack. A maximum of two uses can be kept in reserve for this move. Upgrade: This move deals additional damage to opposing Pokemon when it hits. Has the user create a field of levitating stones by hurling a stone at the designated area. The field deals damage over time to opposing Pokemon in the area of effect and decreases their movement speed for a short time. If the hurled stone hits an opposing Pokemon before reaching the designated area, the area of effect will instead be centered on where the stone hit that Pokemon. If an opposing Pokemon takes damage from this move a certain number of times, that Pokemon becomes unable to move for a short time. After this move is used, the user’s next basic attack becomes a boosted attack. A maximum of two uses can be kept in reserve for this move. Upgrade: Increases the maximum number of uses that can be kept in reserve for this move. Has the user spin, firing a beam of light at the ground in a sweeping circle around it. If this beam hits an opposing Pokemon, it deals damage to it, grants the user a shield, and increases the user’s Attack for a short time. Both the shield effect and the Attack increases are strengthened the more opposing Pokemon are hit by the beam of light. Damage is dealt to any opposing Pokemon in the area of effect after the beam of light is fired. A burning ring is left where the beam of light touched the ground, and opposing Pokemon that touch this burning ring take damage and have their movement speed decreased for a short time. Eldegoss is a master supporter that can restore its allies’ HP and boost their movement speed. 345 Aeos Gems Eldegoss (Lv.4) Becomes a boosted attack with every third attack, attaching a bit of cotton fluff to opposing Pokemon. The user’s basic attacks against an opposing Pokemon with cotton fluff on it deal increased damage and decreases the opposing Pokemon’s movement speed for a short time. Damages an opponent and decreases their movement speed for a short time after the Pokemon with this ability receives a certain amount of damage. When that happens, the Pokemon also recovers HP and has its movement speed increased for a short time. Pelts the target with leaves, decreasing the movement speed of opposing Pokemon for a short time when it hits. Upon reaching Lv.5, you can select one of the following two moves. Throws a Pollen Puff which attaches to a Pokemon. The Pollen Puff restores HP for ally Pokemon and deals damage to opposing Pokemon. Upgrade: If a Pollen Puff attaches to opposing Pokemon, it also deals them damage over time. If a Pollen Puff attaches to ally Pokemon, it also reduces the damage they receive. Attacks with a tornado of sharp leaves, leaving a path in its wake that increases ally Pokemon’s movement speed for a short time. Upgrade: Also decreases the accuracy of opposing Pokemon when this move hits. Restores the HP of the user and nearby ally Pokemon. Upon reaching Lv.7, you can select one of the following two moves. Protects the user and nearby ally Pokemon with cotton. The cotton absorbs damage, and when the move ends, the cotton restores some HP. Upgrade: Increases the user’s movement speed while using this move. Gathers spores around the user that reduce damage received. The spores burst after a short time, dealing damage to opposing Pokemon in the area of effect and decreasing the movement speed of opposing Pokemon for a short time. Upgrade: Also reduces the damage the user receives while using this move. Has the user float into the air and become invincible. If used again, has the user pound the ground, attacking and shoving opposing Pokemon and restoring HP to ally Pokemon in the area of effect. You don’t need Future Sight to see that Espeon has arrived in Pokémon UNITE. This Ranged Attacker demonstrates the power of mind over matter with some impressive psychic moves. Evee: Becomes a boosted attack, with every third attack, dealing increased damage when it hits. Espeon: Becomes a boosted attack, whenever a set amount of time passes, firing a beam in front of the user. The beam deals increased damage to opposing Pokemon it hits and decreases their movement speed for a short time. Anticipation (Evee): When the Pokemon would be affected by a hindrance, the hindrance is negated, and the Pokemon becomes immune to hindrances for short time. This ability goes on cooldown after it’s triggered. Magic Bounce (Espeon): When the Pokemon would be affected by a hindrance, the hindrance is negated, and the Pokemon becomes immune to hindrances for short time. At the same time, this ability deals damage to the opposing Pokemon that attempted to inflict the hindrance and decreases its movement speed for a short time. This ability goes on cooldown after it’s triggered. Shoots star-shaped rays at opposing Pokemon, dealing damage to them. Upon reaching Lv.4, you can select one of the following two moves. Has the user materialize psychic projectiles and hurl them at a designated location, dealing damage to opposing Pokemon hit by the projectiles and decreasing their movement speed for a short time. If an opposing Pokemon is hit by all of these psychic projectiles, that Pokemon is left unable to act for a short time. Upgrade: Increases the speed at which the projectiles travel. Has the user unleash blasts of psychic power at random opposing Pokemon in the area of the effect, dealing damage to them and decreasing their movement speed for a short time. The user stores one blast of psychic power whenever a set amount of time passes, or after the user hits an opposing Pokemon with a boosted basic attack. Up to five blasts of psychic power can be stored at one. After this move is used, the user’s movement speed increases for a short time. Upgrade: Also deals additional damage to opposing Pokemon with a low percentage of remaining HP. Has the user growl at a designated opposing Pokemon, dealing damage and decreasing its movement speed for a short time. Upon reaching Lv.6, you can select one of the following two moves. Has the user fire a perculiar rat in the designated direction. If the ray hits an opposing Pokemon, it will then split beyond the first Pokemon hit and deal damage to other opposing Pokemon in range. These split rays deal more damage the higher the max HP of the first Pokemon hit by the ray has its movement speed decreased or is unable to act, those same effect will be applied to the Pokemon hit by the split rays. Upgrade: Deals additional damage to opposing Pokemon that are unable to act. If Psybeam the splits beyond its initial target, its split rays will alse deal additional damage to opposing Pokemon they hit and leave unable to act. Has the user lock on to an opposing Pokemon then deal damage a few seconds later to opposing Pokemon in an area of effect centered on the locked-on Pokemon. More damage is dealt the lower the locked-on Pokemon’s remaining HP is. While the user is locked on to an opposing Pokemon, its other moves will target that Pokemon whenever possible. Each time one of these moves deals damage, Future Sight’s cooldown is reduced. If the locked-on Pokemon is one the opposing team and is knocked out before the area-of-effect damage is dealt, a single powered-up use of Psyshock or Stored Power becomes available for a short time. When Psyshock is powered up, it hurls stronger psychic projectiles at a designated location that alse cause an explosion, dealing damage to opposing Pokemon in the are of effect. When Stored Power is power up, it unleashes an increased number of psychic power blasts and restores the user’s HP when the blasts hit. Upgrade: The user deals increased damage to the opposing Pokemon that Espeon’s Future Sight is locked on to. Has the user throw opposing Pokemon in the area of effect into the air and suspend them using psychic power. After a delay, an explosion occurs that deals damage to opposing Pokemon in the area of effect and shoves them. Garchomp’s Ability, Rough Skin, means it can sometimes cause damage to Pokémon that hit it, so opponents that attack Garchomp carelessly may just get struck back. What’s more, using Dig lets Garchomp sneak-attack its opponents from underground. 575 Aeos Gems Gabite (Lv.5) Garchomp (Lv.9) Becomes a boosted attack with every fifth attack, dealing increased damage and resoring the user’s HP. Every time one of the user’s basic attacks or moves hits an opposing Pokemon, the user’s basic attack speed is increased. When the Pokemon is struck by a melee attack, a portion of the damage received is reflected back at the attacker. Hurls sand, narrowing the field of vision of opposing Pokemon and decreasing their movement speed for a short time when it hits. This also increases the user’s movement speed and basic attack speed. Upon reaching Lv.5, you can select one of the following two moves. Has the user burrow underground and move quickly in the designated direction, jumping out when it comes in contact with an opposing Pokemon or when it has traveled the maximum distance. This jump deals damage to opposing Pokemon in the area of effect and throws them. Upgrade: Reduces the damage the user receives for a short time after it jumps out from underground. Has the user back up to create distance before diving to attack in the designated direction, shoving opposing Pokemon. The user can use the Dragon Claw while creating distance at the beginning of this move to create a combo attack. Upgrade: Also decreases the movement speed of opposing Pokemon for a short time when they are shoved by this move the maximum distance. Has the user stomp down on the ground, dealing damage to opposing Pokemon in the area of effect. Upon reaching Lv.7, you can select one of the following two moves. Has the user jump high into the air and crash forcefully to the ground, dealing damage to opposing Pokemon in the area of effect. Upgrade: Also decreases the movement speed of opposing Pokemon for a short time if they are in this move’s area of effect. Has the user attack twice in front of itself using its claws. The first attack deals damage to opposing Pokemon and then throws them, and the second deals increased damage. After the move ends, the user’s basic attack speed is increased for a short time. Upgrade: Increases damage dealt by this move. Has the user unleash a powerful chain attack while dashing forward. The final attack throws opposing Pokemon but also leaves the user unable to act for a short time. Gardevoir strikes its opponents from far away with its mysterious psychic power. It has a lot of moves with unique movements, but they are very powerful when used effectively. 460 Aeos Gems Kirlia (Lv.5) Gardevoir (Lv.9) Becomes a boosted attack with every third attack. When the boosted attack hits, it deals damage to opposing Pokemon in the area of effect and decreases their Sp. Def for a short time. When an opponent inflicts decreased movement speed or a damage-over-time condition on the Pokemon, the same is inflicted on that opponent. This ability goes on cooldown after it’s triggered. Attacks straight in the designated direction. Upon reaching Lv.5, you can select one of the following two moves. Attacks the designated location three times. This move’s cooldown is reduced each time one of these attacks hits and opposing Pokemon. Upgrade: Also increases the damage this move deals each time one of its attacks hits. Sets a delayed explosion. When the explosion hits an opposing Pokemon, it reduces this move’s cooldown. Upgrade: Resets this move’s cooldown when it hits. Has the user warp to the designated area, increasing the damage dealt by one basic attack after warping. Upon reaching Lv.7, you can select one of the following two moves. After hitting an opposing Pokemon or traveling its maximum distance, deals damage over time to opposing Pokemon in the area of effect and decreases their movement speed for a short time. Reduces this move’s cooldown. Has the user attack while moving back to create distance. When the move’s blast hits, it deals damage to opposing Pokemon in a cone and leaves the opposing Pokemon closest to the user unable to act for a short time. Also grants the user a shield when this move is used. Warps space in the designated area, drawing in opposing Pokemon. Shoves and deals damage to opposing Pokemon the instant the warped space disappears. Gengar, a Pokémon that lurks in the shadows, is a master of surprise attacks. 575 Aeos Gems Haunter (Lv.5) Gengar (Lv.9) Becomes a boosted attack with every third attack, lunging at an opposing Pokemon and dealing damage. When the Pokemon is not in combat, its movement speed is increased. Shoots multiple sinister flames, dealing damage to opposing Pokemon and leaving them burned when it hits. Upon reaching Lv.5, you can select one of the following two moves. Hurls a shadowy blob at the target, decreasing the movement speed and special defense of opposing Pokemon for a short time when it hits. Upgrade: Increases damage dealt by this move. Hurls unsanitary sludge to the designated area, leaving opposing Pokemon poisoned when it hits. Upgrade: Increases the poison effect’s duration. Attacks with the user’s tongue and pulls opposing Pokemon toward the user. Upon reaching Lv.7, you can select one of the following two moves. Puts opposing Pokemon to sleep when it hits. If used again while a nearby opposing Pokemon is asleep, the user appears behind the sleeping Pokemon and attacks, restoring the user’s HP and reducing the cooldown of Shadow Ball or Sludge Bomb. Upgrade: Increases the amount of damage dealt and HP restored by this move. Has the user disappear and then reappear at the designated location, dealing damage to opposing Pokemon in the area of effect. If this hits an opposing Pokemon that is poisoned, it deals increased damage and its cooldown is reduced. Upgrade: Increases damage dealt by this move. Has the user jump to the designated area and allows them to start sneaking with increased movement speed. If used again, deals damage to opposing Pokemon in the area of effect and decreases their movement speed for a short time. Stash away or consume Berries strategically to overcome the opposition with this tricky Defender! 460 Aeos Gems Greedent (Lv.6) Becomes a boosted attack with every third attack, dealing increased damage when it hits causing one Berry to drop from the user’s tail. When the Pokemon eats a Berry, it also recovers HP after receiving the original effects of the Berry. At the same time, it stealthily stashes another Berry in its tail. Being hit by a single attack or combination of attacks will cause a Berry to drop from the Pokemon’s tail. Has the user leap to the designated area, dealing damage to opposing Pokemon in the area of effect and decreasing their movement speed for a short time. If this move is used while Covet is active, no area can be designated for the user to leap to. Instead, while the user is running, damage is dealt in an area to opposing Pokemon in front of it. If the user has any Berries stashed in its tail at this time, it consumes all of them. The more Berries the user had stashed away, the more this move’s cooldown is reduced. Upon reaching Lv.5, you can select one of the following two moves. Has the user drop several Berries, which can be eaten to recover HP. Any HP recovered that exceeds the user’s max HP will be converted to a shield effect. If the user catches sight of a Berry while using this move, its movement speed is increased for a short time. Upgrade: Increases the number of Berries the user drops from its tail. Has the user run with all its might, dealing damage to opposing Pokemon it hits and throwing them. While running, the user drops Berries from its body. If the user eats a dropped Berry, its movement speed is increased for a short time. The more Berries the user eats, the more its movement speed is increased. In addition, Belch or Bullet Seed can also be used while the user is running. Upgrade: Increases damage dealt by this move and increases the frequency at which Berries drop. Grants the user a shield for a short time. In addition, a Berry will drop in front of the user. Upon reaching Lv.7, you can select one of the following two moves. Has the user spit Berry seeds in the designated direction, dealing damage to opposing Pokemon in the area of effect and decreasing their movement speed for a short time. The more Berries the user had stashed away, the more damage this move deals. Upgrade: Increases damage dealt by this move. Deals damage to opposing Pokemon in the area of effect and decreases their movement speed for a short time. If the user has any Berries stashed in its tail at this time, it consumes all of them. The more Berries the user had stashed away, the more this move’s cooldown is reduced. Upgrade: Increases damage dealt by this move. Has the user eat a Berry to recover HP and then leap to a designated area, dealing damage to opposing Pokemon in the area of effect and throwing them. The user then eats a special Berry, allowing it to stash an unlimited amount of Berries in its tail for a short time and resetting the cooldown of all its moves. Greninja is a Pokémon that uses smokescreens and illusory copies of itself to hide. 575 Aeos Gems Frogadier (Lv.5) Greninja (Lv.9) Becomes a boosted attack with every third attack. At long range, a boosted attack deals increased damage to opposing Pokemon and decreases their movement speed for a short time. At close range, a boosted attack deals more damage the lower the opposing Pokemon remaining HP is. When the Pokemon is at half HP or less, its damage and movement speed are increased. Attacks with a spray of bubbles, decreasing the movement speed of opposing Pokemon for a short time when it hits. Upon reaching Lv.5, you can select one of the following two moves. Quickly moves the user away from the current position, creating illusory copies of them to aid in battle. Upgrade: Reduces this move’s cooldown. Creates a smokescreen and has the user roll away from its current location. Immediately afterward, the user begins sneaking and has its movement speed increased for a short time. This also makes its next basic attack a boosted attack. Upgrade: Increases attack for a short time when the user stops sneaking. Leaves behind a substitute for the user while they’re moving forward. Upon reaching Lv.7, you can select one of the following two moves. Throws shurikens made of water in quick succession. Decreases the movement speed of opposing Pokemon for a short time and restores the user’s HP when it hits. Also increases the user’s movement speed while using this move. Upgrade: Increases the number of times this move attacks. Has the user ride a wave, dealing damage to opposing Pokemon and restoring the user’s HP. If this move knocks out an opposing Pokemon, its cooldown is reset. In addition, this move deals increased damage to opposing Pokemon with low HP. Upgrade: Increases the amount of HP restored. Has the user throw a giant water shuriken toward the designated area, dealing damage to opposing Pokemon in the area of effect and decreasing their movement speed for a short time when this Unite Move hits. The water shuriken then immediately explodes, dealing damage to opposing Pokemon in the area of effect once again and throwing them. Once this Unite Move ends, the user may jump in a designated direction. Astonish and confuse opponents in Pokémon UNITE with Hoopa, now available to join your team. This Pokémon is a strategically complex Ranged Supporter that, if played effectively, can help ally Pokémon heal and move efficiently around the battlefield—in addition to dealing damage with its delightfully ominous attacks. Becomes a boosted attack with every third attack, dealing damage to opposing Pokemon by unleashing a beam of light. When Hoopa is unbound, it unleashes beams of light with every basic attack, dealing damage to up to two nearby opposing Pokemon. In battles where the map is divided into an ally team side and an opposing team side, this Ability creates a holy under one of the Berries on the opposing team’s side (chosen at random) and warps it to right in front of Hoopa. If there are no Berries on the opposing team’s side but there is Aeos energy on the ground, then some energy is warped in front of Hoopa instead. In the event that no Berries from the opposing team’s side were warped, the cooldown of this Ability’s next use is reduced. Deals damage to opposing Pokemon in the designated area of effect, leaving them unable to act for a short time. Upon reaching Lv.5, you can select one of the following two moves. Hoopa creates a ring under itself and warps to a designated Pokemon’s location, dealing damage to nearby opposing Pokemon at that location and shoving them. Hoopa the nshoots two sinister flames that deal damage to opposing Pokemon they hit and decrease their movement speed for a short time. This move can be used a second time within a set amount of time. If used a second time, Hoopa can resturn to the initial location where it warped from. When using this move, if there is a nearby ally Pokemon that is linked by Trick, that ally can also warp to the initial ring’s location. The ally Pokemon that warps in this way will recover some HP. Upgrade: Makes the user invincible for a short time when this move is used. Has the user unleash a shadowy blob in front of itself, dealing damage to opposing Pokemon it hits and decreasing their movement speed and Sp. Def for a short time. If the user then hits the same opposing Pokemon with a move or boosted attack within a set amount of time, it deals additional damage to the oppossing Pokemon and leaves them unable to act for a short time. Pokemon linked by Trick, this move will also unleash a shadowy blob at the same target from that ally’s location. Upgrade: The shadowy blob will now explode before it disappears. Opposing Pokemon hit by the explosion are affected as if they were hit by the shadowy blob itself. Has the user unleash telekinetic force in the designated direction, dealing damage to the first opposing Pokemon it hits. The telekinetic force clings to that Pokemon and then causes a delayed explosion. The explosion deals damage to opposing Pokemon in the area of effect and decreases their movement speed for a short time. Upon reaching Lv.7, you can select one of the following two moves. Hoopa creates a large ring at the designated location, dealing damage to opposing Pokemon in the area of effect. After a set amount of time, Hoopa and any ally Pokemon in the area of effect will return to their base, and their movement speed will be increased for a short time. Ally Pokemon that return to their base in this manner must wait a short time before the HP recovery from being in their base triggers. These ally Pokemon can also warp back to where the large ring was created. An intact ally forward goal zone can also be designated as the location where the large ring is created. Creating the ring on the forward goal zone of the top path will also create a ring on the forward goal zone of the bottom path, and vice versa. All ally Pokemon, including Hoopa, can use these rings to warp between the two goal zones, and their movement speed will be increased for a short time after warping. After an ally Pokemon warps, there is a set cooldown before that ally can use these rings again. If a path’s forward goal zone is destroyed, the middle goal zone on the same path will take its place. This move cannot be used on base goal zones. Upgrade: Also increases the movement speed of ally Pokemon near the ring when they are heading toward it. Hoopa creates a link between itself and an ally Pokemon using a ring, increasing both of their movement speeds and granting them each a shield for a short time. When Hoopa uses Shadow Ball or performs a basic attack, the ring on the linked Pokemon also unleashes the same move or attack. Hoopa can also use this move on itself, increasing Hoopa’s movement speed and granting itself a shield for a short time. Additionally, it increases the damage dealt by Shadow Ball. Upgrade: Also restores the linked ally Pokemon’s HP when it deals damage to opposing Pokemon. Transforms the user into Hoopa Unbound for a short time, increasing the user’s max HP and creating a ring at the designated location. Each ally Pokemon can warp to the ring’s location once only. As Hoopa Unbound, the user’s moves change to Hyperspace Fury and Psybeam. As Hoopa Unbound, the user cannot score goals or activate its Ability. Unbound Form – Replaces Current Abilites Hyperspace Fury: Has the user unleash a barrage of attacks in the designated area with its many arms, dealing damage to opposing Pokemon in the area of effect and leaving them unable to act for a short time. Psybeam: Has the user fire a peculiar ray in front of itself in a horizontal sweeping motion, dealing damage to opposing Pokemon it hits. The user becomes immune to hindrances while using this move. Lucario is a well-balanced Pokémon that combines speed and attack power. 575 Aeos Gems Becomes a boosted attack with every third attack, performing a combo attack with a bone. Deals damage to opposing Pokemon in the area of effect and throws them. When the Pokemon is at low HP, it is shielded and its movement speed is increased. Has the user lunge forward at a speed that makes them almost invisible, dealing damage to opposing Pokemon they come in contact with. Upon reaching Lv.5, you can select one of the following two moves. Has the user charge forward with breathtaking speed. If this move hits an opposing Pokemon from point-blank range, its cooldown is reset and it resores the user’s HP. However, the cooldown cannot be continually reset by using this move on the same opponent multiple times in succession. Upgrade: Also increases Attack for a short time when this move is used. Charges power before unleashing a powerful attack. While the user is charing power, its movement speed is decreased but its Attack slowly increases and the damage it receives is reduced. The user then charges in the designated direction and releases this move, dealing more damage the lower the opposing Pokemon’s remaining HP is and making its own next basic attack a boosted attack if the move hits. The move’s cooldown is reduced every time one of the user’s moves hits. Upgrade: The user becomes immune to hindrances while charging power. Blasts forward with a punch like a comet, dealing damage to opposing Pokemon and shoving them. Upon reaching Lv.7, you can select one of the following two moves. Performs a combo attack with a bone, dealing multiple damaging blows to opposing Pokemon and shoving them. The final attack sends the bone flying. If this move is used again while the bone is traveling, the user rushes to the location of the bone, dealing damage to nearby opposing Pokemon. Upgrade: Using this move again will reset the cooldown for Extreme Speed or Power-Up Punch. Unleashes a combo attack, dealing multiple blows to opposing Pokemon and shoving them. Upgrade: Increases damage dealt by this move. Deals damage to opposing Pokemon in the area of effect. Increases the damage dealt by the user’s next Power-Up Punch after using this Unite Move. Machamp is a Pokémon that specializes in melee combat, powered by its strong fighting moves. 460 Aeos Gems Machoke (Lv.5) Machamp (Lv.9) Becomes a boosted attack with every third attack, dealing increased damage when it hits. This boosted attack also decreases the movement speed of opposing Pokemon for a short time. Increases the Pokemon’s attack when the Pokemon is afflicted by a status condition. Attacks opposing Pokemon with a sharp chop. Upon reaching Lv.5, you can select one of the following two moves. Unleashes a series of punches in the designated direction, dealing increased damage with the last punch. The user can move while using this move and becomes immune to hindrances. Upgrade: Deals increased damage to Pokemon that are affected by a status condition. Has the user deliver a double chop with forearms crossed while dashing forward. This also increases the user’s critical-hit rate. Upgrade: Increases Attack with each basic attack, up to a set max. After using this move, the user becomes immune to hindrances for a short time, their movement speed and attack are increased, and their basic attack speed is increased. The user’s next basic attack also becomes a boosted attack. Upon reaching Lv.7, you can select one of the following two moves. Has the user jump to the designated location, dealing damage to opposing Pokemon in the area of effect and leaving them unable to act when it hits. After using this move, the user becomes immune to hindrances for a short time, their movement speed is increased, and their basic attack speed is increased. The user’s next basic attack also becomes a boosted attack. Upgrade: Further increases attack and movement speed. Increases the user’s movement speed and makes it immune to hindrances. When the user’s next basic attack hits, the attack deals increased damage and slams the opposing Pokemon onto the ground, leaving it unable to act. Once this move ends, the user’s critical-hit rate and basic attack speed are increased for a short time. Upgrade: Further increases critical-hit rate and increases basic attack speed. Increases the user’s movement speed, attack, defense, and special defense for a short time. If used again, unleashes a combo attack, dealing damage to opposing Pokemon in the area of effect and shoving them. The final blow deals an especially large amount of damage. Mamoswine charges in with versatile ice attacks that can freeze opponents and leave them unable to move. 460 Aeos Gems Piloswine (Lv.6) Mamoswine (Lv.10)
Becomes a boosted attack with every third attack, dealing damage to opposing Pokemon and leaving them frozen for a short time when it hits. In addition, the user’s basic attacks deal increased damage for a short time to opposing Pokemon it has frozen with one of its moved. Every time the Pokemon deals damage, its Defense and Sp. Def are increased for a short time (up to three times). When the Pokemon uses Ice Shard, Icicle Crash, or Ice Fang, its next basic attack becomes a boosted attack. In addition, if any of these moves creates a freezing area of effect inside an ally goal zone, it decreases the goal-scoring speed of opposing Pokemon inside that goal zone. Hurls three chunks of ice at the designated location, dealing damage to opposing Pokemon in the area of effect and decreasing their movement speed for a short time. If an opposing Pokemon is hit by all three chunks, it is left frozen for a short time. Upon reaching Lv.5, you can select one of the following two moves. Drops icicles on the designated location, dealing damage to opposing Pokemon in the area of effect and decreasing their movement speed for a short time. The final icicle shatters after a set amount of time or when hit by the user’s other moves or boosted attacks, dealing damage to opposing Pokemon in the area of effect and leaving them frozen. If the icicle is shattered by Tackle of High Horsepower, the ground is covered in ice, which increases the movement speed of ally Pokemon that run over it. Upgrade: The final icicle leaves the opposing Pokemon it hits unable to act for a short time. Uses cold-infused fangs to throw the opposing Pokemon closest to the user, dealing damage and leaving the Pokemon frozen for a short time. The user can then designate a direction to slam the thrown Pokemon forward or backward, dealing damage to opposing Pokemon in the area of effect and leaving them frozen for a short time. Upgrade: Increases the area of effect in which opposing Pokemon are left frozen after the slam attack. Has the user rush recklessly in the designated direction, dealing damage to opposing Pokemon it hits and throwing them. Upon reaching Lv.7, you can select one of the following two moves. Has the user rush recklessly in the designated direction, dealing damage to opposing Pokemon it hits and shoving them. The user then stomps its feet, dealing damage to opposing Pokemon in the area of effect and leaving them unable to act for a short time. This stomping deals increased damage to frozen opposing Pokemon. Upgrade: Increases the reckless rush’s speed and the length of time opposing Pokemon are left unable to act. Has the user leap up in the designated direction and then land forcefully, dealing damage to opposing Pokemon in the area of effect and pulling them toward the user. Upgrade: Decreases the movement speed of opposing Pokemon for a short time when this move hits and increases the move’s pulling power. Has the user jump to the designated location and become immune to hindrances. The user then repeatedly stomps the ground, dealing damage to opposing Pokemon in the area of effect and decreasing their movement speed for a short time with each stomp. The final stomp throws opposing Pokemon in the area of effect. Mr. Mime specializes in hindering opposing Pokémon with its tricky moves. 460 Aeos Gems Becomes a boosted attack with every third attack, dealing increased damage and throwing opposing Pokemon when it hits. Reduces damage received by the Pokemon for a short time after it uses a move. Makes the user slap its hands together, shoving opposing Pokemon in front of it. Upon reaching Lv.5, you can select one of the following two moves. Attacks straight in front of the user, dealing damage to opposing Pokemon and shoving it. If an opposing Pokemon shoved by this move hits an obstacle, it receives increased damage from this move and is left unable to act for a short time. If the opposing Pokemon is currently guard-swapped, it is not shoved but receives increased damage from this move and is left unable to act for a short time. Upgrade: Increases damage dealt by this move. Centers one telekinetic blast each on the user, any guard-swapped opposing Pokemon, and any Light Screen or Barrier walls created by the user, damaging all opposing Pokemon caught in the blasts and lowering their Sp. Def for a short time. If an opposing Pokemon is hit by multiple overlapping blasts, that Pokemon is also left unable to act for a short time. Upgrade: Also decreases the movement speed of opposing Pokemon for a short time. Creates a wall of light in the designated area that prevents opposing Pokemon from passing. Upon reaching Lv.7, you can select one of the following two moves. Creates a translucent wall in the designated location that prevents opposing Pokemon from passing. A maximum of two uses can be kept in reserve for this move. Upgrade: Increases the maximum number of uses that can be kept in reserve for this move. Swaps the user’s Defense and Sp. Def stats with those of another Pokemon for a short time when it hits. Swapping with an opposing Pokemon deals it damage over time and decreases its movement speed while increasing the user’s movement speed for a short time. Swapping with an ally Pokemon increases the movement speed of that Pokemon and the user for a short time. Upgrade: Also continually restores the HP of the user and the ally Pokemon while this move is in effect. Has the user jump to the designated location and start a pantomime performance, dealing damage over time to opposing Pokemon in the area of effect and leaving them unable to act for a short time. Pikachu is a Pokémon that excels at attacking opponents from far away with electricity. Sometimes the attacks even leave opposing Pokémon paralyzed! 345 Aeos Gems Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also paralyzes opposing Pokemon for a short time when it hits. Paralyzes all opponents near the Pokemon for a short time when the Pokemon received damage. This Ability goes on cooldown after it’s triggered. Releases electricity, dealing damage to opposing Pokemon in the area of effect. Also paralyzes opposing Pokemon for a short time. Upon reaching Lv.5, you can select one of the following two moves. Hurls an electric orb, dealing damage to opposing Pokemon in the area of effect and leaving them paralyzed for a short time. This move’s damage increases the lower the opposing Pokemon’s remaining HP is. Upgrade: Increases damage dealt by this move. Drops wicked thunderbolts, dealing damage to opposing Pokemon in the area of effect. Upgrade: Increases the number of times this move attacks. Attacks and captures opposing Pokemon using an electric net, leaving them unable to move. Upon reaching Lv.7, you can select one of the following two moves. Has the user electrify itself and charge ahead, throwing opposing Pokemon. Upgrade: Reduces this move’s cooldown. Attacks with a strong electric blast, dealing damage to opposing Pokemon in the area of effect and leaving them unable to act. Upgrade: Increases damage dealt by this move. Attacks the opposing team’s Pokemon near the user with tremendous bolts of lightning. No matter the situation, Slowbro goes about life at its own pace. With its characteristic high defense and blissful unawareness, Slowbro is unfazed by opponents’ attacks. 345 Aeos Gems Slowbro (Lv.4) Becomes a boosted attack with every third attack. When this boosed attack hits, it deals damage to nearby opposing Pokemon and decreases their movement speed for a short time. When the Pokemon receives damage, the HP loss is gradual. When damaging an opposing Pokemon with a move, the Pokemon nullifies some of this pending damage before it takes effect, and it also decreases the opposing Pokemon’s Sp. Def for a short time. Shoots water forcefully, dealing damage to opposing Pokemon and decreasing their movement speed for a short time when it hits. Holding down the button for this move increases its area of effect and damage. Upon reaching Lv.5, you can select one of the following two moves. Shoots boiling hot water, dealing damage to opposing Pokemon and creating steam when it hits. Opposing Pokemon inside the steam’s area of effect are left burned and have their movement speed decreased for a short time. Upgrade: Increases the vapor’s area of effect. Has the user charge forward on a wave, dealing damage to opposing Pokemon in the area of effect and throwing them. This is followed by two more waves that deal damage to opposing Pokemon in the area of effect and decrease their movement speed for a short time. Upgrade: The second and third waves become larger and also throw opposing Pokemon like the first wave does. Has the user slack off, continually restoring its HP for a short time. If this slacking off is interrupted, the HP restoration effect continues at decreased power. Upon reaching Lv.7, you can select one of the following two moves. Allows the user to nullify some damage before it takes effect. For a short time after using this move, the user becomes immune to hindrances and gains increased Defense. This move also increases teh damage dealt by the next use of Scald or Surf. Upgrade: Increases Sp. Atk. Makes opposing Pokemon float with psychic power. If used again, pulls the opposing Pokemon toward the user. Upgrade: Increases this move’s firing speed and range. Has the user stare at an opposing Pokemon and attack continually, dealing damage and binding them. Shields the user and makes them unstoppable while they’re using this move. Snorlax can take a lot of hits. It’s a dependable Pokémon that can protect its allies from harm. 345 Aeos Gems Becomes a boosted attack with every third attack. When this boosted attack hits, it deals damage to nearby opposing Pokemon and decreases their movement speed for a short time. Increases the effects gained from eating Berries. Has the user charge forward belly first, dealing damage when it hits and shoving the first opposing Pokemon it comes in contact with. After this move, the user’s next basic attack becomes a boosted attack. Upon reaching Lv.5, you can select one of the following two moves. Has the user slam their heavy body down, dealing damage to opposing Pokemon in the area of effect and throwing them. Upgrade: Increases damage dealt by this move. Has the user flail about, increasing the user’s basic attack damage the lower the user’s HP is. Upgrade: Increases the damage of this move. If the user has low HP while using this move, its basic attacks that hit opposing Pokemon will restore the user’s HP. Has the user fall asleep on the spot and restores their HP. Blocks the movement of all Pokemon not on the user’s team while this move is in effect. Upon reaching Lv.7, you can select one of the following two moves. Has the user spread their arms wide to create a wall and grants them a shield. Prevents Pokemon from passing through the wall and shoves opposing Pokemon that run into it. Upgrade: Reduces the damage the user receives while this move is in effect. Has the user let loose a huge yawn that lulls opposing Pokemon into a sleepy haze, putting opposing Pokemon hit by this move to sleep. Upgrade: Also decreases the movement speed of opposing Pokemon for a short time when this move hits. Has the user go to sleep and begin snoring, dealing damage over time to opposing Pokemon in the area of effect and throwing them. While sleeping, the user becomes immune to hindrances and its HP is continually restored. Sylveon attacks opponents from a distance while increasing its stats and restoring its HP. 575 Aeos Gems Sylveon (Lv.4) Becomes a boosted attack with every third attack, dealing increased damage and increasing the user’s movement speed for short time when it hits. Every time the Pokemon deals or receives damage, its Sp. Atk and Sp. Def are increased for a short time. Shoots star-shaped rays at opposing Pokemon, dealing damage to them. Upon reaching Lv.5, you can select one of the following two moves. Has the user create four small flames while advancing in the designated direction. The flames shoow toward opposing Pokemon one by one, dealing damage and decreasing the opposing Pokemon’s Sp. Atk for a short time when they hit. Each time a flame hits, it reduces the cooldown of this move. Upgrade: Increases the number of flames by one. Unleashes an attack of multiple sound waves that deal damage when they hit. The damage they deal increases the farther the target is from the user. Every time a sound wave hits, the next sound wave’s damage increases. Upgrade: Increases the number of sound waves by one. Has the user stare at an opposing Pokemon with its baby-doll eyes, dealing damage and decreasing the opposing Pokemon’s Attack and movement speed for a short time when this move hits. Upon reaching Lv.7, you can select one of the following two moves. Has the user blow a kiss at an opposing Pokemon that goes back and forth between the user and the opposing Pokemon multiple times. When the kiss touches the user, it restores its HP. WHen it hits the opposing Pokemon, it deals damage to it and decreases its movement speed for a short time. If the user and the opposing Pokemon move too far away from each other, the kiss will disappear faster than normal. Upgrade: Increases the amount of HP this move restores. Has the user quiety focus its mind and calm its spirit to increase its Sp. Atk, Sp. Def, and movement speed for a short time. Upgrade: One time only while using this move, if the user is hit by an opposing Pokemon’s move, the damage is completely nullified and the user is granted a shield. Has the user jump into the air and briefly become invincible. The moment the user lands, it deals damage to opposing Pokemon in the area of effect and restores its own HP. For a short time afterward, a set percentage of damage dealt by the user is convered into HP for the user. Talonflame toys with the opposing team by using its moves to quickly maneuver itself and fly over obstacles. 345 Aeos Gems Fletchinder (Lv.5) Talonflame (Lv.9) Becomes a boosted attack with every third attack, creating a fiery whirlwind that deals damage to opposing Pokemon in the area of effect. This boosted attack remains readied even if the user leaves combat for a prolonged period of time after the first two basic attacks. When the Pokemon is at high HP, its movement speed is increased. Has the user fly toward an opposing Pokemon and attack three times. Upon reaching Lv.5, you can select one of the following two moves. Has the user fly in the designated direction while cloaked in flame, attacking opposing Pokemon in its path. Also increases the user’s movement speed for a short time. Upgrade: For a short time after this move hits, the user’s moves and basic attacks partially ignore opposing Pokemon’s Defense. Has the user fly at the designated opposing Pokemon, dealing damage. Also makes the user’s next basic attack a boosted attack. Upgrade: Increases damage dealt by this move. Has the user fly toward the designated area and attack multiple times. Allows the user to escape in a direction of their choice after using this move. Upon reaching Lv.7, you can select one of the following two moves. Has the user fly up into the sky. If used again, has the user dive to the designated area and attack, dealing damage to opposing Pokemon when this move hits. Upgrade: Also throws opposing Pokemon when this move hits. Has the user dive to the designated location while cloaked in flame, dealing damage to opposing Pokemon in the area of effect. Also deals recoil damage to the user when it hits. Performing a poosted attack within a set amount of time after this move hits will reset the cooldown for Flame Charge or Aerial Ace. Upgrade: Reduces damage received when this move hits. Has the user perform an aerial somersault before charging forward, dealing damage to opposing Pokemon in this move’s path and shoving them. Add a Melee Defender to your UNITE team with a spectral Pokémon that’s ready to terrify the opposition. Trevenant is ready to unleash sinister fire, good old-fashioned slapping, and terrifying curses in order to win. 575 Aeos Gems Trevenant (Lv.5) Becomes a boosted attack with every third attack, dealing increased damage to opposing Pokemon and restoring the user’s HP when it hits When the Pokemon with this Ability is at a low HP, a continuous HP recovery effect is triggered for a short time. This effect also reduces the cooldowns of the Pokemon’s moves. When this HP recovery effect ends, there is a delay until it can trigger again. However, this delay is reduced each time one of the Pokemon’s moves hits an opposing Pokemon Shoots sinister flames in the designated direction, dealing damage to any opposing Pokemon hit and leaving them burned for a short time. Upon reaching Lv.5, you can select one of the following two moves. Has the user pull back its arms and attack, dealing damage to opposing Pokemon in the area of effect, pulling them in front of the user, and leaving them unable to attack for a short time. If this attack deals damage to at least one opposing Pokemon, a follow-up attack will be available for a short time. This follow-up attack has the user slam down a giant wooden hammer, dealing damage to any Pokemon it hits and leaving them unable to act for a short time. The lower the user’s HP, the longer the opposing Pokemon will be left unable to act. Every time this move is used, it consumes a set amount of the user’s HP. Upgrade: When the follow-up attack hits opposing Pokemon, this move also decreases the damage those Pokemon deal for a short time. Has the user create a cursed zone in exchange for some of its HP, dealing damage over time to opposing Pokemon in the area of effect and decreasing their movement speed. The lower the user’s HP is, the greater the decrease in movement speed. While using this move, the user builds up curse power every time it deals or receives damage. Releasing this built-up power will deal additional damage to opposing Pokemon in the area of effect. If the curse power is at maximum when it’s released, the cooldowns of Branch Poke, Horn Leech, and Pain Split are reset. Upgrade: Increases this move’s area of effect. Has the user jab in the designated direction, dealing damage to opposing Pokemon and decreasing their movement speed for a short time when it hits. Upon reaching Lv.7, you can select one of the following two moves. Has the user charge forward, dealing damage to opposing Pokemon in its path and shoving them as it charges. Colliding with an opposing Pokemon while charging recovers the user’s HP, and the lower the user’s remaining HP, the more HP is recovered. At the end of the charge, the opposing Pokemon that were shoved are dealt additional damage and then thrown. After this move hits an opposing Pokemon, the mechanics of the user’s next three basic attacks change. These changed basic attacks deal increased damage and reduce this move’s cooldown when they hit. Upgrade: Increases the user’s movement speed for a short time after this move ends. Creates a link between the user and a designated opposing Pokemon. While the link holds, the user redirects a portion of the damage it receives to the linked Pokemon. The lower the user’s remaining HP, the greater the percentage of damage that is redirected. Additionally, if the user’s percentage of remaining HP is lower than the linked Pokemon’s, this move continuously recovers the user’s HP and deals damage over time to the linked Pokemon. If the user and the linked opposing Pokemon are too far apart, the link will disappear. Using this move increases the user’s movement speed for a short time. Upgrade: Increases the time the link persists before disappearing on its own. Creates a cursed forest, dealing damage to opposing Pokemon in the area of effect, throwing them, and decreasing their movement speed for a short time. For a short time afterward, the basic attacks of all allied Pokemon deal increased damage to opposing that were hit by this Unite Move. The user is also granted a shield when this Unite Move hits an opposing Pokemon, with the shield effect becoming stronger the more opposing Pokemon are hit. While the user is shielded, HP recovery effects applied to the user are strengthened. Tsareena is ready to glide, kick, and stomp its way to victory. 575 Aeos Gems Steenee (Lv.4) Tsareena (Lv.6)
Becomes a boosted attack with every third attack, lunging at an opposing Pokemon, dealing damage, and lowering its Defense for a short time. When a hindrance is inflicted on the Pokemon, decreases the duration of its effects. After using any combination of three boosted basic attacks or moves, the next boosted attack or move used will apply the Queenly Majesty buff effect to the Pokemon (not including Unite Moves). Pelts leaves in the designated direction, dealing damage to opposing Pokemon. The critical-hit rate of this move is higher than that of basic attacks. Upon reaching Lv.5, you can select one of the following two moves. Has the user spin-kick three times in the designated direction, dealing damage to opposing Pokemon. The damage dealt increases each time a kick hits, and basic attack speed is increased for a short time after this move ends by an amount based on the number of landed kicks. Queenly Majesty Effect: Restores HP each time a kick hits. Upgrade: Increases damage dealt by this move. Has the user jump up high and attack opposing Pokemon with its feet. When this move hits, it deals damage to opposing Pokemon and leaves them unable to act for a short time. Queenly Majesty Effect: Restores HP when this move hits. Upgrade: Increases damage dealt by this move. Has the user spin in the designated direction, dealing damage to any opposing Pokemon it hits. When this move hits, it raises the user’s movement speed for a short time. Upon reaching Lv.7, you can select one of the following two moves. Has the user perform a flying kick in the designated direction, dealing damage to opposing Pokemon it hits and decreasing their Attack for a short time. Opposing Pokemon that make contact with the flying kick’s wake receive damage and have their movement speed decreased for a short time. Queenly Majesty Effect: Grants the user a shield when this move is used. Upgrade: Increases damage dealt by this move. Has the user slide in the designated direction, dealing damage to opposing Pokemon it hits and decreasing their movement speed for a short time. This is followed by an attack in the opposite direction, which deals damage to and shoves opposing Pokemon. Queenly Majesty Effect: Grants the user a shield when this move is used. Upgrade: Increases damage dealt by this move. Has the user leap towards the opposing Pokemon and kick it high into the air before showering it with a flurry of kicks while airborne. When the user lands on the ground, it recovers HP. If its moves land successfully, Venusaur can deal a huge amount of damage to its opponents, even from far away. 460 Aeos Gems Ivysaur (Lv.5) Venusaur (Lv.9) Becomes a boosted attack with every third attack, dealing increased damage. This boosted attack also pulls opposing Pokemon inward between the user’s vines. When the Pokemon is at low HP, the damage it deals is increased. Hurls a large seed at the designated area, dealing damage to opposing Pokemon in the area of effect. Upon reaching Lv.5, you can select one of the following two moves. Hurls unsanitary sludge to the designated area, dealing damage to opposing Pokemon in the area of effect, leaving them poisoned and decreasing their movement speed and Sp. Def for a short time. Upgrade: Increases this move’s area of effect. Drains HP from opposing Pokemon in the area of effect, dealing damage to them and restoring the user’s HP when it hits. Also reduces the damage the user receives for a short time. Upgrade: Increases the amount of HP this move restores. Launches many sharp-edged leaves in a quick succession of attacks, dealing damage to opposing Pokemon in the area of effect. Upon reaching Lv.7, you can select one of the following two moves. Blasts a bundled beam of light, dealing damage to opposing Pokemon in the area of effect. Upgrade: Reduces this move’s cooldown. Scatters petals around the user, increasing movement speed for a short time and dealing damage over time to opposing Pokemon in the area of effect. Upgrade: Increases this move’s area of effect. Launches a giant seed toward the designated area. The seed then splits apart, dealing damage to opposing Pokemon in the area of effect and decreasing their movement speed for a short time. Wigglytuff learns lots of moves that can stop opponents in their tracks, making it well-suited to using teamwork tactics with its allies in battle. 460 Aeos Gems Wigglytuff (Lv.4) Becomes a boosted attack with every third attack, dealing damage to opposing Pokemon and spinning them around when it hits. When the Pokemon is hit by an opposing Pokemon’s attack at close range, it makes that opposing Pokemon infatuated for a short time. Infatuated opposing Pokemon become enthralled and approach the infatuating Pokemon against their will. The effects of this Ability have a cooldown and cannot trigger on the same opposing Pokemon in quick succession. Has the user perform a combo attack in front of itself, dealing damage to opposing Pokemon and decreasing their movement speed for a short time when the attack hits. Upon reaching Lv.5, you can select one of the following two moves. Has the user perform a quick roll, granting it a shield. Also deals damage to any opposing Pokemon hit by the roll and throws them. Hitting an obstacle while rolling will change the direction the user is moving and reset the cooldown of Pound, Double Slap, or Dazzling Gleam. Upgrade: Increases the length of time opposing Pokemon are thrown. Has the user sing, decreasing the movement speed of nearby opposing Pokemon for a short time. Opposing Pokemon that stay in the move’s area of effect for a while are put to sleep for a short time, which also decreases their Defense and Sp. Def. Upgrade: Increases the length of time that opposing Pokemon stay asleep. Has the user perform a quick roll, granting it a shield and throwing any opposing Pokemon hit by the roll. Hitting an obstacle while rolling will change the direction the user is moving and reset the cooldown of Pound, Double Slap, or Dazzling Gleam. Upon reaching Lv.7, you can select one of the following two moves. Has the user perform a combo attack in front of itself, dealing damage to opposing Pokemon and decreasing their movement speed for a short time when the attack hits. Upgrade: Increases the number of attacks for this move. Emits a powerful flash in the designated direction, dealing damage to opposing Pokemon in the area of effect twice. Upgrade: Also decreases the movement speed of opposing Pokemon for a short time when the first hit of this move deals damage to them. Has the user begin performing a recital, granting itself and nearby ally Pokemon a shield as well as removing all status conditions from the affected Pokemon and making them immune to hindrances for a short time. Zeraora can close the distance between itself and its opponents as fast as lightning, dealing massive amounts of damage all at once. Becomes a boosted attack with every third attack, dealing increased damage when it hits. Also paralyzes opposing Pokemon and restores the user’s HP. The Pokemon gains an electric charge whenever it receives damage, converting a portion of that damage into additional Attack. Has the user perform a quick dash and increases the user’s basic attack speed for a short time afterward. Upon reaching Lv.5, you can select one of the following two moves. Has the user perform a high-speed dash, dealing damage to any opposing Pokemon it hits and increasing the user’s basic attack speed for a short time. Using this move again within a set period of time will allow the user to immediately dash back to where it originally used the move. Upgrade: Increases this move’s damage and the amount of time increased basic attack speed lasts. Has the user leap at an opposing Pokemon while electrically charged, dealing damage to them. If the user uses its basic attack before reaching its target Pokemon, the user will instead leap at the closest opposing Pokemon, dealing damage to it. This move can be used three times before it goes on cooldown. Also restores the user’s HP if the user performs a basic attack before reaching its target Pokemon. Has the user pounce at an opposing Pokemon and attack with sharp claws. This move’s final attack throws opposing Pokemon. Upon reaching Lv.7, you can select one of the following two moves. Releases an electrical discharge, dealing damage to nearby opposing Pokemon and granting the user a shield when it hits. If this move hits opposing Pokemon that are paralyzed, it pulls them in toward the user once the move ends, dealing damage to them once again and leaving them unable to act. Upgrade: Also decreases the movement speed of opposing Pokemon for a short time when this move hits. Has the user charge in the designated direction. If this move hits an opposing Pokemon, the user unleashes a combo attack that also deals a set amount of damage to itself. If the user hits an opposing Pokemon with Volt Switch, Spark, or a boosted attack before using this move, the number of attacks in the combo is increased. This move also deals damage to nearby Pokemon when it hits. Unleashes a blast of lightning, dealing damage to opposing Pokemon in the area of the effect and throwing them. This also creates a zone of plasma that increases the user’s basic attack range and damage dealt while the user is inside the zone. Add a Ranged Attacker to your team with this fireball-flinging Pokémon who’s ready to scorch the opposition. Delphox is ready to burn bright in Pokémon UNITE. 575 Aeos Gems Braixen (Lv.4) Delphox (Lv.6) Becomes a boosted attack with every third attack, dealing increased damage when it hits. When the Pokémon uses a move while at low remaining HP, it deals additional damage with a fireball to opposing Pokémon. Has the user shoot a small flame in front of itself, dealing damage to opposing Pokémon it hits. Has the user launch intense, all-consuming fire in a forward direction, dealing damage to opposing Pokémon it hits. As the fire travels, it leaves behind a zone of flames in which a delayed explosion will occur, dealing damage to opposing Pokémon in the area of effect. Upgrade: Deals increased damage. Has the user unleash a special, hot ball of fire in a forward direction. If it hits an opposing Pokémon, the fire will explode, dealing damage to opposing Pokémon in the area of effect. Upgrade: Also reduces cooldowns of all moves if this move hits. If it hits a Pokémon from the opposing team, the cooldowns are reduced even further. Has the user conjure up three sinister flames and launch them toward the designated area. These flames then explode, dealing damage to opposing Pokémon hit by the explosion and decreasing their movement speed for a short time. Has the user create a vortex of fire in the designated area. The vortex automatically moves toward the nearest opposing Pokémon, dealing damage over time to all opposing Pokémon caught in the area of effect for a short time and decreasing their movement speed. After a set amount of time passes or an opposing Pokémon is caught in the center of the vortex, the flames deal damage over time, and it also leaves the opposing Pokémon unable to act for a short time. Upgrade: Increases the damage this move deals to opposing Pokémon in the area of effect when its flames have intensified. Has the user charge forward in the designated direction. If there are any opposing Pokémon in range when the charge ends, the user summons three flames to attack. The flames deal damage and decrease opposing Pokémon’s movement speed for a short time. This move can be used while also using Fire Blast or Mystical Fire. Upgrade: Increases the user’s movement speed for a short time when this move is used. Deals damage over time to opposing Pokémon in the designated area of effect. Opposing Pokémon that are hit have decreased movement speed and weakened HP recovery effects for a short time. Take the Glacial Stage with this sleet-footed Ranged Attacker, and leave your opponents in the diamond dust. Glaceon is ready to dance and prance with ice crystals in Pokémon UNITE. Glaceon (Lv.4) Evee: Becomes a boosted attack with every third attack, dealing increased damage when it hits. Glaceon: Becomes a boosted attack every 3 attacks, dealing increased damage and giving the user 2 ice crystals when the boosted attack hits. Evee: When the Pokémon is affected by a hindrance, the hindrance is negated, and the Pokémon becomes invincible for a short time. This Ability goes on cooldown after it’s triggered. Glaceon: When the Pokémon is affected by a hindrance, the hindrance is negated, and the Pokémon becomes invincible for a short time. This Ability goes on cooldown after it’s triggered. Creates 4 stars around the user. For a short time afterward, each time the user hits an opposing Pokémon with a basic attack, one of the stars (or 2 stars in the case of a boosted attack) will shoot out and deal additional damage to that Pokémon. Has the user launch all of its stored ice crystals in rapid succession at the designated opposing Pokémon. If the user has no ice crystals when this move is used, 2 ice crystals are instantly created and those are launched. The crystals shatter when they hit the designated Pokémon, dealing damage to opposing Pokémon in the area of effect. Launched ice crystals can hit Pokémon on the opposing team that are not the designated target of this move. If this occurs, the ice crystals will still shatter on impact and deal damage in an area of effect in the same way. Ice crystals launched by this move deal increasing damage each time they hit the same opposing Pokémon. After this move is used, the cooldown of Ice Shard or Freeze-Dry is reduced. Upgrade: Each launched ice crystal also deals additional damage to opposing Pokémon it hits equal to a set percentage of their max HP. Has the user move a short distance in the designated direction, and its next basic attack launches all of its stored ice crystals at an opposing Pokémon, dealing damage to it. The user then regains the same number of ice crystals that it launched. If the user hits the same opposing Pokémon with 4 or more ice crystals, that Pokémon’s movement speed is decreased for a short time. The more ice crystals that hit that Pokémon, the stronger this movement speed-decrease effect. If the user has no ice crystals when this move is used, the user gains 2 ice crystals. Upgrade: Each launched ice crystal also deals additional damage to opposing Pokémon it hits equal to a set percentage of their max HP. Has the user wag its tail at an opposing Pokémon, dealing damage and decreasing that Pokémon’s Defense, Sp. Def, and movement speed for a short time. The user’s next basic attack after using this move becomes a boosted attack. Increases the user’s movement speed for a short time. Afterward, the user’s basic attack speed increases for a short time, and its basic attacks change into attacks that hurl chunks of ice. These chunks of ice deal damage to opposing Pokémon they hit and decrease their movement speed for a short time. Each time a chunk of ice hits, the user gains 2 ice crystals. The user gains 2 ice crystals if this move is used while launching ice crystals with Icicle Spear, or if it’s used after Icy Wind has been used but before the user has launched all of its ice crystals with its next basic attack. Upgrade: Also increases the user’s basic attack speed for the duration of the move’s effect. Increases the user’s Sp. Atk for a short time and has the user shoot out a freezing burst of air in a forward direction. The burst of air explodes upon hitting an opposing Pokémon or after traveling a set distance, dealing damage to opposing Pokémon in the area of effect. For each opposing Pokémon hit by the explosion, the user gains 2 ice crystals. The explosion also leaves behind an ice zone. Opposing Pokémon that enter this ice zone will have their movement speed decreased. If they remain in the ice zone for a set amount of time, they become frozen for a short time. Upgrade: For each opposing Pokémon hit by this move’s explosions, the user gains 1 ice crystal. Has the user leap up high, creating an ice zone in front of it that deals damage to opposing Pokémon in the area of effect. While the user is in the ice zone, its movement speed is increased, and it gains 1 ice crystal whenever a set amount of time passes. The movement speed of opposing Pokémon in the ice zone is decreased. Flex on the competition with this bodacious Melee All-Rounder that’s all the buzz on Aeos Island. Buzzwole is ready to show off its muscles and flex on the competition in Pokémon Unite. Each time a basic attack hits an opposing Pokemon, the muscle gauge charges by 1 increment. Becomes a boosted attack with every third attack, throwing two consecutive punches while restoring the user’s HP. When this Pokemon knocks out or assists in knocking out a Pokemon on the opposing team, its movement speed and basic attack speed increase for a short time. Also, each time this Pokemon hit a Pokemon on the opposing team with basic attacks or certain moves, its muscle gauge charges. Conversely, when the Pokemon is not in combat, the muscle gauge depletes by 1 muscle gauge increments can be stored. Has the user move in the designated direction before slamming the ground with a powerful punch. The shock from the punch deals damage to opposing Pokemon in the area of effect. If this move hits Pokemon from the opposing team, the user’s muscle gauge increases by 1 increment for each one that was hit. Upon reaching Lv. 7, you can select one of the following two moves. Has the user lungue in the designated direction, dealing damage top opposing Pokemon and decreasing their Attack for a short time. If this move hits Pokemon from the opposing team, the user’s muscle gauge increases by 1 increment for each one that was hit. After this move is used, the user’s basic attack speed increases for a short time. A maximum of 2 uses can be kept in reserve for this move. Upgrade: Whenever this move hits Pokemon from the opposing team, the user’s Attack increases for a short time. This more Pokemon from the opposing team are hit, the more the user’s Attack increases. Has the user deliver an uppercut punch to an opposing Pokemon in the designated direction, dealing damage to it and throwing it into the air. While the thrown Pokemon is airborne, the user can use this move again to perform a follow-up attack that smacks that Pokemon down to the ground, dealing damage to all opposing Pokemon in an area of effect centered on the smacked-down Pokemon. If the user does not follow up on the initial uppercut attack, the opposing Pokemon will fall to the ground on its own. If this occurs, damage it still dealt to all opposing Pokemon in an area of effect centered on the point of impact. If this move deals damage to Pokemon on the opposing team, the user’s muscle gauge increases by 1 increment for each one that was hit. Upgrade: Widens the area of effect in which damage is dealt when the opposing Pokemon targeted by this move hits the ground. Also, the user’s muscle gauge will now increase by 2 increments for each Pokemon on the opposing team that takes damage from this move. Consumes the entire muscle gauge and has the user deal damage to an opposing Pokemon in the designated direction. This move deals more damage the more muscle gauge increment are consumed. If this move knocks out an opposing Pokemon, the user recovers HP. Upon reaching Lv. 5, you can select one of the following two moves. Has the user grab and restrain an opposing Pokemon in the designated direction, dealing damage over time while restoring the user’s HP. When this move is used, it consumes the user’s entire muscle gauge. The number of hits and the amount of damage dealt per hit increases the more muscle gauge increments are consumed. This move ends if the user becomes unable to act for any reason or if the restrained Pokemon escapes by using an Eject Button or through some other means. Upgrade: Also causes each instance of damage dealt by this move to be stronger than the last. Consumes the entire muscle gauge and has the user run in the designated direction and grab and opposing Pokemon. The user then slams the opposing Pokemon down on the ground at full strength, dealing damage to opposing Pokemon in the area of effect. The damage dealt by this move and the shield effect it grants increases the more muscle gauge increments are consumed. Upgrade: Resets the cooldown of this move when the user’s muscle gauge reaches its maximum. Has the user fly at hight speed, dealing dmaage to all opposing Pokemon in the area of effect. Afterward, the user targets the opposing Pokemon with the lowest percentage of HP among those hit and charges down at it from the sky, dealing damage once again to that Pokemon. Go on a rampage with this tyrannical Melee All-Rounder that’s ready to rock Aeos Island. Experience Tyranitar’s Ancient Power, and crush the competition in Pokémon UNITE. Pupitar (Lv. 5) Tyranitar (Lv. 9) Becomes a boosted attack every 3 attacks, dealing increased damage when it hits. Larvitar – Guts: When the Pokémon receives a certain amount of damage, its Attack increases for a short time. Pupitar – Shed Skin: When the Pokémon receives a certain amount of damage, all of its status conditions are nullified and it is granted a shield. Tyranitar – Sand Stream: Summons a sandstorm around the Pokémon for a short time after it uses a move. This increases the Pokémon’s Defense and Sp. Def and deals damage to nearby opposing Pokémon. Deals damage to opposing Pokémon in front of the user. If an opposing Pokémon’s HP is below a set percentage or falls below that percentage as a result of the move—that Pokémon becomes unable to move for a short time. Upon reaching Lv. 5, you can select one of the following two moves. Has the user exhale a mist of darkness in a horizontal sweeping motion, dealing damage to any opposing Pokémon it hits. If an opposing Pokémon’s remaining HP is below a set percentage or falls below that percentage as a result of this move—that Pokémon becomes unable to move for a short time. If this move hits an opposing Pokémon again within a set amount of time, it deals additional damage. If this move is used while the user’s piercing strength has been increased by Ancient Power, the user can ignore opposing Pokémon’s Defense and shield effects for a longer duration. Upgrade: Reduces this move’s cooldown. Deals damage to opposing Pokémon in the area of effect, dealing more damage the closer the opposing Pokémon are to the user. This move can be used up to 3 times within a set amount of time, with the area of effect widening each time it’s used. Upgrade: Increases the damage dealt by this move. Has the user charge ahead in the designated direction, dealing damage to any opposing Pokémon it hits. If this move hits any opposing Pokémon, the user’s Attack is increased for a short time. Upon reaching Lv. 9, you can select one of the following two moves. Charges power before releasing a shock wave. The shock wave deals damage to nearby opposing Pokémon and leaves them unable to act for a short time. While the user is charging power, its movement speed increases, it gains a shield, and it becomes resistant to hindrances. If any opposing Pokémon are hit by the shock wave, the user’s piercing strength increases, allowing it to ignore opposing Pokémon’s Defense and shield effects for a set time. If this move hits an opposing Pokémon, the user can release a second shock wave in front of itself, dealing damage to opposing Pokémon and decreasing their movement speed for a short time. If this second shock wave hits, the user is granted another shield. The strength of this shield is proportional to the number of opposing Pokémon hit by the second shock wave, reaching maximum shield strength if 3 Pokémon are hit. Upgrade: Strengthens the effect of the shields granted by this move. Has the user move in the designated direction in a single bound, dealing damage to any opposing Pokémon it hits while leaping and leaving them unable to act for a short time. When the user lands, the shock from landing creates a cloud of dust at the point of impact that deals damage over time and decreases the movement speed of opposing Pokémon within the area of effect. If this move is used again while the user in the cloud of dust, opposing Pokémon in front of the user will be pulled closer to it. Furthermore, while the user is in the cloud of dust, it takes reduced damage and can ignore the Defense and shield effects of opposing Pokémon. Upgrade: Increases the length of time the cloud of dust remains at the point of impact. Has the user explode with anger and go on a rampage, increasing its movement speed for a short time. If the user is affected by a hindrance, it will return to normal faster than usual. While the user is rampaging, its basic attack pattern changes and the attacks deal increased damage. If a Pokémon on the opposing team is hit by these basic attacks when their HP is below a set percentage, it is immediately knocked out. Psych out the competition with this trickster of a Ranged Attacker on Aeos Island. Mew is ready to confound the competition with a plethora of moves in Pokémon UNITE! Confuse and elude your opponents with Mew’s Unite Move, Mystical Mirage. Mew floats up and becomes invincible, blanketing all surrounding ally Pokémon with stealth and dealing damage in the area of effect. Each time the Pokémon uses a move, it gains a boost counter. A maximum of three counters can be stored. After three boost counters are stored, the Pokémon’s next basic attack becomes a boosted attack that consumes all boost counters and launches a ball of psychic energy at an opposing Pokémon. The further the ball of psychic energy travels, the more damage it deals. Each time the Pokémon uses a move, it and nearby ally Pokémon have their movement speed increased for a short time. When the Pokémon reaches Lv. 5, the Move Reset icon can be used to reset the Pokémon’s moves and learn new ones. This icon goes on cooldown after it’s used. Each time the Pokémon knocks out or makes an assist on a Pokemon on the opposing team or scores a goal, the cooldown of Move Reset is reduced. Using a Move Reset reduces the cooldown of the Pokémon’s Unite Move. 1 move has different options, and 1 move can be chosen from the 3 below. Has the user hurl an electric orb, dealing damage to opposing Pokémon in the area of effect and leaving them paralyzed for a short time. This move deals more damage the lower the opposing Pokémon’s remaining HP is. Upgrade: Strengthens the effect of the paralysis inflicted by this move. Has the user blast a bundled beam of light, dealing damage to opposing Pokémon in the area of effect. If this move hits any opposing Pokémon, the user gains one additional boost counter. Upgrade: Reduces this move’s cooldown by one second for each opposing Pokémon it hits. Has the user charge forward on a wave, shoving opposing Pokémon and leaving them unable to act. If this move hits any opposing Pokémon, the user gains one additional boost counter. The user gains a shield and becomes immune to hindrances while using this move. At the end of this move, the user can jump in a designated direction and becomes immune to hindrances for a short time. Upgrade: Strengthens the effect of the shield granted while using this move. 2 move has different options, and 1 move can be chosen from the 3 below. Has the user move toward an ally Pokémon, grant that Pokémon a shield, and increase that Pokémon’s basic attack speed. Using this move on an ally Pokémon designates that ally as “coached” (if it isn’t already). If this move is used on an ally Pokémon that is not currently coached, this move’s cooldown immediately resets. Coached ally Pokémon cease to be coached after a set amount of time. The cooldown of Electro Ball, Solar Beam, or Surf is reduced each time this move is used. Upgrade: Reduces this move’s cooldown. Also, reduces the waiting time before this move can be used on a recently coached ally Pokémon again without triggering its cooldown. Has the user create a translucent wall at the designated location. Opposing Pokemon cannot pass through the wall and will be shoved if they make contact with it. If the user’s Electro Ball, Solar Beam or Surf move passes through the wall, the effects of the move (such as damage, range and area of effect) will be boosted. If this move is used again, it pulls the wall closer and has it move with the user. While the wall moves with the user, attacks from opposing Pokemon that pass through it will deal reduced damage. Upgrade: Increases the size of the wall. Has the user move quickly in the designated direction, increasing its movement speed for a short time. A maximum of two uses can be kept in reserve for this move. Upgrade: Increases the distance the user moves in the designated direction. Has the user float higher, create a field at its current location, and become invincible. The user and all ally Pokémon in the area of effect enter stealth. After a set amount of time passes, this Unite Move deals damage to opposing Pokémon in the area of effect. Prove that three heads are better than one with this nimble Speedster coming to Aeos Island. Dodrio is ready to peck apart the competition in Pokémon UNITE. Start a stampede with Dodrio’s Unite Move, Triple Trample. Dodrio becomes immune to hindrances and runs to a designated location with unstoppable might. If Dodrio runs into an opponent, it deals damage and throws them into the air. Dodrio (Lv. 5) Becomes a boosted attack with every third attack, dealing consecutive blows with each of the user’s heads. When the user’s sprint gauge is full, its basic attack will have it charge in the direction it’s facing and consume all of the sprint gauge. If this charging attack hits opposing Pokémon, all of the user’s move cooldowns are reduced. The Pokémon’s movement speed increases when opposing Pokémon are nearby. While the Pokémon is moving, its sprint gauge charges. When its sprint gauge is full, the Pokémon starts running with increased movement speed. If the Pokémon’s movement speed decreases below a set speed, the sprint gauge will rapidly deplete. When Doduo scores a goal, it evenly divides its collected Aeos energy into two portions and deposits them into the goal one at a time. After Doduo evolves into Dodrio, when it scores a goal, it evenly divides its collected Aeos energy into three portions and deposits them into the goal one at a time. Has the user move forward while jabbing with its beaks. When the sprint gauge is full, the user instead charges forward while jabbing with its beaks. Using this move fully consumes the sprint gauge. Upon reaching Lv. 5, you can select one of the following two moves. Has the user attack with its beaks in a cone in front of itself, dealing damage to opposing Pokémon and applying one of the following random effects: a decrease to Attack and damage over time for a set amount of time, a decrease to basic attack speed, or a decrease to movement speed. When the user’s sprint gauge is full, the user instead shoots out three projectiles-one red, one yellow, and one blue-in the designated direction. If a projectile hits an opposing Pokémon, the projectile deals damage and applies one of the aforementioned effects based on its color. After this move is used, the user’s next basic attack deals additional damage and restores some of the user’s HP. A maximum of two uses can be kept in reserve for this move. Upgrade: The user’s next basic attack after using this move restores more HP. When the user’s sprint gauge is full, this move’s cooldown is reduced. Has the user move forward while striking with its sharp beaks multiple times, dealing damage to opposing Pokémon it hits. When the user’s sprint gauge is full, the user dashes forward while striking with its sharp beaks multiple times, dealing damage to opposing Pokémon it hits and shoving them. Using this move fully consumes the sprint gauge. Upgrade: Reduces this move’s cooldown. Also, when this move hits opposing Pokémon, it restores a portion of the user’s HP based on the amount of damage dealt. Has the user dash forward, increasing its movement speed for a short time and dealing damage to opposing Pokémon it hits. This move’s cooldown is reduced if it hits opposing Pokémon. Upon reaching Lv. 7, you can select one of the following two moves. Makes the user immune to hindrances and charges its sprint gauge. Afterward, the user’s movement speed increases for a short time, and its sprint gauge charges faster. Upgrade: After this move is used, the user’s sprint gauge becomes fully charged. Has the user leap forward while kicking. If this move makes contact with an opposing Pokémon or obstacle, the user leaps over it and stomps the ground when it lands, dealing damage to opposing Pokémon in the area of effect and decreasing their movement speed for a short time. If this move makes contact with an opposing Pokémon or obstacle, the user’s sprint gauge charges. If this move makes contact with an opposing Pokémon, its cooldown is reduced. Upgrade: When the user stomps the ground after leaping, opposing Pokémon in the area of effect are also left unable to act. Has the user run to the designated location. While running, the user is immune to hindrances. If the user makes contact with opposing Pokémon while running, it deals damage to them and throws them into the air. When the user arrives at the designated location, its Attack increases for a short time, and it is granted a shield. Also, its sprint gauge charges faster for a short time.Shell Smash
Fury Cutter
Stealth Rock
X-Scissor
Unite Move: Rubble Rouser
Decidueye
Decidueye
Difficulty
Intermediate
Role
Attacker
Attack Type
Ranged
Damage Type
Physical
Unite License
10,000 Aeos Coins
Offense
3.5
Endurance
1.5
Mobility
1.5
Scoring
3.5
Support
3.5
Evolution
Rowlet (Lv.1)
Basic Attack
Passive: Long Reach
Leafage
Razor Leaf
Spirit Shackle
Astonish
Leaf Storm
Shadow Sneak
Unite Move: Nock Nock
Dragonite
Dragonite
Difficulty
Novice
Role
All-Rounder
Attack Type
Melee
Damage Type
Physical
Unite License
10,000 Aeos Coins
Offense
4
Endurance
2.5
Mobility
2.5
Scoring
3
Support
0.5
Evolution
Dratini (Lv.1)
Basic Attack
Passive
Twister
Dragon Dance
Extreme Speed
Dragon Breath
Hyper Beam
Outrage
Unite Move: Draco Impact
Duraludon
Duraludon
Difficulty
Intermediate
Role
Attacker
Attack Type
Ranged
Damage Type
Physical
Unite License
10,000 Aeos Coins
Offense
4.5
Endurance
2.0
Mobility
2.5
Scoring
2.5
Support
1.5
Evolution
None
Basic Attack
Heavy Metal
Laser Focus
Flash Cannon
Dragon Pulse
Metal Claw
Dragon Tail
Stealth Rock
Unite Move: Revolving Ruin
Eldegoss
Eldegoss
Difficulty
Novice
Role
Supporter
Attack Type
Ranged
Damage Type
Special
Unite License
6,000 Aeos Coins
Offense
1.5
Endurance
2.0
Mobility
2.5
Scoring
2.5
Support
4
Evolution
Gossifleur (Lv.1)
Basic Attack
Passive: Cotton Down
Leafage
Pollen Puff
Leaf Tornado
Synthesis
Cotton Guard
Cotton Spore
Unite Move: Cotton Cloud Crash
Espeon
Espeon
Difficulty
Novice
Role
Attacker
Attack Type
Ranged
Damage Type
Special
Unite License
575 Aeos Gems
Offense
4
Endurance
2
Mobility
1.5
Scoring
2
Support
3
Evolution
Eevee (Lv.1)
Espeon (Lv.4)Basic Attack
Passive:
Swift
Psyshock
Stored Power
Growl
Psybeam
Future Sight
Unite Move: Psychic Solare
Garchomp
Garchomp
Difficulty
Intermediate
Role
All-Rounder
Attack Type
Melee
Damage Type
Physical
Unite License
10,000 Aeos Coins
Offense
3.5
Endurance
3.5
Mobility
2.5
Scoring
2.5
Support
0.5
Evolution
Gible (Lv.1)
Basic Attack
Passive: Rough Skin
Sand Attack
Dig
Dragon Rush
Bulldoze
Earthquake
Dragon Claw
Unite Move: Livid Outrage
Gardevoir
Gardevoir
Difficulty
Intemediate
Role
Attacker
Attack Type
Ranged
Damage Type
Special
Unite License
8,000 Aeos Coins
Offense
4.5
Endurance
1.5
Mobility
1.5
Scoring
3
Support
1.5
Evolution
Ralts (Lv.1)
Basic Attack
Passive: Synchronize
Confusion
Psyshock
Future Sight
Teleport
Psychic
Moonblast
Unite Move: Fairy Singularity
Gengar
Gengar
Difficulty
Expert
Role
Speedster
Attack Type
Melee
Damage Type
Special
Unite License
10,000 Aeos Coins
Offense
3.5
Endurance
2
Mobility
4
Scoring
3
Support
0.5
Evolution
Gastly (Lv.1)
Basic Attack
Passive: Levitate
Will-O-Wisp
Shadow Ball
Sludge Bomb
Lick
Dream Eater
Hex
Unite Move: Phantom Ambush
Greedent
Greedent
Difficulty
Expert
Role
Defender
Attack Type
Melee
Damage Type
Physical
Unite License
8,000 Aeos Coins
Offense
1.5
Endurance
5.0
Mobility
2.0
Scoring
1.0
Support
3.5
Evolution
Skwovet (Lv.1)
Basic Attack
Passive: Cheek Pouch
Tackle
Stuff Cheeks
Covet
Defense Curl
Bullet Seed
Belch
Unite Move: Berry Belly Flop
Greninja
Greninja
Difficulty
Expert
Role
Attacker
Attack Type
Ranged
Damage Type
Physical
Unite License
10,000 Aeos Coins
Offense
4
Endurance
2
Mobility
3
Scoring
3
Support
0.5
Evolution
Froakie (Lv.1)
Basic Attack
Passive: Torrent
Bubble
Double Team
Smokescreen
Substitute
Water Shuriken
Surf
Unite Move: Waterburst Shuriken
Hoopa
Hoopa
Difficulty
Expert
Role
Supporter
Attack Type
Ranged
Damage Type
Special
Unite License
50 Donuts in the Kitchen Event of the Hoopa Special Event (Pokemon Day)
Offense
3.0
Endurance
2.0
Mobility
2.5
Scoring
2.0
Support
3.5
Evolution
None
Form Change
Hoopa – Hoopa Confined / Hoopa – Hoopa Unbound
Hoopa becomes unbound for a short time after using its Unite Move.
Basic Attack
Passive: Magician
Astonish
Phantom Force
Shadow Ball
Confusion
Hyperspace Hole
Trick
Unite Move: Rings Unbound
Lucario
Lucario
Difficulty
Expert
Role
All-Rounder
Attack Type
Melee
Damage Type
Physical
Unite License
10,000 Aeos Coins
Offense
3
Endurance
2.5
Mobility
3.5
Scoring
3
Support
0.5
Evolution
None
Basic Attack
Passive: Steadfast
Quick Attack
Extreme Speed
Power-Up Punch
Meteor Mash
Bone Rush
Close Combat
Unite Move: Aura Cannon
Machamp
Machamp
Difficulty
Intermediate
Role
All-Rounder
Attack Type
Melee
Damage Type
Physical
Unite License
8,000 Aeos Coins
Offense
4
Endurance
2.5
Mobility
2.5
Scoring
2.5
Support
1
Evolution
Machop (Lv.1)
Basic Attack
Passive: Guts
Karate Chop
Close Combat
Cross Chop
Bulk Up
Dynamic Punch
Submission
Unite Move: Barrage Blow
Mamoswine
Mamoswine
Difficulty
Intermediate
Role
Defender
Attack Type
Melee
Damage Type
Physical
Unite License
8,000 Aeos Coins
Offense
2.5
Endurance
4
Mobility
2
Scoring
1.5
Support
2.5
Evolution
Swinub (Lv.1)
Basic Attack
Passive: Thick Fat
Ice Shard
Icicle Crash
Ice Fang
Tackle
High Horsepower
Earthquake
Unite Move: Mammoth Mash
Mr. Mime
Mr. Mime
Difficulty
Intermediate
Role
Supporter
Attack Type
Melee
Damage Type
Special
Unite License
8,000 Aeos Coins
Offense
1.5
Endurance
4
Mobility
1
Scoring
1.5
Support
4
Evolution
None
Basic Attack
Passive: Filter
Fake Out
Confusion
Psychic
Light Screen
Barrier
Guard Swap
Unite Move: Showtime!
Pikachu
Pikachu
Difficulty
Novice
Role
Attacker
Attack Type
Ranged
Damage Type
Special
Unite License
6,000 Aeos Coins
Offense
4.5
Endurance
1.5
Mobility
2.5
Scoring
2
Support
1.5
Evolution
None
Basic Attack
Passive: Static
Thunder Shock
Electro Ball
Thunder
Electroweb
Volt Tackle
Thunderbolt
Unite Move: Thunderstorm
Slowbro
Slowbro
Difficulty
Intermediate
Role
Defender
Attack Type
Ranged
Damage Type
Special
Unite License
6,000 Aeos Coins
Offense
1.5
Endurance
4
Mobility
1.5
Scoring
1.5
Support
4
Evolution
Slowpoke (Lv.1)
Basic Attack
Passive: Oblivious
Water Gun
Scald
Surf
Slack Off
Amnesia
Telekinesis
Unite Move: Slowbeam
Snorlax
Snorlax
Difficulty
Novice
Role
Defender
Attack Type
Melee
Damage Type
Physical
Unite License
6,000 Aeos Coins
Offense
1.5
Endurance
5
Mobility
2
Scoring
1.5
Support
2.5
Evolution
None
Basic Attack
Passive: Gluttony
Tackle
Heavy Slam
Flail
Rest
Block
Yawn
Unite Move: Power Nap
Sylveon
Sylveon
Difficulty
Intermediate
Role
Attacker
Attack Type
Ranged
Damage Type
Special
Unite License
10,000 Aeos Coins
Offense
3.5
Endurance
1.5
Mobility
1.5
Scoring
3.5
Support
3.5
Evolution
Eevee (Lv.1)
Basic Attack
Passive: Pixilate
Swift
Mystical Fire
Hyper Voice
Baby-Doll Eyes
Draining Kiss
Calm Mind
Unite Move: Fairy Frolic
Talonflame
Talonflame
Difficulty
Intermediate
Role
Speedster
Attack Type
Melee
Damage Type
Physical
Unite License
6,000 Aeos Coins
Offense
2.5
Endurance
1.5
Mobility
5
Scoring
3.5
Support
0.5
Evolution
Fletchling (Lv.1)
Basic Attack
Passive: Gale Wings
Peck
Flame Charge
Aerial Ace
Acrobatics
Fly
Brave Bird
Unite Move: Flame Sweep
Trevenant
Trevenant
Difficulty
Intermediate
Role
Defender
Attack Type
Melee
Damage Type
Physical
Unite License
10,000 Aeos Coins
Offense
2
Endurance
4
Mobility
2
Scoring
2.5
Support
2.5
Evolution
Phantump (Lv.1)
Basic Attack
Passive: Natural Cure
Will-O-Wisp
Wood Hammer
Curse
Branch Poke
Horn Leech
Pain Split
Unite Move: Phantom Forest
Tsareena
Tsareena
Difficulty
Expert
Role
All-Rounder
Attack Type
Melee
Damage Type
Physical
Unite License
10,000 Aeos Coins
Offense
3.5
Endurance
3
Mobility
3
Scoring
1.5
Support
0.5
Evolution
Bounsweet (Lv.1)
Basic Attack
Passive: Queenly Majesty
Razor Leaf
Triple Axel
Stomp
Rapid Spin
Trop Kick
Grassy Glide
Unite Move: Queen Ascendent
Venusaur
Absol
Difficulty
Intermediate
Role
Attacker
Attack Type
Ranged
Damage Type
Special
Unite License
8,000 Aeos Coins
Offense
4.5
Endurance
2
Mobility
2
Scoring
2.5
Support
1
Evolution
Bulbasaur (Lv.1)
Basic Attack
Passive: Overgrow
Seed Bomb
Sludge Bomb
Giga Drain
Razor Leaf
Solar Beam
Petal Dance
Unite Move: Verdant Anger
Wigglytuff
Wigglytuff
Difficulty
Intermediate
Role
Supporter
Attack Type
Ranged
Damage Type
Special
Unite License
8,000 Aeos Coins
Offense
1
Endurance
2.5
Mobility
2.5
Scoring
2
Support
4.5
Evolution
Jigglypuff (Lv.1)
Basic Attack
Passive: Cute Charm
Pound
Rollout
Sing
Defense Curl
Double Slap
Dazzling Gleam
Unite Move: Starlight Recital
Zeraora
Zeraora
Difficulty
Expert
Role
Speedster
Attack Type
Melee
Damage Type
Physical
Unite License
Obtained via special event
Offense
4.5
Endurance
1.5
Mobility
4
Scoring
3
Support
0.5
Evolution
None
Basic Attack
Passive: Volt Absorb
Agility
Volt Switch
Spark
Slash
Discharge
Wild Charge
Unite Move: Plasma Gale
Delphox
Delphox
Difficulty
Novice
Role
Attacker
Attack Type
Ranged
Damage Type
Physical
Unite License
10,000 Aeos Coins
Offense
4.0
Endurance
1.5
Mobility
3.0
Scoring
2.5
Support
0.5
Evolution
Fennekin (Lv.1)
Basic Attack
Passive: Blaze
Ember
Fire Blast
Mystical Fire
Will-O-Wisp
Fire Spin
Flame Charge
Unite Move: Fanciful Fireworks
Glaceon
Glaceon
Difficulty
Intermediate
Role
Attacker
Attack Type
Ranged
Damage Type
Special
Unite License
575 Aeos Gems
Offense
4.0
Endurance
2.0
Mobility
3.0
Scoring
1.0
Support
0.5
Evolution
Evee (Lv.1)
Basic Attack
Passive: Run Away
Swift
Icicle Spear
Icy Wind
Tail Whip
Ice Shard
Freeze-Dry
Unite Move: Glacial Stage
Buzzwole
Buzzwole
Difficulty
Intermediate
Role
All-Rounder
Attack Type
Melee
Damage Type
Physical
Unite License
Offense
4.0
Endurance
3.0
Mobility
2.5
Scoring
2.0
Support
2.0
Evolution
None
Basic Attack
Passive: Beast Boost
Mega Punch
Lunge
Smack Down
Fell Stinger
Leech Life
Superpower
Unite Move: Ultra Swole Slam
Tyranitar
Tyranitar
Difficulty
Intermediate
Role
All-Rounder
Attack Type
Melee
Damage Type
Physical
Unite License
1,400 Aeos Coins
575 Aeos Gems
Offense
4.0
Endurance
4.0
Mobility
2.0
Scoring
1.5
Support
1.0
Evolution
Larvitar (Lv. 1)
Basic Attack
Passive: Guts
Bite
Dark Pulse
Stone Edge
Rock Polish
Ancient Power
Sand Tomb
Unite Move: Tyrannical Rampage
Mew
Mew
Difficulty
Novice
Role
Attacker
Attack Type
Ranged
Damage Type
Special
Unite License
1,400 Aeos Coins
575 Aeos Gems
Offense
4.0
Endurance
2.0
Mobility
3.0
Scoring
2.0
Support
2.0
Evolution
Mew (Lv. 1)
Basic Attack
Passive: Synchronize
Electro Ball
Solar Beam
Surf
Coaching
Light Screen
Agility
Unite Move: Mystical Mirage
Dodrio
Dodrio
Difficulty
Expert
Role
Speedster
Attack Type
Melee
Damage Type
Physical
Unite License
1,400 Aeos Coins
575 Aeos Gems
Offense
3.0
Endurance
2.0
Mobility
4.0
Scoring
4.0
Support
0.5
Evolution
Doduo (Lv. 1)
Basic Attack
Passive: Run Away
Peck
Tri Attack
Drill Peck
Quick Attack
Agility
Jump Kick
Unite Move: Triple Trample