July 15th 2022 Update Patch Notes
New Shikigami Invades Heian-kyo!
Senhime
I will let the silent Sea of Eternity sing again.
The mermaid’s song awakens the sea, where the tides flow again. Senhime summons a tidal power to attack the enemy. At the same time, she receives the tide’s blessings in the form of enhanced abilities.
Trait: Tidal Echo
Hitting enemy units with the ability inflicts a Tidal Echo mark on them. Basic attacks will pass between targets inflicted with the Tidal Echo mark and trigger the mark.
Triggering the mark grants Blessings and restores HP.
When Senhime has 50 Blessings or more, casting basic abilities will consume 50 Blessings and enhance the ability cast.
Ability 1: Thousand Tides
Senhime launches an expanding wave in the designated direction, dealing damage to enemies in its path.
Enhancement effect: Deals more damage to targets.
Ability 2: Illusory Torrent
Senhime summons a tide. Casting this ability again summons another tide elsewhere. An Illusory Torrent forms between the two tides, dealing damage and inflicting a Slow effect on enemies within range.
Enhancement effect: Upgrades the Slow effect to a Charm effect.
Ability 3: Tide of Eternity
Senhime casts the Tide of Eternity, dealing damage and inflicting a Slow effect on enemies within range.
Enhancement effect: Dealing damage to shikigami grants Senhime a shield and the Haste effect.
Ultimate Ability: Tidal Dream
Summons the Ocean Halberd at the designated position and creates a Sea of Eternity zone that lasts 5 seconds. The zone deals continuous damage to enemies within range. While the zone is active, Senhime can cast the ability’s second stage, Dream.
Dream: Senhime pulls out the Ocean Halberd and launches a torrential wave, dealing magic damage to enemies in its path and pulling the enemies it hits into the center of the wave. At the same time, Senhime gains Armor and a Magic Resist bonus.
New Season Starts
Season 18 will start after the maintenance on July 15th, 2022. Please check the detailed info below:
Players’ initial tier in Season 18 will be based on their final tier in Season 17 according to the season rules.
Players whose highest tier in Season 17 reached Gold or above will get the avatar frame for the corresponding tier. But the Superstar Avatar Frame will only be granted to players who are still in the Superstar tier at the end of Season 17.
After Season 18 starts, players who participated in at least 60 5v5 matches or 80 Fun Mode matches, and had an average punishment (punished matches / total matches) of less than 0.025/match in Season 17 will be granted a Season 17 exclusive skin for Momo, Art of War: Vernal Vine. During Season 18, players who meet the requirements for claiming a rank skin can claim the Season 18 exclusive rank skin for Mushishi, Virtue of War: Dusk Song. When Season 19 starts, players who meet the requirements will be able to claim the Season 18 exclusive skin for Kyonshi Ani, Art of War: Perilous Battlefield.
After Season 18 starts, the match data of Season 18 will be added to the Season Momento.
Heian-kyo Showdown
Heian-kyo Showdown will be available after the maintenance on July 15th until August 14th, 2022. You need to meet the following conditions to participate: reach Challenger tier or higher when the results are tallied for the previous season’s Ranked Match.
Heian-kyo Points will be cleared at the start of each season. In the meantime, you will inherit a certain number of Heian-kyo Points based on your tier in last season’s Ranked Match. Onmyoji who have performed well in Heian-kyo Showdown matches will obtain additional Heian-kyo Points.
New Events
Tour Star: Shark Leaf
Event Period: July 15th after maintenance to July 21st, 2022
During the event, spend 60 Jade to participate in the preorder for Kuro’s OPL exclusive skin, Tour Star: Shark Leaf and instantly claim a 7-day trial for the Tour Star: Shark Leaf skin, 6 Tour Star: Shark Leaf Skin Token Vouchers, an exclusive avatar frame, a 10-day Pact: Kuro, and more rewards. Complete quests for 6 additional exclusive Skin Token Vouchers, and offset up to a total of 120 Jade.
Special Offer Pack
Event Period: July 15th after maintenance to July 28th, 2022
During the event, Special Offer Daruma Packs, Special Offer Skin Token Packs, and Special Offer Coin Packs will be available for a limited time. Don’t miss out!
Dazzling Treasure
Event Period: July 15th after maintenance to August 25th, 2022
Meet the recharge requirements during the event to get rewards including Skin Tokens, Skin Token Vouchers, Evolved Form Amulets, and a rare avatar frame!
Limited Time Skin Offer
Event Period: July 15th after maintenance to July 28th, 2022
Complete event quests to collect Points and claim Skin Coupons as progress rewards. Participate in the Limited Time Skin Offer event for additional skin discounts. Don’t miss out!
Treasure Chest
Event Period: July 15th after maintenance to July 28th, 2022
Complete quests to obtain Feathers (item does not expire), which can be exchanged for rare and epic skins! Multiple new skins have been added to the Treasure Chest. The skin prize pool will also be updated constantly.
S18 Battle Pass: First Cycle
S18 Battle Pass: First Cycle is on! The First Cycle will end on August 25th, 2022. For this cycle, new Battle Pass exclusive skins, Season Skin: Superior, Return Effects, Broadcast Themes, Sakurako skin, as well as other rewards have been added. Previous seasons’ Battle Pass skins can now be redeemed in the Battle Pass Shop! Attractive skins from S8 and earlier are now available for redemption. The redemption pool will be continuously updated.
If you spend 380 Jade, you can unlock all the content of Battle Pass and instantly claim all Battle Pass rewards of your current pass level. The rewards for this season include Return Cursed Seal: Tidal Roar, Broadcast Theme: Senhime, Sakurako: Forest Spirit, S18 Rank Skin: Superior – Frosty Dewdrops, and Miketsu’s new skin, Woodland Sunset. If you spend 660 Jade, you can unlock Battle Pass and get the S18 Battle Pass: Open (Precious) avatar frame, level up your Battle Pass by 15 levels and claim Miketsu’s new skin.
Item Adjustments
Samurai Shikigami Item Adjustments
We have made adjustments to some Samurai shikigami item stats, item special effects, and their fusion recipes, hoping to see Samurai shikigami break free from the current behavior of predictably selecting Mikazuki as their first item, and having more options when facing different scenarios. We also hope for Samurai shikigami to increase their use of DPS items, so as to balance out their offensive strength and survivability.
Scattered Rays (New)
We have added a new intermediate Heal Down item that offers Attack Damage, providing shikigami with more options for a suitable Heal Down item in the early game.
Price: 650
Stats:
+30 Attack
Suppression: Your physical damage inflicts a 20% Heal Down effect on enemy shikigami for 2 seconds.
Yin Yang Wheel
We have adjusted the stats and passive of Yin Yang Wheel, increasing its HP Regen effect, hoping that this item will perform better against targets with higher HP.
Stats:
+60 Attack
+450 HP
+100% HP Regen
+10% Cooldown Reduction
Chop: Every 3 seconds, your next basic melee attack deals (+5% (increases by 1% for every 50 extra Attack) of target’s Max HP) physical damage to the target and enemies near the target. The damage to minions is 200%. Also recovers HP equal to 50% of the actual bonus damage dealt to the target. If the target is not a shikigami, HP recovery rate is reduced to 10%.
Bonerotter
We have suitably increased the HP Steal stat of Bonerotter, hoping that it can be used more frequently in matches.
Stats:
+85 Attack
+90 Armor
+8% Life Steal
+8% Spell Vampire
Mikazuki
We have adjusted the stats and passive of Mikazuki to decrease its cost-performance ratio in the early game, hoping to reduce the frequency of it being Samurai shikigami’s first item, thereby increasing the option pool for their first equipped item.
Stats:
+500 HP
+30 Attack
+10% Cooldown Reduction
Claws: +15% ArPen
Moonchaser: Whenever physical damage is dealt to a shikigami, Armor Pierce is increased by 3% for 5 seconds. This can be stacked for a maximum of 8 times. The Armor Pierce increase for ranged shikigami is halved.
Greater Devourer Ball
We have added a Movement Speed Bonus to Greater Devourer Ball when the shield is broken, further increasing the extent of survivability this item offers.
Devourer: Generates a shield that can absorb 240 (+120% Attack) magic damage. The shield will refresh if no magic damage is taken for 20 seconds. When the shield breaks, Movement Speed is increased by 30% for 3 seconds but will gradually slow down during this period.
Shadow Blade
We have adjusted the stats and fusion recipe of Shadow Blade, removing its Armor Penetration and adding a passive that increases Movement Speed, so as to increase the wearer’s mobility.
Fusion Recipe:
Sulfur Hammer + Blade-Shattering Soul (New)
Stats:
+60 Attack
+450 HP
Suppression: Your physical damage inflicts a 35% Heal Down effect on enemy shikigami for 4 seconds.
Dark Feathers: When attacks or abilities hit enemy shikigami, Movement Speed is increased by 8 for 4 seconds. This effect stacks up to 8 times.
Eye of Orochi
We have replaced the Nightwing effect in the Eye of Orochi with a passive Life Steal, distinguishing the HP Steal effect in this Samurai item with that of other Marksman items.
Stats:
Life Steal is no longer named Nightwing.
Demon Mask
As the current item adjustments seek to offer stat buffs, we hope for Demon Mask to gain bonuses through some Attack items.
Adjusted Shield from (270+50% Bonus HP) to (200+30% Bonus HP+200% Attack).
Tank Shikigami Item Adjustments
We have remade Tsukuyomi Do. In consideration of shikigami with high MP cost, it now provides a large amount of MP directly, and offers a Defense stat based on its Max MP. We have also added a Magic Resist item that offers Tenacity, hoping that Tank shikigami can somewhat resist control effects when facing a team with multiple control abilities.
Moonlight Meditation (New)
After the removal of Lavish Red Robe, a new defensive item focusing on Magic Resist and capable of providing Tenacity has been added so that players can have more suitable options against control-heavy lineups.
Stats:
+750 HP
+70 Magic Resist
+10% Cooldown Reduction
+100% HP Regen
Mind Focus: Gains 25% Tenacity for 4 seconds after entering battle. Cooldown is 40 seconds. Also refreshes cooldown after inflicting strong control effects on enemy shikigami.
Tsukuyomi Do
We have remade Tsukuyomi Do, providing certain shikigami who lack MP with another choice in defensive items.
Price: 1,900
Fusion Recipe:
Ningyo Soulstone + Kitsune Mask
Stats:
+350 HP
+300 MP
+90 Armor
+10% Cooldown Reduction
+100% MP Regen
King Mu Order: When damage (prior to damage reduction) equal to 30% of your Max HP is taken within 5 seconds, a shield that absorbs 200 (+15% Max MP) damage will be generated. A frost ring that decreases the hit target’s Attack Speed by 20% for 4 seconds will also be triggered. The cooldown of this effect is 12 seconds.
Soul Infusion: You gain 8 MP for the death of each nearby enemy unit to a maximum of 800. The effect is doubled when you kill the enemy unit.
Rogue’s Gauntlet
We have increased the stats of Rogue’s Gauntlet, as well as its price, levelled out its fusion and granted it stronger defensive capabilities.
Price: 850
Fusion Recipe:
Bronze Scale + Hermit Kariginu
Stats:
+400 HP
+30 Armor
Vaisravana Drum
As the first item for Tank shikigami, Vaisravana Drum is currently too strong, being distinctly effective against shikigami that rely on physical damage. We have balanced the Armor and Magic Resist in its Defense stats to reduce its specificity and increase its general utility.
Fusion Recipe:
Rogue’s Gauntlet + Straw Hat + Bloodberry
Stats:
+600 HP
+100% HP Regen
+70 Armor
+40 Magic Resist
Skyfire: Incinerates the souls of nearby enemies, dealing 30 (+30% extra Max HP) magic damage per second (2x damage against non-shikigami units).
Fire King Lance
Similar to Vaisravana Drum, we have added Magic Resist for Fire King Lance to increase its general utility.
Stats:
+500 HP
+45 Armor
+30 Magic Resist
Lucky Parasol
Lucky Parasol is currently somewhat underused. Therefore, we have suitably increased its Heal Increase effect.
Pearl: +35% Healing Received
Straw Hat
Adjusted price from 300 to 210.
Adjusted Magic Resist from 50 to 35.
Marksman Shikigami Item Adjustments
We hope to balance the strength of different Marksman shikigami via this round of Marksman Shikigami Item Adjustments and provide all types of Marksman shikigami with items more suited to their characteristics.
Void Triple-Hook Arrow (New)
Currently, the early and mid game experiences of Marksman shikigami focused on Attack Speed and Crit, as exemplified by Jikikaeru and Kikyo, are not smooth, with these shikigami having weaker combat capabilities. We hope to provide these shikigami with an item more suitable for purchase in the early and mid game.
Price: 1,750
Fusion Recipe:
Feather Bow + Genji Longbow
Stats:
+45% Attack Speed
+25% Crit Rate
Feathers: +7% Movement Speed
Soaring: After dealing 3 basic attacks against shikigami, increases own Movement Speed by 25% and Attack Damage by 20 (+1.5*current level) for 4 seconds. The cooldown of this effect is 15 seconds.
Heaven’s Thunder
We have adjusted the stats of Heaven’s Thunder, hoping to increase its combat capabilities in the early and mid game and its compatibility with Marksman shikigami focused on Attack Speed and Crit.
Fusion Recipe:
Dragon Gun + Feather Bow + Redmark Katar
Stats:
+45 Attack
+25% Attack Speed
+25% Crit Rate
Chidori Twin Swords
We have adjusted the item special effect of Chidori Twin Swords, hoping to further highlight its positioning as a survival item.
Chidori: When HP falls below 35%, 50% of the damage taken is converted into Bleed damage (non-fatal) and gains 8% Life Steal for 5 seconds. The cooldown of this effect is 60 seconds.
Hawk Bow
We have adjusted the stats of Hawk Bow and added an item effect, hoping that Marksman shikigami of various positionings will be able to make better use of its stats.
Fusion Recipe:
Genji Longbow + Nether Scythe
Stats:
+40 Attack
+50% Attack Speed
Rising Wind: The basic attacks of ranged shikigami are divided up to simultaneously attack up to 3 units within range. The damage of this basic attack decreases by 15% for each unit hit.
Whistling Leaves: Basic attacks additionally deal (+10% Attack) physical damage (this damage can crit).
Amanozako’s Bow
We have appropriately improved the cost-performance ratio of Amanozako’s Bow and provided more possibilities for Crit-focused Marksman shikigami to kite enemies.
Brake (New): Basic attacks decrease the target’s Movement Speed by 30% for the next 2 seconds. The effect of Brake is halved if the wearer is a ranged shikigami.
Support Shikigami Item Adjustments
Certain support items which provided disproportionate buffs to teams have caused the first few support builds of players to become fixed. We have adjusted some support items to shake things up a little and encourage diversity in builds for Support shikigami of different types and positionings. We have also made some numerical and mechanic adjustments to active support items so that players can select and equip active items as the situation requires.
8ft Magatama and Lavish Red Robe have been removed. Their Armor halo and Magic Resist effect have been transferred to Asakusa Glow, Fashionable Trinket, and Astrolabe.
Removal
8ft Magatama and Lavish Red Robe have been removed. Their Armor halo and Magic Resist effect have been transferred to Asakusa Glow, Fashionable Trinket, and Astrolabe.
Asakusa Glow
Stats Adjustments:
Reduced HP from 250 to 150.
Removed the 6% Movement Speed bonus.
Active – Fluorescence:
Reduced HP Regen from 40 (+35*current level) to 40 (+30*current level).
Reduced MP Regen from 30 (+20*current level) to 30 (+15*current level).
Increased cooldown from 55 seconds to 60 seconds.
Fine Jade (New): Increases nearby ally shikigami’s Armor by (2.5*current level) and Magic Resist by (2*current level).
Fashionable Trinket
We have adjusted the active effects of Fashionable Trinket. Teammates who receive the Haste effect will now deal bonus damage and inflict a Slow effect when they attack, thereby enhancing their functionality when they attack actively.
Stats Adjustments:
Reduced HP from 250 to 150.
Removed the 6% Movement Speed bonus.
Fine Jade (New): Increases nearby ally shikigami’s Armor by (2.5*current level) and Magic Resist by (2*current level).
Active – Windrunner:
Increases Movement Speed and Slow immunity of nearby ally units by 50% each for 3.5 seconds. When ally units with the Movement Speed bonus attack for the first time, they deal an additional 30 (+5*current level) magic damage and inflict a 30% Slow effect for 2 seconds (Cooldown: 60 seconds).
Astrolabe
Stats Adjustments:
Reduced HP from 250 to 150.
Removed the 6% Movement Speed bonus.
Fine Jade (New): Increases nearby ally shikigami’s Armor by (2.5*current level) and Magic Resist by (2*current level).
Virtuous Staff (New)
We have added a new intermediate item that increases main stats (Attack/Ability Power) to smoothen fusion for some items.
Price: 600
Fusion Recipe:
Shajuko
Stats:
+40 Main Stats
Dream Vestiges (New)
Many Support shikigami’s damage output abilities have minimal impact in the late game. We hope to change things so that Support shikigami can also provide adequate buffs and a bigger impact when their damage output abilities land hits in the late game.
Price: 1,800
Fusion Recipe:
Virtuous Staff + Shajuko + Silver Bracer
Stats:
+60 Main Stats
+350 HP
+10% Cooldown Reduction
Memento: After an ability hits an enemy, the target takes 8% more damage for 3s. This effect has a cooldown of 10s.
Gold Hachiman Do
Gold Hachiman Do’s permanent damage reduction effect has been removed so that the effects of its control ability can be improved. This item is recommended for Support shikigami and front-row shikigami with control abilities.
Golden Armor: After inflicting a control effect on enemy shikigami, the target deals 10% less damage for 4 seconds.
Little Bells
Tree Spirit: Adjusted bonus damage from (20% of Shield/HP Healed) to 5 (+1*current level) (+15% of Shield/HP Healed).
Mage Shikigami Item Adjustments
As Mage shikigami rely heavily on Ability Power to deal more damage, it has led to Tale of Izumo having too great an impact in the mid game, as well as other problems such as a lack of diversity in players’ approach to equipping items, etc. By reducing Mage shikigami’s reliance on Ability Power and enhancing the functionality of various items, we hope to encourage a more fluid and diverse approach when equipping items on Mage shikigami.
Izanami’s Scepter
Increased additional damage from 180 + 15% of Ability Power to 200 + 24% of Ability Power.
Imperial Lance
Increased additional damage from 80 + 8% of Ability Power to 90 + 12% of Ability Power.
Marsh Moon
Increased Speed Reduction from 20% to 30%.
Night Parasol
Increased damage reduction duration from 0.6 seconds to 1 second.
Ama-no-Ohabari
Increased damage from 50 (+8 levels) (+30% of Ability Power) to 50 (+10 levels) (+40% of Ability Power).
Mandala Sutra
Reduced Ability Power from 155 to 130.
New: +15 Magic Penetration
Tale of Izumo
Reduced Ability Power from 155 to 125.
Reduced maximum Percentage Ability Power from 40% to 30%.
Eight Trigrams
Reduced Ability Power from 120 to 90.
Increased Percentage Magic Penetration from 35% to 40%.
Sylph’s Harp
We hope that Sylph’s Harp can help Mage shikigami that enter the battle to survive better.
Stats:
+100 Ability Power
+350 HP
+10% Cooldown Reduction
Stardust: +30 Magic Penetration
Sylph: Performing 3 basic attacks or abilities on the same shikigami grants a shield that absorbs 200 (+30% of Ability Power) damage. CD: 15 seconds.
Buddha Beads
Buddha Beads allows Mage shikigami with control abilities to deal more damage effectively.
Stats:
+100 Ability Power
+350 HP
+10% Cooldown Reduction
Stardust: +30 Magic Penetration
Wrath: Deals 10% more damage for 5 seconds when inflicting strong control effects on enemy shikigami.
Shadow Fan
We hope that Shadow Fan can be the next Percentage Magic Penetration item after Eight Trigrams. While Shadow Fan’s ability to increase damage is slightly weaker than Eight Trigrams’, it provides survivability and acceleration effects, making it a new option for shikigami that require constant damage output.
Stats:
+60 Ability Power
+450 HP
Trigram: +35% Magic Penetration
Shadow: Basic attack and ability damage to enemy shikigami will increase Movement Speed. Each stack increases Movement Speed by 5%. Stacks up to 6 times. Additionally grants 30% Slow immunity at maximum stacks.
Summer Ashes
We hope that Summer Ashes can help shikigami with high Ability Power and Attack Damage deal more damage.
Adjusted additional damage from 2% of max HP to 1.85% + 0.0015%*Ability Power + 0.00225%*extra Attack.
Ravening Zither
We hope that fusion for Ravening Zither will now be smoother and provide more combat power during the purchasing process.
Fusion Recipe:
Domaru Armor + Virtuous Staff + Shajuko
Ninja Shikigami Item Adjustments
Due to adjustments made to other items, we are introducing a new item, the Muramasa of Light, for Ninja shikigami. It increases the wearer’s mobility after they participate in sealing an enemy shikigami, helping them to safely exit the battlefield or continue attacking. We have also optimized the in-game display to make it clearer when Nature’s Glory and Kusarigama trigger additional damage.
Muramasa of Light
Stats:
+80 Ability Power
+250 HP
Light Assault: Participating in sealing enemy shikigami grants a shield that absorbs 50 + 10*level damage and a 50% Haste effect that gradually weakens over time for 1.5 seconds.
Increases Armor Pierce by 10 to 37.
Kusarigama
Optimized display when damage is triggered.
Nature’s Glory
Optimized display when damage is triggered.
Adjustments and Fixes
Optimized display rationale and text size of prompts that appear when shields block damage, so that they cover less battlefield information.
Free Shikigami Lineup Bulletin
Onmyoji Arena will change the lineup of the limited-time free shikigami at 5:00 AM on 7/18. The new free shikigami will be Tesso, Bakekujira, Ungaikyo, Kuro, Kamimai, Mannendake, Shiro Mujou, and Mouba.
Onmyoji who own the God of Fortune Month Pact will have the additional free shikigami, Menreiki and Ibaraki Doji.
Of these shikigami, Mouba has a difficulty of Hard. Onmyoji who have been in Heian-kyo for less than 7 days can’t use them in battle for free.