January 5th 2024 Update Patch Notes

January 12th 2024 Update Patch Notes

The Onmyoji Arena January 12th 2024 Update sees Season 24, S24 Battle Pass and new season adjustments are live.

New Season Starts

Season 24 will start after the maintenance on January 12th 2024. Please check the detailed info below:

Players’ initial tier in Season 24 will be based on their final tier in Season 23 according to the season rules.

After the start of Season 24, Onmyoji can receive avatar frames, titles, seal effects, Wish Cards, and Prayer Ema rewards based on their highest tier of last season. Both the avatar frame and title rewards for the previous tiers will be unlocked as well. But the Supreme Onmyoji avatar frame and title will only be granted to players who are still in the Supreme Onmyoji tier at the end of Season 23.

After the start of Season 24, Onmyoji who have participated in at least 150 5v5 matches or 200 Fun Mode matches in total during Seasons 23 and 24 (with a maximum of 60 5v5 matches/80 Fun Mode matches from Season 23) and had average penalties (penalized matches / total matches) of less than 0.025/match, can go to the Art of War Contract page to claim Yamausagi’s exclusive Season 24 Art of War skin Art of War: Star Card Champion. For those who did not receive Yamausagi’s Season 23 exclusive Art of War skin Art of War: Regular Winner during Season 23 due to failure to meet etiquette requirements, they can still claim it on the Art of War Contract page after fulfilling the relevant etiquette requirements.

During Season 24, Onmyoji who meet the requirements for receiving the skin will be able to directly claim Yasha’s Season 24 exclusive Ranked Match skin Virtue of War: Wasteland Blade.

After Season 24 starts, the season’s match data will be added to the Season Memento.

New Season Adjustments

Map Adjustments

The Heian-kyo battlefield will be undergoing even greater changes, as we introduce more map updates and mechanical elements. In each match, a large neutral monster such as Kraken/Namazu/Shinkiro will be randomly spawned. Depending on their power, environmental changes will occur in the Heian-kyo battlefield. We hope these new environmental dynamics will bring fresh experiences and tactical strategy variations to the battlefield.

Kraken Environment

With the emergence of Kraken on the Heian-kyo battlefield, the rivers will swell and connect the upper and lower streams, thus enlarging the river area. Shikigami will receive extra Haste upon leaving combat while moving on more turbulent waters.

Krakens will periodically appear at both ends of the River. Shikigami can interact with them to take a ride on the Kraken, which will then swiftly carry the Shikigami along a fixed route to the other side of the River.

Namazu Environment

With the emergence of Namazu in the Heian-kyo battlefield, the jungle will have multiple rocks with blocking effects spawned by the earthquake, thus narrowing the terrain for jungle fights.

Namazu’s power manifests in the jungle and highlands as shadowy Namazu Pools. Stepping on these pools catapults you into the air, granting you a brief ability to traverse the terrain.

Shinkiro Environment

With the emergence of Shinkiro, the Heian-kyo battlefield will be more foggy. Shinkiro’s fog will appear at certain locations on the map, providing the same concealment effect as the bush areas.

Nourished by Shinkiro’s power, Shinkiro blossoms will grow in the jungle. Interacting with the white blossoms grants a sustained healing effect for a certain duration, and also releases two drifting fog spores, which will float towards the enemy’s jungle upon creation.

Large Monsters Adjustments

Sougenbi Adjustments

In the current environment, the benefits of Sougenbi come with stringent usage requirements, making it difficult to provide stable turret push benefits. This results in a lower desire to contest for Sougenbi, diminishing its importance in the early game. In the new version, we will grant Sougenbi more stable pushing benefits, in hopes of reinforcing Sougenbi’s role as a neutral resources point in the early game. We aim to establish its strategic advantage and ensure that contesting for Sougenbi is sufficiently differentiated from fighting the river boss, thus enriching the strategic choices.

Picking up items dropped by Sougenbi will no longer grant buffs. Instead, it grants a one-time extra ability (Starfall): Locks onto an attackable enemy turret within range, and after a brief delay, summons a purple energy meteor from the sky, dealing high damage to the turret and the nearby area.

Kraken/Namazu/Shinkiro adjustments

Kraken/Namazu/Shinkiro, as large neutral monsters that provide growth buffs for the late game, currently have an overly smooth buff curve in the current environment. Receiving one stack of buff already yields considerable benefits, which diminishes the desire to strive for more buff stacks. Additionally, the assistance provided by the summoned creatures is highly unstable, leading to the overall lower benefits of higher-stack buffs and a weakened strategic position in the mid to late game.

In this adjustment, we aim to further highlight their role as large neutral monsters that provide late-game growth buffs. The increase in buff effects per stack will be more significant, and at 3 stacks, we will introduce a buff with more substantial functional effects and visual representations. This enhancement is intended to elevate their strategic importance in the contest for mid to late-game resources.

Refresh time adjusted from 5 minutes to 4 minutes.

Kraken Buff: Defeating Kraken grants the entire team cooldown reduction and increased Attack Speed. Each time Kraken is slain, these bonuses are significantly enhanced. Additionally, upon the third defeat of Kraken, the team gains an enhanced Power of Kraken. Attacks launched by the team against enemy Shikigami will summon a Kraken tentacle at the target’s location, delivering a significant AoE Slow effect. This effect has a cooldown period.

Namazu Buff: Defeating Namazu grants the entire team a percentage increase in Armor and Magic Resist, with each defeat of Namazu significantly boosting this enhancement. Additionally, after defeating Namazu three times, the team gains an extra boost from the Power of Namazu. After leaving combat, a rock shield will be generated to absorb a certain amount of damage.

Shinkiro Buff: Defeating Shinkiro grants the entire team a percentage increase in Ability Power and Attack. Each defeat of Shinkiro will significantly boost this enhancement. Additionally, after defeating Shinkiro three times, the entire team will gain an extra boost from the Power of Shinkiro. When dealing damage to an enemy Shikigami, a mist will burst from them, causing additional AoE damage. This effect has a cooldown period.

Nen Adjustments

Nen, as a neutral monster that appears in the very late game, currently has a less significant impact on the match compared to the second Serpent Priestess that appears at the same stage of the game. As a result, its overall role is somewhat unclear. After adjustments, we expect Nen to have a more defined role and the ability to significantly influence the battle in the late game. We will delay its spawn time and increase the overall benefits it provides, making it easier for the team that slays Nen to triumph in team fights.

Spawn time delayed from 15 minutes into the game time to 18 minutes.

Team benefit (Nen’s Fear) adjustment: Inflicting damage on the enemy will apply a Burn effect, dealing True Damage every second. For every 4s of Burn, a heavenly fire will descend, causing high True Damage. If the target’s current HP is below 30%, this damage will be further increased.

Nen’s Wine adjustment: After being sealed, players will resurrect on the spot after a delay, inflicting True Damage and Slow on surrounding enemies.

We have also optimized the visual effects of Nen’s damage and players’ resurrection to make it more prominent and oppressive, matching its rewards.

Brush and Vision Adjustments

Bush Adjustments

Side Bush: The space between the side bush and the turret’s defense range has been increased, and the size of the bush has been adjusted to prevent the advantaged side from attacking the disadvantaged side at the turret position while under the protection of the bush. This weakens the safety of the advantaged side during their offensive suppression, easing the laning pressure on the disadvantaged side.

Mid Bush: The bush on both sides of the mid lane walls has been removed to reduce the danger for the disadvantaged mid laner when rotating to the side lanes for support, thus easing the roaming pressure on the disadvantaged side and optimizing the experience. At the same time, we have added new bushes along the upper river route, providing new ambush points on risky support routes while maintaining map symmetry.

Orochi Pit Bush: The advantaged team could safely attack the Serpent Priestess from the bush behind the Orochi Pit while being protected by vision, which put too much pressure on the disadvantaged team to locate the enemy and weakened the strategic experience of contesting for the Serpent Priestess. Therefore, we have removed the bush at that location.

Lantern Soul Adjustments

In the new season, we will have two types of Lantern Souls, corresponding to the vision acquisition in the jungle and that in the Orochi Pit.

Highland Lantern Souls

Located below the highland wall, and can be captured from either inside or outside the highland. Once successfully captured, a large Lantern Soul will be generated to patrol the jungle for a period of time. It reveals the vision of any discovered enemy and continuously attacks them, dealing damage and reducing their Armor and Magic Resist.

Jungle Lantern Souls

Located in the jungle near the river, capturing it will generate a non-targetable Lantern Soul that circles around the Orochi Pit, exposing the path’s vision for a period of time.

Vision Range Adjustments

In matches without fog, the provided vision range radius has been excessively large, revealing the jungler shikigami’s attack intentions too easily to shikigami on the lane, allowing the latter to easily detect the former’s attack plans. Therefore, we have reduced the vision range radius in fogless matches to foster a healthier and more reasonable strategic environment.

Fogless game mode vision radius adjusted from 1,500 to 1,350

S24 Battle Pass

S24 Battle Pass is live! This cycle will end on April 11th 2024. This cycle introduces new Battle Pass exclusive skins, Season Skin: Superior, Return Effects, Broadcast Themes, Sakurako Skins, and more rewards. Previous seasons’ Battle Pass skins can now be redeemed in the Battle Pass Shop! Attractive skins from S15 and earlier are now available for redemption. The redemption pool will be continuously updated.

If you spend 380 Jade, you can unlock all Battle Pass content and instantly claim all Battle Pass rewards of your current pass level. This season’s rewards include the Return Cursed Seal, Seal Effect, Item Special Effect, broadcast theme, Yasha’s Season 24 Rank Skin: Superior Wild Heat, and Vampira’s new skin Secluded Pavilion, among other rare items. If you spend 660 Jade, not only can you unlock the Battle Pass, but also obtain the limited avatar frame S24 Battle Pass – Precious, immediately jump 20 levels, claim Vampira’s new skin, and enjoy the early access privilege for the Season 24 Rank Skin: Superior!

Latest Events

Treasure Chest

Event Period: January 12th after maintenance to January 25th 2024

During the event, complete quests to collect Feathers (permanent) during the event. Feathers can be used to exchange for free skins (highest quality: Epic).

Altar of Enlightenment

Event Period: January 12th after maintenance to February 29th 2024

During the event, complete quests to level up your Insight and earn rare rewards such as Defiant Charms and Celestial Peaches. Use Defiant Charms to make draws for a chance to win items like Lobby Scene: Sky Stadium and Signal Ornament: Proud Soar!

Camp of Night Arrows

Event Period: January 12th after maintenance to February 15th 2024

During the event, select a Shikigami to unlock recruitment quests. During the recruitment period, you can try out the Shikigami and some of their skins for free. Complete quests for bonus rewards: permanent Shikigami, personalized voice trial cards, skin discounts, etc. Don’t miss out!

Heian-kyo Showdown

Heian-kyo Showdown will be available after the maintenance on January 12th until February 11th 2024. You need to meet the following conditions to participate: reach Grand Onmyoji tier or higher when the results are tallied for the previous season’s Ranked Match.

Heian-kyo Points will be cleared at the start of each season. In the meantime, you will inherit a certain number of Heian-kyo Points based on your tier in last season’s Ranked Match. Heian-kyo Senpai who have performed well in Heian-kyo Showdown matches will obtain additional Heian-kyo Points.

Cute Pair-Up

Purple Pet Blessing Keep on Charging!

Sealing an enemy additionally restores HP.

Green Pet Blessing Peaceful Coexistence

Provides a shield after a period of not dealing or receiving damage.

Golden Pet Blessing Lucky Pick

After entering combat for a period, the damage dealt to the first target will be converted into additional damage over time.

Purple Pet Blessing Powerful Strike

After a basic ability hits an enemy shikigami, it will increase the damage of that ability for a period of time.

Demon Encounter

Hououga: Strengthened

Hououga Strengthened Ability Adjustments

Ability 3 Prison of Flames: Successfully hitting enemy Shikigami will greatly reduce the cooldown time of Prison of Flames.

Hoshiguma Doji: Strengthened

Ultimate Ability Enemy in the Bowl: Reduces Movement Speed and greatly increases Confused units’ damage against targets under the Scapegoat effect.

Orochi: Strengthened

Ultimate Ability Devouring Hazama: Orochi’s abilities in true form are enhanced.

Demon Encounter Balance Adjustments

Yamausagi’s Ability 1 Bunny Dance: Duration of Movement Speed increase is reduced from 3s to 1.5s.

Kamaitachi’s Ability 2 Unity: Attack Speed increase adjusted from 10%/17.5%/25%/32.5%/40% to 20%/27.5%/35%/42.5%/50%.

Nekomata’s Ability 1 Kuro Rush: Damage increased from 55/125/195/265/335 (+100% Attack) to 55/135/215/295/375 (+120% Attack).

Tenjo Kudari’s Ability 1 Pebble: Initial damage range increased from 200 to 250.

Dai Shimei: The cooldown reduction for Ability 2 and Ability 3 when detonating Falsehood increased from 1s to 1.5s.

New Mahjong Fight Season

Mahjong Fight Season 10 has begun! After the maintenance on January 12th 2024, Onmyoji’s Mahjong tiers will be reset to either Dedicated Novice or Promising Rookie, based on your current tier. Meanwhile, the rewards for reaching the highest tier each season will reset.

Balance Adjustments

Senhime

Senhime’s suppressive power is currently a bit too strong. The pre-casting time for her Ability 3 Tide of Eternity is too short, resulting in a high hit rate that affects the opponent’s experience. Therefore, we have increased the pre-casting time for Ability 3 Tide of Eternity. At the same time, the AoE damage of the Ultimate Ability Tundra Tides is too high, so we have reduced the Shattered Ice damage of the Ultimate Ability Tundra Tides.

Ability 3 Tide of Eternity

Increased ability cast time from 0.15s to 0.35s;

Ultimate Ability Tundra Tides

Shattered Ice damage reduced from 300/500/700 (+90% Ability Power) to 300/475/650 (+75% Ability Power).

Shiro Mujou

Shiro Mujou’s current ability set is geared towards damage over time and is lacking in burst, making it hard for him to secure kills. With this adjustment, we aim to enhance his ability to eliminate single targets. Therefore, we have added a new effect to Shiro Mujou’s Ability 1 Soul Reap that increases damage against hit shikigami, and included Ability Power benefits to the extracted soul’s HP. We hope this will give him stronger killing power on the battlefield.

Ability 1 Soul Reap

New Effect: Shiro Mujou deals an additional 25% damage to enemy shikigami and their main body hit by Ability 1.

Max soul HP increased from 100/200/300/400/500 (+20% of the target’s max HP) to 100/200/300/400/500 (+20% of the target’s max HP) (+30% Ability Power).

Shouzu

Shouzu’s current ability casting experience is subpar, as her Ability 1 Water Bomb requires targeting a specific wall to be effective, making it difficult to utilize in other situations. Therefore, we have added an auto-targeting logic to Ability 1 Water Bomb upon hitting terrain. If there are enemy shikigami nearby and the line of sight is unobstructed by terrain, Water Bomb will automatically scatter towards the enemy shikigami.

Ability 1 Water Bomb

New: After hitting terrain, the second Scatter automatically seeks out enemies.

Satori

Currently, Satori’s damage in the late game is somewhat low, and her overall MP consumption for abilities is a bit high. We aim to optimize these issues by increasing the buffs from Satori’s damage-dealing equipment and reducing the MP cost for Ability 2: Pitch. We hope for an overall better performance from Satori.

Ability 2 Pitch

MP cost reduced from 18/20/22/24/26 to 18;

Ultimate Ability Home Run

Damage dealt increased from 60/160/260/360 (+105% Bonus Attack) (+10*Current Level) to 60/160/260/360 (+130% Bonus Attack) (+10*Current Level);

1st stage damage increased from 75/200/325/450 (+122.5% Bonus Attack) (+12.5*Current Level) to 75/200/325/450 (+150% Bonus Attack) (+12.5*Current Level);

Mark Trigger Damage increased from 90/240/390/540 (+140% Bonus Attack) (+15*Current Level) (+24% of target’s lost HP) to

90/240/390/540 (+170% Bonus Attack) (+15*Current Level) (+24% of target’s lost HP).

Ittan-momen

Ittan-momen’s early game combat strength is somewhat too strong, making her easy to snowball. We aim to reduce some of her abilities’ Base Damage, hoping to lower Ittan-momen’s early game damage for a more reasonable performance.

Ability 1 Tangle Strike

Basic attacks’ additional damage adjusted from 30/40/50/60/70 (+20% Ability Power) to 20/25/30/35/40 (+20% Ability Power);

Passive Ability Entanglement

Adjusted damage from 30 (+16*Current Level) (+30% Ability Power) (+12% (increases by 1% per 150 Ability Power) of the target’s lost HP) to 10 (+12*Current Level) (+30% Ability Power) (+12% (increases by 1% per 150 Ability Power) of the target’s lost HP).

Miketsu

Miketsu’s performance in the mid game is somewhat weak, so we have increased the damage of Miketsu’s Passive and Ability 3, hoping Miketsu can more smoothly get through the relatively weaker mid game phase.

Passive Damage Grain Spike

Damage at 5 stacks increased from (28*Current Level) (+10% of target’s lost HP) to (+35*Current Level) (+10% of target’s lost HP);

Ability 3 Rain of Arrows

Damage increased from 70/115/160/205/250 (+50% Bonus Attack) to 70/130/190/250/310 (+50% Bonus Attack).

Kujira

We consider Kujira to be a Shikigami with strong laning and dueling capabilities, especially in team fights. However, his current laning and dueling abilities are too overpowering. Therefore, we aim to impose some restrictions on his strength to ensure that players laning against Kujira can also have a relatively good experience.

Ability 1 Whale Bone: Open

Damage reduced from 10/75/140/205/270 (+90%/102.5%/115%/127.5%/140% Attack) to 10/50/90/130/170 (+90%/102.5%/115%/127.5%/140% Attack);

Passive Bone Sword

Additional damage reduced from (+50% Bonus Attack) (+20*Current Level) (+5.5% of the target’s max HP) to (+50% Bonus Attack) (+15*Current Level) (+5.5% of the target’s max HP).

Yato no Kami

Yato no Kami’s current disparity between dueling and team fighting capabilities is still a bit too significant. We aim to balance the experience in these two scenarios by shifting some of the healing effects from his Ultimate Ability to Ability 1 Nighttime Invitation. This way, we hope Yato no Kami can still possess adequate combat strength even without his Ultimate Ability Finale.

Ability 1 Nighttime Invitation

New Effect: Each slash that hits an enemy shikigami restores HP;

Ultimate Ability Finale

The healing effect from damaging multiple shikigami is reduced by 20%.

Hakuro

Hakuro’s strength in the mid game is somewhat lacking at present. We aim to increase the Attack Speed bonus of Hakuro’s Ability 1 Swift’s passive, to ensure he maintains a reasonable level of strength in the mid game.

Ability 1 Swift

Attack Speed bonus adjusted from 22%/24%/26%/28%/30% to 25%/30%/35%/40%/45%.

Yumekui

Currently, Yumekui’s strength is somewhat low, and as a Tank shikigami, his ability to absorb damage in team fights is also lacking. We have slightly increased Yumekui’s early game jungling speed, and now when Yumekui’s Sleep hits an enemy shikigami, it will grant him a shield. We hope that when Yumekui initiates a well-executed attack in team fights, he will also have enhanced damage absorption capabilities.

Passive Dream Devourer

Putting the enemy shikigami to sleep grants Yumekui a 40 (+20*Current Level) (+4% max HP) shield that lasts for 4s. The cooldown of this effect is individually calculated for each enemy shikigami.

Ability 2 Dreamy Foam

Adjusted damage against monsters from 170% to 230%.

Onmyodo Adjustments

Onmyodo – Death removed.

Mage Shikigami Item Iteration

Mandala Sutra and Shichimen Tennyo, although currently bound to different attributes, are both considered as early game and late game items due to the stackable growth effect of Tennyo. This forces players to choose based on their shikigami’s power spike rather than the adaptability of the item’s attributes. Therefore, we have adjusted the Tennyo effect of Shichimen Tennyo from attribute enhancement to a short-term increase in damage and shield effects, granting Mandala Sutra the ability to deal burst damage. After the adjustment, we hope to provide them with distinct roles as burst damage dealers and sustained damage dealers, offering players different strategic choices.

In this adjustment, we aim to provide players with the means to restrict the movement of enemy Shikigami. Therefore, we have added the item Frosty Moonlight, which creates a Slow area to limit the enemy shikigami while dealing damage.

Onmyodo: Death has become overly used, making it difficult for players to accurately assess whether their HP is at a safe level. However, existing Mage equipment lacks a slaying ability akin to Nature’s Glory. Therefore, we have removed Onmyodo: Death from the Onmyodo list and incorporated it into the special effects of Magic items, aiming to enhance the Mage shikigami’s slaying capabilities.

The HP Steal effect of Kiyohime’s abilities currently favors Mage Shikigami with single-target output due to the HP Steal range damage decrease mechanism. To address this issue, we have made adjustments to provide similar benefits across different types of shikigami, making it a viable option for all Mage shikigami to recover HP and ensure survival.

We have adjusted the stats of Yata no Kagami, changing its Base HP to additional HP. We hope that this item will be more suitable for Tank shikigami rather than being used by some Mage shikigami as it is now.

Currently, the damage output of some equipment is on the lower side, which causes Mage shikigami like Dai Shimei and Higanbana, who rely on continuous damage output, to lack damage abilities for a long time during the early to mid game. In this adjustment, we will increase the damage capabilities of Shadow Fan and remove its HP attribute. We hope to optimize the damage experience for these types of shikigami.

We have also made other adjustments, such as enhancing the shield capability of Sylph’s Harp, hoping it can be the go-to choice for players when survival is key. In addition, we have increased the damage output benefits of Ama-no-Ohabari and removed HP to highlight its role as an offensive item. We have also lowered the cost-effectiveness of Eight Trigrams, thus encouraging players to make more strategic choices based on the needs of the match.

Mandala Sutra

Adjustments:

Stats: +115 Ability Power, +75% MP Regen, +20% Cooldown Reduction;

Added Divine Will effect: Magic Damage to shikigami and monsters will additionally cause 80 (+15% Ability Power) damage (can only be triggered once every 9s against the same target).

Fusion Recipe: Kojiki Scroll+Soul Infusion+History Parchment.

Shichimen Tennyo

Adjustments:

Stats: +100 Ability Power, +400 HP, +250 MP, +100% MP Regen, +10% cooldown;

Tennyo Ability adjustment: When an ability hits an enemy shikigami, gains a 1% damage increase for 5s, which can be refreshed by continuous hits. This effect can stack up to 5 times. Upon reaching full stacks, immediately gains a shield of a certain value and an additional 5% damage increase. The acquisition of the shield has a cooldown period.

Shadow Fan

Adjustments:

Stats: +120 Ability Power, +10% Cooldown Reduction, +200 MP;

Shadow effect adjustment: Hitting an enemy shikigami with a skill grants +30% Movement Speed (+1%*Current Level) lasting for 3s. Cooldown: 10s;

Ama-no-Ohabari

Adjustments:

Stats: +125 Ability Power +5% Movement Speed +20% Attack Speed + 10% Cooldown Reduction;

Cursed Scar

The next basic attack damage adjusted from 50 (+40% Ability Power) (+10*Current Level) to 70 (+50% Ability Power) (+12*Current Level).

Sylph’s Harp

Shield increased from 200 (+30% Ability Power) to 250 (+45% Ability Power).

Chiyo’s Sword

Adjustments:

Himeidori adjustment: When the ability inflicts damage, it restores HP equal to 20% of the damage dealt. If multiple units are hit, the HP restoration ratio will decrease.

Izanami’s Scepter

Adjustments:

Stats: +120 Ability Power, +30 Fixed Penetration;

Divine Will effect removed;

Added Onmyodo – Death effect.

Yata no Kagami

Adjustments:

Stats: +700 HP, +25% Bonus HP, +10% Cooldown Reduction.

Taichi: Trigram

Adjustments:

Stats: +75 Ability Power, + 40% Magic Penetration;

Price: 2,200.

Frostmoon’s Grace

New Item

Price: 1900

Stats: 100 Ability Power + 100% Mana Regeneration + 10% Cooldown Reduction + 150 Mana + 300 Health

Glacial Seal: Damages enemies hit by skills by 40 (+10% Ability Power) and creates a chilling field under the target for 1.5 seconds, applying a 90% slow effect to enemies within the field. (This effect has a 10-second cooldown)

Optimizations and Adjustments

Optimized Nekomata’s Ability 1.

Fixed the issue where some dynamic effects were missing from Taishakuten’s royal skin An Ancient Dream cutscene; the standee cutscene under the Heian-kyo interface has been adjusted to illustration cutscenes.

Fixed an issue where the blinking animation was missing when Taishakuten’s royal skin An Ancient Dream was in a standing pose.

Fixed the reward of Talisman Pack in Journey Chapter, in which the unusable props: Crossover Shikigami Shard x10 were adjusted to Coin*3460

Free Shikigami Lineup Adjustments

We will adjust this week’s limited-time free shikigami on Monday (January 15th 2024) at 5 AM. The new free shikigami will be Suzuka Gozen, Umibozu, Kani Hime, Yuki, Tamamonomae, Aoandon, Bakekujira, and Satori.

Onmyoji who own the God of Fortune Month Pact will have the additional free shikigami, Komatsu and Kuro Mujou.

Of these shikigami, Satori has a difficulty of Extreme. Onmyoji who have been in Heian-kyo for less than 7 days can’t use her in battle for free.

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