Seven Royals Storyline
The throne of the Rune-Midgards kingdom is vacant, and a deadly curse has condemned its heir to a painful death. The seven royal families of Midgard have stepped up to compete for the right to install one of their own as supreme ruler…but this can only proceed if the mystery behind the curse is resolved. You must embark on an investigation that will test your powers of deduction; the future of a kingdom rests on you! It’s a quest unlike anything you’ve experienced in RO:M, so sharpen your mind and get ready.
Able to harness the unholy powers of the spirit realm, the Occultist transcends the physical and ethereal to fight like no other class can. Adventurers who adopt this upcoming class can work their way up to the Soul Binder job, utilizing their powers to either wreck their foes with incredible damage, or support their allies with crafty new strategies.
Get the lowdown on the newest class, The Occultist!
Accept the guidance of fate, establish bonds with the souls of adventurers of the past, and channel their powers to fight!
The Twin Soul is an inseparable spirit that accompanies the host adventurer. Harness its powers to turn the tide of battle against your enemy, and assist your teammates to discover new combat strategies!
After a successful job advancement from a novice, you can continue to advance through the jobs of T2 Occultist, T3 Channeller, and finally T4 Soul Binder!
Occultist – T2 Job Advancement
Channeller – T3 Job Advancement
Soul Binder – T4 Job Advancement
Occultists are powerful casters proficient in the art of anima, using their skills to manipulate souls. They can imbue their teammates with powerful abilities, or summon powerful spirits to defeat even the most powerful of enemies.
As we await the arrival of the new episode, Intrigue of the Seven Royals, check out these high-definition mobile wallpapers for you to use!
|Warm Wind||Summons Wind of different atributes, converting the hero’s own ATK into one type among Wind / Earth / Water / Fire / Holy / Shadow / Ghost, which lasts for 600s.|
|Soul Impact||Casts souls to attack up to the target and 5 enemy units adjacent to the target, dealing M.ATK*1380% Ghost M.DMG. The damage goes higher as more enemy units are caught in the range.|
|Mind Pierce||When dealing M.DMG to the target using class skills of a Occultist, each point of the hero’s Lick applies 200 points of True DMG.|
|Soul of the Taekwon||Summons the soul of the strongest Taekwon in the past, offering the ability of the material artist upon the friendlies, allowing them to no longer need to spend SP while raising Max SP by 10% for 12s. One target can only be given with one soul, and one soul can only be given to one target. The CD duration is fixed and cannot be reduced.|
|Soul of the Ninja||Summons the soul of the strongest ninja in the past, offering the effect of Izayou upon the teammates. The fixed chant reduces by 100% and M.Pen increases by 30% for 35s. One target can only be given with one soul, and one soul can only be given to one target. The CD duration is fixed and cannot be reduced.|
|Soul of the Priest||Summons the soul of the strongest priest in the past, applying Lex Aeterna upon the target one time every 2s for 2s. One target can only be given with one soul, and one soul can only be given to one target. The CD duration is fixed and cannot be reduced.|
|Soul of the Summoner||Summons the soul of the strongest summoner in the past, applying it upon the enemy, rendering the target and target’s friendly units within 3m to receive Cat Mint Powder effect, reducing Move SPD by 12% and Phy.ATK and M.ATK by 2% for 15s. This effect can be stacked with Dolans’ Cat Mint Powder effect. One target can only be given with one soul, and one soul can only be given to one target. The CD duration is fixed and cannot be reduced.|
|Kaina||When resting on-site or playing dead, the hero restores 2% Max HP and SP additionally per second. The hero obtains this restoring amount every 12s when not in the resting status.|
|Kaahi||Every time when the hero and the friendly’s soul carrier loses SP, it restores HP by the lost amount*3 points. Every time when the enemy’s soul carrier loses HP, it additionally reduces SP by the lost amount*0.001 points.|
|Soul Gathering||Converges the souls throught enchanting, rasing the hero’s own Ghost ATK by 20% and Luck by 50 points while additionally rasing the M.DMG Bonus by 20% for 120s.|
|Soul Walker||Raises the hero’s own Move SPD by 50% in 5s while becoming immune to physical damage. Casting it costs all SP, and the cooldown duration is fixed and cannot be reduced.|
|Eswoo||It is used upon one single enemy unit, which reduces the target’s size, turning them into S size while rendering their Move SPD to be unable to surpass 100% for 8s. Invalid to Mini/MVP. You can use Esma within 5s upon using.|
|Soul Hunter||If the target carries a soul, Occultist;s class skill deals 6% DMG additionally to the target.|
|Soul Whisper||Occultist’s CT Variable reduces by 10%. When casting skills, it will render the hero’s own friendly soul carrier to receive healing by (Hero’s own INT + LUK)*100 points every time.|
|Spiritual Curse||Casts a spell upon a targeted area, dealing Dakr M.DMG of M.ATK*2080% to enemies within a 4m radius.|
|Force Focus||Yje adventurer breaks through the limits of their ability, gaining an additionally Max HP bonus. Can increase the caster’s max HP by 500. Requires the player to reach T3 and job at Lv.60.|
|Soul of the Wizard||Summons the soul of the strongest wizard in the past, applying White Barrier effect upon the teammates, reducing Move SPD by 90% for 5s. One target can only be given with one soul, and one soul can only be given to one target. The CD duration is fixed and cannot be reduced.|
|Soul Reaping Ceremony||After a short while of casting, the damage from the hero and the teammates within 9m against L size monsters increases by 10% and DMG against Demi-Human / Animal / Fish / Dragon increases by 10% for 60s.|
|Soul of the Crudaser||Summons the soul of the strongest Crudaser in the past, applying it upon the enemy for 3s. During this period, the enemy is forced to sit down for 1s in every 3s (Invalid against Mini/MVP). One target can only be given with one soul, and one soul can only be given to one target. The CD duration is fixed and cannot be reduced.|
|Soul of the Rogue||Summons the soul of the strongest Rogue in the past, applying it upon the enemy, causing the target to have a 2% chance per second to remove their weapon and headwear. The removing duration lasts for 5s. One target can only be given with one soul, and one soul can only be given to one target. The CD duration is fixed and cannot be reduced.|
|Mind Erosion||The soul applied upon the enemy will reduce the target’s Max HP by 1.5% and Received Healing Bonus by 5% (Invalid against Mini/MVP)|
|Kaupe||Raises teh Occultist’s Flee by 6 points, and Occultist has a 3% chance to flee from M.DMG.|
|Eske||It is used upon a single enemy unit, which enlarges the victim’s size, turning them into an L Size. The target’s Phy.DMG.Inc. will increase by 6%, but their Phy.DMG Reduc. and M.DMG Reduc. will reduce by 6% for 10s. The size effect is invalid against Mini/MVP. You can use Esma within 5s upon using.|
|Estun||Applies upon one enemy unit with a neutral M.DMG of M.ATK*2800%. The Warm Wind carried by the hero can alter the damage atribute. If the target is an M Size unit, it will additionally apply a Stun status for 3s additionally. You can you Esma within 5s upon using.|
|Weight of Soul||Occultist’s M.DMG Skill will additionally calculate the bonus and reduction of the size, raising the hero’s own DMG Reduction against M Size monsters by 15%.|
|Spiritual Vision||After using this skill, all enemy target’s armor will be considered as Ghost, and the hero can reveal the hidden units nearby for 12s.|
|Spiritual Vision – Duration||Spiritual Vision – Duration extends by 1|
|Esma||Deals to an enemy unit with Estun*103% Neutral M.DMG, and the carried Warm Wind can change the damage type. Every 5 points of Luck on the hero can raise DMG by 1%.|
|Esma – Small||If the target is an S Size unit, Esma will cause the targets to be unable to attack for 1.5s. Invalid against Mini/MVP.|
|Esma – Big||If the target is an L Size unit, Esma’s damage increases by 5%.|
|Eska||Casts magic upon a specific area within a radius of 4m, dealing to the enemy units in the area with M.ATK*1120% neutral M.DMG per second for 3s. The carried Warm Wind can change the damage type. You can you Esma within 5s upon using.|
|Eska – Enhance||Eska DMG increases by 5%.|
|Soul of the Blacksmith||Summons the soul of the strongest Blacksmith in the past, applying upon the teammate with a Over Thrust effect and raising their Phy. ATK by 5% for 110s. One target can only be given with one soul, and one soul can only be given to one target. The CD duration is fixed and cannot be reduced.|
|Soul Cycle||The soul applied upon the enemy units or teammates, which have a 3% chance to return to the target again when the duration ends.|
|Kaizel||The friendly unit given a soul from the hero can be revived automatically upon death, restoring 10% HP and 10% SP.|
|Kaizel – Kyrie Eleison||The revival triggered by Kaizel can cause the target to carry a Kyrie Eleison that can withstand 99 times for 1s.|
|Mass Hysteria||Puts all enemy units within a range of 4m to have a 28% chance to fall into Fear status for 3s.|
|Mass Hysteria – Pressure||If the target resists Fear, Mass Hysteria causes the target’s Phy.DMG Bonus and M.DMG Inc. to reduce by 6% for 6s.|
|Soul Judgement||Drains the spirit of an enemy out and fixes it at the current location, and the hero can inherit some of the enemy’s original attributes. Every time when the Mind Body is taking damage, 13% of the damage will be carried over to the original body. Mind Body cannot attack or move for 10s. Only valid against players.|
|Soul Judgement – Purgatory||The received damage of Soul Judgement’s Mind Body from Demi-Human increases by 5%.|
|Soul Judgement – Cooldown||Soul Judgement’s cooldown time is shortened by 1s.|
|Spirit of Forgiveness||If there is a Mind Body created by the hero, when the Occultist is taking damage, 10% of the damage will be carried over to Mind Body. This part of the damage will not be passed to the original body anymore.|
|Withered Curse||Curses the enemy units in the area, reducing the enemy units’ HP within 5m by 1% of Max HP per second. And the victim cannot be revived on-site upon death for 5s. Only valid against players.|
|Withered Curse – Worsen||Withered Curse’s loss HP per second increases by 0.05% additionally.|
|Hearth of Darkness||Causes one enemy to be frenzied, and the ranged damage skill it casts deal to an enemy unit with 12% DMG for 7.5s. The effect cannot be dispersed. Invalid against Mini/MVP.|
|Heart Lock||Pauses the skill cooldown time of all enemy unites within 4m for 6s. This effect cannot be dispersed. Only valid against players.|
Bask in the splendor of Midgard once more with the most dramatic upgrade ever to RO:M’s visuals. Featuring enhanced character models and environments, more sophisticated lighting and a magnificent new Guild Hall, your adventures into the new decade will truly be a feast for the eyes.
All-New PvE Dungeon
There’s an island located south of Midgard, where it’s said no ship that sailed there has ever returned. Legendary treasure is rumored to exist on this island… along with outrageously powerful creatures guarding it! Embark on a trip with your friends to the Lost Isle, a huge and challenging new dungeon, where more Ancient Gear and MVPs await.