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Honor of Kings: Lan (澜) Skills Descriptions

December 12, 2020
in Honor of Kings
Honor of Kings: Lan (澜) Skills Descriptions

Welcome to HTH Gaming! Today we introduce skills descriptions of new Assassin hero Lan (澜) with English translation from HAU2WIN – Honor of Kings.

Contents

  • 1 Hunting (Passive)
  • 2 Wave Breaker (1st Skill)
  • 3 Empty (2nd Skill)
  • 4 Execution (Ultimate)

Hunting (Passive)

Hunting (Passive)

When the enemies health is less than 30%, they are regarded as “prey” by Lan. Lan’s basic attacks and skills cause an additional 10% true damage to all “prey”.

Wave Breaker (1st Skill)

Wave Breaker (1st Skill)

Lan enters a “dive” state and increases his movement speed by 150 points for 3 seconds. After 3 seconds, Lan jumps out of the water and returns half of Skill 1’s cooldown.

In dive state: Lan rushes out of the water to execute a wave breaking blow, causing 300 (+120% additional physical attack) physical damage and inflicts a 50% slowing effect to the target for 1.5 seconds.

Passive: There is no time limit in the river areas of the map. If there is a “hero prey” within 1500 range, Lan’s acceleration will be increased by 450 points.

Empty (2nd Skill)

Empty (2nd Skill)

Slashes nearby enemies to cause 220 (+45% extra physical attack) physical damage twice in a row. Each time Lan slashes an enemy, they are inflicted with a mark, stacking up to 3 layers.

When an enemy is marked, a basic attack causes Lan to dash toward the enemy and triggers 1 mark layer causing 40 (+60% physical attack) physical damage and recover 100 (+40% additional physical attack) health points. Each mark triggered reduces the cooldown of Skill 2 by 1 second.

Dive State: Knocks enemies back in a specified direction, and reduces cooldown of Skill 2 by 50%.

Execution (Ultimate)

Execution (Ultimate)

Lan throws a dagger and stuns enemies on its path. After a short delay, Lan charges towards the dagger and drags enemies on his path to the end for execution causing 600 (+200% additional physical attack) physical damage.

In dive state: Does not throw the dagger but charges immediately with no delay. Reduces Skill 1 cooldown by 50%.

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