Mage is a job that masters withcraft to bring down enemies. This job is the weakest character, but has the highest Intelligence which allows them to cast various types of offensive magic. This job can only use magic wands and knives as weapons. All of their magic abilities mostly have special elements. Thier next job is Wizard.
Cold Bolt
Active Skill
| Base Skill | Description |
|---|---|
| Level 1 | Call down an ice bolt on an enemy, dealing (110% of M.ATK + 220) Water magic damage. Distance: 8M Var CT: 2s SP Cost: 5 |
| Level 2 | Call down an ice bolt on an enemy, dealing (120% of M.ATK + 320) Water magic damage. Distance: 8M Var CT: 2.5s SP Cost: 7 |
| Level 3 | Call down an ice bolt on an enemy, dealing (130% of M.ATK + 420) Water magic damage. Distance: 8M Var CT: 3s SP Cost: 9 |
| Level 4 | Call down an ice bolt on an enemy, dealing (140% of M.ATK + 520) Water magic damage. Distance: 8M Var CT: 3.5s SP Cost: 11 |
| Level 5 | Call down an ice bolt on an enemy, dealing (150% of M.ATK + 620) Water magic damage. Distance: 8M Var CT: 4s SP Cost: 13 |
| Level 6 | Call down an ice bolt on an enemy, dealing (160% of M.ATK + 720) Water magic damage. Distance: 8M Var CT: 5s SP Cost: 15 |
| Level 7 | Call down an ice bolt on an enemy, dealing (170% of M.ATK + 820) Water magic damage. Distance: 8M Var CT: 5.5s SP Cost: 17 |
| Level 8 | Call down an ice bolt on an enemy, dealing (180% of M.ATK + 920) Water magic damage. Distance: 8M Var CT: 6s SP Cost: 19 |
| Level 9 | Call down an ice bolt on an enemy, dealing (190% of M.ATK + 1020) Water magic damage. Distance: 8M Var CT: 6.5s SP Cost: 21 |
| Level 10 | Call down an ice bolt on an enemy, dealing (200% of M.ATK + 1120) Water magic damage. Distance: 8M Var CT: 7s SP Cost: 23 |
Fire Ball
Active Skill
| Base Skill | Description |
|---|---|
| Level 1 | Shoot a fireball, dealing (105% of M.ATK + 130) Fire magic damage to enemy units within 3 meters of the specified location. . Distance : 8M Var CD : 10s Fixed CD : 2s SP Cost : 10 |
| Level 2 | Shoot a fireball, dealing (110% of M.ATK + 200) Fire magic damage to enemy units within 3 meters of the specified location. . Distance : 8M Var CD : 11s Fixed CD : 2s SP Cost : 14 |
| Level 3 | Shoot a fireball, dealing (115% of M.ATK + 270) Fire magic damage to enemy units within 3 meters of the specified location. . Distance : 8M Var CD : 12s Fixed CD : 2s SP Cost : 18 |
| Level 4 | Shoot a fireball, dealing (120% of M.ATK + 340) Fire magic damage to enemy units within 3 meters of the specified location. . Distance : 8M Var CD : 13s Fixed CD : 2s SP Cost : 22 |
| Level 5 | Shoot a fireball, dealing (125% of M.ATK + 410) Fire magic damage to enemy units within 3 meters of the specified location. . Distance : 8M Var CD : 14s Fixed CD : 2s SP Cost : 26 |
| Level 6 | Shoot a fireball, dealing (130% of M.ATK + 480) Fire magic damage to enemy units within 3 meters of the specified location. . Distance : 8M Var CD : 15s Fixed CD : 2s SP Cost : 30 |
| Level 7 | Shoot a fireball, dealing (135% of M.ATK + 550) Fire magic damage to enemy units within 3 meters of the specified location. . Distance : 8M Var CD : 16s Fixed CD : 2s SP Cost : 34 |
| Level 8 | Shoot a fireball, dealing (140% of M.ATK + 620) Fire magic damage to enemy units within 3 meters of the specified location. . Distance : 8M Var CD : 17s Fixed CD : 2s SP Cost : 38 |
| Level 9 | Shoot a fireball, dealing (145% of M.ATK + 690) Fire magic damage to enemy units within 3 meters of the specified location. . Distance : 8M Var CD : 18s Fixed CD : 2s SP Cost : 42 |
| Level 10 | Shoot a fireball, dealing (150% of M.ATK + 760) Fire magic damage to enemy units within 3 meters of the specified location. . Distance : 8M Var CD : 19s Fixed CD : 2s SP Cost : 46 |
Fire Bolt
Active Skill
| Base Skill | Description |
|---|---|
| Level 1 | Call down a fire bolt on an enemy, dealing (110% of M.ATK + 220) Fire magic damage. . Distance: 8M Var CT: 2s SP Cost: 5 |
| Level 2 | Call down a fire bolt on an enemy, dealing (120% of M.ATK + 320) Fire magic damage. . Distance: 8M Var CT: 2.5s SP Cost: 7 |
| Level 3 | Call down a fire bolt on an enemy, dealing (130% of M.ATK + 420) Fire magic damage. . Distance: 8M Var CT: 3s SP Cost: 9 |
| Level 4 | Call down a fire bolt on an enemy, dealing (140% of M.ATK + 520) Fire magic damage. . Distance: 8M Var CT: 3.5s SP Cost: 11 |
| Level 5 | Call down a fire bolt on an enemy, dealing (150% of M.ATK + 620) Fire magic damage. . Distance: 8M Var CT: 4s SP Cost: 13 |
| Level 6 | Call down a fire bolt on an enemy, dealing (160% of M.ATK + 720) Fire magic damage. . Distance: 8M Var CT: 5s SP Cost: 15 |
| Level 7 | Call down a fire bolt on an enemy, dealing (170% of M.ATK + 820) Fire magic damage. . Distance: 8M Var CT: 5.5s SP Cost: 17 |
| Level 8 | Call down a fire bolt on an enemy, dealing (180% of M.ATK + 020) Fire magic damage. . Distance: 8M Var CT: 6s SP Cost: 19 |
| Level 9 | Call down a fire bolt on an enemy, dealing (190% of M.ATK + 1020) Fire magic damage. . Distance: 8M Var CT: 6.5s SP Cost: 21 |
| Level 10 | Call down a fire bolt on an enemy, dealing (200% of M.ATK + 1120) Fire magic damage. . Distance: 8M Var CT: 7s SP Cost: 23 |
Fire Wall
Active Skill
Required Fire Ball Lv 5 to unlock this skill.
| Base Skill | Description |
|---|---|
| Level 1 | Conjures a ring of fire to obstruct enemies from advancing, dealing (33% of M.ATK + 25) Fire magic damage to enemies that attempt to pass the firewall. Last for 10 Seconds. The ring of fire can obstruct enemies up to 4 times and will persist for at least 3 Seconds. Distance: 2.5M Var CT: 1s Fixed CT: 1s Var CD: 6s Fixed CD: 3s SP Cost: 10 |
| Level 2 | Conjures a ring of fire to obstruct enemies from advancing, dealing (36% of M.ATK + 40) Fire magic damage to enemies that attempt to pass the firewall. Last for 10 Seconds. The ring of fire can obstruct enemies up to 5 times and will persist for at least 3 Seconds. Distance: 2.5M Var CT : 1s Fixed CT : 1s Var CD : 7s Fixed CD : 3s SP Cost : 10 |
| Level 3 | Conjures a ring of fire to obstruct enemies from advancing, dealing (39% of M.ATK + 55) Fire magic damage to enemies that attempt to pass the firewall. Last for 10 Seconds. The ring of fire can obstruct enemies up to 6 times and will persist for at least 3 Seconds. Distance: 2.5M Var CT: 1s Fixed CT: 1s Var CD: 8s Fixed CD: 3s SP Cost: 10 |
| Level 4 | Conjures a ring of fire to obstruct enemies from advancing, dealing (42% of M.ATK + 70) Fire magic damage to enemies that attempt to pass the firewall. Last for 10 Seconds. The ring of fire can obstruct enemies up to 7 times and will persist for at least 3 Seconds. Distance: 2.5M Var CT: 1s Fixed CT: 1s Var CD: 9s Fixed CD: 3s SP Cost: 10 |
| Level 5 | Conjures a ring of fire to obstruct enemies from advancing, dealing (45% of M.ATK + 85) Fire magic damage to enemies that attempt to pass the firewall. Last for 10 Seconds. The ring of fire can obstruct enemies up to 8 times and will persist for at least 3 Seconds. Distance: 2.5M Var CT: 1s Fixed CT: 1s Var CD: 10s Fixed CD: 3s SP Cost: 10 |
| Level 6 | Conjures a ring of fire to obstruct enemies from advancing, dealing (48% of M.ATK + 100) Fire magic damage to enemies that attempt to pass the firewall. Last for 10 Seconds. The ring of fire can obstruct enemies up to 9 times and will persist for at least 3 Seconds. Distance: 2.5M Var CT: 1s Fixed CT: 1s Var CD: 11s Fixed CD: 3s SP Cost: 10 |
| Level 7 | Conjures a ring of fire to obstruct enemies from advancing, dealing (51% of M.ATK + 115) Fire magic damage to enemies that attempt to pass the firewall. Last for 10 Seconds. The ring of fire can obstruct enemies up to 10 times and will persist for at least 3 Seconds. Distance: 2.5M Var CT: 1s Fixed CT: 1s Var CD: 12s Fixed CD: 3s SP Cost: 10 |
| Level 8 | Conjures a ring of fire to obstruct enemies from advancing, dealing (54% of M.ATK + 130) Fire magic damage to enemies that attempt to pass the firewall. Last for 10 Seconds. The ring of fire can obstruct enemies up to 11 times and will persist for at least 3 Seconds. Distance: 2.5M Var CT: 1s Fixed CT: 1s Var CD: 13s Fixed CD: 3s SP Cost: 10 |
| Level 9 | Conjures a ring of fire to obstruct enemies from advancing, dealing (57% of M.ATK + 145) Fire magic damage to enemies that attempt to pass the firewall. Last for 10 Seconds. The ring of fire can obstruct enemies up to 12 times and will persist for at least 3 Seconds. Distance: 2.5M Var CT: 1s Fixed CT: 1s Var CD: 14s Fixed CD: 3s SP Cost: 10 |
| Level 10 | Conjures a ring of fire to obstruct enemies from advancing, dealing (60% of M.ATK + 160) Fire magic damage to enemies that attempt to pass the firewall. Last for 10 Seconds. The ring of fire can obstruct enemies up to 13 times and will persist for at least 3 Seconds. Distance: 2.5M Var CT: 1s Fixed CT: 1s Var CD: 15s Fixed CD: 3s SP Cost: 10 |
Frost Driver
Active Skill
Required Cold Bolt Lv 5 to unlock this skill.
| Base Skill | Description |
|---|---|
| Level 1 | Deals (225% M.ATK + 440) Water magic damage to an enemy and has a 55% chance to freeze then for 1 seconds. Whilefrozen, the target’s Armor attribute will become Water, their M.DEF will be decreased by 20%, and their HP and SP will not recover naturally. When the frozen effect is dispelled in advance due to being attacked, the Water armor attribute effect will persist for another 3 seconds. You can adjust the cast level once this skill is equipped. Distance: 8M Var CD: 12s Fixed CD: 6s SP Cost: 10 |
| Level 2 | Deals (250% M.ATK + 480) Water magic damage to an enemy and has a 60% chance to freeze then for 1 seconds. Whilefrozen, the target’s Armor attribute will become Water, their M.DEF will be decreased by 20%, and their HP and SP will not recover naturally. When the frozen effect is dispelled in advance due to being attacked, the Water armor attribute effect will persist for another 3 seconds. You can adjust the cast level once this skill is equipped. Distance: 8M Var CD: 12s Fixed CD: 6s SP Cost: 14 |
| Level 3 | Deals (275% M.ATK + 520) Water magic damage to an enemy and has a 65% chance to freeze then for 1 seconds. Whilefrozen, the target’s Armor attribute will become Water, their M.DEF will be decreased by 20%, and their HP and SP will not recover naturally. When the frozen effect is dispelled in advance due to being attacked, the Water armor attribute effect will persist for another 3 seconds. You can adjust the cast level once this skill is equipped. Distance: 8M Var CD: 12s Fixed CD: 6s SP Cost: 18 |
| Level 4 | Deals (300% M.ATK + 560) Water magic damage to an enemy and has a 70% chance to freeze then for 1 seconds. Whilefrozen, the target’s Armor attribute will become Water, their M.DEF will be decreased by 20%, and their HP and SP will not recover naturally. When the frozen effect is dispelled in advance due to being attacked, the Water armor attribute effect will persist for another 3 seconds. You can adjust the cast level once this skill is equipped. Distance: 8M Var CD: 12s Fixed CD: 6s SP Cost: 22 |
| Level 5 | Deals (325% M.ATK + 600) Water magic damage to an enemy and has a 75% chance to freeze then for 1 seconds. Whilefrozen, the target’s Armor attribute will become Water, their M.DEF will be decreased by 20%, and their HP and SP will not recover naturally. When the frozen effect is dispelled in advance due to being attacked, the Water armor attribute effect will persist for another 3 seconds. You can adjust the cast level once this skill is equipped. Distance: 8M Var CD: 12s Fixed CD: 6s SP Cost: 26 |
| Level 6 | Deals (350% M.ATK + 640) Water magic damage to an enemy and has a 80% chance to freeze then for 1 seconds. Whilefrozen, the target’s Armor attribute will become Water, their M.DEF will be decreased by 20%, and their HP and SP will not recover naturally. When the frozen effect is dispelled in advance due to being attacked, the Water armor attribute effect will persist for another 3 seconds. You can adjust the cast level once this skill is equipped. Distance: 8M Var CD: 12s Fixed CD: 6s SP Cost: 30 |
| Level 7 | Deals (375% M.ATK + 680) Water magic damage to an enemy and has a 85% chance to freeze then for 1 seconds. Whilefrozen, the target’s Armor attribute will become Water, their M.DEF will be decreased by 20%, and their HP and SP will not recover naturally. When the frozen effect is dispelled in advance due to being attacked, the Water armor attribute effect will persist for another 3 seconds. You can adjust the cast level once this skill is equipped. Distance: 8M Var CD: 12s Fixed CD: 6s SP Cost: 34 |
| Level 8 | Deals (400% M.ATK + 720) Water magic damage to an enemy and has a 90% chance to freeze then for 1 seconds. Whilefrozen, the target’s Armor attribute will become Water, their M.DEF will be decreased by 20%, and their HP and SP will not recover naturally. When the frozen effect is dispelled in advance due to being attacked, the Water armor attribute effect will persist for another 3 seconds. You can adjust the cast level once this skill is equipped. Distance: 8M Var CD: 12s Fixed CD: 6s SP Cost: 38 |
| Level 9 | Deals (425% M.ATK + 760) Water magic damage to an enemy and has a 95% chance to freeze then for 1 seconds. Whilefrozen, the target’s Armor attribute will become Water, their M.DEF will be decreased by 20%, and their HP and SP will not recover naturally. When the frozen effect is dispelled in advance due to being attacked, the Water armor attribute effect will persist for another 3 seconds. You can adjust the cast level once this skill is equipped. Distance: 8M Var CD: 12s Fixed CD: 6s SP Cost: 42 |
| Level 10 | Deals (450% M.ATK + 800) Water magic damage to an enemy and has a 100% chance to freeze then for 1 seconds. Whilefrozen, the target’s Armor attribute will become Water, their M.DEF will be decreased by 20%, and their HP and SP will not recover naturally. When the frozen effect is dispelled in advance due to being attacked, the Water armor attribute effect will persist for another 3 seconds. You can adjust the cast level once this skill is equipped. Distance: 8M Var CD: 12s Fixed CD: 6s SP Cost: 46 |
Heaven Drive
Active Skill
| Base Skill | Description |
|---|---|
| Level 1 | Commands spikes to protude from the ground near the target, dealing (110% of M.ATK + 220) Earth magic damage to an enemy. . Distance: 8M Var CT: 2s SP Cost: 5 |
| Level 2 | Commands spikes to protude from the ground near the target, dealing (120% of M.ATK + 320) Earth magic damage to an enemy. . Distance: 8M Var CT: 2.5s SP Cost: 7 |
| Level 3 | Commands spikes to protude from the ground near the target, dealing (130% of M.ATK + 420) Earth magic damage to an enemy. . Distance: 8M Var CT: 3s SP Cost: 9 |
| Level 4 | Commands spikes to protude from the ground near the target, dealing (140% of M.ATK + 520) Earth magic damage to an enemy. . Distance: 8M Var CT: 3.5s SP Cost: 11 |
| Level 5 | Commands spikes to protude from the ground near the target, dealing (150% of M.ATK + 620) Earth magic damage to an enemy. . Distance: 8M Var CT: 4s SP Cost: 13 |
| Level 6 | Commands spikes to protude from the ground near the target, dealing (160% of M.ATK + 720) Earth magic damage to an enemy. . Distance: 8M Var CT: 5s SP Cost: 15 |
| Level 7 | Commands spikes to protude from the ground near the target, dealing (170% of M.ATK + 820) Earth magic damage to an enemy. . Distance: 8M Var CT: 5.5s SP Cost: 17 |
| Level 8 | Commands spikes to protude from the ground near the target, dealing (180% of M.ATK + 920) Earth magic damage to an enemy. . Distance: 8M Var CT: 6s SP Cost: 19 |
| Level 9 | Commands spikes to protude from the ground near the target, dealing (190% of M.ATK + 1020) Earth magic damage to an enemy. . Distance: 8M Var CT: 6.5s SP Cost: 21 |
| Level 10 | Commands spikes to protude from the ground near the target, dealing (200% of M.ATK + 1120) Earth magic damage to an enemy. . Distance: 8M Var CT: 7s SP Cost: 23 |
Lightning Bolt
Active Skill
| Base Skill | Description |
|---|---|
| Level 1 | Call down a lightning bolt on an enemy, dealing (110% of M.ATK + 220) Wind magic damage. . Distance: 8M Var CT: 2s SP Cost: 5 |
| Level 2 | Call down a lightning bolt on an enemy, dealing (120% of M.ATK + 320) Wind magic damage. . Distance: 8M Var CT: 2.5s SP Cost: 7 |
| Level 3 | Call down a lightning bolt on an enemy, dealing (130% of M.ATK + 420) Wind magic damage. . Distance: 8M Var CT: 3s SP Cost: 9 |
| Level 4 | Call down a lightning bolt on an enemy, dealing (140% of M.ATK + 520) Wind magic damage. . Distance: 8M Var CT: 3.5s SP Cost: 11 |
| Level 5 | Call down a lightning bolt on an enemy, dealing (150% of M.ATK + 620) Wind magic damage. . Distance: 8M Var CT: 4s SP Cost: 13 |
| Level 6 | Call down a lightning bolt on an enemy, dealing (160% of M.ATK + 720) Wind magic damage. . Distance: 8M Var CT: 5s SP Cost: 15 |
| Level 7 | Call down a lightning bolt on an enemy, dealing (170% of M.ATK + 820) Wind magic damage. . Distance: 8M Var CT: 5.5s SP Cost: 17 |
| Level 8 | Call down a lightning bolt on an enemy, dealing (180% of M.ATK + 920) Wind magic damage. . Distance: 8M Var CT: 6s SP Cost: 19 |
| Level 9 | Call down a lightning bolt on an enemy, dealing (190% of M.ATK + 1020) Wind magic damage. . Distance: 8M Var CT: 6.5s SP Cost: 21 |
| Level 10 | Call down a lightning bolt on an enemy, dealing (200% of M.ATK + 1120) Wind magic damage. . Distance: 8M Var CT: 7s SP Cost: 23 |
Magic Crusher
Active Skill
| Base Skill | Description |
|---|---|
| Level 1 | Deal (115% of M.ATK + 280) Neutral magic damage to an enemy on use. . Distance: 8M Var CD: 5s Fixed CD: 3s SP Cost: 5 |
| Level 2 | Deal (130% of M.ATK + 400) Neutral magic damage to an enemy on use. . Distance: 8M Var CD: 6s Fixed CD: 3s SP Cost: 7 |
| Level 3 | Deal (145% of M.ATK + 520) Neutral magic damage to an enemy on use. . Distance: 8M Var CD: 7s Fixed CD: 3s SP Cost: 9 |
| Level 4 | Deal (160% of M.ATK + 640) Neutral magic damage to an enemy on use. . Distance: 8M Var CD: 8s Fixed CD: 3s SP Cost: 11 |
| Level 5 | Deal (175% of M.ATK + 760) Neutral magic damage to an enemy on use. . Distance: 8M Var CD: 9s Fixed CD: 3s SP Cost: 13 |
| Level 6 | Deal (190% of M.ATK + 880) Neutral magic damage to an enemy on use. . Distance: 8M Var CD: 10s Fixed CD: 3s SP Cost: 15 |
| Level 7 | Deal (205% of M.ATK + 1000) Neutral magic damage to an enemy on use. . Distance: 8M Var CD: 11s Fixed CD: 3s SP Cost: 17 |
| Level 8 | Deal (220% of M.ATK + 1120) Neutral magic damage to an enemy on use. . Distance: 8M Var CD: 12s Fixed CD: 3s SP Cost: 19 |
| Level 9 | Deal (235% of M.ATK + 1240) Neutral magic damage to an enemy on use. . Distance: 8M Var CD: 13s Fixed CD: 3s SP Cost: 21 |
| Level 10 | Deal (250% of M.ATK + 1360) Neutral magic damage to an enemy on use. . Distance: 8M Var CD: 14s Fixed CD: 3s SP Cost: 23 |
Soul Strike
Active Skill
| Base Skill | Description |
|---|---|
| Level 1 | Summon Holy spirits to attack, dealing (130% of M.ATK + 320) Ghost magic damage to an enemy. Delas 50% more damage to Undead monsters. . Distance: 8M Var CT: 1s SP Cost: 5 |
| Level 2 | Summon Holy spirits to attack, dealing (140% of M.ATK + 440) Ghost magic damage to an enemy. Delas 50% more damage to Undead monsters. . Distance: 8M Var CT: 1s SP Cost: 7 |
| Level 3 | Summon Holy spirits to attack, dealing (150% of M.ATK + 560) Ghost magic damage to an enemy. Delas 50% more damage to Undead monsters. . Distance: 8M Var CT: 1.5s SP Cost: 9 |
| Level 4 | Summon Holy spirits to attack, dealing (160% of M.ATK + 680) Ghost magic damage to an enemy. Delas 50% more damage to Undead monsters. . Distance: 8M Var CT: 1.5s SP Cost: 11 |
| Level 5 | Summon Holy spirits to attack, dealing (170% of M.ATK + 800) Ghost magic damage to an enemy. Delas 50% more damage to Undead monsters. . Distance: 8M Var CT: 2s SP Cost: 13 |
| Level 6 | Summon Holy spirits to attack, dealing (180% of M.ATK + 920) Ghost magic damage to an enemy. Delas 50% more damage to Undead monsters. . Distance: 8M Var CT: 2s SP Cost: 15 |
| Level 7 | Summon Holy spirits to attack, dealing (190% of M.ATK + 1040) Ghost magic damage to an enemy. Delas 50% more damage to Undead monsters. . Distance: 8M Var CT: 2.5s SP Cost: 17 |
| Level 8 | Summon Holy spirits to attack, dealing (200% of M.ATK + 1160) Ghost magic damage to an enemy. Delas 50% more damage to Undead monsters. . Distance: 8M Var CT: 2.5s SP Cost: 19 |
| Level 9 | Summon Holy spirits to attack, dealing (210% of M.ATK + 1280) Ghost magic damage to an enemy. Delas 50% more damage to Undead monsters. . Distance: 8M Var CT: 3s SP Cost: 21 |
| Level 10 | Summon Holy spirits to attack, dealing (220% of M.ATK + 1400) Ghost magic damage to an enemy. Delas 50% more damage to Undead monsters. . Distance: 8M Var CT: 3s SP Cost: 23 |
Zen
Passive Skill
| Base Skill | Description |
|---|---|
| Level 1 | Increase SP Regen, restoring (0.1% of Max SP +2) SP every 10 Seconds and increasing the effectiveness of SP recovery items by 3%. Fixed CD :10s |
| Level 2 | Increase SP Regen, restoring (0.2% of Max SP +4) SP every 10 Seconds and increasing the effectiveness of SP recovery items by 6%. Fixed CD :10s |
| Level 3 | Increase SP Regen, restoring (0.3% of Max SP +6) SP every 10 Seconds and increasing the effectiveness of SP recovery items by 9%. Fixed CD :10s |
| Level 4 | Increase SP Regen, restoring (0.4% of Max SP +8) SP every 10 Seconds and increasing the effectiveness of SP recovery items by 12%. Fixed CD :10s |
| Level 5 | Increase SP Regen, restoring (0.5% of Max SP +10) SP every 10 Seconds and increasing the effectiveness of SP recovery items by 15%. Fixed CD :10s |
| Level 6 | Increase SP Regen, restoring (0.6% of Max SP +12) SP every 10 Seconds and increasing the effectiveness of SP recovery items by 18%. Fixed CD :10s |
| Level 7 | Increase SP Regen, restoring (0.7% of Max SP +14) SP every 10 Seconds and increasing the effectiveness of SP recovery items by 21%. Fixed CD :10s |
| Level 8 | Increase SP Regen, restoring (0.8% of Max SP +16) SP every 10 Seconds and increasing the effectiveness of SP recovery items by 24%. Fixed CD :10s |
| Level 9 | Increase SP Regen, restoring (0.9% of Max SP +18) SP every 10 Seconds and increasing the effectiveness of SP recovery items by 27%. Fixed CD :10s |
| Level 10 | Increase SP Regen, restoring (1% of Max SP +20) SP every 10 Seconds and increasing the effectiveness of SP recovery items by 30%. Fixed CD :10s |
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