Clone Clash Patch Notes

Clone Clash Patch Notes

Arena of Valor will be tentatively releasing the next update, Clone Clash, on October 18th, 2018. This new update will include a new game mode, hero balance adjustments, updated arena mechanics, and many other in-game additions and tweaks.

Clone Clash Patch Notes


In this mode, players battle with their entire team using the same hero which sets the stage for a unique combat experience. Picture five of Maloch’s Shocks raining down all at once, or five Butterflys flying at your team from the brush.

Clone Clash Patch Notes


Seal of Kings

These new Legend Marks are rewarded to players who obtain a Master Battlefield Legend rank at the end of a season. The number of Marks you earn will continue to increase after each season.

Popular Builds

You can now select popular builds in the Hero Menu in place of current builds.

Hero Lane Icon

In the Hero menu, you can now see an icon at the bottom-right corner of each hero’s avatar showing the recommended lane for that Hero.

Hide Combat History

Combat history can now be hidden through your System Settings. When active, other players will not be able to view your combat history.

Bulk Item Sell

Items in your Backpack can now be sold in bulk through a single tap.

AIC UI Addition

A new UI interface has been added to the game to celebrate the upcoming Arena of Valor International Championship.

Anniversary gifts

Every challenger will now receive a gift on their Arena of Valor anniversary.

Clone Clash Patch Notes


MVP Rating

The MVP rating will now be rewarded with a more reasonable rating by taking class into consideration.

Popular Builds

The popular builds ranking system has been overhauled and now takes win rate and recent usage into consideration when weighting their popularity.

Recently Used Heroes

All heroes shown now reflect the recent heroes used in Ranked Matches.

Alice Guide Display Effect

When an achievement is claimable, the Alice icon will be more noticeable.

Multi Chest Opening

Multiple chests of the same kind can be opened at the same time.

First Purchase Reward

Instead of receiving one free preset hero, you now have a choice to pick from three heroes. Zephys has now been added to the shop.

Clone Clash Patch Notes


Jungle Monsters

Sage Golem and Might Golem base Gold lowered from 65 to 62.

Tree Toad, Luminous Lizard, Wild Monkey, and Rock Crab base Gold lowered from 55 to 52

Highest Jungle Monster Gold increase after 11 minutes lowered from 165% to 150%

Minion Waves

Minion wave Gold changed from capped at 150% after 10 minutes to caps at 150% after 9.5 minutes.


When there are no minion waves, the damage reduction of a tower goes from 70% to 80%.


Drake Movement Speed lowered from 4m/sec to 3.3m/sec.

If a player does not summon the Drake in time, the summoning opportunity will be lost.

A bug has been fixed where players could still summon the Drake while dead.

New Mechanic: The Drake can only survive for a maximum of 3 minutes after being summoned.

Clone Clash Patch Notes


The Flash

Base Movement Speed lowered from 400 to 380.

Ability 3: Cyclone

Magic damage increased from 450/675/900 (+0.6AP) to 500/750/1000 (+0.6AP).

Vacuum control effect changed from 1 sec stun to 0.5 sec stun and 1 sec 50% slow.

Clone Clash Patch Notes


Passive: Sand Trap

Passive mark duration increased from 5 sec to 6 sec.

Removing the following mechanic: “Cannot apply to the same target within 2 sec”. Azzen’ka’s passive can now be applied to the same target with no time limit.

Clone Clash Patch Notes


Passive: Midas Touch

New Mechanic: Normal attack will now grant a shield

Shield points changed from (100+0.6AP) to 160 (+20 per level) (+0.3AP).

Clone Clash Patch Notes


Base Movement Speed increased from 340 to 350.

Clone Clash Patch Notes


Growth HP increased from 173 to 198.5.

Growth armor increased from 16.7 to 20.5.

Passive: Sacred Flame

Mark of Flame mechanics: Triggers 1 sec after the ability has hit the target changed to immediately takes effect upon hitting with Ability 1 and refreshes the cool-down of Ability 1

Mark of Flame duration increased from 2.5 sec to 3 sec.

HP recovered from mark triggering on an enemy hero changed from 80 (+5 per level) (+0.2AP) to 120 (+8 per level) (+0.3AP).

Ability 1: Fire Crash

Ability back-swing is shortened by 0.2 seconds

Projectile width increased from 2m to 2.5m.

Projectile length increased from 1.5m to 2.5m.

Magic damage changed from 320/420/520/620/720/820 (+0.7AP) to 320/380/440/500/560/620 (+0.5AP).

Shield changed from 300/425/550/675/800/925 (+0.8AP) to 300/400/500/600/700/800 (+0.65AP).

Shield duration lowered from 3 sec to 2 sec.

Mana cost lowered from 40/45/50/55/60/65 to 30/34/38/42/46/50.

Ability 2: Rain of Fire

Ability back-swing is shortened by 0.1 seconds.

Ability 3: Holy Embers

Ability back-swing is shortened by 0.1 seconds.

Clone Clash Patch Notes


Ability 3: Magic Prison

Duration lowered from 3 sec to 2.5 sec.

Enemy will continue to be held during the Ultimate, and can’t Resist or be Purified for the duration.

Clone Clash Patch Notes


Basic Movement Speed increased from 350 to 360.

Ability 2: Mesmerize

Range increased from 7m to 7.5m.

Ability 3: Inferno Bats

Range increased from 7m to 7.5m.

Clone Clash Patch Notes


Passive: Divine Punishment

Slowdown effect changed from 50% to (50%–90%), scales with hero level.

Clone Clash Patch Notes


Ability 1: Chilling Frost

Magic damage changed from 350/420/490/560/630/700 (+0.85AP) to 400/490/580/670/760/850 (+0.75AP).

Frost mark duration increased from 5.5 sec to 6 sec.

The movement delay caused when casting this ability is shortened.

Ability 2: Diamond Dust

The movement delay caused when casting this ability is shortened.

Clone Clash Patch Notes


Ability 3: Disciple of the Plague

Attack Speed boost increased from 10% to 20%.

Cooldown changed from 45/40/35 to 40/35/30.

Mana Cost lowered from 130/150/170 to 100/125/150.

Clone Clash Patch Notes


Base Armor increased from 88 to 94.

Growth HP increased from 184.9 to 202.

Growth Attack Speed lowered from 4% to 3%.

Growth attack damage lowered from 16.2 to 14.8.

Passive ability: Fierce Shot

Physical damage of each volley changed from (0.7AD) to 75 (+4 per level) (+0.4AD).

Ability 1: Explosive Arrow

Ability back-swing is shortened by 0.1 sec.

Physical Damage increased from 120/145/170/195/220/245 (+0.54AD) to 175/200/225/250/275/300 (+0.75AD).

Stun time increased from 0.75 to 1 sec.

Ability 2: Heavenly Barrage

Ability back-swing is shortened by 0.1 sec.

Cool-down changed from 20/19/18/17/16/15 to 18/17.4/16.8/16.2/15.6/15.

Ability 3: Heart Shot

Ability back-swing is shortened by 0.2 sec.

Clone Clash Patch Notes


Growth HP increased from 176.3 to 190.8.

Ability 1: Eagle Eye

Normal attack damage mechanics changed from normal attack deals an additional 100/120/140/160/180/200 (+0.1AD) magic damage to normal attack deals 40/48/56/64/72/80 (+0.55AD) magic damage and an equal amount of physical damage

Clone Clash Patch Notes


Growth Attack Speed lowered from 4% to 3%.

Passive: Pocket Glaive

Stun time of glaive lowered from 1 sec to 0.75 sec.

Base damage of passive glaive lowered from 100 (+12 per level) to 80 (+10 per level).

Clone Clash Patch Notes

The Joker

Ability 3: Canned Laughter

New mechanic: Attack Speed is increased by (50%/75%/100%) for 4 sec after casting

Clone Clash Patch Notes


Ability 1: Tactical Fire

Physical damage changed from 275/315/355/395/435/475 (+1.0AD) to 275/305/335/365/395/425 (+1.0AD).

Clone Clash Patch Notes


Base attack damage increased from 161 to 171.

Ability 1: Loose Cannon

Enhanced normal attack damage changed from 45/60/75/90/105/120 (+1.1AD) to 75/100/125/150/175/200 (+0.9AD).

Cool-down lowered from 10 to 10/9.6/9.2/8.8/8.4/8.

Ratio of enhanced normal attack damage dealt to splashed enemies lowered from 100% to 50%.

Ability 2: Barrel Bomb

Barrel Bomb rolling speed increased from 8m/s to 10m/s.

Ability 3: Shock and Awe

New mechanic: Targets in range of Ultimate are slowed by 20%

Clone Clash Patch Notes


Ability 1: Healing Light

HP recovered per sec changed from 60 (+20/Lv) (+0.1AP) (plus 10% of target’s lost HP) to 80 (+25/Lv) (+0.1AP) (plus 7% of target’s lost HP)

Ability 3: Nature’s Rally

Armor for allies changed from 200 (+50/Lv) to 150 (+35/Lv).

Stun time lowered from 1.5 sec to 1.25 sec.

Clone Clash Patch Notes


Ability 1: Shadow Clone

Cool-down changed from 15/13.8/12.6/11.4/10.2/9 to 12/11.4/10.8/10.2/9.6/9.

Ability 3: Monkey Business

New mechanic: When the second phase of the Ultimate is cast, slowing effects on self are removed

Clone Clash Patch Notes


Class changed from Warrior to Assassin.

Base attack damage increased from 159 to 168.

Base armor lowered from 105 to 96.

Ability 3: Ryuu

Stun time lowered from 1.25 sec to 1 sec.

Clone Clash Patch Notes


Ability 1: Death Rift

Mana cost lowered from 45/50/55/60/65/70 to 30/35/40/45/50/55.

Ability 3: Death from Above

Mana cost lowered from 135/150/165 to 100/115/130.

Clone Clash Patch Notes


Ability 3: Drone Drop

Physical damage lowered from 690/920/1150 (+2.65 additional AD) to 660/880/1100 (+2.60 additional AD).

Clone Clash Patch Notes


Ability 1: Wild Charge

Physical damage changed from 200/240/280/320/360/400 (+0.2 self armor) (+0.3AD) to 175/225/275/325/375/425 (+0.3 self armor) (+0.5AD).

Cool-down lowered from 13/12.6/12.2/11.8/11.4/11 to 12/11.6/11.2/10.8/10.4/10.

Ability 2: Wild Stomp

Physical damage changed from 50/55/60/65/70/75 (+0.05 self armor) (+0.3AD) to 50/56/62/68/74/80 (+0.07 self armor) (+0.3AD).

Ability 3: Wild Prison

The warning circle of the Ultimate appears 0.5 sec earlier.

When Baldum smashes his totem into the ground, he causes 50% slowdown for 1.5 sec instead of the previous 2 seconds.

There is a 90% decrease to Movement Speed 0.6 sec before the ground collapses.

Clone Clash Patch Notes


Base HP lowered from 3389 to 3292.

Growth HP lowered from 207.9 to 189.

Ability 1: Flying Spear

Movement Speed increases upon hitting a hero changed from 60% to 30–80% depending on the distance.

Clone Clash Patch Notes

Lu Bu

Growth Attack Speed lowered from 3% to 2%.

Base HP lowered from 3531 to 3431.

Passive: Martial Master

New mechanic: Every ability cast increases Attack Speed by 10%, up to a max of 5 stacks, for 3 sec

Clone Clash Patch Notes

Wonder Woman

Base armor increased from 89 to 95.

Base attack damage increased from 168 to 173.

Growth Attack Speed increased from 1% to 2%.

Clone Clash Patch Notes


Ability 2: Combo

Cool-down lowered from 7/6.8/6.6/6.4/6.2/6 to 6.

Ability 3: Enrage

Movement Speed increased from 40 to 50.

Blocked damage increased from 40/60/80 to 50/75/100.

Clone Clash Patch Notes


Growth HP lowered from 352.8 to 319.2.

Ability 3: Agnie’s Grasp

If a hero is hit by the Ultimate, the cool-down of Ability 1 and Ability 2 are simultaneously refreshed.

Magic damage changed from 75/100/125 + {4/5/6}% of target’s current HP) to 40/60/80 + {4/5/6}% of target’s current HP) (additional damage will not exceed 300).

Cool-down increased from 40/36/32 to 45/40/35.

Clone Clash Patch Notes


Ability 1: Bionic Blender

Movement Speed increase from hitting an enemy increased from 6% to 10%.

Max Movement Speed increase of 30% remains unchanged.

Clone Clash Patch Notes


Passive: Gut Punch

Physical damage changed from 10/12/14/16% to 8/10/12/14/16%.

Stun time changed from 0.75 sec to 0.75-1 sec (scales with hero level).

Clone Clash Patch Notes


Passive: Fighting Spirit

New mechanic: All abilities cost 8% of current HP

Ratio of HP recovery from using abilities increased from 3% to 6%.

Clone Clash Patch Notes


Ability 2: Enraged Spear

Magic damage of third passive normal attack increased from 60/100/140/180/220/260 (+0.3 additional AD) to 75/115/155/195/235/275 (+0.3 additional AD).

Magic damage of third normal attack when ability has been activated changed from 50/80/110/140/170/200 (+0.25 additional AD) to 50/85/120/155/190/225 (+0.25 additional AD).

Clone Clash Patch Notes


Base Movement Speed increased from 370 to 380.

Passive: Royal Power

Duration lowered from 6 sec to 4 sec.

New mechanic: 25% damage reduction when active

Clone Clash Patch Notes


Passive: Paragon

Armor increase changed from 28 (+8/lv) to 88 (+8/lv).

Clone Clash Patch Notes



Price lowered from 490 to 420

Clone Clash Patch Notes

Claves Sancti

Price lowered from 2250 to 2120

Clone Clash Patch Notes

Devil’s Handshake

Price lowered from 2070 to 1960

Clone Clash Patch Notes

Slikk’s Sting

Price lowered from 2000 to 1920

Clone Clash Patch Notes

Ring of the Fiend

Unique active’s vision range increased from 10m to 12m.

Clone Clash Patch Notes

Purifying Bracers

Effective range increased from 5m to 7m.

Increased Movement Speed increased from 20% to 30%.

Duration increased from 1 sec to 2 sec.

Cool-down lowered from 90 sec to 60 sec.

Clone Clash Patch Notes

Hunter’s Crossbow

Name changed from Hunter’s Crossbow to Kukri

Changed to icon of Kukri.

Clone Clash Patch Notes

Scorching Wind

Unique passive – Fire Storm: Normal attacks place a mark on the target, dealing (18 + hero level*0.5) magic damage each stack (ranged attacks deal 75% of the damage), up to 6 stacks to Normal attacks place a mark on the target, dealing 15 additional magic damage each stack (+1 per 3 levels), up to 6 stacks.

Clone Clash Patch Notes


Attributes lowered from +80 attack damage to +40 attack damage.

New mechanic: Unique passive – Soul Taker: Next ability or normal attack on a hero deals an additional (300 +20 per level) magic damage, and damage output is increased by 7% for 3 seconds (melee combat only) (30 sec CD)

Clone Clash Patch Notes

Loki’s Curse

Item Tree changed from Monsters’ Bane + Ring of Vitality + Ancient Scriptures to Monsters’ Bane + Trick Blade.

Attributes changed from +150 Magic Attack to +120 Magic Attack, from +400 Max HP to +10% Cool-down Speed.

Clone Clash Patch Notes

Berith’s Agony

Price lowered from 2160 to 2120.

Attributes lowered from +270 Armor to +225 Armor.

Clone Clash Patch Notes


The team at Hexany Audio has created something special for the Clone Clash start screen.

Clone Clash Patch Notes


Minion wave textures have been adjusted to make it easier to distinguish their special effects, animations, and abilities so that challengers can focus on more important things, such as combat.

Optimized the appearance of the icon beside the HP bar when the hero obtains a Resurrection Buff or the ability to summon a Drake.

Added backdoor protection text to towers. Even without minion waves, the HP bar of a tower has text that says, “Tower has backdoor protection.”

The re-spawn of all jungle monsters can now be set in the Training Camp.

Iterated background stories for Valhein and Violet.

Kriknak can now cast Recall and Restore, and can use talents and equipment abilities while using his Ultimate.

Maloch can use talents when casting Ability 1.

Murad’s original skin can no longer be seen when casting his Ultimate while in the Astral Walker skin.

Fixed a bug affecting the Attack Speed boost of Annette’s Ultimate.

Maloch’s model will now display correctly.

Krixi’s Ultimate can no longer hit a unit outside her range of vision (for example, an enemy standing in the brush nearby).

The Water Stone passive ability, Devotion, will now trigger in Abyssal Clash.

Murad, Zill, etc. can now receive a buff from the Enraged Abyssal Dragon after defeating it using their Ultimate.

The Blitz Blade will no longer trigger Chain Lightning on towers.

The countdown timers of the Abyssal Dragon and the Enraged Abyssal Dragon will no longer overlap. When both dragons enter countdown, display priority will go to the one that will respawn first.

Fixed a bug where the Drake would get stuck at the core.

Clone Clash Patch Notes
Source: Arena of Valor official announcement on Reddit.

Similar Posts

Notify of
Inline Feedbacks
View all comments