The MARVEL Super War May 21th 2020 Update Patch Notes sees new skin Arcade Star-Lord and Battle Pass 004 arrives.
Free Hero Rotation Update
This week’s free hero rotation has been updated! On May 21, 2020 (Thursday) at 5:00 AM, the new roster of heroes that are free to use in 5v5 battles will be: Blade, Deadpool, Ebony Maw, Iceman, Lady Sif, Rocket Raccoon, Scarlet Witch, Storm, Thor, and Vision. Go forth into battle, Watcher!
New Skins
Arcade Star-Lord
Star-Lord’s new skin “Arcade Star-Lord” is now available in store. Enjoy a 30% off discount from May 21st after maintenance to June 3rd. Don’t miss out!
Added Content
Battle Pass
S.H.I.E.L.D. has announced Battle Pass 004!
Complete S.H.I.E.L.D. quests to increase your Battle Pass Level and unlock supply rewards! Spend 428 Star Credits to unlock access to the Battle Pass’ special supplies and claim special supplies according to your current level.
Current supply rewards include Groot’s skin: Dark Groot, Home Beacon – Cursed Forest, Broadcast Screen – Cursed Forest, and other rare items. Spend 798 Star Credits to unlock access to special supplies, to receive an early trial for Groot’s Dark Groot skin, to obtain the Battle Pass 004 Special Avatar Frame, and to upgrade your Battle Pass Level to level 20!
Early trial: Even if you haven’t reached Lv. 60, you can still try out the skin reward. This privilege only applies for the duration of this Battle Pass. You can unlock the skin permanently once you reach Lv. 60.
Added Free Daily Supplies
Added Free Daily Supplies to the Store for all Watchers. Each person can claim a reward once per day and by opening it!
Reward for Reaching Prestige Level 5
Watchers can choose to unlock and use one of the following: Storm’s Queen of Wakanda skin, Cloak & Dagger’s Midnight Punk skin, or Angel’s Archangel skin. When Game Conduct is less than 95 or Prestige level is less than 5, access to the skin will be denied until the player’s Game Conduct and Prestige level recovers.
Watchers who have already permanently unlocked one of the rewarded skins will receive compensation by mail.
Hero Adjustments
Iceman
Iceman’s early game laning capabilities and his late game teamfight capabilities are weaker compared to other Energy heroes, so we gave Iceman an overall boost to improve his performance.
Passive Ability
The triggered shield value has been increased from 160 (+45% energy attack) to 120 (+15*level) (+65% energy attack).
Ability 1
Cooldown has been reduced from 11/10.5/10/9.5/9/8.5/8 seconds to 10/9.6/9.2/8.8/8.4/8/7.6 seconds.
Ability 4 (Ultimate)
The spread of cold air has been sped up from 1,200 yards per second to 1,500 yards per second. The width of the ability has been increased from 120 yards to 250 yards.
Damage has been increased from 260/440/620/800 (+90% energy damage) to 300/500/700/900 (+100% energy damage). AoE damage has been increased from 200/340/480/620 (+70% energy damage) to 240/400/560/720 (+80% energy damage).
Cooldown has been reduced from 60/57/54/51 seconds to 50/47/44/41 seconds.
Quicksilver
We have reduced the Force cost of Quicksilver Ability 1 and the charge speed of Ability 2. We also reduced the slow effect inflicted on teammates by his Ultimate to improve his performance.
Ability 1
Force cost has been reduced from 75 at all levels to 75/72/69/66/63/60/57.
Ability 2
Charge interval has been reduced from 7.5/7/6.5/6/5.5/5/4.5 seconds to 7/6.5/6/5.5/5/4.5/4 seconds.
Ability 4 (Ultimate)
The slow effect inflicted on teammates by his space-time energy field is reduced to 40%.
Captain Marvel
Captain Marvel’s shield is difficult to trigger and causes her protection abilities to be underutilized. We have reduced the difficulty of triggering her shield and also adjusted her blink capabilities and the maneuverability of her abilities to improve her performance.
Passive Ability
The requirement for triggering a shield has been lowered from 3 Photon Energy to 1 Photon Energy. The cooldown to acquire Photon Energy has been reduced from 12 seconds to 12/11/10/9 seconds (effect changes at Lv. 1/6/11/16). The shield value bonus has been increased from (+120% extra physical attack) to (+180% extra physical attack).
Ability 1
Using the ability resets basic attack cooldown.
Ability 2
Cooldown has been reduced from 12/11.5/11/10.5/10/9.5/9 seconds to 9/8.75/8.5/8.25/8/7.75/7.5 seconds. Damage bonus has been increased from (+80% extra physical damage) to (+120% extra physical damage).
Magneto
Magneto is relatively weak during the laning stage, so we reduced the aiming difficulty for his basic abilities and increased his control capabilities to strengthen his laning capabilities.
Ability 1
Metal spheres no longer stop upon hitting minions and monsters. The impact width of the metal spheres has been increased from 120 yards to 175 yards.
Ability 2
Slowdown strength has been increased from 30%/35%/40%/45%/50% to 50% at all levels.
Namor
Namor’s Ultimate tends to give his opponent’s an unpleasant time, so we have removed the draw effect from his whirlpool and greatly increased Ultimate damage. We have also increased the hit rate and shield value of Ability 2.
Ability 2
The width of his trident thrust has been increased from 100 yards to 175 yards. His shield value has been increased from 60/100/140/180/220/260/300 (+8% extra max HP) to 120/170/220/270/320/370/420 (+10% extra max HP).
Ability 4 (Ultimate)
Whirlpool no longer draws in enemies. Cooldown has been reduced from 60/57/54/51 seconds to 50 seconds at all levels.
Deals 200/340/480/620 (+100% physical attack) (+8%/10%/12%/14% extra max HP) physical damage.
Ability casting distance has been increased from 500 yards to 700 yards.
Gambit
Gambit’s long-range harassment capabilities is too strong for a close-range Burst hero, so we slightly reduced the mid to long range damage on Ability 1.
Ability 1
Mid-range damage weakening coefficient has been reduced from 0.75 to 0.65. Long-range damage weakening coefficient has been reduced from 0.45 to 0.3.
Black Knight
Black Knight has both powerful Burst and sustained DPS, so we weakened his sustained DPS to give other players a better chance to counter.
Ability 2
Damage has been reduced from 90/160/230/300 (+65% physical attack) (+4% enemy max HP) to 70/140/210/280 (+55% physical attack) (+4% enemy max HP). HP Regen has been reduced from 40/80/120/160 (+25% physical attack) (+3% lost HP) to 30/60/90/120 (+15% physical attack) (+3% lost HP).
Adjustments and Optimizations
Fixed the issue where Ancient One is unable to return her astral form to her body early when using Ability 3: Astral Projection the second time.
Fixed a bug in which the warning range for Emma Frost’s Ability 2 in Psychic Form was inconsistent with the actual effective range.
Optimized the Pro display effects on the character selection and loading screens.