Sensor Tower data confirms that Fortnite revenue has grossed a total of $300 million worldwide just on iOS. The game was launched as an invite-only beta on Apple smartphones and tablets on March 15 and it tooks 200 days to achieve that revenue.
Sensor Tower also reveals that 65 percent of that $300 million comes from the U.S. market. As a comparison, Supercell’s game, Clash Royale, only achieved $228 million in its first 200 days on iOS. Meanwhile, Tecent’s popular MOBA, Honor of Kings, only earned $121 million on the Chinese App Store in the same amount of time. And that figure excludes revenues from Chinese App Store (Fortnite iOS is not available in China).
Although Fortnite has a strong effort, it wasn’t able to beat Pokemon Go, which achieved this feat in just 113 days.
Players worldwide have spent an average of $1.5 million per day in the iOS version of Fortnite since launch and about $2.5 million since Season 6 began on September 27.
Meanwhile, on Android, Sensor Tower estimates that Fortnite has made more than $60 million since it arrived as an invite-only beta on August 9.
Fortnite iOS is also tracking ahead of PUBG Mobile. PUBG is the next most-popular battle royale game. Its iOS version has earned $47 million since launching on March 19.