Arena of Valor Beta 11 Update Notes
Tecent Games has announced Arena of Valor Beta 11 Update will release on December 4, 2017. This is Winter Holiday Update will release in Vietnamese server on the same day in early December.
“We have rigorously analyzed and collected match data to make a series of balance adjustments to various heroes, equipment, and battle mechanics in this new update. Ranked Matches, matchmaking, social features, and more have also undergone continued optimization.”, Arena of Valor developer said.
Game Systems
Social Features
Now when you search for a Friend, you no longer need to enter the full name. Search results will appear as you type.
You can now invite players to the game using Facebook Messenger.
Ranked Match
Improved the standard PvP waiting screen in order to prevent cheating in higher ranks (e.g. active feeding).
During the Pick / Ban phase, you can no longer see the enemy team’s player names.
Previously when a team was formed for a Ranked Match, a team of three would be grouped together in the Pick / Ban phase. Now, the other two teammates will be placed at random in the Pick order, rather than at the end.
Previously, at least one Brave Point was required to be earned in order to prevent a drop in rank. Now, depending on your rank, a certain amount of Brave Points will need to be earned to prevent a drop in rank.
PvP and Matchmaking
In the Lobby, you can now invite players from the previous match to join your team.
In the Lobby, players can now choose to mark themselves Not Ready. As long as one team member is Not Ready, the leader will be unable to search for a match.
New Features
Every hero now has three recommended item builds, based on different situations.
A Gift Center has been added to the shop. Now you can gift Skins to friends that are higher than level 15.
If players choose, they can now set their gender in their profile, which will be displayed with a symbol before their name.
You can now broadcast your gameplay directly from the game. This is only supported on certain devices. Please see our FAQ page for this feature here.
Added the Highlight Reel. When enabled, the game will automatically record and generate a video at the end of the match to show off some of the outstanding moments from the match, which can be shared.
Game Client
Players can now delete several items in their Mail at once.
Improved the detection of active feeding behavior.
If your teammates play well, you can now let them know by giving a thumbs up in the Match Results screen.
Introducing the Weekly Legend Report! Facebook bots can view weekly game data to be shared with Facebook friends.
Hero Balance
Reduced movement speed from 370 –> 360
Passive: Sacred Flame
Decreased time after which Mark of the Flame will be placed on a target from 1.5s –> 1s
Ability 2: Rain of Fire
Decreased movement speed reduction from 50% –> 30%
Decreased stun time of Marked targets from 1.5s –> 1s
Ability 3: Holy Embers
Decreased cast time from 1.5s –> 1s
Decreased damage from 750/1000/1250 (+1AP) –> 700/900/1100 (+0/9AP)
Changed bonus damage from Mark of the Flame from True Damage –> Magic Damage
Increased attack speed gained per level from 3% –> 4%
Passive: Fierce Shot
Increased range from 1000 –> 1100
Ability 1: Explosive Arrow
Re-scaled the cooldown time from 6s –> 9/8.4/7.8/7.2/6.6/6 seconds
No longer slows enemies for 2s
[NEW] Now stuns enemies for 1s
Passive: Gut Punch
Increased damage: 9/11/13/15% of Target HP –> 10/12/14/16% Target HP
Decreased stun time from 1s –> 0.75s
Azzen’Ka, the Forgotten
Increased Movement Speed from 340 –> 360
Ability 1: Sand Punch
Decreased cast time from 0.25s –> 0.2s
Ability 3: The Forgotten
Decreased cast time from 0.25s –> 0.2s
Increased projectile speed from 850 –> 1000
Increased Movement Speed from 340 –> 360
Ability 2: Diamond Dust
Re-scaled cooldown time from 10/9/8/7/6/5 seconds –> 8/7.6/7.2/6.8/6.4/6 seconds
Ability 1: Toxic
Decreased cooldown time from 12/11/10/9/8/7 seconds –> 10/9.4/8.8/8.2/7.6/7 seconds
Ability 3: Detonation
Increased damage from 125/155/185 (+0.6AP) –> 140/170/200 (+0.656AP)
Fixed a bug where Voodoo damage was recognized as a normal attack and would trigger curse blade effects
Increased movement speed from 380 –> 400
Ability 1: Whirlwind
Decreased damage from 225/275/325/375/425/475 (+0.5AD) –> 200/250/300/350/400/450 (+0.65AD)
Ability 2: Sword Propel
Decreased cooldown time from 8.6/8/7.4/6.8/6.2/5.6 seconds –> 8/7.4/6.8/6.2/5.6/5 seconds
Ability 2: Death’s Flurry
Decreased Mana Cost from 75/80/85/90/95/100 –> 55/60/65/70/75/80
Ability 1: Pain on a Stick
Decreased damage from 130/160/190/220/250/280 (+0.85AD) –> 120/145/170/195/220/245 (+0.85AD)
Ability 2: Panda Chariot
Decreased Knockback time from 0.75s –> 0.5s
Ability 2: Shadow
Increased damage from 100/120/140/160/180/200 (+0.6AD) –> 100/120/140/160/180/200 (+0.75AD)
Increased cooldown time from 8.5/8/7.5/7/6.5/6 seconds –> 10/9.4/8.8/8.2/7.6/7 seconds
Ability 3: Explosive KO
Enemy attack damage is no longer reduced after being hit
Passive: God of War
Increased Critical Chance from 10% –> 15%
Ability 1: Thief’s Mark
Decreased explosive damage from 160/180/200/220/240/260 (+0.75AD) –> 160/180/200/220/240/260 (+0.5AD)
Decreased additional normal attack damage from 160/180/200/220/240/260 (+0.75AD) –> 160/180/200/220/240/260 (+0.5AD)
Increased cooldown time from 10/9.6/9.2/8.8/8.4/8 seconds –> 12/11.2/10.4/9.6/8.8/8 seconds
Decreased attack speed gained per level from 3% –> 2%
Ability 1: Flying Spear
Decreased True Damage dealt to monsters from 200/260/320/380/440/500 –> 100/140/180/220/260/300
Passive: Dragoon
Kills or Assists will now recover 5% of Zanis’ HP
Ability 2: Tail Sweep
Decreased Mana Cost from 70/80/90/100/110/120 –> 70/75/80/85/90/95
Ability 3: Dragon’s Wrath
Decreased Mana Cost from 130/145/160 –> 100/125/150
Fixed a bug where Zanis’ normal attack damage would not increase per level after this skill was used
Increased Movement Speed from 340 –> 360
Ability 2: Arcane Nova
Decreased cooldown time from 12/11.4/10.8/10.2/9.6/9 seconds –> 10/9.6/9.2/8.8/8.4/8 seconds
Passive: Damnation
Increased Ability Power bonus from 0.3 –> 0.4
Ability 1: Eternal Blame
Decreased cooldown time from 12/11/10/9/8/7 seconds –> 10/9.4/8.8/8.2/7.6/7 seconds
Ability 1: Eagle Eye
Decreased bonus Magic Damage from 50/75/100/125/150/175 (+0.4AD) –> 35/55/75/95/115/135 (+0.3AD)
Ability 3: Arrow of Chaos
Ability Range has been increased
Ability 2: Horn Rush
Re-scaled HP regen for every hero hit: 150/200/250/300/350/400 (+0.2AD) –> 100/175/250/325/400/475 (+0.3AD)
Ability 3: Drone Drop
Flying Time re-scaled from 7s –> increases according to the ability’s level by 6/8/10s
Ability 1: Tactical Fire
Decreased bonus Attack Damage on next normal attack from 330/360/390/420/450/480 (+1.15AD) –> 275/315/355/395/435/475 (+1.15AD)
Increased Movement Speed from 340 –> 350
Increased Movement Speed from 340 –> 350
Ability 1: Sunshine
Fixed a bug related to the time of the warning effect and the collision of the ability
Passive: Anabolic Rage
Cooldown time is now displayed
Passive: Royal Power
Cooldown time now displayed
Passive: Riposte
Cooldown time is now displayed
Ability 3: Magnetic Storm
Fixed a bug that allowed this ability to gain Lifesteal
Ability 1: Sea Spear
Fixed a bug that allowed this ability to gain Lifesteal
Ability 3: Temporal Turbulence
Improved ability description text
Equipment
Decreased price from 910 –> 760
No longer grants +600 Max HP
[NEW] Now gives +180 Armor
Burn passive now causes 100% additional damage to monsters and minions
Hunting passive now provides decreased bonus XP for slaying monsters, from 20% –> 15%
Decreased shop price from 2070 –> 1980
Decreased attack damage from 80 –> 70
Armor Pierce passive decreased from 45% –> 40%
Magic Pierce passive decreased from 45% –> 40%
Improved crafting components
Improved crafting components
Battlefield
Team Gold Reward from killing the Spirit Sential has been reduced from 72 Gold per person –> 30 Gold per person. The buff’s HP regen effect for the hero who killed it has been adjusted from 1% of Max HP per second –> 35 HP per second. This buff also has a bonus of +30% movement speed.
When Inner Towers or the Base have no minions to protect them, extra defense has been increased from 1000 –> 1600 for Towers and 2000 for the Base.
HP regen for the Seagle has been reduced by 75%. The XP reward provided by killing it has been reduced by 50%.
Audio
Improved various Hero Ability sound effects
Different background music will now play for the different jungle camps, enhancing the sense of combat
Illumia voice improvements
New music on login, main menu, and when a match is found to celebrate the Snow Festival
Source: Arena of Valor official forum.