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Ragnarok X: Next Generation Swordman Skill Database

Here are everything you need to know about Swordman skill in the Ragnarok X: Next Generation mobile game.

June 23, 2021 - Updated on April 13, 2025
in Game Guides
Ragnarok X: Next Generation Swordman Skill Database

Swordman is a job that use weapons such as swords and spears like a soldier. Compared to other jobs in Ragnarok X: Next Generation, Swordman has the highhest strength. Player who choose this job can use many types of melee weapons, such as two-handed swords, shields and armor. The advanced job of Swordman is Knight.

Table of Contents

Toggle
  • Bash
  • Battle Will
  • Endure
  • Fatal Blow
  • Increase HP Recovery
  • Magnum Break
  • Provoke
  • Sword Mastery

Bash

Active Skill

Base Skill Description
Level 1 Deal (105% of ATK + 320) physical damage of your weapon’s attribute to an enemy. After learning Fatal Blow, this kill has a chance of stunning the target. The chance to stun increases as Fatal Blow’s skill level increases. You can adjust the cast level once this skill is equipped.

Distance: 2M
Var CD: 3s
Fixed CD: 2s
SP Cost: 5

Level 2 Deal (120% of ATK + 440) physical damage of your weapon’s attribute to an enemy. After learning Fatal Blow, this kill has a chance of stunning the target. The chance to stun increases as Fatal Blow’s skill level increases. You can adjust the cast level once this skill is equipped.

Distance: 2M
Var CD: 4s
Fixed CD: 2s
SP Cost: 7

Level 3 Deal (135% of ATK + 560) physical damage of your weapon’s attribute to an enemy. After learning Fatal Blow, this kill has a chance of stunning the target. The chance to stun increases as Fatal Blow’s skill level increases. You can adjust the cast level once this skill is equipped.

Distance: 2M
Var CD: 5s
Fixed CD: 2s
SP Cost: 9

Level 4 Deal (150% of ATK + 680) physical damage of your weapon’s attribute to an enemy. After learning Fatal Blow, this kill has a chance of stunning the target. The chance to stun increases as Fatal Blow’s skill level increases. You can adjust the cast level once this skill is equipped.

Distance: 2M
Var CD: 6s
Fixed CD: 2s
SP Cost: 11

Level 5 Deal (165% of ATK + 800) physical damage of your weapon’s attribute to an enemy. After learning Fatal Blow, this kill has a chance of stunning the target. The chance to stun increases as Fatal Blow’s skill level increases. You can adjust the cast level once this skill is equipped.

Distance: 2M
Var CD: 7s
Fixed CD: 2s
SP Cost: 13

Level 6 Deal (180% of ATK + 920) physical damage of your weapon’s attribute to an enemy. After learning Fatal Blow, this kill has a chance of stunning the target. The chance to stun increases as Fatal Blow’s skill level increases. You can adjust the cast level once this skill is equipped.

Distance: 2M
Var CD: 8s
Fixed CD: 2s
SP Cost: 15

Level 7 Deal (195% of ATK + 1040) physical damage of your weapon’s attribute to an enemy. After learning Fatal Blow, this kill has a chance of stunning the target. The chance to stun increases as Fatal Blow’s skill level increases. You can adjust the cast level once this skill is equipped.

Distance: 2M
Var CD: 9s
Fixed CD: 2s
SP Cost: 17

Level 8 Deal (210% of ATK + 1160) physical damage of your weapon’s attribute to an enemy. After learning Fatal Blow, this kill has a chance of stunning the target. The chance to stun increases as Fatal Blow’s skill level increases. You can adjust the cast level once this skill is equipped.

Distance: 2M
Var CD: 10s
Fixed CD: 2s
SP Cost: 19

Level 9 Deal (225% of ATK + 1280) physical damage of your weapon’s attribute to an enemy. After learning Fatal Blow, this kill has a chance of stunning the target. The chance to stun increases as Fatal Blow’s skill level increases. You can adjust the cast level once this skill is equipped.

Distance: 2M
Var CD: 11s
Fixed CD: 2s
SP Cost: 21

Level 10 Deal (240% of ATK + 1400) physical damage of your weapon’s attribute to an enemy. After learning Fatal Blow, this kill has a chance of stunning the target. The chance to stun increases as Fatal Blow’s skill level increases. You can adjust the cast level once this skill is equipped.

Distance: 2M
Var CD: 12s
Fixed CD: 2s
SP Cost: 23

Battle Will

Passive Skill

Base Skill Description
Level 1 Whenever your normal attacks hit, your Physical Damage Bonus is increased by 20, increasing by 1 more for every 50 STR. Can stack up to 8 times. Last for 5 seconds.
Level 2 Whenever your normal attacks hit, your Physical Damage Bonus is increased by 20, increasing by 2 more for every 50 STR. Can stack up to 8 times. Last for 5 seconds.
Level 3 Whenever your normal attacks hit, your Physical Damage Bonus is increased by 20, increasing by 3 more for every 50 STR. Can stack up to 8 times. Last for 5 seconds.
Level 4 Whenever your normal attacks hit, your Physical Damage Bonus is increased by 20, increasing by 4 more for every 50 STR. Can stack up to 8 times. Last for 5 seconds.
Level 5 Whenever your normal attacks hit, your Physical Damage Bonus is increased by 20, increasing by 5 more for every 50 STR. Can stack up to 8 times. Last for 5 seconds.
Level 6 Whenever your normal attacks hit, your Physical Damage Bonus is increased by 20, increasing by 6 more for every 50 STR. Can stack up to 8 times. Last for 5 seconds.
Level 7 Whenever your normal attacks hit, your Physical Damage Bonus is increased by 20, increasing by 7 more for every 50 STR. Can stack up to 8 times. Last for 5 seconds.
Level 8 Whenever your normal attacks hit, your Physical Damage Bonus is increased by 20, increasing by 8 more for every 50 STR. Can stack up to 8 times. Last for 5 seconds.
Level 9 Whenever your normal attacks hit, your Physical Damage Bonus is increased by 20, increasing by 9 more for every 50 STR. Can stack up to 8 times. Last for 5 seconds.
Level 10 Whenever your normal attacks hit, your Physical Damage Bonus is increased by 20, increasing by 10 more for every 50 STR. Can stack up to 8 times. Last for 5 seconds.

Endure

Active Skill
Required Provoke Lv 5 to unlock this skill.

Base Skill Description
Level 1 Gain the Endure effect, preventing you from being interupted or knocked back when being attacked. Also increase DEF and M.Def by 20 The Endure effect will be removed after 10 seconds or being attacked 8 times.

Distance: 3M
Fixed CD: 10s
SP Cost: 15

Level 2 Gain the Endure effect, preventing you from being interupted or knocked back when being attacked. Also increase DEF and M.Def by 40 The Endure effect will be removed after 10 seconds or being attacked 10 times.

Distance: 3M
Fixed CD: 10s
SP Cost: 21

Level 3 Gain the Endure effect, preventing you from being interupted or knocked back when being attacked. Also increase DEF and M.Def by 60 The Endure effect will be removed after 10 seconds or being attacked 12 times.

Distance: 3M
Fixed CD: 10s
SP Cost: 27

Level 4 Gain the Endure effect, preventing you from being interupted or knocked back when being attacked. Also increase DEF and M.Def by 80 The Endure effect will be removed after 10 seconds or being attacked 14 times.

Distance: 3M
Fixed CD: 10s
SP Cost: 33

Level 5 Gain the Endure effect, preventing you from being interupted or knocked back when being attacked. Also increase DEF and M.Def by 100 The Endure effect will be removed after 10 seconds or being attacked 16 times.

Distance: 3M
Fixed CD: 10s
SP Cost: 39

Fatal Blow

Passive Skill
Required Bash Lv 5 to unlock this skill.

Base Skill Description
Level 1 Using Bash descreases target’s DEF by 20 for 5 seconds and has a 6% chance of stunning the target for 2 seconds.
Level 2 Using Bash descreases target’s DEF by 40 for 5 seconds and has a 12% chance of stunning the target for 2 seconds.
Level 3 Using Bash descreases target’s DEF by 60 for 5 seconds and has a 18% chance of stunning the target for 2 seconds.
Level 4 Using Bash descreases target’s DEF by 80 for 5 seconds and has a 24% chance of stunning the target for 2 seconds.
Level 5 Using Bash descreases target’s DEF by 100 for 5 seconds and has a 30% chance of stunning the target for 2 seconds.

Increase HP Recovery

Passive Skill

Base Skill Description
Level 1 Increases the effectiveness of HP recovery items by 5%. When your HP falls below 30% of Max HP,heal yourself for 4% of Max HP every 1 second for 6 second(s). This effect can only trigger once every 60 seconds. After activationg Self-Ignite in PVP, the skill’s recovery effect will not be triggered.

Fixed CD: 60s

Level 2 Increases the effectiveness of HP recovery items by 10%. When your HP falls below 30% of Max HP,heal yourself for 4% of Max HP every 1 second for 7 second(s). This effect can only trigger once every 60 seconds. After activationg Self-Ignite in PVP, the skill’s recovery effect will not be triggered.

Fixed CD: 60s

Level 3 Increases the effectiveness of HP recovery items by 15%. When your HP falls below 30% of Max HP,heal yourself for 4% of Max HP every 1 second for 8 second(s). This effect can only trigger once every 60 seconds. After activationg Self-Ignite in PVP, the skill’s recovery effect will not be triggered.

Fixed CD: 60s

Level 4 Increases the effectiveness of HP recovery items by 20%. When your HP falls below 30% of Max HP,heal yourself for 4% of Max HP every 1 second for 9 second(s). This effect can only trigger once every 60 seconds. After activationg Self-Ignite in PVP, the skill’s recovery effect will not be triggered.

Fixed CD: 60s

Level 5 Increases the effectiveness of HP recovery items by 25%. When your HP falls below 30% of Max HP,heal yourself for 4% of Max HP every 1 second for 10 second(s). This effect can only trigger once every 60 seconds. After activationg Self-Ignite in PVP, the skill’s recovery effect will not be triggered.

Fixed CD: 60s

Level 6 Increases the effectiveness of HP recovery items by 30%. When your HP falls below 30% of Max HP,heal yourself for 4% of Max HP every 1 second for 11 second(s). This effect can only trigger once every 60 seconds. After activationg Self-Ignite in PVP, the skill’s recovery effect will not be triggered.

Fixed CD: 60s

Level 7 Increases the effectiveness of HP recovery items by 35%. When your HP falls below 30% of Max HP,heal yourself for 4% of Max HP every 1 second for 12 second(s). This effect can only trigger once every 60 seconds. After activationg Self-Ignite in PVP, the skill’s recovery effect will not be triggered.

Fixed CD: 60s

Level 8 Increases the effectiveness of HP recovery items by 40%. When your HP falls below 30% of Max HP,heal yourself for 4% of Max HP every 1 second for 13 second(s). This effect can only trigger once every 60 seconds. After activationg Self-Ignite in PVP, the skill’s recovery effect will not be triggered.

Fixed CD: 60s

Level 9 Increases the effectiveness of HP recovery items by 45%. When your HP falls below 30% of Max HP,heal yourself for 4% of Max HP every 1 second for 14 second(s). This effect can only trigger once every 60 seconds. After activationg Self-Ignite in PVP, the skill’s recovery effect will not be triggered.

Fixed CD: 60s

Level 10 Increases the effectiveness of HP recovery items by 50%. When your HP falls below 30% of Max HP,heal yourself for 4% of Max HP every 1 second for 15 second(s). This effect can only trigger once every 60 seconds. After activationg Self-Ignite in PVP, the skill’s recovery effect will not be triggered.

Fixed CD: 60s

Magnum Break

Active Skill

Base Skill Description
Level 1 Deal (120% of ATK + 120) physical damage to enemies within 3 meters. After casting this skill, your weapon will gain the Fire Attribute, and normal attacks will deal 20% more damage for 6 seconds. You can adjust the cast level once this skill is equipped.

Distance: 3M
Var CD: 12s
Fixed CD: 5s
SP Cost: 10

Level 2 Deal (135% of ATK + 160) physical damage to enemies within 3 meters. After casting this skill, your weapon will gain the Fire Attribute, and normal attacks will deal 20% more damage for 7 seconds. You can adjust the cast level once this skill is equipped.

Distance: 3M
Var CD: 12s
Fixed CD: 5s
SP Cost: 14

Level 3 Deal (150% of ATK + 200) physical damage to enemies within 3 meters. After casting this skill, your weapon will gain the Fire Attribute, and normal attacks will deal 20% more damage for 8 seconds. You can adjust the cast level once this skill is equipped.

Distance: 3M
Var CD: 14s
Fixed CD: 5s
SP Cost: 18

Level 4 Deal (165% of ATK + 240) physical damage to enemies within 3 meters. After casting this skill, your weapon will gain the Fire Attribute, and normal attacks will deal 20% more damage for 9 seconds. You can adjust the cast level once this skill is equipped.

Distance: 3M
Var CD: 14s
Fixed CD: 5s
SP Cost: 22

Level 5 Deal (180% of ATK + 280) physical damage to enemies within 3 meters. After casting this skill, your weapon will gain the Fire Attribute, and normal attacks will deal 20% more damage for 10 seconds. You can adjust the cast level once this skill is equipped.

Distance: 3M
Var CD: 16s
Fixed CD: 5s
SP Cost: 26

Level 6 Deal (195% of ATK + 320) physical damage to enemies within 3 meters. After casting this skill, your weapon will gain the Fire Attribute, and normal attacks will deal 20% more damage for 11 seconds. You can adjust the cast level once this skill is equipped.

Distance: 3M
Var CD: 16s
Fixed CD: 5s
SP Cost: 30

Level 7 Deal (210% of ATK + 360) physical damage to enemies within 3 meters. After casting this skill, your weapon will gain the Fire Attribute, and normal attacks will deal 20% more damage for 12 seconds. You can adjust the cast level once this skill is equipped.

Distance: 3M
Var CD: 18s
Fixed CD: 5s
SP Cost: 34

Level 8 Deal (225% of ATK + 400) physical damage to enemies within 3 meters. After casting this skill, your weapon will gain the Fire Attribute, and normal attacks will deal 20% more damage for 13 seconds. You can adjust the cast level once this skill is equipped.

Distance: 3M
Var CD: 18s
Fixed CD: 5s
SP Cost: 38

Level 9 Deal (240% of ATK + 440) physical damage to enemies within 3 meters. After casting this skill, your weapon will gain the Fire Attribute, and normal attacks will deal 20% more damage for 14 seconds. You can adjust the cast level once this skill is equipped.

Distance: 3M
Var CD: 20s
Fixed CD: 5s
SP Cost: 42

Level 10 Deal (255% of ATK + 480) physical damage to enemies within 3 meters. After casting this skill, your weapon will gain the Fire Attribute, and normal attacks will deal 20% more damage for 15 seconds. You can adjust the cast level once this skill is equipped.

Distance: 3M
Var CD: 20s
Fixed CD: 5s
SP Cost: 46

Provoke

Active Skill

Base Skill Description
Level 1 Provoke an enemy unit within 4 meters, decreasing their DEF by 11% , increasing their ATK by 29% and forcing them to attack you for 10 seconds. This skill does not affect players. You can adjust the cast level once this skill is equipped.

Distance: 4M
Fixed CD: 10s
SP Cost: 10

Level 2 Provoke an enemy unit within 4 meters, decreasing their DEF by 12% , increasing their ATK by 28% and forcing them to attack you for 10 seconds. This skill does not affect players. You can adjust the cast level once this skill is equipped.

Distance: 4M
Fixed CD: 10s
SP Cost: 14

Level 3 Provoke an enemy unit within 4 meters, decreasing their DEF by 13% , increasing their ATK by 27% and forcing them to attack you for 10 seconds. This skill does not affect players. You can adjust the cast level once this skill is equipped.

Distance: 4M
Fixed CD: 10s
SP Cost: 18

Level 4 Provoke an enemy unit within 4 meters, decreasing their DEF by 14% , increasing their ATK by 26% and forcing them to attack you for 10 seconds. This skill does not affect players. You can adjust the cast level once this skill is equipped.

Distance: 4M
Fixed CD: 10s
SP Cost: 22

Level 5 Provoke an enemy unit within 4 meters, decreasing their DEF by 15% , increasing their ATK by 25% and forcing them to attack you for 10 seconds. This skill does not affect players. You can adjust the cast level once this skill is equipped.

Distance: 4M
Fixed CD: 10s
SP Cost: 26

Level 6 Provoke an enemy unit within 4 meters, decreasing their DEF by 16% , increasing their ATK by 24% and forcing them to attack you for 10 seconds. This skill does not affect players. You can adjust the cast level once this skill is equipped.

Distance: 4M
Fixed CD: 10s
SP Cost: 30

Level 7 Provoke an enemy unit within 4 meters, decreasing their DEF by 17% , increasing their ATK by 23% and forcing them to attack you for 10 seconds. This skill does not affect players. You can adjust the cast level once this skill is equipped.

Distance: 4M
Fixed CD: 10s
SP Cost: 34

Level 8 Provoke an enemy unit within 4 meters, decreasing their DEF by 18% , increasing their ATK by 22% and forcing them to attack you for 10 seconds. This skill does not affect players. You can adjust the cast level once this skill is equipped.

Distance: 4M
Fixed CD: 10s
SP Cost: 38

Level 9 Provoke an enemy unit within 4 meters, decreasing their DEF by 19% , increasing their ATK by 21% and forcing them to attack you for 10 seconds. This skill does not affect players. You can adjust the cast level once this skill is equipped.

Distance: 4M
Fixed CD: 10s
SP Cost: 42

Level 10 Provoke an enemy unit within 4 meters, decreasing their DEF by 20% , increasing their ATK by 20% and forcing them to attack you for 10 seconds. This skill does not affect players. You can adjust the cast level once this skill is equipped.

Distance: 4M
Fixed CD: 10s
SP Cost: 46

Sword Mastery

Passive Skill

Base Skill Description
Level 1 ATK increases by (8 + AGI x 5% when equipped with a One-Handed Sword/Two-Handed Sword.
Level 2 ATK increases by (16 + AGI x 10% when equipped with a One-Handed Sword/Two-Handed Sword.
Level 3 ATK increases by (24 + AGI x 15% when equipped with a One-Handed Sword/Two-Handed Sword.
Level 4 ATK increases by (32 + AGI x 20% when equipped with a One-Handed Sword/Two-Handed Sword.
Level 5 ATK increases by (40 + AGI x 25% when equipped with a One-Handed Sword/Two-Handed Sword.
Level 6 ATK increases by (48 + AGI x 30% when equipped with a One-Handed Sword/Two-Handed Sword.
Level 7 ATK increases by (56 + AGI x 35% when equipped with a One-Handed Sword/Two-Handed Sword.
Level 8 ATK increases by (64 + AGI x 40% when equipped with a One-Handed Sword/Two-Handed Sword.
Level 9 ATK increases by (72 + AGI x 45% when equipped with a One-Handed Sword/Two-Handed Sword.
Level 10 ATK increases by (80 + AGI x 50% when equipped with a One-Handed Sword/Two-Handed Sword.
Source: Ragnarok X: Next Generation Wiki
Hai

Hai

A gaming content creator with 9+ years experience working in Vietnam online gaming industry.

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