Battlefield Experience Improvements
Tower and Base Enemy Targeting Logic Improvements
Enemy Targeting Logic Improvements
When there are multiple enemy heroes attacking friendly heroes within range of the tower, enemy heroes will be recorded on a list according to the hate they generate. When the enemy hero at the top of the list is eliminated, the next hero on the list will be targeted. (Improved the tower’s ability to protect friendly heroes during a Tower dive.)
Skill Reminder Improvement
When learning a Level 1 skill, a skill effect tag will be added to the reminder to more accurately express the effects of the skill.
Adjusted the font color of some skill descriptions
Improved the special effect of recommended skill reminders to make it easier for players to notice them
Improved skill-learning restrictions
We’ve improved skill-learning restrictions for some heroes. For example, Arum will need to learn skill 1 before unlocking and learning skill 2.
Improved the Performance of the Health Bar When Taking Delayed Damage from Some Skills
Added a new pre-damage health bar to the health bar when facing heroes that deal delayed damage.
Batman Skill 2
Zip Skill 1
We’ve improved the skill indicator of Lauriel’s skill 2 and Lindis’ ultimate to help players hit enemies better.
Hero Clarity Improvements
To help players distinguish special status effects more efficiently, we’ve improved the performance of special effects generated by skills. Added some expressions and unified the color and usage specifications.
Improved the color of Ata’s buffered health bar.
Improved the clarity of Capheny’s ultimate, Qi’s skill 2, and Wukong’s ultimate for all skins.
Improvements in the Performance of Tower Damage Reduction That Apply When There Are No Minions
When there are no minions nearby, the tower and base will be protected by a shield that serves as a visual expression of the damage reduction effect. (Only visible in moderate and HD graphics.)
Extreme Lineup Restart Mechanic
When playing BP modes and is not ranked premade as a 5-player team, if a faction selects an extreme lineup, all players in the same faction will get to vote on whether or not to start a new match.
When the match is restarted in this way, players will be protected from penalties for the first few times each day. After that, they will be punished (prohibited from playing matches for xx).
Players in the other faction will receive additional Brave Points as compensation after restarting.
Mini-Map Quick Message Adjustments
Added an “I don’t know how to” tab to non-BP modes. Tap it to send the “I don’t know how to xx” quick message. (Available from Gold tier.)
Added the “I don’t know how to” and “Pay attention” tabs to BP modes. Tap it to send the corresponding quick messages.
Added an Interactive Quick Like Feature
The Like button will appear after someone saves a hero in BP modes. Tap this to send the corresponding quick message.
The Like button will appear when a lineup changes from being in conflict (more than one player has chosen the same lane) to reasonable in BP modes. Tap this to send the corresponding quick message.
The Like button will appear after changing lanes in Lane Preference mode. Tap this to send the corresponding quick message.
Added Hero Display on the Profile and Name Card
Heroes will now be displayed on the Profile and Name Card.
You can go to your Profile page to choose heroes to display. The Legend Point Titles or Mastery Level of the displayed hero will also be shown. Tips: If you don’t want to display any heroes, you can go to the hero editing page to manually remove all heroes.
Show the location where heroes will be displayed:
Show the hero editing page:
The User Names on Social Media Platforms Will Now Appear on the Friend List
The user names of your friends on social media platforms will now appear on the friend list to help you identify them quickly.
If you have set a different in-game name for your friend in the game, this name will be displayed first.
In-Game Page Brightening Improvement
We’ve adjusted the brightness of pages that appear in the game. These include pages used to view character details and points, purchase equipment, etc.
Sell All Improvements
We’ve improved the logic of the Sell All feature and made it possible to sell more items quickly with this feature.
At the same time, we’ve beautified the display when the Sell All list is empty and added basic shading and text prompts when it is empty.
Added a reminder for the Sell All feature. A red dot notification will be triggered when the number of items in the Sell All list exceeds a certain number.
Graphics Quality Improvements
Hero Special Effects Improvements
We’ve improved the special effects quality of 2 heroes, Toro and Alice. At the same time, we’ve also improved the clarity of their skills.
Alice’s skill special effects
Toro’s skill special effects
Hero Graphics Performance Improvements
We’ve improved Tulen’s model, in-game special effects, and animations.
Hero Model Improvements
We keep improving the old models that are in use to provide players with better graphical performance. In this update, we improved the performance of more than 20 heroes’ models: Jinnar, Ormarr, Ignis, Preyta, Raz, Slimz, Ata, Zip, Sephera, Diaochan, Fennik, Moren, Yena, Superman, Airi, Alice, Paine, Dirak, Lindis, Eland’orr
Improved the images of Talents on the Armory interface to try to express skills’ effects more clearly.
Compared with other heroes who can become invisible, Wukong has control effects, can burst faster, and does not have any prompts when he is invisible. This makes Wukong the nightmare of all fragile heroes in the late game.
We’ve slightly reduced the duration of Wukong’s invisibility to reduce the number of “ghost stories” in the Antaris Battlefield.
Skill 1 Invisibility: 1.5s → 1s
Movement speed increase of skill 1 and the second stage of the ultimate: 40% → 50%
Arduin is not outstanding in the Slayer Lane and as a Support. When we re-examined his movement parameters, we found Arduin to be clunkier than his competitors in general. We’ve made some tweaks to address this.
Slightly reduced the stun time of the second stage of his skill 1: 1s → 0.8s
Slightly improved the cast backswing of the ultimate.
Annette can not only harass enemies very frequently from far away, but can also use skill 2 and skill 3 to keep herself safe when facing raiders, which makes her too complete as a Mage Support.
In this round of adjustments, we’ve reduced the cooldown recovery effects of her passive and reduced the duration of her skill 1. We hope this will give her opponents more chances to retaliate and take her down.
At the same time, we’ve made up for this by changing the cooldown of her 3 skills so that her win rate doesn’t drop by too much.
Passive Cooldown Recovery: Return 0.5s for every 2.5m moved → Return 0.5s for every 3m moved
S1 Duration: 2.5s → 2s, Cooldown Duration: 8s → 7.5s
S2 Cooldown: 14s – 11s → 13s – 10s
S2 Cooldown: 15s – 12s → 14s – 11.5s
Ultimate Cooldown: 80s – 60s → 70s – 60s
Mage Equipment Adjustments
Removed Mana Regen/5s +10
Does not need to be crafted
New Cooldown Reduction +5%
Price: 430 → 300
Removed the passive Cooldown Reduction
Ability Power +80
Spell Tome + Spell Tome
Passive – Echo: Deals 180 magic damage when hits a target (Cooldown: 5s)
Ability Power +200, Mana Regen/5s +30, Movement Speed +5% → Ability Power +200, Movement Speed +5%
Ancient Scripture + Enchanted Scroll → Astrolobe + Spell Tome + Spell Tome
Ability Power +180, Mana +400, Movement Speed +8% → Ability Power +180, Attack Speed +20%, Movement Speed +5%
Lapis Ring + Enchanted Scroll + Spell Tome → Shuriken + Enchanted Scroll
Price: 1,970 → 1,900
Passive – Rapid Blade: Normal attack hits increase attack speed by 50% for 4s. Cooldown: 10s → Normal attack hits increase attack speed by 15% (stacks up to 2 times) for 4s.
Passive – Twilight: Normal attacks deal an additional magic damage of 20% ability power → Normal attacks deal an additional magic damage of 40 + 20% ability power.
Ability Power +120, Cooldown Reduction +10%, Mana Regen/5s +30, Armor +200 → Ability Power +140, Cooldown Reduction +10%, Max HP +600
Ancient Scripture + Platinum Gauntlets + Light Armor → Astrolobe + Magic Ring + Necklace of Vitality
Ability Power +160, Cooldown Reduction +10%, Mana Regen/5s +30, Movement Speed +5% → Ability Power +180, Cooldown Reduction +10%, Movement Speed +5%
Tome of the Reaper
Ability Power +200, Cooldown Reduction +10%, Mana Regen/5s +20, Max HP +300 → Ability Power +140, Cooldown Reduction +10%, Max HP +600
Virtue’s Bracelet + Enchanted Scroll → Enchanted Scroll + Magic Ring + Necklace of Vitality
Price: 2,000 → 1,900
Ability Power +140, Cooldown Reduction +10%, Armor +150 → Ability Power +140, Cooldown Reduction +10%, Max HP +600
Spoopy Mask + Platinum Gauntlets + Spell Tome → Enchanted Scroll + Magic Ring + Necklace of Vitality
Price: 2,150 → 2,100
Removed Passive – Ice Blast and Passive – Extermination
New Passive – Ice Armor: Gains (50% ability power) armor and magic defense, up to 250.
Virtue’s Necklace has been neglected in the last few versions. Other than the excessive investment of mana regen, there was also a problem with the price of Virtue’s Necklace itself. It was too much for mages as their first piece of equipment, so these aspects will be corrected in the current version.
Price: 1,980 → 1,800
We’ve increased the basic strength of minions to make players’ minion strategy more important in the mid and early game. At the same time, this will slow down the clearing speed of minions in the early game and require players to use more cautious roaming strategies.
Melee minion HP: 1,600 → 1,800; Ranged minion HP: 1,350 → 1,500
Ballista HP: 2,500 → 3,000; Cannoneer HP: 2,500 → 3,750; Attack: 192 → 300
Super minion HP: 4,185 → 4,750; Super super minion HP: 5,500 → 6,250
Minions counterattack bonus: 1.55 → 2.0
Fixed a bug that caused minions to deal more damage than expected in counterattack.
Redesigning Football Fever
Football Fever has returned after 4 years, enough time for all heroes to further hone their football skills.
About the Field:
Football: Players can use skills like dribble/shoot to move the football and shoot it at the goal.
Goal: Players will need to shoot the football into the enemy’s goal to gain points and will need to stop enemy heroes from doing the same to their own goal.
Boards: Both the football and the heroes are unable to pass the boards. Some skills can help heroes pass through them.
Skill Chests: Skill Chests will spawn on the map periodically. Pick these up to gain skills like Flash, Speed Up, etc.
Victory Conditions: Players score goals by shooting the football into the enemy’s goal. The team that scores the most goals within 4 minutes or leads by 9 goals wins!
Hero Skills: In Football Fever, hero skills will be replaced with exclusive football skills.
Dribble: Passive Skill. The football is drawn to the hero and moves with them when they get close to it.
Steal: Normal attacks knock back and stun enemies and interrupt their dribbling state.
Skill 1: Each hero has a unique 5v5 battlefield skill.
Skill 2: Kick the ball in the target direction for a long distance. Can be used to pass and shoot at the goal from a distance.
For more gameplay information, please check out the in-game tutorial.
Carano Chess Update
To highlight the “burst” of Gunslinger combos, we’ve adjusted the effects of Gunslinger combos and relevant chess pieces so that the skills of Gunslinger chess pieces can trigger critical hits and deal higher “burst” damage.
New Chess Pieces: Brunhilda, 5-star rarity, Gunslinger/Inventor combo, skill effect: “Becomes entrenched, and her normal attacks deal damage to a large area.”
New Combo Effects: Added new effects to the Inventor/Norman combo, which are triggered when there are 4/9 pieces.
Violet – Chess Piece Changes: Changed the rarity from 2 stars to 1 star and adjusted the Max HP, attack damage, and other stats accordingly.
Moren – Chess Piece Changes: Reworked the “Impact Barrage” skill. The skill’s effect is: “Attacks enemies in front with Impact Barrage, dealing lots of damage to enemies within range.”
Critical hits are triggered when the skills of the following chess pieces with the Gunslinger combo deal damage: Violet, Valhein, Moren, Capheny, Brunhilda.
Gunslinger Combo Changes: Reworked the effects of Gunslinger combos, increasing the critical chance and skill effects of chess pieces with Gunslinger combos.
Other Mode Improvements
Updated the maps of Morph Battle, Gladiator’s Summit, and Clone Clash to the latest battlefields.
Changed the ending method of 1v1 mode to destroying 1 tower of the opponent and changed the surrender time to 2 minutes.
Updated the character stories of Tulen, Arthur, Aleister, and Zephys.
Updated the names of cities in some Hero Stories and Biographies.
Bug Fixes and Improvements
Fixed a bug that caused the joystick settings applied outside a match to not take effect in matches.
Fixed a bug that caused Aoi’s skill 2’s reveal effect to make 2 eyes appear on top of the target’s head.
Fixed a bug that caused Sephera’s enhanced normal attacks to only deal the additional magic damage and not the basic damage after she uses her skill 1.
Fixed a bug that caused Liliana’s normal attacks to hit an overly large area in Fox Form.
Fixed a bug that caused enemies to take damage twice if they are too close to Yue when she uses her ultimate.
Fixed a bug that caused the additional skill icon to be displayed incorrectly if Sacred Ground (Rouie) and the Summon Slayer skill both exist at the same time.
Fixed a bug that caused the player to not get the Summon Slayer skill if they killed the Dark Slayer or Infinite Slayer upon death.
Fixed a bug that caused Owlgriff to occasionally spawn at the 8-minute mark in the game.
Fixed a bug that caused the animation to switch abnormally when Sinestrea is invisible.
Fixed a bug that caused the color of the Vision to appear abnormal from the spectator’s view.
Fixed a bug that caused heroes whose vision was exposed when activating the Vision Tower to enter battle.
Fixed a bug that caused the spawn animation of Wildlings to become abnormal.
Fixed a bug that caused the Teleport button of Rouie’s ultimate to not be banned when she is under control effects.
Fixed a bug that made it prevented the Suppress effect to interrupt the teleport of Rouie’s ultimate.
Fixed a bug that caused Airi’s enhanced normal attack damage to be lost if she uses consecutive skills too quickly.
Fixed a bug that caused the first stage of Amily’s skill 2 to deal damage to an overly large area and the second stage of the skill to deal damage to an overly small area.
Fixed a bug that sometimes caused Allain’s skill 1 to not go on cooldown correctly after it has been used.
Fixed a bug that caused super armor to be displayed incorrectly during the time after Astrid’s ultimate finishes charging to when it deals damage.
Fixed a bug that caused Slimz to jump even farther when using skill 2 while closer to certain terrains.
Fixed a bug that caused the special effects of Thorne’s normal attack area to be displayed abnormally when Thorne loads green bullets.
Fixed a bug that forcibly changed the information displayed on players’ screens in Ranked when another player opened the skin display and prevented them from viewing the name of heroes in the skin display.
Fixed a bug that caused The Joker’s enhanced normal attack to first settle normal attack damage before settling additional damage based on a percentage of HP.
Improved the sound effects that are made when Florentino’s S-Dreamer skin touches the bouquet.