January 2019 Update Patch Notes
Tencent Games has announced the Arena of Valor next update will be tentatively released on January 24th, 2019. This new update will include changes to the hero balance as well as peripheral system, arena mechanics, and other game adjustments. The developer said: “We hope this update will make the matches more balanced and exciting, providing all players with a better overall experience”.
Revision of Match Results interface
Cleaned up the Match Results interface and sorted information display rows.
Revision of Match Result “Like” interface
Reorganized the Match Result “Like” interface so the display of likes is more intuitive to players.
Revision of Favorite Heroes interface
For number of matches and win rate of each hero, Standard mode will only record data for 5v5 and Ranked matches. You can also view the data of each hero according to season and game mode.
Teammate Info Display
Tap the avatar of a teammate in the Hero Menu to view the data of the classes that your teammate has used.
Feature to pin heroes to the top of the list
Can choose heroes to pin to the top in the Hero Menu.
Feature to give likes on the Match Results page
After viewing the battle stats, you can now give the player or the opponent likes.
Tutorial added for Xeniel’s Codex
Butterfly will guide you step by step as you learn more about Xeniel’s Codex.
Hero Win Rate Revision
When choosing heroes, the Hero Win Rate will now only show data from Standard mode instead of all modes. It will only include data from 5v5 and Ranked matches. Players can choose to only see win rate of the 100 most recent Ranked matches.
Optimization of skin display when choosing heroes
When choosing heroes in the various modes, once a player chooses a hero, the hero avatar and the skin are both displayed for the hero.
Opening Dance
When entering the battlefield, players equipped with dance animations will dance.
Victory Dance
After the winning team destroys the enemy’s core, when the core destruction animation is played, the preferred dance animation of all heroes on the winning team will be played.
Match Result MVP Display Interface
Added the display of relevant information of the MVP player to the first screen of the match results. The model and dance animation can be displayed as well.
1. Adjustments to minion waves in the Abyssal Dragon Lane: One melee minion in each Abyssal Dragon Lane wave will be upgraded to a enhanced melee minion. Enhanced melee minions have higher base HP and give more gold rewards.
2. Adjustments to tower mechanics: The Gold reward for minions that die in the attack range of the outer tower (tower 1) will be reduced by 10%.
3. Adjustments to EXP for leveling up of heroes: The EXP required for a hero to level up to Level 2 has been reduced by 8 to ensure that the hero can level up to Level 2 successfully after clearing one wave of minions in the middle lane.
4. Minion Wave and Drake movement speed: The initial movement speed is 300, and is increased by 25 each time at 6 minutes, 10 minutes, 14 minutes and 18 minutes.
5. Other adjustments: The duration of the Enraged Abyssal Dragon BUFF and Dark Slayer BUFF will be increased from 90 seconds to 120 seconds.
THE DIVINER: ANNETTE
Ability 1: Gust Force
Magic damage: 65 (+9 per level) (+0.15 AP) → 55 (+9 per level) (+0.15 AP)
Cooldown: 9/8.5/8/7.5/7/6.5 → 10/9.5/9/8.5/8/7.5
Ability 2: Wind Cuffs
Passive effect cooldown: 45 → 60
THE ANOINTED ONE: IGNIS
Passive ability: Sacred Flame
HP recovered when the mark is triggered: 120 (+8 per level) (+0.3 AP) → 100 (+5 per level) (+0.15 AP)
Ability 1: Fire Crash
Magic damage: 340 (+40 per level) (+0.4 AP) → 300 (+40 per level) (+0.4 AP)
Ability 2: Rain of Fire
Stun time: 1 sec → 0.75 sec
THE GHOST GUARDIAN: KAHLII
Passive ability: Powerful Hymns
Bullet speed: 20m/s → 25m/s
THE NETHER QUEEN: NATALYA
Ability 1: Arcane Spirits
Range: 9m → 10m
Ability 2: Arcane Nova
Range: 8m → 9m
THE FASTEST MAN ALIVE: THE FLASH
Ability 3: Cyclone
Slow effect on yourself: 50% → 40%
Magic damage dealt after 2 seconds: 500/750/1000 (+0.6 AP) → 500/750/1000 (+0.7 AP)
Cooldown: 60/55/50 → 50/45/40
THE INDOMITABLE: ASTRID
Ability 1: Spin Slash
Physical damage: 150 (+50 per level) (+1.1 AD) → 200 (+40 per level) (+1.2 AD)
Attack speed increase: 20% (+4% per level) increase when the target is hit → 30% (+6% per level) increase when the target is hit
Ability 2: Fearless Charge
[Added] The attack speed bonus with be applied to the charge speed of the next normal attack.
Ability 3: Dire Blow
Conditions to trigger stun: Target has a higher HP percentage than you → You have less than 60% HP
Conditions to tigger Slay: Target has the same or a lower HP percentage than you → Target has less than 60% HP, maximum damage against jungle monsters is increased to 2000
Mechanic that reduces the cooldown of passive ability when it hits enemy heroes: Cooldown of passive is refreshed → Cooldown of passive is reduced by 3 sec
THE FRENZY: ORMARR
Passive ability: Gut Punch
Probability of triggering stun: 20% → 40%
Stun time: 0.75 – 1 sec → Fixed at 0.75 sec
Damage mechanic: Physical damage equal to (10 – 16)% of target’s current HP → Magic damage equal to (3 – 7)% of your maximum HP
Internal cooldown: 4 sec → 6 sec
Ability 2: Swagger
Fighting Spirit stacking mechanic: Add 1 stack each time the target is hit → Add 1 stack each time a hero is hit
Cooldown: 4.5 → 6
Ability 3: Walking Tall
[Added] Recover 2% of your maximum HP whenever an enemy hero is hit.
[Added] Ability 1 can be used during the duration of the Ultimate.
Cooldown: 28/24/20 → 40/35/30
THE PANDHARMA MASTER: ZUKA
Passive ability: The Chi
Increase: (30/35/40/45)% → (15/20/25/30)%
Ability 1: Pain on a Stick
Enhanced the physical damage of normal attacks: 0.5 AD → 60 (+20 per level) (+0.25 AD)
Ability 2: Panda Chariot
Shield: 150 (+30 per level) (+1.5 AD) → 250 (+50 per level) (+1.5 AD)
[Added] When the shield disappears or is destroyed, Zuka gains a recovery effect that recovers 30 (+10 per level) (+0.1 AD) per second for 3 seconds.
Ability 3: Skyfall
Enhanced the physical damage of normal attacks: 0.5 AD → 70 (+40 per level) (+0.25 AD)
THE SPIRIT: ARDUIN
Basic
Growth attack speed: 2% → 3%
Passive ability: Bloodlust
Cooldown: 60 → 45
THE ADVENTURER: ROXIE
Passive ability: Fire Spirit
Maximum HP required to convert 1 point of ability power: 50 → 40
Ability 1: Wild Fire
Magic damage: 20 (+6 per level) (+0.14 AP) → 20 (+6 per level) (+0.16 AP)
Ability 2: Blazing Shield
Haste percentage: 20% → 25%
Slowdown duration: 1.5 sec → 2 sec
Cooldown: 12-10 → 10-8
Ability 3: Agnie’s Grasp
Cooldown: 40-32 → 35-27
THE IMBUED: RIKTOR
Basic
Growth max HP: 237.5 → 262.5
Ability 1: Jungle Strike
Charge damage: 60 (+15 per level) (+0.4 AD) → 50 (+20 per level) (+0.5 AD)
Slash damage: 125 (+30 per level) (+0.8 AD) → 100 (+40 per level) (+1.0 AD)
Knockup time when in brush mode: 1 sec → 0.75 sec
Proportion of damage based on the target’s HP when in brush mode: 10% → (5-10)%
Cooldown: 9 → 9/8.8/8.6/8.4/8.2/8
Ability 2: Retaliate
Cooldown: 3 → 5
THE SLAYER: AMILY
Ability 3: Enrage
Magic damage: 300/400/500 → 300/450/600
Magic damage dealt to nearby units per second: 60/80/100 → 60/90/120
THE WAR HAMMER: TAARA
Ability 3: Steeled Focus
Cooldown: 40 → 35
THE CHOSEN: ARTHUR
Basic
Base Armor: 98 → 103
The Smasher: Skud
Ability 1: Furious Charge
Physical damage: 210/240/270/300/330/360 (+1.0 AD) → 200/250/300/350/400/450 (+1.0 AD)
Cooldown: 7/6.7/6.4/6.1/5.8/5.5 → 6
THE OLD GROWTH: Y’BNETH
Passive ability: Natural Affinity
HP recovered per second: 45 (+18 per level) → 32 (+15 per level)
Mana recovered per second: 14 (+2 per level) → 10 (+2 per level)
Ability 2: Branching Out
Physical damage: 285 (+55 per level) (+0.95 AD) → 240 (+70 per level) (+0.95 AD)
THE KUNOICHI: AIRI
Basic
Base HP Regen/5 sec: 45 → 51
THE ASH WEAVER: MARJA
Basic
Base HP Regen/5 sec: 46 → 42
Base Armor: 88 → 84
THE GREAT WARLORD: LU BU
Ability 1: Red Stallion
Increase in speed of movement of the 3rd stage, movement distance: 3m → 3.5m
THE STALWART TWINS: TEEMEE
Ability 1: Pooty Poots
[Added] When an enemy hero is hit, the cooldown of Ability 1 is reduced by a maximum of 40%.
PURIFYING BLADE: QUILLEN
Ability 2: Decimate
Physical damage: 350 (+40 per level) (+1.0 additional AD) → 300 (+40 per level) (+0.8 additional AD)
Ability 3: Assassinate
HP Regen: 100 (+50 per level) (+0.25 additional AD) -> 70 (+35 per level) (+0.15 additional AD)
WATER STONE
10 Mana Regen → 8 Mana Regen
20 HP Regen → 5% movement speed
Unique passive – Devotion
Mechanic: Only increases Gold and EXP for allies → Increases Gold and EXP for yourself and allies
Maximum stacks: 2 → 3
Additional Gold gained by yourself and allies per stack: 15 → 30
WINDRIDER TALISMAN
175 Armor → 150 Armor
RING OF GALE
Crafting items: Wind Stone + Spell Tome → Wind Stone + Light Armor
60 Ability Power → 150 Armor
[Added] +5% Cooldown Speed
CRYSTAL TALISMAN
120 Armor → 150 Armor
20 Mana Regen → 15 Mana Regen
[Added] +5% Movement Speed
STREAM BRACERS
Crafting items: Water Stone + Magic Ring → Water Stone + Light Armor
10% Cooldown Speed → 5% Cooldown Speed
20 Mana Regen → 15 Mana Regen
[New] +150 Armor
[Added] +5% Movement Speed
RING OF THE FIEND
Crafting items: Ring of Gale + Magic Ring + Spell Tome → Ring of Gale + Magic Ring + Ring of Vitality
90 Ability Power → 200 Armor
30 Mana Regen → 20 Mana Regen
[Added] +600 HP
Unique Active [Tornado Eye]
[Added] Gain the vision of illuminated enemies for 4 seconds.
[Added] After activation, nearby allies within 8m receive a 50% increase in movement speed for 2 seconds.
TIDECALLER’S MARK
200 Armor → 250 Armor
20 Mana Regen → 15 Mana Regen
[Added] +5% Movement Speed
[Added] +40 HP Regen
PURIFYING BRACERS
Crafting items: Stream Bracers + Ring of Vitality + Ring of Vitality → Stream Bracers + Ring of Vitality + Magic Ring
500 HP → 600 HP
[Added] +200 Armor
[Added] +5% Movement Speed
Unique Active [Purifying Spell]
Remove the control effects on one nearby ally hero → Remove the control effects on all nearby allies
[Removed] Increase movement speed of friendly units by 30% and gain immunity to slow effects for 2 seconds.
[Added] Even before purchase of jungling equipment, the stacked layers of passive ability Wild are recorded. After purchasing level 2 or level 3 jungling equipment, the buff corresponding to stacked layers will be received.
MR. STABBY
[Unique Passive – Wild]
Increase to own attack damage: increase by 3 → increase by 2
Maximum stacks: 15 → 20
MONSTERS’ BANE
[Unique Passive – Wild]
Increase to own ability power: increase by 8 → increase by 6
Maximum stacks: 15 → 20
GNOLL CLEAVER
[Unique Passive – Wild]
Increase to own maximum HP: increase by 70 → increase by 50
Maximum stacks: 15 → 20
WHISPERING WIND
[Unique Passive – Wild]
Increase to own attack speed: increase by 2% → increase by 1.5%
Maximum stacks: 15 → 20
SOULREAVER
[Unique Passive – Wild]
Increase to own attack damage: increase by 3 → increase by 2
Maximum stacks: 15 → 30
LOKI’S CURSE
[Unique Passive – Wild]
Increase to own ability power: increase by 8 → increase by 6
Maximum stacks: 15 → 30
LEVIATHAN
[Unique Passive – Wild]
Increase to own maximum HP: increase by 70 → increase by 50
Maximum stacks: 15 → 30
SCORCHING WIND
[Unique Passive – Wild]
Increase to own attack speed: increase by 2% → increase by 1.5%
Maximum stacks: 15 → 30
SHURIKEN
[Unique Passive – Vital Point]
[Added] Internal cooldown of 0.3 seconds after the passive effect is triggered.
Updated the hero avatars of Zuka, Cresht and Azzen’Ka.
Updated the character art of skins, including Zuka’s Bodhi, Nakroth’s Demonic and Thane’s Chief Knight.
Redesigned the hero model, art, avatar and some skin art resources for Yorn.
The New Year Version login and lobby music was composed by the Hexany team.
Adjusted the recovery range of the Altar and fixed the bug in which recovery is prevented in the corner of the Altar.
Fixed a bug in which jungle monsters exit combat due to incompatibility between the range before exiting combat of some jungle monster camps and the terrain of the map.
Fixed a bug in which Omen’s normal attacks lagged a little when his passive ability was triggered.
Fixed a bug in which Emily’s Ability 2 missed in certain situations.
Fixed an issue with the description of Annette’s Ability 1 (a maximum of 4 damage instances are dealt with the inner circle).
Fixed an issue with the description of Marja’s passive ability (normal attacks and abilities slow enemies when HP is full).
Fixed a bug in which Murad’s ultimate could be abnormally unlocked.
Fixed a bug in which the prompt icon of Peura’s passive displayed wrongly.
Fixed a bug in which the damage of Yorn’s Ability 2 did not trigger consecutively sometimes.
Fixed a bug in which the indicator of Tel’Annas’ Ability 2 did not match the actual range.