On July 20, the Arcanist Advanced Class will arrive in Arkesia. The Arcanist imbues special cards with her Magick and uses them for a wide variety of effects. From slicing up enemies with a deluge of thrown cards to summoning powerful Magick attacks or team effects from the cards themselves, the Arcanist has a trick up her sleeve for every situation.
The Arcanist will join the Bard and Sorceress as the third available Mage Advanced Class. In this guide, you’ll find information to see if the Arcanist is the class for you – and if so, help you start planning the skills and engravings you’re interested in using to enhance your impact on the battlefield.
Key Mechanics & Class Identity
The Arcanist’s skills are split into three categories; Normal, Stacking, and Ruin. Normal skills are used to deal damage and quickly build up the Arcanist’s Specialty Meter. The other two types of skills, Stacking & Ruin, work together to build up impressive attacks. Successful attacks with Stacking skills will build up to 4 stacks on an enemy target. When a Ruin skill lands, it consumes stacks built up on the target to greater effect – creating opportunities to deal massive damage.
Despite being armed with an arsenal of skills, the Arcanist will sometimes leave things to the fate of the cards with her specialty skill “Card Deck”. When the player lands an attack, it charges the Card Meter. Once the meter is completely charged, a card is drawn randomly from the Card Deck, which can be used to varying degrees of devastating effect. Two cards can be stored in the Deck at once, and can be activated by pressing [Z] or [X].
Arcanist Card Deck Cards
Three-Headed Snake Card – Basic Attack changes into 3 directions for 16s. On hit, earn 1 stack. Damage to foes +100%. Damage to Challenge or lower monsters +400%.
Mayhem Card – For 30s, Atk. Speed +3% for 4s every time skills are used, up to 15%.
Twisted Fate Card – For 4s, your skill Damage either stays the same or increases by 40%.
Corrosion Card – For 30s ,gain a 30% chance of +10% Damage to the foe for 5s.
Ghost Card – Ignore collision with monsters. Move Speed +20% and Damage from foes -50% for 3 hits for 16s.
Cull Card – For 4s, Crit Rate for all skill attacks 100% and Crit Damage +50% when they hit 1 foe.
Balance Card – For 30s, your Stacking skills are enhanced and grant you 1 more stack with each hit.
Judgment Card – For 4s, Ruin skills always trigger the 4 stack effect, regardless of the actual number of stacks cast upon foes.
Moon Card – Cooldown -10% and MP Recovery Speed increase +20% for 30s.
Star Card – Recovers 100% MP. Remaining skills Cooldown -15% except for Awakening, Movement, and Stand Up skills.
Wheel of Fortune Card – The Cooldown of the next skill decreases by 100%.
Royal Card – Fills empty card slots. You can obtain up to 2 cards.
Emperor Card – Inflict Damage to foes within a 14 meter radius. (Class Engraving dependent)
Class Engravings & Skills
Like the other Advanced Classes, the Arcanist has two unique Class Engravings that enhance different aspects of the character.
The Order of the Emperor Engraving enhances the Card Deck through Normal Skills building up additional Deck Meter and adding the Emperor Card into the Deck which deals massive amounts of damage.
If you prefer the stack building aspect of the class, Empress’s Grace grants increased damage when using a Ruin ability after generating 4 stacks, along with MP recovery to keep the deluge of abilities flowing.
Order of the Emperor
Level 1 – Normal Skills Deck Meter gain +50%. Damage +10% and an Emperor Card is added to the deck. The Emperor Card deals great Damage in the surrounding Area when used.
Level 2 – Normal Skills Deck Meter gain +50%. Damage +20% and an Emperor Card is added to the deck.
Level 3 – Normal Skills Deck Meter gain +50%. Damage +30% and an Emperor Card is added to the deck.
Level 1 – 4-stack Ruin Damage +20%. When Ruin hits, recover 30% of consumed MP.
Level 2 – 4-stack Ruin Damage +25%. When Ruin hits, recover 30% of consumed MP.
Level 3 – 4-stack Ruin Damage +30%. When Ruin hits, recover 30% of consumed MP.
Find a full list of the Arcanist’s skill descriptions below, followed by the Awakening skills. And remember, these are just the base skills – each can be customized further through the Tripod system as you experiment to find what works best against the myriad of threats found throughout Arkesia.
Call of Destiny – Throw a card at the target location to inflict Damage, then another Damage after a short pause, launching foes into the air.
Unlimited Shuffle – Throw a stack of cards at the target location, inflicting Damage over 6 hits. The cards then inflict Damage as they launch foes into the air. They then take Damage upon being slammed into the ground.
Return – Throw a card toward the target location to inflict Damage and Counterattack. Use the skill again to inflict Damage and slam foes onto the ground.
Mysterious Stampede – Quickly move to your left, inflicting Damage, and then return, inflicting Damage.
Dark Resurrection – Throw cards at the target location to summon a Demon that attacks foes and deals [Dark] Damage, inflicting Fear upon them.
Evoke – Cast a magick circle that lasts for 10s at the target location. Use the skill again to inflict Damage to foes.
Quadra Accelerate – Throw cards toward the target location 4 times with each card inflicting Damage.
Scratch Dealer – Move toward the target location and inflict Damage. Use the skill again to strike downward, inflicting Damage.
Spiral Edge Leap – 7 meters toward the target location while throwing a card to inflict Damage.
Dancing of Spineflower – Throw a flurry of cards while moving 11 meters toward the target location over 3s, inflicting Damage 6 times, then Damage with the last card. Use the skill again to return to your original location.
Checkmate – Quickly throw cards toward the target location, inflicting Damage with each hit.
Stream of Edge – Open two portal gates at the target location for 5s, attacking all foes between the gates for Damage over 15 hits.
Infinity Shower – Throw cards at the target location to inflict Damage. Use as a combo in the air to throw more cards to inflict Damage.
Celestial Rain – Call down a rain of cards at the target location to inflict Damage. Airborne foes receive Damage + and are slammed onto the ground. Inflict Stagger Damage when the skill’s Stack effect gets triggered.
Four of a Kind – Quickly throw a card at the target location to inflict Damage. Inflict Stagger Damage when the skill’s Stack effect gets triggered.
Serendipity – Fan out the card at the target location, inflicting Damage, then fan the card again to inflict Damage and knock foes away. Inflict Stagger Damage when the skill’s Stack effect gets triggered.
Secret Garden – Instantly inflict Damage to nearby foes. Damage increases with the number of stacks. Foes with 4 stacks are slammed onto the ground. Inflict Stagger Damage when the skill’s Stack effect gets triggered.
Prismatic Mirror – Summon a stack of enormous cards at the target location to inflict Damage, then throw smaller cards that inflict Damage over time. The giant cards flock together and explode, inflicting Damage and launching foes into the air. You are granted 2 Specialty Cards upon explosion.
Deathbound – Summon the Card of Death, inflicting Damage and knocking foes away. Damage to foes increases according to the number of stacks.
Leveling Up & Looking Ahead
For players eager to create an Arcanist, the July Update will also include two limited-time events to speed up their progression. We’ll have more specifics leading up to the launch of the July Update, but players can look forward to using the following progression events to rapidly progress an Arcanist (or another Advanced Class of their choice). No other Advanced Classes will release while these events are active.
A Punika Powerpass that immediately advances an alternate character to the end of the Punika storyline (Item Level 1302).
An Express Event that grants special missions to a selected Item Level 1302 character to help them progress to 1370, pairing well with the Punika Powerpass.
In addition to the upcoming limited-time events, every player starts the game with 2 North Vern Powerpasses that can be used on an alternate character. Players can also use the Knowledge Transfer feature in their Stronghold to help move a new alt through previously completed continent storylines.
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