Let’s check out MARVEL Super War March 19th 2020 Update Patch Notes. This update sees new Fighter hero Black Knight arrives.
FREE HERO ROTATION UPDATE
On March 19, 2020 (Thursday) at 5:00 AM, the new roster of heroes that are free to use in 5v5 battles will be: Black Panther, Doctor Strange, Ebony Maw, Ghost, Heimdall, Magneto, Namor, Rocket Raccoon, Storm, and War Machine.
NEW HERO BLACK KNIGHT
Black Knight is a fighter hero. His extremely high mobility allows him to traverse the battlefield with ease and K.O. enemies effortlessly.
Chivalry (Natural Passive): Whenever Black Knight enables his acceleration abilities, his attack strengthens.
Knight’s Charge (Ability 1): Black Knight begins to charge and continues to accelerate. His next basic attack deals area of effect damage and knocks back enemies.
Ebony Blade (Ability 2): Press and hold the ability to channel power. Black Knight’s movement speed is increased at this time. He charges in the direction of the joystick once every set period, dealing damage to the enemy and recovering HP.
Knight’s Judgment (Ultimate): Press and hold the ability to channel power. Black Knight’s movement speed is increased at this time. He then charges in the direction of the joystick, damaging and launching up enemies in his path.
All Black Knight – Dane Whitman data has been collected. He will be joining you all in battle this week, and his Classic skin will be added to the Shop.
From today until 11:59:59 PM on March 25th, all Watchers can purchase the Black Knight Data Pack, as well as recruit this hero and unlock his skins! There’s even a 20% off discount on this pack in its first week!
Traditional mid-solo mages are comparatively weaker than other heroes. They will therefore receive a boost to their mid-late game combat power with the aim of giving them better performance in battle.
Ability 1: Damage has been increased from (135/195/255/315/375/435/495+55%*energy attack) to (160/230/300/370/440/510/580+65%*energy attack).
Ultimate: Phase one damage has been increased from (100/160/220/280+28%*energy attack) to (100/170/240/310+35%*energy attack). Phase two base damage has been increased from 70/110/150/190 to 80/135/190/245.
Ability 1: Damage radius has been increased from 275 yards to 300 yards. Damage per hit has been increased from (80/125/170/215/260/305/350+50%*energy damage) to (140/200/260/320/380/440/500+75%*energy damage). However, receiving multiple hits will weaken the damage to 50%.
Ultimate: Damage has been increased from (335/470/605/740+75%*energy damage) to (350/550/750/950+95%*energy damage).
Ultimate: Hit damage has been increased from (160/300/440/580+70%*energy damage) to (260/440/620/800+90%*energy damage). AoE damage has been increased from (90/165/240/315+40%*energy damage) to (200/340/480/620+70%*energy damage).
Ability 3: Attack range has been increased from 800 yards to 900 yards.
Compared to other assassin type heroes, Proxima Midnight’s burst damage is low. We have increased the damage of her abilities in hopes of improving her performance in battle.
Ability 1: Damage bonus has been increased from 45%*extra attack damage to 100%*extra attack damage.
Ultimate: Damage bonus has been increased from 120%/120%/120%/120%*extra attack damage to 120%/140%/160%/180%*extra attack damage.
We hope to improve Groot’s performance in support positions by raising his natural passive and shield ability to enhance his laning and combat capabilities.
Natural Passive: Speed boost when entering brush has been increased from 25% to 35%. HP regen per second while in the brush has been increased from (1+0.2%/0.5%/0.9%/1.4%/2%*max HP) to (5+0.4%/0.8%/1.2%/1.6%/2%*max HP).
Ability 2: Shield granted when striking a hero has been increased from (50+10*level+4% of max HP) to (50+20*level+6% of max HP).
Yondu has a unique mechanic that makes him difficult to master. We have revamped his ultimate in hopes of reducing that difficulty.
Ultimate: Yondu’s Yaka Arrow will no longer stack marks when striking enemy heroes. Yondu will deal (170/250/330/410+80%/90/100%/110%*physical attack) true damage to enemy heroes with HP below (170/250/330/410+80%/90/100%/110%*physical attack). If enemy hero HP is higher than that value, he deals (150/210/270/330+60%/70%/80%/90%*physical attack) physical damage instead. Cooldown has been adjusted from 30/27/24/21 seconds to 35/35/35/35 seconds.
Triggered damage has been increased from (150+30%*energy damage) to (200+35%*energy damage).
Triggered damage has been increased from 5%*target’s current HP to 8%*target’s current HP.
Passive effect has been increased from 40% energy penetration to 45% energy penetration.
Optimized the display effects of the ability descriptions in Thanos’ Hero File.
Adjusted the Base Damage Progression of Star-Lord’s ability “Let’s Rock”.
Adjusted the amount of contribution needed to trigger “Heroic” at Legendary Master tier and above.