Swordman is a job that use weapons such as swords and spears like a soldier. Compared to other jobs in Ragnarok X: Next Generation, Swordman has the highhest strength. Player who choose this job can use many types of melee weapons, such as two-handed swords, shields and armor. The advanced job of Swordman is Knight.
Bash
Active Skill
Base Skill | Description |
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Level 1 | Deal (105% of ATK + 320) physical damage of your weapon’s attribute to an enemy. After learning Fatal Blow, this kill has a chance of stunning the target. The chance to stun increases as Fatal Blow’s skill level increases. You can adjust the cast level once this skill is equipped. Distance: 2M |
Level 2 | Deal (120% of ATK + 440) physical damage of your weapon’s attribute to an enemy. After learning Fatal Blow, this kill has a chance of stunning the target. The chance to stun increases as Fatal Blow’s skill level increases. You can adjust the cast level once this skill is equipped. Distance: 2M |
Level 3 | Deal (135% of ATK + 560) physical damage of your weapon’s attribute to an enemy. After learning Fatal Blow, this kill has a chance of stunning the target. The chance to stun increases as Fatal Blow’s skill level increases. You can adjust the cast level once this skill is equipped. Distance: 2M |
Level 4 | Deal (150% of ATK + 680) physical damage of your weapon’s attribute to an enemy. After learning Fatal Blow, this kill has a chance of stunning the target. The chance to stun increases as Fatal Blow’s skill level increases. You can adjust the cast level once this skill is equipped. Distance: 2M |
Level 5 | Deal (165% of ATK + 800) physical damage of your weapon’s attribute to an enemy. After learning Fatal Blow, this kill has a chance of stunning the target. The chance to stun increases as Fatal Blow’s skill level increases. You can adjust the cast level once this skill is equipped. Distance: 2M |
Level 6 | Deal (180% of ATK + 920) physical damage of your weapon’s attribute to an enemy. After learning Fatal Blow, this kill has a chance of stunning the target. The chance to stun increases as Fatal Blow’s skill level increases. You can adjust the cast level once this skill is equipped. Distance: 2M |
Level 7 | Deal (195% of ATK + 1040) physical damage of your weapon’s attribute to an enemy. After learning Fatal Blow, this kill has a chance of stunning the target. The chance to stun increases as Fatal Blow’s skill level increases. You can adjust the cast level once this skill is equipped. Distance: 2M |
Level 8 | Deal (210% of ATK + 1160) physical damage of your weapon’s attribute to an enemy. After learning Fatal Blow, this kill has a chance of stunning the target. The chance to stun increases as Fatal Blow’s skill level increases. You can adjust the cast level once this skill is equipped. Distance: 2M |
Level 9 | Deal (225% of ATK + 1280) physical damage of your weapon’s attribute to an enemy. After learning Fatal Blow, this kill has a chance of stunning the target. The chance to stun increases as Fatal Blow’s skill level increases. You can adjust the cast level once this skill is equipped. Distance: 2M |
Level 10 | Deal (240% of ATK + 1400) physical damage of your weapon’s attribute to an enemy. After learning Fatal Blow, this kill has a chance of stunning the target. The chance to stun increases as Fatal Blow’s skill level increases. You can adjust the cast level once this skill is equipped. Distance: 2M |
Battle Will
Passive Skill
Base Skill | Description |
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Level 1 | Whenever your normal attacks hit, your Physical Damage Bonus is increased by 20, increasing by 1 more for every 50 STR. Can stack up to 8 times. Last for 5 seconds. |
Level 2 | Whenever your normal attacks hit, your Physical Damage Bonus is increased by 20, increasing by 2 more for every 50 STR. Can stack up to 8 times. Last for 5 seconds. |
Level 3 | Whenever your normal attacks hit, your Physical Damage Bonus is increased by 20, increasing by 3 more for every 50 STR. Can stack up to 8 times. Last for 5 seconds. |
Level 4 | Whenever your normal attacks hit, your Physical Damage Bonus is increased by 20, increasing by 4 more for every 50 STR. Can stack up to 8 times. Last for 5 seconds. |
Level 5 | Whenever your normal attacks hit, your Physical Damage Bonus is increased by 20, increasing by 5 more for every 50 STR. Can stack up to 8 times. Last for 5 seconds. |
Level 6 | Whenever your normal attacks hit, your Physical Damage Bonus is increased by 20, increasing by 6 more for every 50 STR. Can stack up to 8 times. Last for 5 seconds. |
Level 7 | Whenever your normal attacks hit, your Physical Damage Bonus is increased by 20, increasing by 7 more for every 50 STR. Can stack up to 8 times. Last for 5 seconds. |
Level 8 | Whenever your normal attacks hit, your Physical Damage Bonus is increased by 20, increasing by 8 more for every 50 STR. Can stack up to 8 times. Last for 5 seconds. |
Level 9 | Whenever your normal attacks hit, your Physical Damage Bonus is increased by 20, increasing by 9 more for every 50 STR. Can stack up to 8 times. Last for 5 seconds. |
Level 10 | Whenever your normal attacks hit, your Physical Damage Bonus is increased by 20, increasing by 10 more for every 50 STR. Can stack up to 8 times. Last for 5 seconds. |
Endure
Active Skill
Required Provoke Lv 5 to unlock this skill.
Base Skill | Description |
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Level 1 | Gain the Endure effect, preventing you from being interupted or knocked back when being attacked. Also increase DEF and M.Def by 20 The Endure effect will be removed after 10 seconds or being attacked 8 times. Distance: 3M |
Level 2 | Gain the Endure effect, preventing you from being interupted or knocked back when being attacked. Also increase DEF and M.Def by 40 The Endure effect will be removed after 10 seconds or being attacked 10 times. Distance: 3M |
Level 3 | Gain the Endure effect, preventing you from being interupted or knocked back when being attacked. Also increase DEF and M.Def by 60 The Endure effect will be removed after 10 seconds or being attacked 12 times. Distance: 3M |
Level 4 | Gain the Endure effect, preventing you from being interupted or knocked back when being attacked. Also increase DEF and M.Def by 80 The Endure effect will be removed after 10 seconds or being attacked 14 times. Distance: 3M |
Level 5 | Gain the Endure effect, preventing you from being interupted or knocked back when being attacked. Also increase DEF and M.Def by 100 The Endure effect will be removed after 10 seconds or being attacked 16 times. Distance: 3M |
Fatal Blow
Passive Skill
Required Bash Lv 5 to unlock this skill.
Base Skill | Description |
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Level 1 | Using Bash descreases target’s DEF by 20 for 5 seconds and has a 6% chance of stunning the target for 2 seconds. |
Level 2 | Using Bash descreases target’s DEF by 40 for 5 seconds and has a 12% chance of stunning the target for 2 seconds. |
Level 3 | Using Bash descreases target’s DEF by 60 for 5 seconds and has a 18% chance of stunning the target for 2 seconds. |
Level 4 | Using Bash descreases target’s DEF by 80 for 5 seconds and has a 24% chance of stunning the target for 2 seconds. |
Level 5 | Using Bash descreases target’s DEF by 100 for 5 seconds and has a 30% chance of stunning the target for 2 seconds. |
Increase HP Recovery
Passive Skill
Base Skill | Description |
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Level 1 | Increases the effectiveness of HP recovery items by 5%. When your HP falls below 30% of Max HP,heal yourself for 4% of Max HP every 1 second for 6 second(s). This effect can only trigger once every 60 seconds. After activationg Self-Ignite in PVP, the skill’s recovery effect will not be triggered. Fixed CD: 60s |
Level 2 | Increases the effectiveness of HP recovery items by 10%. When your HP falls below 30% of Max HP,heal yourself for 4% of Max HP every 1 second for 7 second(s). This effect can only trigger once every 60 seconds. After activationg Self-Ignite in PVP, the skill’s recovery effect will not be triggered. Fixed CD: 60s |
Level 3 | Increases the effectiveness of HP recovery items by 15%. When your HP falls below 30% of Max HP,heal yourself for 4% of Max HP every 1 second for 8 second(s). This effect can only trigger once every 60 seconds. After activationg Self-Ignite in PVP, the skill’s recovery effect will not be triggered. Fixed CD: 60s |
Level 4 | Increases the effectiveness of HP recovery items by 20%. When your HP falls below 30% of Max HP,heal yourself for 4% of Max HP every 1 second for 9 second(s). This effect can only trigger once every 60 seconds. After activationg Self-Ignite in PVP, the skill’s recovery effect will not be triggered. Fixed CD: 60s |
Level 5 | Increases the effectiveness of HP recovery items by 25%. When your HP falls below 30% of Max HP,heal yourself for 4% of Max HP every 1 second for 10 second(s). This effect can only trigger once every 60 seconds. After activationg Self-Ignite in PVP, the skill’s recovery effect will not be triggered. Fixed CD: 60s |
Level 6 | Increases the effectiveness of HP recovery items by 30%. When your HP falls below 30% of Max HP,heal yourself for 4% of Max HP every 1 second for 11 second(s). This effect can only trigger once every 60 seconds. After activationg Self-Ignite in PVP, the skill’s recovery effect will not be triggered. Fixed CD: 60s |
Level 7 | Increases the effectiveness of HP recovery items by 35%. When your HP falls below 30% of Max HP,heal yourself for 4% of Max HP every 1 second for 12 second(s). This effect can only trigger once every 60 seconds. After activationg Self-Ignite in PVP, the skill’s recovery effect will not be triggered. Fixed CD: 60s |
Level 8 | Increases the effectiveness of HP recovery items by 40%. When your HP falls below 30% of Max HP,heal yourself for 4% of Max HP every 1 second for 13 second(s). This effect can only trigger once every 60 seconds. After activationg Self-Ignite in PVP, the skill’s recovery effect will not be triggered. Fixed CD: 60s |
Level 9 | Increases the effectiveness of HP recovery items by 45%. When your HP falls below 30% of Max HP,heal yourself for 4% of Max HP every 1 second for 14 second(s). This effect can only trigger once every 60 seconds. After activationg Self-Ignite in PVP, the skill’s recovery effect will not be triggered. Fixed CD: 60s |
Level 10 | Increases the effectiveness of HP recovery items by 50%. When your HP falls below 30% of Max HP,heal yourself for 4% of Max HP every 1 second for 15 second(s). This effect can only trigger once every 60 seconds. After activationg Self-Ignite in PVP, the skill’s recovery effect will not be triggered. Fixed CD: 60s |
Magnum Break
Active Skill
Base Skill | Description |
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Level 1 | Deal (120% of ATK + 120) physical damage to enemies within 3 meters. After casting this skill, your weapon will gain the Fire Attribute, and normal attacks will deal 20% more damage for 6 seconds. You can adjust the cast level once this skill is equipped. Distance: 3M |
Level 2 | Deal (135% of ATK + 160) physical damage to enemies within 3 meters. After casting this skill, your weapon will gain the Fire Attribute, and normal attacks will deal 20% more damage for 7 seconds. You can adjust the cast level once this skill is equipped. Distance: 3M |
Level 3 | Deal (150% of ATK + 200) physical damage to enemies within 3 meters. After casting this skill, your weapon will gain the Fire Attribute, and normal attacks will deal 20% more damage for 8 seconds. You can adjust the cast level once this skill is equipped. Distance: 3M |
Level 4 | Deal (165% of ATK + 240) physical damage to enemies within 3 meters. After casting this skill, your weapon will gain the Fire Attribute, and normal attacks will deal 20% more damage for 9 seconds. You can adjust the cast level once this skill is equipped. Distance: 3M |
Level 5 | Deal (180% of ATK + 280) physical damage to enemies within 3 meters. After casting this skill, your weapon will gain the Fire Attribute, and normal attacks will deal 20% more damage for 10 seconds. You can adjust the cast level once this skill is equipped. Distance: 3M |
Level 6 | Deal (195% of ATK + 320) physical damage to enemies within 3 meters. After casting this skill, your weapon will gain the Fire Attribute, and normal attacks will deal 20% more damage for 11 seconds. You can adjust the cast level once this skill is equipped. Distance: 3M |
Level 7 | Deal (210% of ATK + 360) physical damage to enemies within 3 meters. After casting this skill, your weapon will gain the Fire Attribute, and normal attacks will deal 20% more damage for 12 seconds. You can adjust the cast level once this skill is equipped. Distance: 3M |
Level 8 | Deal (225% of ATK + 400) physical damage to enemies within 3 meters. After casting this skill, your weapon will gain the Fire Attribute, and normal attacks will deal 20% more damage for 13 seconds. You can adjust the cast level once this skill is equipped. Distance: 3M |
Level 9 | Deal (240% of ATK + 440) physical damage to enemies within 3 meters. After casting this skill, your weapon will gain the Fire Attribute, and normal attacks will deal 20% more damage for 14 seconds. You can adjust the cast level once this skill is equipped. Distance: 3M |
Level 10 | Deal (255% of ATK + 480) physical damage to enemies within 3 meters. After casting this skill, your weapon will gain the Fire Attribute, and normal attacks will deal 20% more damage for 15 seconds. You can adjust the cast level once this skill is equipped. Distance: 3M |
Provoke
Active Skill
Base Skill | Description |
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Level 1 | Provoke an enemy unit within 4 meters, decreasing their DEF by 11% , increasing their ATK by 29% and forcing them to attack you for 10 seconds. This skill does not affect players. You can adjust the cast level once this skill is equipped. Distance: 4M |
Level 2 | Provoke an enemy unit within 4 meters, decreasing their DEF by 12% , increasing their ATK by 28% and forcing them to attack you for 10 seconds. This skill does not affect players. You can adjust the cast level once this skill is equipped. Distance: 4M |
Level 3 | Provoke an enemy unit within 4 meters, decreasing their DEF by 13% , increasing their ATK by 27% and forcing them to attack you for 10 seconds. This skill does not affect players. You can adjust the cast level once this skill is equipped. Distance: 4M |
Level 4 | Provoke an enemy unit within 4 meters, decreasing their DEF by 14% , increasing their ATK by 26% and forcing them to attack you for 10 seconds. This skill does not affect players. You can adjust the cast level once this skill is equipped. Distance: 4M |
Level 5 | Provoke an enemy unit within 4 meters, decreasing their DEF by 15% , increasing their ATK by 25% and forcing them to attack you for 10 seconds. This skill does not affect players. You can adjust the cast level once this skill is equipped. Distance: 4M |
Level 6 | Provoke an enemy unit within 4 meters, decreasing their DEF by 16% , increasing their ATK by 24% and forcing them to attack you for 10 seconds. This skill does not affect players. You can adjust the cast level once this skill is equipped. Distance: 4M |
Level 7 | Provoke an enemy unit within 4 meters, decreasing their DEF by 17% , increasing their ATK by 23% and forcing them to attack you for 10 seconds. This skill does not affect players. You can adjust the cast level once this skill is equipped. Distance: 4M |
Level 8 | Provoke an enemy unit within 4 meters, decreasing their DEF by 18% , increasing their ATK by 22% and forcing them to attack you for 10 seconds. This skill does not affect players. You can adjust the cast level once this skill is equipped. Distance: 4M |
Level 9 | Provoke an enemy unit within 4 meters, decreasing their DEF by 19% , increasing their ATK by 21% and forcing them to attack you for 10 seconds. This skill does not affect players. You can adjust the cast level once this skill is equipped. Distance: 4M |
Level 10 | Provoke an enemy unit within 4 meters, decreasing their DEF by 20% , increasing their ATK by 20% and forcing them to attack you for 10 seconds. This skill does not affect players. You can adjust the cast level once this skill is equipped. Distance: 4M |
Sword Mastery
Passive Skill
Base Skill | Description |
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Level 1 | ATK increases by (8 + AGI x 5% when equipped with a One-Handed Sword/Two-Handed Sword. |
Level 2 | ATK increases by (16 + AGI x 10% when equipped with a One-Handed Sword/Two-Handed Sword. |
Level 3 | ATK increases by (24 + AGI x 15% when equipped with a One-Handed Sword/Two-Handed Sword. |
Level 4 | ATK increases by (32 + AGI x 20% when equipped with a One-Handed Sword/Two-Handed Sword. |
Level 5 | ATK increases by (40 + AGI x 25% when equipped with a One-Handed Sword/Two-Handed Sword. |
Level 6 | ATK increases by (48 + AGI x 30% when equipped with a One-Handed Sword/Two-Handed Sword. |
Level 7 | ATK increases by (56 + AGI x 35% when equipped with a One-Handed Sword/Two-Handed Sword. |
Level 8 | ATK increases by (64 + AGI x 40% when equipped with a One-Handed Sword/Two-Handed Sword. |
Level 9 | ATK increases by (72 + AGI x 45% when equipped with a One-Handed Sword/Two-Handed Sword. |
Level 10 | ATK increases by (80 + AGI x 50% when equipped with a One-Handed Sword/Two-Handed Sword. |