January 2019 Update Patch Notes

January 2019 Update Patch Notes

Tencent Games has announced the Arena of Valor next update will be tentatively released on January 24th, 2019. This new update will include changes to the hero balance as well as peripheral system, arena mechanics, and other game adjustments. The developer said: “We hope this update will make the matches more balanced and exciting, providing all players with a better overall experience”.

Arena of Valor January 2019 Update Patch Notes

PERIPHERAL SYSTEM OPTIMIZATIONS

Revision of Match Results interface

Cleaned up the Match Results interface and sorted information display rows.

Revision of Match Result “Like” interface

Reorganized the Match Result “Like” interface so the display of likes is more intuitive to players.

Revision of Favorite Heroes interface

For number of matches and win rate of each hero, Standard mode will only record data for 5v5 and Ranked matches. You can also view the data of each hero according to season and game mode.

Teammate Info Display

Tap the avatar of a teammate in the Hero Menu to view the data of the classes that your teammate has used.

Feature to pin heroes to the top of the list

Can choose heroes to pin to the top in the Hero Menu.

Feature to give likes on the Match Results page

After viewing the battle stats, you can now give the player or the opponent likes.

Tutorial added for Xeniel’s Codex

Butterfly will guide you step by step as you learn more about Xeniel’s Codex.

Hero Win Rate Revision

When choosing heroes, the Hero Win Rate will now only show data from Standard mode instead of all modes. It will only include data from 5v5 and Ranked matches. Players can choose to only see win rate of the 100 most recent Ranked matches.

Optimization of skin display when choosing heroes

When choosing heroes in the various modes, once a player chooses a hero, the hero avatar and the skin are both displayed for the hero.

Opening Dance

When entering the battlefield, players equipped with dance animations will dance.

Victory Dance

After the winning team destroys the enemy’s core, when the core destruction animation is played, the preferred dance animation of all heroes on the winning team will be played.

Match Result MVP Display Interface

Added the display of relevant information of the MVP player to the first screen of the match results. The model and dance animation can be displayed as well.

BATTLEFIELD CHANGES

1. Adjustments to minion waves in the Abyssal Dragon Lane: One melee minion in each Abyssal Dragon Lane wave will be upgraded to a enhanced melee minion. Enhanced melee minions have higher base HP and give more gold rewards.

2. Adjustments to tower mechanics: The Gold reward for minions that die in the attack range of the outer tower (tower 1) will be reduced by 10%.

3. Adjustments to EXP for leveling up of heroes: The EXP required for a hero to level up to Level 2 has been reduced by 8 to ensure that the hero can level up to Level 2 successfully after clearing one wave of minions in the middle lane.

4. Minion Wave and Drake movement speed: The initial movement speed is 300, and is increased by 25 each time at 6 minutes, 10 minutes, 14 minutes and 18 minutes.

5. Other adjustments: The duration of the Enraged Abyssal Dragon BUFF and Dark Slayer BUFF will be increased from 90 seconds to 120 seconds.

HERO BALANCE ADJUSTMENTS

Arena of Valor January 2019 Update Hero Balance Adjustments

THE DIVINER: ANNETTE

Ability 1: Gust Force

Magic damage: 65 (+9 per level) (+0.15 AP) → 55 (+9 per level) (+0.15 AP)

Cooldown: 9/8.5/8/7.5/7/6.5 → 10/9.5/9/8.5/8/7.5

Ability 2: Wind Cuffs

Passive effect cooldown: 45 → 60

THE ANOINTED ONE: IGNIS

Passive ability: Sacred Flame

HP recovered when the mark is triggered: 120 (+8 per level) (+0.3 AP) → 100 (+5 per level) (+0.15 AP)

Ability 1: Fire Crash

Magic damage: 340 (+40 per level) (+0.4 AP) → 300 (+40 per level) (+0.4 AP)

Ability 2: Rain of Fire

Stun time: 1 sec → 0.75 sec

THE GHOST GUARDIAN: KAHLII

Passive ability: Powerful Hymns

Bullet speed: 20m/s → 25m/s

THE NETHER QUEEN: NATALYA

Ability 1: Arcane Spirits

Range: 9m → 10m

Ability 2: Arcane Nova

Range: 8m → 9m

THE FASTEST MAN ALIVE: THE FLASH

Ability 3: Cyclone

Slow effect on yourself: 50% → 40%

Magic damage dealt after 2 seconds: 500/750/1000 (+0.6 AP) → 500/750/1000 (+0.7 AP)

Cooldown: 60/55/50 → 50/45/40

THE INDOMITABLE: ASTRID

Ability 1: Spin Slash

Physical damage: 150 (+50 per level) (+1.1 AD) → 200 (+40 per level) (+1.2 AD)

Attack speed increase: 20% (+4% per level) increase when the target is hit → 30% (+6% per level) increase when the target is hit

Ability 2: Fearless Charge

[Added] The attack speed bonus with be applied to the charge speed of the next normal attack.

Ability 3: Dire Blow

Conditions to trigger stun: Target has a higher HP percentage than you → You have less than 60% HP

Conditions to tigger Slay: Target has the same or a lower HP percentage than you → Target has less than 60% HP, maximum damage against jungle monsters is increased to 2000

Mechanic that reduces the cooldown of passive ability when it hits enemy heroes: Cooldown of passive is refreshed → Cooldown of passive is reduced by 3 sec

THE FRENZY: ORMARR

Passive ability: Gut Punch

Probability of triggering stun: 20% → 40%

Stun time: 0.75 – 1 sec → Fixed at 0.75 sec

Damage mechanic: Physical damage equal to (10 – 16)% of target’s current HP → Magic damage equal to (3 – 7)% of your maximum HP

Internal cooldown: 4 sec → 6 sec

Ability 2: Swagger

Fighting Spirit stacking mechanic: Add 1 stack each time the target is hit → Add 1 stack each time a hero is hit

Cooldown: 4.5 → 6

Ability 3: Walking Tall

[Added] Recover 2% of your maximum HP whenever an enemy hero is hit.

[Added] Ability 1 can be used during the duration of the Ultimate.

Cooldown: 28/24/20 → 40/35/30

THE PANDHARMA MASTER: ZUKA

Passive ability: The Chi

Increase: (30/35/40/45)% → (15/20/25/30)%

Ability 1: Pain on a Stick

Enhanced the physical damage of normal attacks: 0.5 AD → 60 (+20 per level) (+0.25 AD)

Ability 2: Panda Chariot

Shield: 150 (+30 per level) (+1.5 AD) → 250 (+50 per level) (+1.5 AD)

[Added] When the shield disappears or is destroyed, Zuka gains a recovery effect that recovers 30 (+10 per level) (+0.1 AD) per second for 3 seconds.

Ability 3: Skyfall

Enhanced the physical damage of normal attacks: 0.5 AD → 70 (+40 per level) (+0.25 AD)

THE SPIRIT: ARDUIN

Basic

Growth attack speed: 2% → 3%

Passive ability: Bloodlust

Cooldown: 60 → 45

THE ADVENTURER: ROXIE

Passive ability: Fire Spirit

Maximum HP required to convert 1 point of ability power: 50 → 40

Ability 1: Wild Fire

Magic damage: 20 (+6 per level) (+0.14 AP) → 20 (+6 per level) (+0.16 AP)

Ability 2: Blazing Shield

Haste percentage: 20% → 25%

Slowdown duration: 1.5 sec → 2 sec

Cooldown: 12-10 → 10-8

Ability 3: Agnie’s Grasp

Cooldown: 40-32 → 35-27

THE IMBUED: RIKTOR

Basic

Growth max HP: 237.5 → 262.5

Ability 1: Jungle Strike

Charge damage: 60 (+15 per level) (+0.4 AD) → 50 (+20 per level) (+0.5 AD)

Slash damage: 125 (+30 per level) (+0.8 AD) → 100 (+40 per level) (+1.0 AD)

Knockup time when in brush mode: 1 sec → 0.75 sec

Proportion of damage based on the target’s HP when in brush mode: 10% → (5-10)%

Cooldown: 9 → 9/8.8/8.6/8.4/8.2/8

Ability 2: Retaliate

Cooldown: 3 → 5

THE SLAYER: AMILY

Ability 3: Enrage

Magic damage: 300/400/500 → 300/450/600

Magic damage dealt to nearby units per second: 60/80/100 → 60/90/120

THE WAR HAMMER: TAARA

Ability 3: Steeled Focus

Cooldown: 40 → 35

THE CHOSEN: ARTHUR

Basic

Base Armor: 98 → 103

The Smasher: Skud

Ability 1: Furious Charge

Physical damage: 210/240/270/300/330/360 (+1.0 AD) → 200/250/300/350/400/450 (+1.0 AD)

Cooldown: 7/6.7/6.4/6.1/5.8/5.5 → 6

THE OLD GROWTH: Y’BNETH

Passive ability: Natural Affinity

HP recovered per second: 45 (+18 per level) → 32 (+15 per level)

Mana recovered per second: 14 (+2 per level) → 10 (+2 per level)

Ability 2: Branching Out

Physical damage: 285 (+55 per level) (+0.95 AD) → 240 (+70 per level) (+0.95 AD)

THE KUNOICHI: AIRI

Basic

Base HP Regen/5 sec: 45 → 51

THE ASH WEAVER: MARJA

Basic

Base HP Regen/5 sec: 46 → 42

Base Armor: 88 → 84

THE GREAT WARLORD: LU BU

Ability 1: Red Stallion

Increase in speed of movement of the 3rd stage, movement distance: 3m → 3.5m

THE STALWART TWINS: TEEMEE

Ability 1: Pooty Poots

[Added] When an enemy hero is hit, the cooldown of Ability 1 is reduced by a maximum of 40%.

PURIFYING BLADE: QUILLEN

Ability 2: Decimate

Physical damage: 350 (+40 per level) (+1.0 additional AD) → 300 (+40 per level) (+0.8 additional AD)

Ability 3: Assassinate

HP Regen: 100 (+50 per level) (+0.25 additional AD) -> 70 (+35 per level) (+0.15 additional AD)

EQUIPMENT ADJUSTMENTS

WATER STONE

10 Mana Regen → 8 Mana Regen

20 HP Regen → 5% movement speed

Unique passive – Devotion

Mechanic: Only increases Gold and EXP for allies → Increases Gold and EXP for yourself and allies

Maximum stacks: 2 → 3

Additional Gold gained by yourself and allies per stack: 15 → 30

WINDRIDER TALISMAN

175 Armor → 150 Armor

RING OF GALE

Crafting items: Wind Stone + Spell Tome → Wind Stone + Light Armor

60 Ability Power → 150 Armor

[Added] +5% Cooldown Speed

CRYSTAL TALISMAN

120 Armor → 150 Armor

20 Mana Regen → 15 Mana Regen

[Added] +5% Movement Speed

STREAM BRACERS

Crafting items: Water Stone + Magic Ring → Water Stone + Light Armor

10% Cooldown Speed → 5% Cooldown Speed

20 Mana Regen → 15 Mana Regen

[New] +150 Armor

[Added] +5% Movement Speed

RING OF THE FIEND

Crafting items: Ring of Gale + Magic Ring + Spell Tome → Ring of Gale + Magic Ring + Ring of Vitality

90 Ability Power → 200 Armor

30 Mana Regen → 20 Mana Regen

[Added] +600 HP

Unique Active [Tornado Eye]

[Added] Gain the vision of illuminated enemies for 4 seconds.

[Added] After activation, nearby allies within 8m receive a 50% increase in movement speed for 2 seconds.

TIDECALLER’S MARK

200 Armor → 250 Armor

20 Mana Regen → 15 Mana Regen

[Added] +5% Movement Speed

[Added] +40 HP Regen

PURIFYING BRACERS

Crafting items: Stream Bracers + Ring of Vitality + Ring of Vitality → Stream Bracers + Ring of Vitality + Magic Ring

500 HP → 600 HP

[Added] +200 Armor

[Added] +5% Movement Speed

Unique Active [Purifying Spell]

Remove the control effects on one nearby ally hero → Remove the control effects on all nearby allies

[Removed] Increase movement speed of friendly units by 30% and gain immunity to slow effects for 2 seconds.

[Added] Even before purchase of jungling equipment, the stacked layers of passive ability Wild are recorded. After purchasing level 2 or level 3 jungling equipment, the buff corresponding to stacked layers will be received.

MR. STABBY

[Unique Passive – Wild]

Increase to own attack damage: increase by 3 → increase by 2

Maximum stacks: 15 → 20

MONSTERS’ BANE

[Unique Passive – Wild]

Increase to own ability power: increase by 8 → increase by 6

Maximum stacks: 15 → 20

GNOLL CLEAVER

[Unique Passive – Wild]

Increase to own maximum HP: increase by 70 → increase by 50

Maximum stacks: 15 → 20

WHISPERING WIND

[Unique Passive – Wild]

Increase to own attack speed: increase by 2% → increase by 1.5%

Maximum stacks: 15 → 20

SOULREAVER

[Unique Passive – Wild]

Increase to own attack damage: increase by 3 → increase by 2

Maximum stacks: 15 → 30

LOKI’S CURSE

[Unique Passive – Wild]

Increase to own ability power: increase by 8 → increase by 6

Maximum stacks: 15 → 30

LEVIATHAN

[Unique Passive – Wild]

Increase to own maximum HP: increase by 70 → increase by 50

Maximum stacks: 15 → 30

SCORCHING WIND

[Unique Passive – Wild]

Increase to own attack speed: increase by 2% → increase by 1.5%

Maximum stacks: 15 → 30

SHURIKEN

[Unique Passive – Vital Point]

[Added] Internal cooldown of 0.3 seconds after the passive effect is triggered.

ARTISTIC ADJUSTMENTS

Updated the hero avatars of Zuka, Cresht and Azzen’Ka.

Updated the character art of skins, including Zuka’s Bodhi, Nakroth’s Demonic and Thane’s Chief Knight.

Redesigned the hero model, art, avatar and some skin art resources for Yorn.

AUDIO ADJUSTMENT

The New Year Version login and lobby music was composed by the Hexany team.

BUG FIXES AND OTHER ADJUSTMENTS

Adjusted the recovery range of the Altar and fixed the bug in which recovery is prevented in the corner of the Altar.

Fixed a bug in which jungle monsters exit combat due to incompatibility between the range before exiting combat of some jungle monster camps and the terrain of the map.

Fixed a bug in which Omen’s normal attacks lagged a little when his passive ability was triggered.

Fixed a bug in which Emily’s Ability 2 missed in certain situations.

Fixed an issue with the description of Annette’s Ability 1 (a maximum of 4 damage instances are dealt with the inner circle).

Fixed an issue with the description of Marja’s passive ability (normal attacks and abilities slow enemies when HP is full).

Fixed a bug in which Murad’s ultimate could be abnormally unlocked.

Fixed a bug in which the prompt icon of Peura’s passive displayed wrongly.

Fixed a bug in which the damage of Yorn’s Ability 2 did not trigger consecutively sometimes.

Fixed a bug in which the indicator of Tel’Annas’ Ability 2 did not match the actual range.

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