Clone Clash Patch Notes
Arena of Valor will be tentatively releasing the next update, Clone Clash, on October 18th, 2018. This new update will include a new game mode, hero balance adjustments, updated arena mechanics, and many other in-game additions and tweaks.
NEW MODE CLONE CLASH
In this mode, players battle with their entire team using the same hero which sets the stage for a unique combat experience. Picture five of Maloch’s Shocks raining down all at once, or five Butterflys flying at your team from the brush.
NEW FEATURES
Seal of Kings
These new Legend Marks are rewarded to players who obtain a Master Battlefield Legend rank at the end of a season. The number of Marks you earn will continue to increase after each season.
Popular Builds
You can now select popular builds in the Hero Menu in place of current builds.
Hero Lane Icon
In the Hero menu, you can now see an icon at the bottom-right corner of each hero’s avatar showing the recommended lane for that Hero.
Hide Combat History
Combat history can now be hidden through your System Settings. When active, other players will not be able to view your combat history.
Bulk Item Sell
Items in your Backpack can now be sold in bulk through a single tap.
AIC UI Addition
A new UI interface has been added to the game to celebrate the upcoming Arena of Valor International Championship.
Anniversary gifts
Every challenger will now receive a gift on their Arena of Valor anniversary.
FEATURE OPTIMIZATIONS
MVP Rating
The MVP rating will now be rewarded with a more reasonable rating by taking class into consideration.
Popular Builds
The popular builds ranking system has been overhauled and now takes win rate and recent usage into consideration when weighting their popularity.
Recently Used Heroes
All heroes shown now reflect the recent heroes used in Ranked Matches.
Alice Guide Display Effect
When an achievement is claimable, the Alice icon will be more noticeable.
Multi Chest Opening
Multiple chests of the same kind can be opened at the same time.
First Purchase Reward
Instead of receiving one free preset hero, you now have a choice to pick from three heroes. Zephys has now been added to the shop.
BATTLEFIELD CHANGES
Jungle Monsters
Sage Golem and Might Golem base Gold lowered from 65 to 62.
Tree Toad, Luminous Lizard, Wild Monkey, and Rock Crab base Gold lowered from 55 to 52
Highest Jungle Monster Gold increase after 11 minutes lowered from 165% to 150%
Minion Waves
Minion wave Gold changed from capped at 150% after 10 minutes to caps at 150% after 9.5 minutes.
Towers
When there are no minion waves, the damage reduction of a tower goes from 70% to 80%.
Drakes
Drake Movement Speed lowered from 4m/sec to 3.3m/sec.
If a player does not summon the Drake in time, the summoning opportunity will be lost.
A bug has been fixed where players could still summon the Drake while dead.
New Mechanic: The Drake can only survive for a maximum of 3 minutes after being summoned.
HERO BALANCE ADJUSTMENTS
The Flash
Base Movement Speed lowered from 400 to 380.
Ability 3: Cyclone
Magic damage increased from 450/675/900 (+0.6AP) to 500/750/1000 (+0.6AP).
Vacuum control effect changed from 1 sec stun to 0.5 sec stun and 1 sec 50% slow.
Azzen’Ka
Passive: Sand Trap
Passive mark duration increased from 5 sec to 6 sec.
Removing the following mechanic: “Cannot apply to the same target within 2 sec”. Azzen’ka’s passive can now be applied to the same target with no time limit.
Gildur
Passive: Midas Touch
New Mechanic: Normal attack will now grant a shield
Shield points changed from (100+0.6AP) to 160 (+20 per level) (+0.3AP).
Tulen
Base Movement Speed increased from 340 to 350.
Ignis
Growth HP increased from 173 to 198.5.
Growth armor increased from 16.7 to 20.5.
Passive: Sacred Flame
Mark of Flame mechanics: Triggers 1 sec after the ability has hit the target changed to immediately takes effect upon hitting with Ability 1 and refreshes the cool-down of Ability 1
Mark of Flame duration increased from 2.5 sec to 3 sec.
HP recovered from mark triggering on an enemy hero changed from 80 (+5 per level) (+0.2AP) to 120 (+8 per level) (+0.3AP).
Ability 1: Fire Crash
Ability back-swing is shortened by 0.2 seconds
Projectile width increased from 2m to 2.5m.
Projectile length increased from 1.5m to 2.5m.
Magic damage changed from 320/420/520/620/720/820 (+0.7AP) to 320/380/440/500/560/620 (+0.5AP).
Shield changed from 300/425/550/675/800/925 (+0.8AP) to 300/400/500/600/700/800 (+0.65AP).
Shield duration lowered from 3 sec to 2 sec.
Mana cost lowered from 40/45/50/55/60/65 to 30/34/38/42/46/50.
Ability 2: Rain of Fire
Ability back-swing is shortened by 0.1 seconds.
Ability 3: Holy Embers
Ability back-swing is shortened by 0.1 seconds.
Aleister
Ability 3: Magic Prison
Duration lowered from 3 sec to 2.5 sec.
Enemy will continue to be held during the Ultimate, and can’t Resist or be Purified for the duration.
Veera
Basic Movement Speed increased from 350 to 360.
Ability 2: Mesmerize
Range increased from 7m to 7.5m.
Ability 3: Inferno Bats
Range increased from 7m to 7.5m.
Lauriel
Passive: Divine Punishment
Slowdown effect changed from 50% to (50%–90%), scales with hero level.
Diaochan
Ability 1: Chilling Frost
Magic damage changed from 350/420/490/560/630/700 (+0.85AP) to 400/490/580/670/760/850 (+0.75AP).
Frost mark duration increased from 5.5 sec to 6 sec.
The movement delay caused when casting this ability is shortened.
Ability 2: Diamond Dust
The movement delay caused when casting this ability is shortened.
Preyta
Ability 3: Disciple of the Plague
Attack Speed boost increased from 10% to 20%.
Cooldown changed from 45/40/35 to 40/35/30.
Mana Cost lowered from 130/150/170 to 100/125/150.
Yorn
Base Armor increased from 88 to 94.
Growth HP increased from 184.9 to 202.
Growth Attack Speed lowered from 4% to 3%.
Growth attack damage lowered from 16.2 to 14.8.
Passive ability: Fierce Shot
Physical damage of each volley changed from (0.7AD) to 75 (+4 per level) (+0.4AD).
Ability 1: Explosive Arrow
Ability back-swing is shortened by 0.1 sec.
Physical Damage increased from 120/145/170/195/220/245 (+0.54AD) to 175/200/225/250/275/300 (+0.75AD).
Stun time increased from 0.75 to 1 sec.
Ability 2: Heavenly Barrage
Ability back-swing is shortened by 0.1 sec.
Cool-down changed from 20/19/18/17/16/15 to 18/17.4/16.8/16.2/15.6/15.
Ability 3: Heart Shot
Ability back-swing is shortened by 0.2 sec.
Tel’Annas
Growth HP increased from 176.3 to 190.8.
Ability 1: Eagle Eye
Normal attack damage mechanics changed from normal attack deals an additional 100/120/140/160/180/200 (+0.1AD) magic damage to normal attack deals 40/48/56/64/72/80 (+0.55AD) magic damage and an equal amount of physical damage
Valhein
Growth Attack Speed lowered from 4% to 3%.
Passive: Pocket Glaive
Stun time of glaive lowered from 1 sec to 0.75 sec.
Base damage of passive glaive lowered from 100 (+12 per level) to 80 (+10 per level).
The Joker
Ability 3: Canned Laughter
New mechanic: Attack Speed is increased by (50%/75%/100%) for 4 sec after casting
Violet
Ability 1: Tactical Fire
Physical damage changed from 275/315/355/395/435/475 (+1.0AD) to 275/305/335/365/395/425 (+1.0AD).
Wisp
Base attack damage increased from 161 to 171.
Ability 1: Loose Cannon
Enhanced normal attack damage changed from 45/60/75/90/105/120 (+1.1AD) to 75/100/125/150/175/200 (+0.9AD).
Cool-down lowered from 10 to 10/9.6/9.2/8.8/8.4/8.
Ratio of enhanced normal attack damage dealt to splashed enemies lowered from 100% to 50%.
Ability 2: Barrel Bomb
Barrel Bomb rolling speed increased from 8m/s to 10m/s.
Ability 3: Shock and Awe
New mechanic: Targets in range of Ultimate are slowed by 20%
Peura
Ability 1: Healing Light
HP recovered per sec changed from 60 (+20/Lv) (+0.1AP) (plus 10% of target’s lost HP) to 80 (+25/Lv) (+0.1AP) (plus 7% of target’s lost HP)
Ability 3: Nature’s Rally
Armor for allies changed from 200 (+50/Lv) to 150 (+35/Lv).
Stun time lowered from 1.5 sec to 1.25 sec.
Wukong
Ability 1: Shadow Clone
Cool-down changed from 15/13.8/12.6/11.4/10.2/9 to 12/11.4/10.8/10.2/9.6/9.
Ability 3: Monkey Business
New mechanic: When the second phase of the Ultimate is cast, slowing effects on self are removed
Airi
Class changed from Warrior to Assassin.
Base attack damage increased from 159 to 168.
Base armor lowered from 105 to 96.
Ability 3: Ryuu
Stun time lowered from 1.25 sec to 1 sec.
Zephys
Ability 1: Death Rift
Mana cost lowered from 45/50/55/60/65/70 to 30/35/40/45/50/55.
Ability 3: Death from Above
Mana cost lowered from 135/150/165 to 100/115/130.
Kriknak
Ability 3: Drone Drop
Physical damage lowered from 690/920/1150 (+2.65 additional AD) to 660/880/1100 (+2.60 additional AD).
Baldum
Ability 1: Wild Charge
Physical damage changed from 200/240/280/320/360/400 (+0.2 self armor) (+0.3AD) to 175/225/275/325/375/425 (+0.3 self armor) (+0.5AD).
Cool-down lowered from 13/12.6/12.2/11.8/11.4/11 to 12/11.6/11.2/10.8/10.4/10.
Ability 2: Wild Stomp
Physical damage changed from 50/55/60/65/70/75 (+0.05 self armor) (+0.3AD) to 50/56/62/68/74/80 (+0.07 self armor) (+0.3AD).
Ability 3: Wild Prison
The warning circle of the Ultimate appears 0.5 sec earlier.
When Baldum smashes his totem into the ground, he causes 50% slowdown for 1.5 sec instead of the previous 2 seconds.
There is a 90% decrease to Movement Speed 0.6 sec before the ground collapses.
Slimz
Base HP lowered from 3389 to 3292.
Growth HP lowered from 207.9 to 189.
Ability 1: Flying Spear
Movement Speed increases upon hitting a hero changed from 60% to 30–80% depending on the distance.
Lu Bu
Growth Attack Speed lowered from 3% to 2%.
Base HP lowered from 3531 to 3431.
Passive: Martial Master
New mechanic: Every ability cast increases Attack Speed by 10%, up to a max of 5 stacks, for 3 sec
Wonder Woman
Base armor increased from 89 to 95.
Base attack damage increased from 168 to 173.
Growth Attack Speed increased from 1% to 2%.
Amily
Ability 2: Combo
Cool-down lowered from 7/6.8/6.6/6.4/6.2/6 to 6.
Ability 3: Enrage
Movement Speed increased from 40 to 50.
Blocked damage increased from 40/60/80 to 50/75/100.
Roxie
Growth HP lowered from 352.8 to 319.2.
Ability 3: Agnie’s Grasp
If a hero is hit by the Ultimate, the cool-down of Ability 1 and Ability 2 are simultaneously refreshed.
Magic damage changed from 75/100/125 + {4/5/6}% of target’s current HP) to 40/60/80 + {4/5/6}% of target’s current HP) (additional damage will not exceed 300).
Cool-down increased from 40/36/32 to 45/40/35.
Max
Ability 1: Bionic Blender
Movement Speed increase from hitting an enemy increased from 6% to 10%.
Max Movement Speed increase of 30% remains unchanged.
Ormarr
Passive: Gut Punch
Physical damage changed from 10/12/14/16% to 8/10/12/14/16%.
Stun time changed from 0.75 sec to 0.75-1 sec (scales with hero level).
Taara
Passive: Fighting Spirit
New mechanic: All abilities cost 8% of current HP
Ratio of HP recovery from using abilities increased from 3% to 6%.
Kil’Groth
Ability 2: Enraged Spear
Magic damage of third passive normal attack increased from 60/100/140/180/220/260 (+0.3 additional AD) to 75/115/155/195/235/275 (+0.3 additional AD).
Magic damage of third normal attack when ability has been activated changed from 50/80/110/140/170/200 (+0.25 additional AD) to 50/85/120/155/190/225 (+0.25 additional AD).
Thane
Base Movement Speed increased from 370 to 380.
Passive: Royal Power
Duration lowered from 6 sec to 4 sec.
New mechanic: 25% damage reduction when active
Arthur
Passive: Paragon
Armor increase changed from 28 (+8/lv) to 88 (+8/lv).
EQUIPMENT ADJUSTMENTS
Gloves
Price lowered from 490 to 420
Claves Sancti
Price lowered from 2250 to 2120
Devil’s Handshake
Price lowered from 2070 to 1960
Slikk’s Sting
Price lowered from 2000 to 1920
Ring of the Fiend
Unique active’s vision range increased from 10m to 12m.
Purifying Bracers
Effective range increased from 5m to 7m.
Increased Movement Speed increased from 20% to 30%.
Duration increased from 1 sec to 2 sec.
Cool-down lowered from 90 sec to 60 sec.
Hunter’s Crossbow
Name changed from Hunter’s Crossbow to Kukri
Changed to icon of Kukri.
Scorching Wind
Unique passive – Fire Storm: Normal attacks place a mark on the target, dealing (18 + hero level*0.5) magic damage each stack (ranged attacks deal 75% of the damage), up to 6 stacks to Normal attacks place a mark on the target, dealing 15 additional magic damage each stack (+1 per 3 levels), up to 6 stacks.
Soulreaver
Attributes lowered from +80 attack damage to +40 attack damage.
New mechanic: Unique passive – Soul Taker: Next ability or normal attack on a hero deals an additional (300 +20 per level) magic damage, and damage output is increased by 7% for 3 seconds (melee combat only) (30 sec CD)
Loki’s Curse
Item Tree changed from Monsters’ Bane + Ring of Vitality + Ancient Scriptures to Monsters’ Bane + Trick Blade.
Attributes changed from +150 Magic Attack to +120 Magic Attack, from +400 Max HP to +10% Cool-down Speed.
Berith’s Agony
Price lowered from 2160 to 2120.
Attributes lowered from +270 Armor to +225 Armor.
AUDIO
The team at Hexany Audio has created something special for the Clone Clash start screen.
GAME OPTIMIZATION AND BUG FIXES
Minion wave textures have been adjusted to make it easier to distinguish their special effects, animations, and abilities so that challengers can focus on more important things, such as combat.
Optimized the appearance of the icon beside the HP bar when the hero obtains a Resurrection Buff or the ability to summon a Drake.
Added backdoor protection text to towers. Even without minion waves, the HP bar of a tower has text that says, “Tower has backdoor protection.”
The re-spawn of all jungle monsters can now be set in the Training Camp.
Iterated background stories for Valhein and Violet.
Kriknak can now cast Recall and Restore, and can use talents and equipment abilities while using his Ultimate.
Maloch can use talents when casting Ability 1.
Murad’s original skin can no longer be seen when casting his Ultimate while in the Astral Walker skin.
Fixed a bug affecting the Attack Speed boost of Annette’s Ultimate.
Maloch’s model will now display correctly.
Krixi’s Ultimate can no longer hit a unit outside her range of vision (for example, an enemy standing in the brush nearby).
The Water Stone passive ability, Devotion, will now trigger in Abyssal Clash.
Murad, Zill, etc. can now receive a buff from the Enraged Abyssal Dragon after defeating it using their Ultimate.
The Blitz Blade will no longer trigger Chain Lightning on towers.
The countdown timers of the Abyssal Dragon and the Enraged Abyssal Dragon will no longer overlap. When both dragons enter countdown, display priority will go to the one that will respawn first.
Fixed a bug where the Drake would get stuck at the core.