January 13th, 2023 Update Patch Notes

January 13th, 2023 Update Patch Notes

The Onmyoji Arena January 13th, 2023 Update sees the Natsuhiko Kyogoku crossover character, Yato no Kami, will make his official debut in Heian-kyo.

New Shikigami Invades Heian-kyo!

The Natsuhiko Kyogoku crossover character, Yato no Kami, will make his official debut in Heian-kyo after maintenance on January 13, 2023!

Yato no Kami

Yato no Kami is a Samurai shikigami with powerful continuous combat capabilities and is skilled in pursuing and attacking enemies. Yato no Kami’s basic attacks and some of his abilities can inflict a Prank mark on targets that exposes their vision for a prolonged period, while Ability 3: Joint Dance allows him to easily pursue these marked targets. When charging, Yato no Kami’s Ultimate Ability: Finale gains a substantial Movement Speed bonus and is able to ignore terrain when moving, offering him more ways to enter the battlefield.

Yato no Kami

Trait: Akago

When casting his basic attacks or some of his abilities, Yato no Kami inflicts a Prank mark on enemies that he hits. Marked enemies will have their vision exposed. When Yato no Kami moves toward enemy shikigami with lower HP, he gains a Haste effect.

At regular intervals, Yato no Kami releases a bat that pursues enemy shikigami with less than a certain HP percentage beyond his vision range. As the bat flies, it leaves a red shadow path in its wake that is only visible to Yato no Kami.

Ability 1: Nighttime Invitation

Yato no Kami gains a stack of Crimson Moon mark each time he performs a basic attack. Crimson Moon stacks up to 4 times.

Active effect: Yato no Kami consumes all the Crimson Moon stacks he currently has to slash in the designated direction, dealing physical damage. Each stack of Crimson Moon consumed allows him to perform an additional slash. If full stacks of Crimson Moon are consumed, the final slash will increase in range and deal increased damage.

Ability 2: Life Seal

Yato no Kami throws a scythe in the designated direction and recalls it after a short delay. When moving to and fro, the scythe deals physical damage to enemies in its path and inflicts a Slow effect and a Prank mark on them.

When the scythe returns, it will spin around Yato no Kami once, dealing physical damage to enemies nearby. Hitting enemy shikigami this way will grant Yato no Kami a stack of Crimson Moon.

Ability 3: Joint Dance

Yato no Kami teleports to a location in the vicinity of an enemy inflicted with the Prank mark and increases his Attack Speed for a period of time. His basic attacks also deal splash damage to other enemies around the target. This ability’s cooldown is reduced each time Yato no Kami uses a basic attack.

Ultimate Ability: Finale

Yato no Kami flies into the air and begins charging. During this time, he gains a Haste effect and ignores terrain when moving. After he has finished charging, Yato no Kami deals physical damage to enemies around himself and inflicts the Prank mark on them before entering an enhanced state.

While in the enhanced state, Yato no Kami continuously deals physical damage to nearby enemies inflicted with the Prank mark and restores his own HP. Participating in sealing enemy shikigami increases the duration of Yato no Kami’s enhanced state.

Mechanics Adjustments

Hone Onna

Hone Onna can enter the battlefield with her Ability 3 and Ultimate Ability, where the latter also triggers enhanced basic attacks several times. While ensuring her damage output on one hand, we also hope to provide more ways of using Hone Onna by offering Invisibility to increase her harassment capabilities and early-game ganking.

Trait: Bone Birth

Passive trigger: Hone Onna is reborn after using this ability. Her next basic attack deals physical damage to enemies 3 times and may trigger attack effects.

Ability 1: Triple Slash

Hone Onna enters the Invisibility state, gaining Haste and Damage Reduction effects. These effects will be dispelled once she attacks.

Ultimate Ability: Resentment

Active trigger: Hone Onna performs a powerful thrust in the designated direction. When the thrust ends or upon hitting an enemy shikigami or monster, she deals damage to enemies within range. Damage dealt varies according to the target’s lost HP percentage.

Passive trigger: Defeating or assisting to defeat an enemy shikigami resets the cooldown of Hone Onna’s other abilities.


Izaya’s Shuttle of Heaven trait is relatively weak in terms of consistency and the actual effect of its enhancement mechanic. That’s why we’ve lowered the conditions for Izaya to obtain her Shuttle of Heaven trait so that it is easier for her to reach maximum stacks. We’ve also removed the enhancement effects the Shuttle of Heaven trait has on Ability 2: Brocade and Ability 3: Different Paths upon reaching maximum stacks, replacing them with an immediate enhancement of Ability 1: Shrill Shuttle instead. Together, these adjustments make the overall ability enhancement appear more pronounced.

In addition, we’ve changed the enhancement effect of Izaya’s trait into a permanent effect to ensure her strength is well-balanced on the whole. We’ve also adjusted the controls of her Ability 3 and Ultimate Ability to optimize her ability casting.

We hope the above adjustments will provide a better gaming experience when battling with Izaya.

Trait: Shuttle of Heaven

Izaya gains 1 stack of Shuttle of Heaven upon casting an ability. Reaching 3 stacks of Shuttle of Heaven immediately enhances Ability 1: Shrill Shuttle. Shrill Shuttle has its own independent cooldown in the enhanced state.

New Enhanced Effect of Ability 1: Shrill Shuttle

Izaya shoots five small shuttles at the designated position, dealing damage to enemies hit.

Ability 2: Brocade

New recovery effect.

Ability 3: Different Paths

Simplified controls by combining the two-stage casting into a single step.

We’ve also introduced effects that occur after the target unit completes their transport path. Transported teammates gain a shield while transported enemies have their Movement Speed reduced.

Ultimate Ability: Ceaseless Cycle

Adjusted the controls. Adjusted how the ability is cast, from the original method of casting by selecting a designated direction to casting by selecting a designated position.

Spell Adjustments

In matches currently, there exists the problem where some spells are weaker while others have relatively harsh use conditions. We hope that by adjusting their mechanics, we can increase the scenarios where they can be used and enhance the value of casting them.


Shift allows you to designate one of your destroyed turrets as a teleportation destination. Successful teleportation grants a Haste effect that is removed upon entering battle.

At the 8th minute of the match, Shift is upgraded to Shift: Quick.

Shift: Quick

Chant for 2 seconds before teleporting to the location of the specified turret (including destroyed turrets) or minion. Gain a 40% Haste effect that lasts 5 seconds upon landing. The spell may be canceled by casting the ability again. At the same time, recover 50% of the cooldown time.


Expanded the range where Cleanse can purify debuffs. If you get controlled within 5 seconds of casting Cleanse, it immediately removes all control effects and makes you Immune to them for the next 2 seconds.

Cleanse will no longer affect debuffs that stack.


When moving towards a bound enemy shikigami, gain a Movement Speed increase.

Using Bind no longer lowers the caster’s damage.


The ghost spirits summoned by Seeker will only probe for enemy shikigami within 3,000 yards of the caster. The number of ghost spirits summoned is determined by the number of enemy shikigami within range. A maximum of 5 ghost spirits can be summoned.

Item Adjustments

We’ve made adjustments to some items in hopes of increasing the variety of items available for players to select. We’ve also added a new jungle item enchantment mechanic, allowing players to flexibly select the Subdue effect that matches better based on the characteristics of their jungling shikigami and the state of the game. We hope that players will have more flexibility when selecting items and can also enjoy different ways of attacking.

For the upcoming season, we’ve made adjustments to the Eye of Orochi in the hopes that Ninja shikigami will have more options in their lane selection. We’ve also added a new DPS item, Underworld Fang. We hope that this can help Ninja shikigami more flexibly react to different scenarios in different lanes and also increase their ability to finish off enemies in the late game.

Underworld Fang (New)

Required Fusion Materials: Murasame, Murasame

Stats: +100 Attack

Kyoukotsu: +15% Attack

Viper: Deal 3 instances of individual damage to a single enemy target and inflict them with Bleed that deals DoT. This item effect has a cooldown which can be refreshed by participating in sealing. (The item effect only applies in melee.)

Price: 2,300

Amenonuhoko (New)

Required Fusion Materials: Tachi, Bloodberry

Stats: +35 Attack, +50% HP Regen

Cold Cry: Deal bonus damage and gain continuous HP Regen when basic attacks hit the enemy shikigami. This item effect has a cooldown.

Price: 800

Eye of Orochi (Adjustments)

Required Fusion Materials: Eclipse Blade, Amenonuhoko

Stats: +90 Attack, +10% Cooldown Reduction, +100% HP Regen

Chop: Melee basic attacks deal physical damage to enemies near the target.

Cold Cry: Deal bonus damage and continuously recover HP when basic attacks hit the enemy shikigami. This item effect has a cooldown.

Price: 2,000

Raja Warhammer

Required Fusion Materials: Virtuous Staff, Silver Bracer

Kitsune Mask

Required Fusion Materials: Hermit Kariginu

Stats: +60 Armor, +10% Cooldown

Removed item effects Soul Talisman and Kitsune.

Ravening Zither

Required Fusion Materials: Kitsune Mask, Virtuous Staff

Stats: +80 Main Stats, +80 Armor, +10% Cooldown


Claws: Increased Armor Penetration from 15% to 20%.

Moonchaser: Adjusted the stack effect of Armor Pierce from 3% x8 to 5% x8.

Jungle Items

After the Subdue spell is used in battle, the recovery effect in the jungle is slightly lacking. That’s why we’ve made adjustments to the monster damage, and also balanced the HP restored from subduing and sealing monsters.

  • (1) Decreased monster damage.
  • (2) Decreased the HP Regen effect from subduing monsters.
  • (3) Increased the HP Regen effect from sealing monsters.

Jungle Item Enchantment Mechanics

Enchant jungle items by purchasing different Tamayura items and obtaining their corresponding Subdue effects.

  • (1) Ice Subdue: Deal true damage to the target and absorb their Movement Speed.
  • (2) Avalanche Subdue: Decrease the target’s damage, and gain HP Regen and damage reduction effect.
  • (3) Evil Suppression Subdue: Inflicts Heal Down effect on the target and Evil Suppression continuously deals true damage to the target. If the target continues to receive damage from the caster, extends the duration of Evil Suppression.

Map Mechanics Adjustments

In the upcoming season, we hope that junglers will enjoy a more relaxed and comfortable experience.

That’s why we’ve adjusted the HP of the Kirin in the early game. We hope that in the early game, junglers will be able to set out on their own and have more flexibility in choosing the lanes that they go to, reducing their reliance on their teammates.

Reduced the Attack Damage of Red Imp, Nurikabe, Umbrella, and Parasite, but their target will be unable to dodge during their attacks. We hope players in the jungler role can focus their attention on analyzing the battle situation and selecting routes, thereby enjoying a new jungling experience. We’ve also adjusted the minion wave spawn time to match the jungle adjustments.

We’ve increased the speed of minion waves in the top and bottom lanes in the hope of reducing the difference in progression speed between the middle and the two other lanes.

Monster Stat Adjustments

Reduced Kirin’s base HP from 3,138-6,441 to 2,510-6,441.

Reduced the Attack Damage of Red Imp, Nurikabe, Umbrella, and Parasite from 125-270 to 100-240. Basic attack actions will not be cancelled after starting.

Minion Wave Adjustments

Minion wave spawn time in the middle lane brought forward to 3 seconds. Minion wave spawn time in the top and bottom lanes brought forward to 0 seconds.

Increased the base Movement Speed of minion waves in the top and bottom lanes from 220 to 255.

Jungle Protection Mechanics

When attacking monsters in the enemy jungle, the damage over time dealt by jungle items will not take effect.

Feature Adjustments

In the new season, we’ve added and optimized some features to improve players’ game experience:

New Shikigami Adjustment Display Feature

We’ve made changes to the Shikigami interface, the Ranked Match preparation screen, and the shikigami selection screen and added a new Shikigami Adjustments button. After the maintenance, players can tap the Shikigami Adjustments button to view game content adjustments released in the last 14 days, including shikigami and other in-match content adjustments. In addition, the shikigami selection screens for Casual Match and Ranked Match will display the shikigami that have been adjusted within the last 14 days, as well as the kinds of adjustments made.

Optimized Basic Attack Lock-on Enemy Feature

We’ve optimized the joystick and wheel for basic attacks, increasing the response speed for determining basic attack wheel dragging. We’ve also adjusted how basic attacks respond when this mode is enabled, allowing them to respond more accurately when the basic attack joystick is used to select the enemy.

New Preorder Equipment Display Feature

When a purchase has been completed for the current equipment in the preorder queue, the next equipment in the queue will be displayed briefly at the Shop access.

Optimized Accidental Dragging Prevention Display Effect For Death Camera Angle

When your shikigami dies, the game camera will be locked for a short while to prevent any accidental moving of the camera due to the quick actions at the moment of death.

New Settings Explanations

We’ve supplemented certain settings with detailed explanations to give players a better understanding of their functions.

New Equipment Redemption Feature

We’ve added a new equipment redemption feature in matches. In the 30 seconds after the game begins, players only need to be in the Seimei Well to redeem equipment at the original price. Currently, this feature is only available in Casual Match and Ranked Match.

New Beginner Lane Guide

We’ve added a new lane guide for beginners in matches. When the game begins, the corresponding lane prompts will guide players to a suitable lane. We hope this feature can help more beginners in getting to know Heian-kyo!

Released Custom Casting Settings for Some Shikigami

We’ve added special Casting Preference Settings for the Ultimate Abilities of Hako Shoujo and Hiyoribou. Players can select the manner of casting that they are more used to, and cast abilities more conveniently when using these shikigami.

Optimized Banning Stage Logic

We’ve optimized the logic in the banning stage in Ranked Match in the hope of improving communication between players and their teammates during this stage. After the adjustment, players in the shikigami banning stage can send “I want to select” and “I want to ban” messages.

Optimized In-match Signal Button Performance

When dragging the in-match signal button to certain buttons or interfaces to send messages, the modules that can be interacted with will be highlighted.

New Season Starts

Season 20 will start after the maintenance on January 13th, 2023. Please check the detailed info below:

Players’ initial tier in Season 20 will be based on their final tier in Season 19 according to the season rules.

Players whose highest tier in Season 19 was Gold or above will get the avatar frame for the corresponding tier. But the Superstar Avatar Frame will only be granted to players who are still in the Superstar tier at the end of Season 19.

After Season 20 starts, players who participated in at least 60 5v5 matches or 80 Fun Mode matches, and had an average punishment (punished matches / total matches) of less than 0.025/match in Season 19 will be granted a Season 19 exclusive skin for Ittan-momen, Art of War: Gusty Night. During Season 20, players who meet the requirements for claiming a rank skin can claim the Season 20 exclusive rank skin for Satori, Virtue of War: Incongruous Maid. When Season 21 starts, players who meet the requirements will be able to claim the Season 20 exclusive skin for Bakekujira, Art of War: Late Night Conversation.

After Season 20 starts, the match data of Season 20 will be added to the Season Memento.

Virtue of War: Incongruous Maid

Bakekujira, Art of War: Late Night Conversation

S20 Battle Pass: First Cycle

S20 Battle Pass: First Cycle is on! The First Cycle will end on 2/23/2023. For this cycle, new Battle Pass exclusive skins, Season Skin: Superior, Return Effects, Broadcast Themes, Sakurako skin, as well as other rewards have been added. Skin Exchange in the Battle Pass Shop has also been updated! Attractive skins from S11 and earlier are now available for redemption. The redemption pool will be continuously updated.

If you spend 380 Jade, you can unlock all the content of Battle Pass and instantly claim all Battle Pass rewards of your current pass level. The rewards for this season include Self-selected gift of portal, Broadcast Theme: Desert Eagle, Sakurako: Wanderer Sakurako, S20 Rank Skin: Superior – Stack Protector, and Yamakaze’s new skin, Desert Eagle. If you spend 660 Jade, you can unlock Battle Pass and get the S20 Battle Pass: Open (Precious) avatar frame, level up your Battle Pass by 15 levels and claim Yamakaze’s new skin.

Desert Eagle

Latest Events

New Year Gifts

Event Period: January 13th after maintenance to February 5th, 2023.

We would like to extend our deepest apologies for the negative game experience caused by the crossover event recently. The Service Team has prepared some gifts for everyone, including: 1 Auspicious Daruma, 1 Prayer Ema, 10 Exclusive Skin Token Vouchers: Jade Prayer, 1 Decoy Fire, and 1 Year of the Rabbit Limited-Time Quick Message. We thank everyone for their kind understanding and support and hope the New Year brings you much happiness and joy!

Natsuhiko Kyogoku Crossover

Event Period: January 13th after maintenance to January 26th, 2023.

The Onmyoji Arena x Natsuhiko Kyogoku crossover begins! The new shikigami, Yato no Kami, makes his debut! Yato no Kami and his rare skin, Crimson Night Treachery, are now available for a limited time during the crossover. Enjoy an additional discount when you purchase crossover Selection Packs such as Natsuhiko Kyogoku: Fate’s Gift, Yato no Kami: Fate’s Gift, and more. Complete event quests to also claim Sakurako: Pomegranate, Avatar Frame: Catch the Moon, Yato no Kami Chat Box, and other exclusive crossover rewards! Don’t miss out!

Crimson Night Treachery

Starchaser: Broken Flame

Event Period: January 13th after maintenance to January 26th, 2023.

Kuro Mujou’s OPL series skin, Starchaser: Broken Flame, will be available for a limited time with a 12% discount during the first week. Don’t miss out!

Starchaser: Broken Flame Preorder Event

OPL Skin Returns

Event Period: January 13th after maintenance to January 26th, 2023.

Futakuchi’s OPL series skin, Soaring Star: Blurred Splendor, makes a return for a limited time. Don’t miss out!

Flowery Ode to Fine Age

Event Period: January 13th after maintenance to January 22nd, 2023.

Participate in the Flowery Ode to Fine Age limited-time sign-in event to claim the Flowery Ode to Fine Age Avatar Frame and other rewards. Don’t miss out!

Dazzling Treasure

Event Period: January 13th after maintenance to February 9th, 2023.

Meet the recharge requirements during the event to get rewards including Skin Tokens, Skin Token Vouchers, Evolved Form Amulets, and a rare avatar frame!

Hundred Battle Challenge

Event Period: January 13th after maintenance to January 19th, 2023.

During the event, use Kuro Mujou’s OPL series skin, Starchaser: Broken Flame, to complete designated quests to claim rewards including Prayer Ema, Return Cursed Seal Lucky Gift Boxes, and Coin Bags.

Heavenly Spiral Order

Event Period: January 13th after maintenance to January 19th, 2023.

Kinnara’s Jade Prayer series skin, Heavenly Spiral Order, will be available soon! After subscribing, you will receive information as soon as it is available.

Treasure Chest

Event Period: January 13th after maintenance to January 26th, 2023.

Complete quests to obtain Feathers (item does not expire), which can be exchanged for rare and epic skins! Multiple new skins have been added to the Treasure Chest. The skin prize pool will also be updated constantly.

Optimizations and Adjustments

Fixed the display issues with Shiranui’s royal skin, Möbius Galaxy, and Hououga’s royal skin, Unwavering Devotion, when their cutscenes are skipped.

Fixed the issue where there is a chance that the damage Jorogumo deals is lost when she casts Ability 1: Venom Claw at targets marked with the Spider Symbol.

Fixed the issue where shikigami sorting options are missing in certain interfaces.

Added bonus rewards given when appropriate lineups are selected. This feature is currently only available in Casual Matches and Ranked Matches for Diamond tier and below.

Added a Lane Adjustments button to the shikigami selection interface. You can now make quick adjustments to the corresponding lanes by tapping on the button.

Added a new function whereby holding down Futakuchi’s Ultimate Ability and Inosuke’s trait will display these skills’ respective cast ranges on the mini map.

Optimized the functional logic of the Onmyodo selection interface.

Fixed the issue where voice audio is missing after using the Voice Gift Box for Ootengu’s royal skin, Vermilion Skies.

Free Shikigami Lineup Bulletin

We will change the lineup of the limited-time free shikigami at 5:00 AM on 1/16. The new free shikigami will be Suzuka Gozen, Kaguya, Bakekujira, Hououga, Onikiri, Tamamonomae, Kyonshi Ani, and Dodomeki.

Onmyoji who own the God of Fortune Month Pact will have the additional free shikigami, Youko and Ibaraki Doji.

Of these shikigami, Kyonshi Ani and Dodomeki have a difficulty of Hard. Onmyoji who have been in Heian-kyo for less than 7 days can’t use them in battle.

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