Onmyoji Arena June 5th 2020 Update Patch Notes

June 5th 2020 Update Patch Notes

The Onmyoji Arena June 5th 2020 Update sees NetEase Games has made some adjustments for Hana, Kusa, Chin, Jikikaeru, Kingyo, Hakuzosu, Kosodenote, and Kisei.

Onmyoji Arena June 5th 2020 Update Patch Notes

Free Shikigami Lineup Adjustments

Onmyoji Arena will change the lineup of the limited-time free shikigami at 5:00 AM on June 8th, 2020. The new free shikigami will be Tesso, Futakuchi, Kuro, Shuten Doji, Yamawaro, Kiyohime, Enma, and Kisei.

Of these shikigami, Enma and Kisei have a difficulty of Extreme. Onmyoji who have been in Heian-kyo for less than 7 days can’t use them in battle for free.

Shikigami Adjustments

Hana

The enhancement of the immobilization mechanic made Hana much stronger, and her current healing is high when Ability Power is high. We have decided to suitably reduce her immobilization duration, and the Ability Power bonus of her Natural Passive and Ability 1.

Natural Passive: Nectar

Adjusted Heal Ability Power bonus from 50% to 40%.

Ability 1: Loyal Flock

Adjusted Shield Ability Power bonus from 50% to 45%.

Ability 3: Flower Realm

Adjusted immobilization duration from 0.6 seconds to 0.5 seconds.

Kusa

Even if Kusa’s control abilities hit, it is difficult to protect ally shikigami. We will add a damage reduction state to shikigami hit by Kusa’s Ability 3, to increase her protective capability.

Ability 3: Tangle Root

New: Added 35% damage reduction that lasts for 0.75/1/1.25/1.5/1.75 second(s).

Chin

Currently, Chin is relatively weak when laning. We will adjust her Ability 3 to now use piercing projectiles, to increase her laning capability.

Ability 1: Corrosive Poison

Reduced the damage limit to monsters to 75%.

Ability 3: Mass Poison

Changed the release of poison upon hitting a unit to release upon hitting the first enemy shikigami.

Adjusted base damage from 60/105/150/195/240 to 90/135/180/225/260.

Deals 60% extra damage to minions.

Jikikaeru

We have suitably adjusted Jikikaeru’s Base Stats and bonus Attack Damage from his ultimate ability to control his strength.

Reduced Base HP from 855 to 810.

Reduced Base Armor from 53 to 46.

Ultimate Ability: Dice of Destiny

Adjusted minimum bonus Attack Damage from 40/65/90 to 40/60/80.

Adjusted maximum bonus Attack Damage from 60/105/150 to 60/90/120.

Kingyo

The percentage Magic Penetration of Kingyo’s Ability 1 seems to have little presence. We have redesigned this ability, and changed it to Kingyo’s abilities reducing cooldown on hit. We hope that this will allow Kingyo to cast other abilities frequently when her ultimate ability’s Mr. Goldfish exists.

At the same time, we have adjusted her Trait – Drift by adding an active effect, so that Kingyo can also receive a temporary Haste effect even when not in the river.

Natural Passive: Frequent Movement – Redesign

Passive effect: When Kingyo’s abilities hit enemy shikigami, the cooldown of her basic abilities will be reduced by 0.6 seconds.

Ability 1: Fan Dance: Water Blast (Originally Ability 2)

Adjusted cooldown from 8/7.5/7/6.5/6 seconds to 8/7.75/7.5/7.25/7 seconds.

Ability 2: Fan Dance: Water Wave (Originally Ability 3)

Ability 3: Drift (Originally Trait)

Passive trigger: When Kingyo is in the river, she will receive a Haste effect if she does not attack, use abilities or receive damage for 2 consecutive seconds.

Active effect: Kingyo gains a 30/35/40/45/50% Haste effect for 3/3.25/3.5/3.75/4 seconds.

Ultimate Ability: Goldfish Sentinel

Adjusted damage from 200/300/400 (+70% Ability Power) to 180/270/360 (+60% Ability Power).

Hakuzosu

The charging of Hakuzosu’s Ability 1 increases its casting cost, and affects the smooth chaining of his abilities. We have decided to remove the charging from Hakuzosu’s Ability 1 and reduce its MP cost, to help relieve the lack of MP in the early game.

Ability 1: Mt. Dream – Red Flames (Human Form)

Removed the charging effect.

Adjusted damage from 100/150/200/250/300 (+60% Ability Power) to 120/180/240/300/360 (+80% Ability Power).

Adjusted range from 700-1,300 yards to 1,100 yards.

Ability 1: White Fox – Recollect (Fox Form)

Adjusted MP cost from 25 to 20.

Ultimate Ability: Mt. Dream – Red Flames/White Fox – Pledged Name

Adjusted MP cost from 15/20/25/30 to 10/15/20/25.

Kosodenote

Currently, Kosodenote’s bonus is overly reliant on Attack Damage, causing its usefulness when at an income disadvantage to be less than other shikigami. We will suitably adjust this bonus and its base value to reduce Kosodenote’s reliance on Attack Damage.

Ability 1: Hidden Sting

Adjusted HP regen from 8/14/20/26/32 (+20% extra Attack) to 8/12/16/20/24 (+10% extra Attack) (+3*level).

Adjusted Movement Speed increase duration from 1 second to 1.2 seconds.

Adjusted damage from 10/27.5/45/62.5/80 (+35% extra Attack) (+2/2.25/2.5/2.75/3% (increases by 1% every extra 80 Attack) of target’s Max HP) to 10/27.5/45/62.5/80 (+35% extra Attack) (+2/3/4/5/6% (increases by 1% every extra 160 Attack) of target’s Max HP).

Ultimate Ability: Flawless Sting

Adjusted damage from 60/100/140 (+30% extra Attack) to 60/110/160 (+25% extra Attack).

Adjusted Shield from 400/700/1,000 (+300% extra Attack) to 500/1,000/1,500 (+150% extra Attack).

Kisei

Kisei’s Ability 1 and ultimate ability have a large range, and they deal too much damage on consecutive hits in the late game. We will suitably reduce the maximum range of his Ability 1 and ultimate ability, and Ability 1’s Ability Power bonus.

Ability 1: Black Stone’s Flight

Adjusted maximum length from 750 yards to 600 yards.

Adjusted Ability Power bonus from 85% to 65%.

Adjusted enhanced Ability Power from 100% to 80%.

Ultimate Ability: Masterful Move

Adjusted maximum length of each grid from 200 yards to 160 yards.

Mechanics Adjustments

Immobilization Mechanics Adjustments

As the current immobilization state does not affect displacement abilities, there is not much difference between it and significant Slow effects. We will add a mechanic where displacement is suspended when immobilized, so that it is closer to what is expected from immobilization.

We will continue monitoring the changes in performance for shikigami who have immobilization abilities.

Immobilize: Immobilized shikigami will be unable to use Flash or displacement abilities.

Nether Vulpe Event

Event Period: 6/5/2020 after maintenance to 6/11/2020

Hakuzosu’s epic skin, Nether Vulpe, is now available. Get 12% off from 6/5 to 6/11. Don’t miss out!

Optimizations and Adjustments

Added the Fill Empty Spot option when selecting positions in the shikigami selection screen.

Added new chat options to Quick Chat in the shikigami selection screen.

Added Default Option – Follow Basic Attack Settings to Casting Preference Settings.

Source: Onmyoji Arena.

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