The Onmyoji Arena April 15th, 2022 Update sees Season 17, S17 Battle Pass: First Cycle and many adjustments arrives.
Free Shikigami Lineup Adjustments
Onmyoji Arena will change the lineup of the limited-time free shikigami at 5:00 AM on April 18th, 2022. The new free shikigami will be Komatsu, Momo, Vampira, Ibaraki Doji, Mannendake, Kingyo, Kyonshi Ani, and Puppeteer.
Onmyoji who own the God of Fortune Month Pact will have the additional free shikigami, Kaguya and Izaya.
Of these shikigami, Kyonshi Ani and Puppeteer have a difficulty of Hard. Onmyoji who have been in Heian-kyo for less than 7 days can’t use them in battle for free.
Jungle and Large Monster Adjustments
After a period of observation, the Service Team has decided to suitably increase the buff effects of some large monsters. We hope for both melee and ranged shikigami to obtain Sougenbi’s buff effects under similar trigger conditions, and these do not disappear upon the shikigami’s death. The Service Team has adjusted the ability delay time of a few monsters in the bottom half of the map and made slight increments to the buffs granted by Namazu and Kraken.
We have also modified the terrain around Sougenbi, in the hope that this will increase the influence top-lane shikigami have in battles in Sougenbi’s vicinity. New brush has been added to the jungle to allow players to make better use of it when making use of the vision mechanics.
The Service Team has fixed the bug in which the Serpent can be heard when not in a player’s field of vision. This makes the match more intense by encouraging players on both teams to maximize the jungle’s vision mechanics (Daruma, Lantern Soul, and others). The message lag issue between players with audio switched on and off is eliminated.
After the match begins, openings that allow passage will appear on both sides of the wall where Sougenbi is. When the Serpent Priestess appears for the first time, the wall will return to an intact state, which lasts until the end of the game.
The duration of Sougenbi’s buff effect has been increased to 120 seconds. When a character with the buff approaches a turret, bullets will be automatically fired, dealing damage to the nearest turret.
Decreased several ability delay times of Namazu, Shinkiro, and summons.
Adjusted the Movement Speed bonus granted by Namazu’s buff from 2/3/4% to 2.5/3.75/5%. Adjusted the additional damage granted by Kraken’s buff from 20/30/40 (+10/15/20%*Attack) (+20/30/40% Ability Power) (+2/3/4*level) to 25/37.5/50 (+12.5/18.75/25%*Attack) (+25/37.5/50% Ability Power) (+2.5/3.75/5*level).
Fixed the bug in which the Serpent can be heard when not in a player’s field of vision.
Added two pieces of brush in the jungle, outside the area where Kirin is found.
Jungler Shikigami and Item Adjustments
With the exception of a few Samurai and Ninja shikigami, melee and burst-type shikigami tend to take on the role of the jungler shikigami currently. The range of attack, equipment options, and difficulty level of these shikigami leave little room for error. The Service Team hopes that adjustments made to some mechanics and the damage dealt to monsters will encourage a greater variety of shikigami to be selected for the jungler role.
The Service Team has also adjusted the stats of Fire King Lance and Imperial Lance, in the hope that the former will help to increase the mid to late game jungling speed of some Tank shikigami, while the modified Imperial Lance seeks to provide sufficient buffs for DPS-type shikigami in addition to the currently compatible burst-type shikigami.
Adjusted single-target trigger interval from 6 seconds to 3 seconds.
Adjusted damage from 100 (+9% Ability Power) to 80 (+8% Ability Power).
Adjusted damage multiplier against monsters from 320% to 240%.
Fire King Lance
Skyfire: Adjusted Burn damage from 30 (+3% extra Max HP) to 30 (+3%(+0.1%*current level) extra Max HP).
Adjusted damage multiplier against minions from 300% to 150%.
Ability 2: Serpent’s Shackle is able to take effect against monsters.
Natural Passive: Empty Soul is effective against monsters and deals 120% damage.
Ability 2: Netherworld Tune deals 110% damage to monsters.
Cooldown mechanic modified so that it enters cooldown at the end of Lingering Sound. Cooldown is 5/4.5/4/3.5/3 seconds.
Ability 2: Fiery Moonshine
Adjusted damage multiplier against monsters from 100% to 115%.
Ability 1: Lament
Adjusted damage multiplier of basic attacks on monsters from 100% to 150%.
Ability 2: Divine Greatness
Adjusted damage multiplier of the Buddha’s Heart mark on monsters from 100% to 150% and it grants a recovery effect upon ability trigger. The recovery effect is decreased to 50% of that required to break the shikigami’s seal.
Trait: Soul Slayer
Takes effect against monsters. Adjusted damage multiplier of additional damage to monsters from 100% to 70%.
Trait: Nether Fire
Takes effect against monsters. Adjusted damage multiplier against monsters from 100% to 250%.
Ability 1: Chaos Firespark
Triggers displacement upon hitting a monster.
Ability 3: Spider Symbol
Adjusted damage multiplier against monsters from 100% to 120%.
Shikigami Balance Adjustments
As Hakuro’s overall performance is relatively strong, we have suitably decreased her base Attack Speed and her damage capability while using Mind’s Eye.
Adjusted base Attack Speed from 0.7 to 0.68.
Ability 3: Mind’s Eye
Adjusted basic attack’s additional damage from 4%/4.75%/5.5%/6.25%/7% of target’s Max HP to 4%/4.5%/5%/5.5%/6% of target’s Max HP.
We have suitably decreased Kingyo’s ability damage in the early game.
Ability 1: Fan Dance: Water Blast
Adjusted base damage from 140/210/280/350/420 to 120/185/250/315/380.
We have suitably increased Ubume’s jungling speed and ultimate ability’s damage, in the hope that she can be used more frequently in matches.
Ability 2: Crane Song
Adjusted damage dealt to monsters to 110%.
Ultimate Ability: Hack and Slash
Adjusted base damage from 100/180/260 to 120/200/280.
Jikikaeru is distinctly weaker than the other shikigami of the same class. We hope to strengthen his early game laning ability by adjusting his base stats.
Adjusted Base Attack Damage from 66 to 72.
Adjusted Base HP from 810 to 860.
Ability 1: Tile Fling
Adjusted Slow duration from 0.6/0.7/0.8/0.9/1 seconds to 1.5/1.5/1.5/1.5/1.5 seconds.
Aori became excessively strong after the previous adjustment. We have therefore suitably reduced her mid game damage.
Ability 1: Galaxy Amulet
Adjusted percentage of subsequent damage on the same target from 35% to 30%.
Ability 3: Arachnean Circle
Adjusted calculated percentage of recorded damage dealt within the magic circle from 0.2/0.24/0.28/0.32/0.36 to 0.16/0.185/0.21/0.235/0.26 (+0.005*level).
Aobozu’s performance was relatively weak, and his Demonbane Form was used far more frequently than his Buddha’s Heart Form. We have therefore suitably increased the Demonbane Form’s damage capability and strengthened both the damage-taking capacity and control power of his Buddha’s Heart Form.
Ability 1: Meditation
Adjusted damage reduction effect when charging in the Buddha’s Heart Form from 0.1/0.11/0.12/0.13/0.14 to 0.1/0.125/0.15/0.175/0.2.
Ability 2: Divine Greatness
Adjusted base damage of the Demonbane Form from 65/100/135/170/205 to 65/110/155/200/245.
Adjusted recovery effect when a mark is triggered in the Buddha’s Heart Form from 6% of lost HP at all levels to 6%/6.5%/7%/7.5%/8% of lost HP.
Ultimate Ability: Everything Is Empty
Adjusted Stun duration within the magic circle cast in the Buddha’s Heart Form from 1.2/1.3/1.4 seconds to 1.2/1.35/1.5 seconds.
Adjusted Speed reduction beyond the magic circle from 60% to 80%.
As Itsumade’s overall performance was relatively weak, so we appropriately lowered the cooldown of her Ability 1.
Ability 1: Hunter Repellent
Cooldown reduced from 6/5.5/5/4.5/4 seconds to 5.5/5.125/4.75/4.375/4 seconds.
We have slightly increased Sesshomaru’s jungling speed.
Ability 1: Full-blooded
Adjusted damage multiplier against monsters from 100% to 110%.
Fixed a bug in which Suzuka Gozen’s basic attack deals two additional attack effects after Level 6 under certain circumstances. As this fix will affect Suzuka Gozen’s strength in the late game, we have slightly increased her damage growth.
Fixed a bug in which Suzuka Gozen’s basic attack effect is repeatedly triggered on occasions after Level 6.
Natural Passive: Sharp Weapon
Adjusted Attack bonus from 110% to 115%.
Adjusted base damage from 10 to 5.
Ability 1: Mountain Spirit
Adjusted Attack bonus from 130% to 145%.
Adjusted base damage from 40/85/130/175/220 to 25/70/115/160/205.
Item and Onmyodo Adjustments
For the new season, we have made adjustments to some of the items and Onmyodo, hoping to see more combinations of selections in matches. We hope to suitably regulate the performance-to-cost ratio of Omoikane’s Bow, Shichimen Tennyo, Asakusa Glow, and Psychic Umbrella with respect to other similar items within the same categories. We have also increased the performance of the Eye of Orochi to match its cost, in the hope that it will increase the battle capability of basic attack-favoring melee shikigami in the early game. We have also adjusted the effect of Occult: Purge Evil so that it offers advantages more relevant to DPS-type shikigami.
Adjusted Slow duration from 1.2 seconds to 0.8 seconds.
Eye of Orochi
Adjusted total price from 2,200 to 2,100.
Changed Attack HP Steal to Life Steal.
Adjusted Armor from 55 to 65.
Adjusted total price from 1,700 to 1,900.
Changed fusion recipe to Domaru Armor + Domaru Armor.
Adjusted Armor from 150 to 165.
Adjusted Armor bonus’ reflected damage from 15% to 20%.
Yata no Kagami
Changed fusion recipe to Gold Bracer + Gold Bracer + Silver Bracer.
Adjusted HP from 1,200 to 1,500.
Effect Adjustment: Also grants 20% out-of-battle Regen during battle.
Adjusted Ability Power from 90 to 80.
Adjusted HP from 440 to 350.
Adjusted Ability Power from 145 to 155.
Adjusted cooldown from 40 seconds to 55 seconds.
Adjusted Shield duration from 2 seconds to 3.5 seconds.
Adjusted Shield from 57+33*level to 60+35*level.
Occult: Purge Evil
Dealing damage to a shikigami converts 3% of the damage dealt to a target into true damage. Stacks up to 6 times with a cooldown of 0.3 seconds between stacks.
Adjusted Shield Base from 160 to 135.
Adjusted Shield level bonus from 14 to 10.
Adjusted Heal Down duration from 1 second to 2 seconds.
Adjusted Heal Down extent from 18% to 21%.
Adjusted bonus damage to Shield from 24% to 28%.
Special Offer Pack
Event Period: April 15th after maintenance to April 28th, 2022.
During the event, there will be Special Offer Skin Token Packs, Special Offer Daruma Packs, and Special Offer Coin Packs available for a limited time. Don’t miss out!
Event Period: April 15th after maintenance to April 28th, 2022.
Meet the recharge requirements during the event to get rewards including Skin Tokens, Skin Token Vouchers, Evolved Form Amulets, and a rare avatar frame!
Event Period: April 15th after maintenance to May 19th, 2022.
Complete chapter quests during the event to claim a limited-edition avatar frame, Skin Tokens, and other rare rewards.
Event Period: April 15th after maintenance to April 28th, 2022.
Complete quests to obtain Feathers (item does not expire), which can be exchanged for rare and epic skins! The skin prize pool will be updated constantly.
Seasons Gift Box
Event Period: April 15th after maintenance to September 29th, 2022.
The Seasons Gift Box: Paulownia Seed is available for a limited time, and can be exchanged for the new Cleanse effect. The Seasons Gift Box: Irises Bloom returns for a limited time. Don’t miss out!
New Season Starts
Season 17 will start after the maintenance on April 15th, 2022. Please check the detailed info below:
Players’ initial tier in Season 17 will be based on their final tier in Season 16 according to the season rules.
Players whose highest tier in Season 16 reached Gold or above will get the avatar frame for the corresponding tier. But the Superstar Avatar Frame will only be granted to players who are still in Superstar tier at the end of Season 16.
After Season 17 starts, players who participated in at least 60 5v5 matches and had an average punishment (punished matches / total matches) of less than 0.025/match in Season 16 will be granted a Season 16 exclusive skin for Puppeteer, Art of War: Flowery Teatime. During Season 17, players who meet the requirements for claiming a rank skin can claim the Season 17 exclusive rank skin for Yamakaze, Virtue of War: Mountain Offering. When Season 18 starts, players who meet the requirements will be able to claim the Season 17 exclusive skin for Momo, Art of War: Vernal Vine.
After Season 17 starts, the match data of Season 17 will be added to the Season Momento.
S17 Battle Pass: First Cycle
S17 Battle Pass: First Cycle is on! The First Cycle will end on May 26th, 2022. For this cycle, new Battle Pass exclusive skins, Season Skin: Superior, Return Effects, Broadcast Themes, Sakurako skin, as well as other rewards have been added.
If you spend 380 Jade, you can unlock all the content of Battle Pass and instantly claim all Battle Pass rewards of your current pass level. The rewards for this season include Return Cursed Seal: Rhythm, Broadcast Theme: Kinnara, Sakurako: Spring Breeze, S17 Rank Skin: Superior – Spectral Sacrifice, and Chin’s new skin, Bamboo Kite. If you spend 660 Jade, you can unlock Battle Pass and get the S17 Battle Pass: Open (Precious) avatar frame, level up your Battle Pass by 15 levels and claim Chin’s new skin.
Heian-kyo Showdown will be available after the maintenance on April 15th until May 15th, 2022. You need to meet the following conditions to participate: reach Challenger tier or higher when the results are tallied for the previous season’s Ranked Match.
Heian-kyo Points will be cleared at the start of each season. In the meantime, you will inherit a certain number of Heian-kyo Points based on your tier in last season’s Ranked Match. Onmyoji who have performed well in Heian-kyo Showdown matches will obtain additional Heian-kyo Points.
Optimizations and Adjustments
Added an HP Bar special performance for several delayed healing effects, such as that of Asakusa Glow. This serves as a reminder for the total healed amount in the current round of healing.
Optimized the AI navigation paths of monsters and summons so that they appear more natural and convincing in their pursuits.
Optimized the issue in which network fluctuations caused momentary movement lags and drag.
Optimized the issue in which movement drag occurred when Flash was used during displacement. The flow of movement is also enhanced.
Increased the rate of reestablishing a network connection when players experience network disruption while in battle. This helps to alleviate the connectivity lag to some extent.
Adjusted smart casting so that it preferentially selects the locked-on target when a basic attack is dragged and locked onto an enemy. The drag mechanic’s selection logic is also optimized to minimize errors of accidentally pulling up the basic attack controls during battle.
Optimized the effect, model, and sound features of Enenra’s Dropping Beat Skin in matches.
Optimized the performances of Namazu and Shinkiro in matches. Also added a new look for HP bars, summon effects, and the connecting effects of some models.
Avatar Frame Advancement Screen Adjustments
Added a new category for Daruma Blessing avatar frames and optimized the existing avatar frame categories.
Optimized the avatar frame advancement feature screen. Players can now change avatar frames from the same series with ease on the advancement screen.
Starting with Season 17, backward compatibility will be available for avatar frames from Ranked Match, Heian-kyo Showdown, and Duel Grounds, depending on the player’s tier. A new advancement display screen will also be added.
Added a new advancement display screen for the Cloud Step series of avatar frames.