Hi, I’m Meryl and today I’ll be introducing you to the Gadgets in Tower of Fantasy.
Increase the grades on a Gadget will unlock boosts/power-ups for that specific Gadgets.
SSR Gadgets
SSR Gadget: Giant Arms
Uses the arm of the Great Dyna for 20 seconds, cooldown 300 seconds, immune to hardness, click again to cancel.
Deals a total of 1,387.7% attack damage from normal attacks; 453.5% attack damage from skills which has a 10 sec cooldown.
Awaken stats
1 star activation: Physical resistance is increased by 20% for the duration.
2-star activation: Each attack shoots 2 missiles at the target, each dealing 34.8% attack damage.
3-star activation: Reduces physical damage taken by 1.5%, even when not in combat.
4-star activation: Cooldown reduced to 200 seconds.
5-star activation: 4 missiles can be fired per attack to deal damage to the target, each missile deals 34.8% attack damage.
6-star activation: Increases physical damage by 3%, even when not in combat.
7-star activation: Giant Arm lasts for 30 seconds, all damage taken is reduced by 20% for the duration.
SSR Gadget: Atomic Shield
A shield of raw energy is assembled for 10 seconds, blocking bullet penetration.
The shield has 200% of the Pioneer’s maximum life and has a cooldown of 90 seconds.
Awaken stats
1-star activation: If an enemy target passes through the shield, the speed is reduced by 50% for 2 seconds.
2-star activation: Shield lasts for 15 seconds.
3-star activation: Reduces ice damage taken by 1.5%, even when not in combat
4-star activation: Cooldown time reduced to 60 seconds
5-star activation: Shield lasts for 20 seconds.
6-star activation: Increases ice damage by 3%, even when not in combat.
7-star activation: Friendly team-members will receive a 25% damage boost for 7 seconds when they pass through the energy shield.
SSR Gadget: V-Mech
Drive a robot into battle, lasts 30 seconds, cooldown 300 seconds.
Immune to hardness, click again to cancel.
V-Mech possesses the skill: Aimed Shot.
Aimed Shot: Fires flaming bullets at high frequency, dealing 44.4%*attack damage per hit.
Awaken stats
1-star activation: Immune to flame damage and crowd control when driving the mech.
2-star activation: Gains new skill: “Barrage”: Fires 6 barrages at the target, dealing 155.2%*attack damage per hit.
3-star activation: Reduces fire damage taken by 1.5%, even when not in combat.
4-star activation: Cooldown time reduced to 200 seconds.
5-star activation: Add Burning effect when driving a mech.
6-star activation: Increases fire damage by 3%, even when not in combat.
7-star activation: New skill: “Flame Field”: Releases a large flame field in place, dealing up to 1146.8%* attack damage
SSR Gadget: Time Rift
Using a proton bomb, it collapses the space in front of it and continues to attract targets within its range for 10 seconds, dealing 39.6%*attack damage every 0.5 seconds to the central area, with a cooldown time of 100 seconds.
Awaken stats
1 star activation: Enemies in the collapsed space cannot use dodge, and the absorption time is extended to 15 seconds.
2-star activation: Damage range is increased by a factor of 1.
3-star activation: Reduces lightning damage taken by 1.5%, even when not in combat.
4-star activation: 20% more damage to targets in the area.
5-star activation: The 8th hit to the target will have the effect of reduced healing effect by 50% for 8 seconds.
6-star activation: 3% more lightning elemental damage, even when not in combat.
7-star activation: Enemy units in the collapsed space cannot be healed.
SSR Gadget: Confined Space
Creates a confined space with a radius of 7m for 10 seconds, with constant energy fluctuations on the ground, dealing 73.4%*Attack of the current weapon elemental damage per second to ground targets; if the target touches the edge of the area, a strong control stun effect is applied for 2 seconds, with a cooldown of 240 seconds.
Awaken stats
1-star activation: Stun extended to 3 seconds, cooldown reduced to 180 seconds.
2-star activation: Energy Wave deals an additional 30 % more damage.
3-star activation: Reduces physical damage taken by 1.5%, even when not in combat.
4-star activation: Cooldown time reduced to 120 seconds.
5-star activation: Stun extended to 5 seconds, Energy Wave will now reduce movement speed for 30% for 3 seconds.
6-star activation: Increases physical damage by 3%, even when not in combat.
7-star activation: Extra seismic waves are triggered every 3 seconds, every hit floats the targets (can be dodged by jumping).
SSR Gadget: Drone
Summons a drone for 15 seconds, increases your final damage by 5% every 5 seconds, cooldown 180 seconds.
Awaken stats
1-star activation: Apply crowd control immunity for the first 5 seconds.
2-star activation: Cooldown time reduced to 120 seconds.
3-star activation: Reduces lightning damage taken by 1.5%, even when not in combat.
4-star activation: Duration extended to 25 seconds.
5-star activation: Adds an additional 5% damage boost to the Pioneer every 5 seconds.
6-star activation: Increases lightning elemental damage by 3%, even when not in combat.
7-star activation: During the duration of the drone, the Pioneer receives an attack recovery effect, converting 20% of the damage value to its own life.
SSR Gadget: Holographic Projection
Unleashes a holographic projection based on yourself, which synchronises with the character’s weapon attacks and deals 50% of the damage dealt by the character for 15 seconds, with a cooldown of 270 seconds.
Awaken stats
1-star activation: Duration extended to 20 seconds.
2-star activation: Cooldown time reduced to 180 seconds.
3-star activation: Reduces lightning damage taken by 1.5%, even when not in combat.
4-star activation: Projection damage is increased to 75% of the character’s damage.
5-star activation: Click again to shift yourself to the position of the projection.
6-star activation: Increases lightning damage by 3%, even when not in combat.
7-star activation: Projected damage is increased to 100% of the character’s damage, and you are self-controlled when shifting.
SSR Gadget: Death Suppression
Creates a space that lasts for 8 seconds, in which you have the effect of hegemony and you cannot go lower than 20% of your health regardless of any damage you take.
After 8 seconds in space, you cannot regain the same space effect for 45 seconds.
Awaken stats
1-star activation: after 8 seconds, you regain 15% of your health from the space.
2 star activation: Adds a 25% blood-suck effect while in space.
3-star activation: Reduces damage taken from all elemental source weapons by 1.5%, even when not in combat.
4-star activation: 20% increase in attack power while in space
5-star activation: Immune to crowd control while in space
6-star activation: Increases the damage of all elemental source weapons by 3%, even when not in combat.
7-star activation: When you are below or equal to 40% of your life in space, your blood-suck effect and attack power are doubled until the space disappears.
SR Gadgets
SR Gadget: Jetpack
Press and hold the Jetpack gadget in the direction of the arrow to enter the gliding state.
Consumes 10 points of stamina per second.
Jetpack cooldown 150 seconds.
Stagnant gliding is not affected by the cooldown.
Jetpack can be used 2 times before going on cooldown.
Awaken stats
1-star activation: Cooldown reduced to 120 seconds.
2-star activation: Cooldown reduced to 100 seconds, gliding does not consume stamina anymore.
3-star activation: Reduces damage taken from all elemental source weapons by 1%, even when not in combat.
4-star activation: Cooldown reduced to 85 seconds.
5-star activation: Cooldown reduced to 70 seconds.
6-star activation: 2% damage boost to all elemental source weapons, even when not in combat.
7-star activation: Jetpack can be used up to 3 times.
SR Gadget: Quantum Cloak
Enters a quantum state, making yourself invisible to enemies by optical means for 10 seconds.
Launching an attack removes this effect and has a 120 second cooldown.
Awaken stats
1-star activation: Quantum state lasts for 15 seconds.
2-star activation: Cooldown reduced to 80 seconds.
3-star activation: Reduces damage taken from all elemental source weapons by 1%, even when not in combat.
4-star activation: 100% more damage to attacks launched in Quantum state, this effect is removed after 1 attack.
5-star activation: Quantum state lasts 20 seconds.
6-star activation: Increases the damage of all elemental source weapons by 2%, even when not in combat.
7-star activation: 100% more damage to attacks launched in Quantum state, this effect is removed after 3 attacks.
SR Gadget: Jet Skis
When used, it dashes forward a distance and slowly decelerates until it stops, dealing 380% of current attack damage to colliding targets and inflicting a knockback effect during the dash, with a 90-second cooldown.
The ability to use the Jet skis is possible while in swimming state.
Awaken stats
1-star activation: Cooldown time reduced to 80 seconds.
2-star activation: Cooldown time reduced to 70 seconds.
3-star activation: Reduces ice damage taken by 1%, even when not in combat.
4-star activation: Cooldown time reduced to 60 seconds.
5-star activation: 100% more damage from Jet skis collisions, cooldown time reduced to 45 seconds.
6-star activation: Increases ice damage by 2%, even when not in combat.
7-star activation: Immune to crowd control while using Jet skis, 5-second stun effect on colliding targets, cooldown reduced to 30 seconds.
SR Gadget: Magnetic Storm
Twisted Magnetic Field, releases a whirlwind with an electric core that moves in a random path around the scene for 10 seconds, sweeping surrounding targets into the air, dealing 186.3% of current attack damage per second, cooldown 150 seconds.
Awaken stats
1-star activation: Releases 2 whirlwinds with electric cores.
2-star activation: 20% more damage to the whirlwind.
3-star activation: Reduces damage taken from all elemental source weapons by 1%, even when not in combat.
4-star activation: Cooldown time reduced to 100 seconds
5-star activation: Releases 3 whirlwinds with electric cores.
6-star activation: Increases the damage of all elemental source weapons by 2%, even when not in combat.
7-star activation: units in the whirlwind have a 50% chance of being confused for 3 seconds every time they take damage
SR Gadget: Multiple Missile
Throws a missile launcher behind you for 8 seconds, with a cooldown of 90 seconds.
Releases multiple missiles to attack nearby enemy units, each dealing 34.8% of current attack damage.
Awaken stats
1-star activation: A total of 7 missiles per second will be launched.
2-star activation: Cooldown time reduced to 60 seconds.
3-star activation: Reduces fire damage taken by 1%, even when not in combat.
4-star activation: 20% more damage from “Multiple Missile”.
5 star activation: “Multiple Missile” last for 12 seconds.
6-star activation: 2% more fire elemental damage, even when not in combat.
7-star activation: A total of 10 missiles per second will be launched.
SR Gadget: Shielding Robot
The summoned robot opens a shield that lasts 10 seconds and breaks after 10 seconds or after 3 attacks.
Each time the shield is attacked, it generates a small shockwave that knocks back the surrounding enemies and deals 100% of current the attack damage.
Awaken stats
1-star activation: During the shield, each attack adds 10% of its own attack power for 10 seconds per level.
2-star activation: During the shield, marks the attacker when attacked, the mark lasts for 10 seconds and reduces the attacker’s movement speed by 35% for 6 seconds.
3-star activation: Reduces damage taken from all elemental source weapons by 1%, even when not in combat.
4-star activation: When the shield ends (shattered), the final damage is increased by an equal percentage of the blood lost, for 10 seconds, with a minimum of 30%.
5-star activation: When the shield is broken within 10 seconds, it gains a counter-damage effect of 10-X seconds, returning 0.6 times the damage taken to the attacker. (X is the length of time the shield has been in place).
6-star activation: Increases the damage of all elemental source weapons by 2%, even when not in combat.
7-star activation: After the shield ends (shattered), it increases its movement speed by 30% and restores 60% of all damage dealt to the attacker for 10 seconds.
SR Gadget: Singularity Magic Cube
Use the Cube to change the gravitational pull around you, causing the enemy to take 100% attack damage, then grab the enemy to make them float and send them flying and deal 120% attack damage again.
Cooldown of 90 seconds.
Awaken stats
1-star activation: When the Cube is activated, increases your damage by 100% for 10 seconds.
2-star activation: When the Cube is activated to hit an enemy, they are stunned for 2 seconds.
3-star activation: Reduces lightning damage taken by 1%, even when not in combat.
4-star activation: When the Cube is activated, 200 points of stamina are deducted from the surrounding enemies.
5-star activation: The number of uses of the Cube is increased to 2. The cooldown time for each use is 60 seconds.
6-star activation: 2% more lightning damage, even when not in combat.
7-star activation: After activating the Cube. Gain weapon power according to the amount of blood lost.
The weapon is charged according to the amount of blood lost. For every 1% of blood lost, 10 points of weapon power are gained.
SR Gadget: Atomic Hand Cannon
Fires 1 mechanical energy projectile at the designated target, hits the ground or water to create a climbable mechanical cylinder for a maximum of 20 seconds.
A maximum of 2 projectiles can be used.
Each with a cooldown time of 60 seconds.
Awaken stats
1-star activation: The mechanical projectile of energy is increased to 30 seconds.
2 stars activation: Cooldown time reduced to 50 seconds.
3-star activation: Reduces physical damage taken by 1%, even when not in combat.
4-star activation: When using the Atomic Hand Cannon, the stamina recovery will be 30% faster for 20 seconds
5-star activation: Stores up to 3 rounds of ammunition.
6-star activation: 2% more physical damage, even when not in combat.
7-star activation: Cooldown time reduced to 40 seconds.
SR Gadget: Lava Bombs
Throws lava bombs in front of the target, dealing 567% of current attack damage with knockback, 45 sec cooldown.
Awaken stats
1-star activation: Add 1.5 seconds stun on hit.
2-star activation: 2 seconds stun and ignition on hit.
3-star activation: Reduces fire damage taken by 1%, even when not in combat.
4-star activation: 50% more blast range .
5-star activation: Cooldown time reduced to 30 seconds.
6-star activation: Increases fire damage by 2%, even when not in combat.
7-star activation: 3 seconds stun on hit, 10 seconds stamina burn added to target, 100 stamina points deducted per use.
SR Gadget: Mechanical Arm
Ejects a robotic arm, pulling a given target to it, or pulling itself to it, causing 100% damage and floating on a hit, while returning 300 weapon power to itself; can also be used to reach hard-to-reach places, can be used 2 times, restored once every 30 seconds.
Awaken stats
1-star activation: 1 recovery every 20 seconds.
2-star activation: Gives you an electromagnetic shield that reduces your damage taken by 20% for 7 seconds.
3-star activation: Reduces physical damage taken by 1%, even when not in combat.
4-star activation: 1 recovery every 10 seconds.
5-star activation: can be used up to 3 times.
6-star activation: Increases physical damage by 2%, even when not in combat.
7-star activation: Reduce 30% of final damage to the target for 7 seconds on hit.
SR Gadget: Magneto Pulse
The Pioneer detonates a magnetic bomb, knocking the target back, dealing 38.8% of current attack damage to the target and making himself immune to hard effects for 5 seconds, with a 45 second cooldown.
Awaken stats
1-star activation: Can be used while in cc (crowd controlled).
2-star activation: Cooldown reduced by 10 seconds.
3-star activation: Reduces lightning damage taken by 1%, even when not in combat.
4-star activation: Immune to crowd control for 5 seconds after use.
5-star activation: adds a 7-second magnetic bomb to the target after hitting it, which will detonate immediately after the target uses attack/dodge/skill, causing a 0.1-second stun that will disappear after triggering.
6-star activation: Increases lightning damage by 2%, even when not in combat.
7-star activation: When the target detonates the magnetic bomb, it removes all of the target’s current buffs.